Use game ID util

This commit is contained in:
Vortrex
2022-05-02 15:26:30 -05:00
parent 52274965a3
commit fb98ceeaa7
3 changed files with 14 additions and 14 deletions

View File

@@ -52,7 +52,7 @@ function setLocalPlayerWorkingState(tempWorking) {
function showJobRouteLocation(position, colour) { function showJobRouteLocation(position, colour) {
logToConsole(LOG_DEBUG, `[VRR.Job] Showing job route location`); logToConsole(LOG_DEBUG, `[VRR.Job] Showing job route location`);
if(getMultiplayerMod() == VRR_MPMOD_GTAC) { if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
if(game.game == VRR_GAME_GTA_SA) { if(getGame() == VRR_GAME_GTA_SA) {
// Server-side spheres don't show in GTA SA for some reason. // Server-side spheres don't show in GTA SA for some reason.
jobRouteLocationSphere = game.createPickup(1318, position, 1); jobRouteLocationSphere = game.createPickup(1318, position, 1);
} else { } else {

View File

@@ -48,7 +48,7 @@ function updatePlayerNameTag(clientName, characterName, colour, paused, ping) {
playerPaused[clientName] = paused; playerPaused[clientName] = paused;
playerPing[clientName] = ping; playerPing[clientName] = ping;
if(game.game == VRR_GAME_GTA_IV) { if(getGame() == VRR_GAME_GTA_IV) {
let client = getPlayerFromParams(clientName); let client = getPlayerFromParams(clientName);
if(client != false) { if(client != false) {
if(getPlayerPed(client) != null) { if(getPlayerPed(client) != null) {
@@ -81,7 +81,7 @@ function drawNametag(x, y, health, armour, text, ping, alpha, distance, colour,
// Health Bar // Health Bar
if(getMultiplayerMod() == VRR_MPMOD_GTAC) { if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
if(game.game == VRR_GAME_GTA_III) { if(getGame() == VRR_GAME_GTA_III) {
// Mickey Hamfists is ridiculously tall. Raise the nametag for him a bit // Mickey Hamfists is ridiculously tall. Raise the nametag for him a bit
if(skin == 109) { if(skin == 109) {
y -= 20; y -= 20;
@@ -214,7 +214,7 @@ function getClientFromPlayer(player) {
// =========================================================================== // ===========================================================================
function processNameTagRendering(event) { function processNameTagRendering(event) {
//if(game.game >= GAME_GTA_IV) { //if(getGame() >= GAME_GTA_IV) {
// return false; // return false;
//} //}

View File

@@ -117,7 +117,7 @@ let weaponSlots = [
]; ];
function openAllGarages() { function openAllGarages() {
switch(game.game) { switch(getGame()) {
case VRR_GAME_GTA_III: case VRR_GAME_GTA_III:
for(let i=0;i<=26;i++) { for(let i=0;i<=26;i++) {
openGarage(i); openGarage(i);
@@ -146,7 +146,7 @@ function openAllGarages() {
// =========================================================================== // ===========================================================================
function closeAllGarages() { function closeAllGarages() {
switch(game.game) { switch(getGame()) {
case VRR_GAME_GTA_III: case VRR_GAME_GTA_III:
for(let i=0;i<=26;i++) { for(let i=0;i<=26;i++) {
closeGarage(i); closeGarage(i);
@@ -185,7 +185,7 @@ function setLocalPlayerControlState(controlState, cursorState = false) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Setting control state to ${controlState} (Cursor: ${cursorState})`); logToConsole(LOG_DEBUG, `[VRR.Utilities] Setting control state to ${controlState} (Cursor: ${cursorState})`);
controlsEnabled = controlState; controlsEnabled = controlState;
if(getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) { if(getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) {
game.SET_PLAYER_CONTROL(getPlayerId(localClient), boolToInt(controlState)); game.SET_PLAYER_CONTROL(game.GET_PLAYER_ID(), boolToInt(controlState));
} }
if(getGame() != VRR_GAME_GTA_IV) { if(getGame() != VRR_GAME_GTA_IV) {
@@ -246,7 +246,7 @@ function setCityAmbienceState(state, clearElements = false) {
if(getMultiplayerMod() == VRR_MPMOD_GTAC) { if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
game.setGenerateCarsAroundCamera(state); game.setGenerateCarsAroundCamera(state);
if(game.game != VRR_GAME_GTA_SA) { if(getGame() != VRR_GAME_GTA_SA) {
game.setCiviliansEnabled(state); game.setCiviliansEnabled(state);
} }
@@ -622,7 +622,7 @@ function processLocalPlayerSphereEntryExitHandling() {
// =========================================================================== // ===========================================================================
function processJobRouteSphere() { function processJobRouteSphere() {
if(game.game == VRR_GAME_GTA_SA) { if(getGame() == VRR_GAME_GTA_SA) {
let position = getLocalPlayerPosition(); let position = getLocalPlayerPosition();
if(jobRouteLocationSphere != null) { if(jobRouteLocationSphere != null) {
if(getDistance(position, jobRouteLocationSphere.position) <= 2.0) { if(getDistance(position, jobRouteLocationSphere.position) <= 2.0) {
@@ -644,10 +644,10 @@ function forceLocalPlayerEquippedWeaponItem() {
localPlayer.setWeaponAmmunition(getWeaponSlot(forceWeapon), forceWeaponAmmo); localPlayer.setWeaponAmmunition(getWeaponSlot(forceWeapon), forceWeaponAmmo);
} }
} else { } else {
if(getGame() < VRR_GAME_GTA_IV) { //if(getGame() < VRR_GAME_GTA_IV) {
forceWeaponClipAmmo = localPlayer.getWeaponClipAmmunition(getWeaponSlot(forceWeapon)); // forceWeaponClipAmmo = localPlayer.getWeaponClipAmmunition(getWeaponSlot(forceWeapon));
forceWeaponAmmo = localPlayer.getWeaponAmmunition(getWeaponSlot(forceWeapon)); // forceWeaponAmmo = localPlayer.getWeaponAmmunition(getWeaponSlot(forceWeapon));
} //}
} }
} else { } else {
if(localPlayer.weapon > 0) { if(localPlayer.weapon > 0) {
@@ -772,7 +772,7 @@ function processNearbyPickups() {
// =========================================================================== // ===========================================================================
function processGameSpecifics() { function processGameSpecifics() {
if(game.game < VRR_GAME_GTA_IV) { if(getGame() < VRR_GAME_GTA_IV) {
game.clearMessages(); game.clearMessages();
} }