Use game ID util

This commit is contained in:
Vortrex
2022-05-02 15:26:30 -05:00
parent 52274965a3
commit fb98ceeaa7
3 changed files with 14 additions and 14 deletions

View File

@@ -117,7 +117,7 @@ let weaponSlots = [
];
function openAllGarages() {
switch(game.game) {
switch(getGame()) {
case VRR_GAME_GTA_III:
for(let i=0;i<=26;i++) {
openGarage(i);
@@ -146,7 +146,7 @@ function openAllGarages() {
// ===========================================================================
function closeAllGarages() {
switch(game.game) {
switch(getGame()) {
case VRR_GAME_GTA_III:
for(let i=0;i<=26;i++) {
closeGarage(i);
@@ -185,7 +185,7 @@ function setLocalPlayerControlState(controlState, cursorState = false) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Setting control state to ${controlState} (Cursor: ${cursorState})`);
controlsEnabled = controlState;
if(getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) {
game.SET_PLAYER_CONTROL(getPlayerId(localClient), boolToInt(controlState));
game.SET_PLAYER_CONTROL(game.GET_PLAYER_ID(), boolToInt(controlState));
}
if(getGame() != VRR_GAME_GTA_IV) {
@@ -246,7 +246,7 @@ function setCityAmbienceState(state, clearElements = false) {
if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
game.setGenerateCarsAroundCamera(state);
if(game.game != VRR_GAME_GTA_SA) {
if(getGame() != VRR_GAME_GTA_SA) {
game.setCiviliansEnabled(state);
}
@@ -622,7 +622,7 @@ function processLocalPlayerSphereEntryExitHandling() {
// ===========================================================================
function processJobRouteSphere() {
if(game.game == VRR_GAME_GTA_SA) {
if(getGame() == VRR_GAME_GTA_SA) {
let position = getLocalPlayerPosition();
if(jobRouteLocationSphere != null) {
if(getDistance(position, jobRouteLocationSphere.position) <= 2.0) {
@@ -644,10 +644,10 @@ function forceLocalPlayerEquippedWeaponItem() {
localPlayer.setWeaponAmmunition(getWeaponSlot(forceWeapon), forceWeaponAmmo);
}
} else {
if(getGame() < VRR_GAME_GTA_IV) {
forceWeaponClipAmmo = localPlayer.getWeaponClipAmmunition(getWeaponSlot(forceWeapon));
forceWeaponAmmo = localPlayer.getWeaponAmmunition(getWeaponSlot(forceWeapon));
}
//if(getGame() < VRR_GAME_GTA_IV) {
// forceWeaponClipAmmo = localPlayer.getWeaponClipAmmunition(getWeaponSlot(forceWeapon));
// forceWeaponAmmo = localPlayer.getWeaponAmmunition(getWeaponSlot(forceWeapon));
//}
}
} else {
if(localPlayer.weapon > 0) {
@@ -772,7 +772,7 @@ function processNearbyPickups() {
// ===========================================================================
function processGameSpecifics() {
if(game.game < VRR_GAME_GTA_IV) {
if(getGame() < VRR_GAME_GTA_IV) {
game.clearMessages();
}