Lots of stuff
This commit is contained in:
@@ -71,10 +71,13 @@ let serverData = {
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"rankTitle",
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"clanTag",
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"clanName",
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"manageVehicles",
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"manageHouses",
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"manageBusinesses",
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"owner"
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],
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accountSettingsFlagKeys: [
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"None",
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"none",
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"useWhiteList",
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"useBlackList",
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"twoStepAuth",
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@@ -82,6 +85,7 @@ let serverData = {
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"alertWithGUI",
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"errorWithGUI",
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"askWithGUI",
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"autoLoginIP",
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],
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subAccountSettingsFlagKeys: [],
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staffFlags: {},
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@@ -243,19 +247,19 @@ let serverData = {
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false,
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[ // GTA 3
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{
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position: new Vec3(1143.875, -675.1875, 14.97),
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position: toVector3(1143.875, -675.1875, 14.97),
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heading: 1.5,
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blip: false,
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name: "Portland",
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},
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{
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position: new Vec3(340.25, -1123.375, 25.98),
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position: toVector3(340.25, -1123.375, 25.98),
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heading: 3.14,
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blip: false,
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name: "Staunton Island",
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},
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{
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position: new Vec3(-1253.0, -138.1875, 58.75),
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position: toVector3(-1253.0, -138.1875, 58.75),
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heading: 1.5,
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blip: false,
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name: "Shoreside Vale",
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@@ -263,25 +267,25 @@ let serverData = {
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],
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[ // GTA VC
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{
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position: new Vec3(399.77, -468.90, 11.73),
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position: toVector3(399.77, -468.90, 11.73),
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heading: 0.0,
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blip: false,
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name: "Washington Beach",
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},
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{
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position: new Vec3(508.96, 512.07, 12.10),
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position: toVector3(508.96, 512.07, 12.10),
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heading: 0.0,
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blip: false,
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name: "Vice Point",
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},
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{
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position: new Vec3(-657.43, 762.31, 11.59),
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position: toVector3(-657.43, 762.31, 11.59),
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heading: 0.0,
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blip: false,
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name: "Downtown",
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},
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{
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position: new Vec3(-885.08, -470.44, 13.11),
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position: toVector3(-885.08, -470.44, 13.11),
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heading: 0.0,
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blip: false,
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name: "Little Havana",
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@@ -289,7 +293,7 @@ let serverData = {
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],
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[ // GTA SA
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{
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position: new Vec3(1545.53, -1675.64, 13.561),
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position: toVector3(1545.53, -1675.64, 13.561),
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heading: -1.575,
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blip: false,
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name: "Los Santos",
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@@ -302,67 +306,67 @@ let serverData = {
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[ // GTA IV
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{
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position: new Vec3(894.99, -357.39, 18.185),
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position: toVector3(894.99, -357.39, 18.185),
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heading: 2.923,
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blip: false,
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name: "Broker",
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},
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{
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position: new Vec3(435.40, 1592.29, 17.353),
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position: toVector3(435.40, 1592.29, 17.353),
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heading: 3.087,
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blip: false,
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name: "South Bohan",
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},
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{
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position: new Vec3(974.93, 1870.45, 23.073),
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position: toVector3(974.93, 1870.45, 23.073),
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heading: -1.621,
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blip: false,
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name: "Northern Gardens",
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},
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{
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position: new Vec3(1233.25, -89.13, 28.034),
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position: toVector3(1233.25, -89.13, 28.034),
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heading: 1.568,
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blip: false,
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name: "South Slopes",
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},
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{
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position: new Vec3(50.12, 679.88, 15.316),
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position: toVector3(50.12, 679.88, 15.316),
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heading: 1.569,
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blip: false,
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name: "Middle Park East",
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},
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{
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position: new Vec3(85.21, 1189.82, 14.755),
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position: toVector3(85.21, 1189.82, 14.755),
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heading: 3.127,
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blip: false,
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name: "East Holland",
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},
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{
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position: new Vec3(2170.87, 448.87, 6.085),
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position: toVector3(2170.87, 448.87, 6.085),
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heading: 1.501,
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blip: false,
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name: "Francis International Airport",
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},
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{
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position: new Vec3(213.12, -211.70, 10.752),
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position: toVector3(213.12, -211.70, 10.752),
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heading: 0.200,
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blip: false,
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name: "Chinatown",
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},
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{
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position: new Vec3(-1714.95, 276.31, 22.134),
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position: toVector3(-1714.95, 276.31, 22.134),
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heading: 1.127,
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blip: false,
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name: "Acter",
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},
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{
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position: new Vec3(-1220.73, -231.53, 3.024),
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position: toVector3(-1220.73, -231.53, 3.024),
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heading: 2.210,
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blip: false,
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name: "Port Tudor",
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},
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{
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position: new Vec3(-927.66, 1263.63, 24.587),
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position: toVector3(-927.66, 1263.63, 24.587),
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heading: -0.913,
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blip: false,
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name: "Leftwood",
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@@ -373,19 +377,19 @@ let serverData = {
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false,
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[ // GTA 3
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{
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position: new Vec3(1103.70, -52.45, 7.49),
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position: toVector3(1103.70, -52.45, 7.49),
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heading: 1.5,
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blip: false,
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name: "Portland",
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},
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{
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position: new Vec3(-78.48, -436.80, 16.17),
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position: toVector3(-78.48, -436.80, 16.17),
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heading: 3.14,
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blip: false,
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name: "Staunton Island",
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},
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{
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position: new Vec3(-1202.10, -14.67, 53.20),
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position: toVector3(-1202.10, -14.67, 53.20),
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heading: 1.5,
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blip: false,
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name: "Shoreside Vale",
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@@ -402,31 +406,31 @@ let serverData = {
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],
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[ // GTA IV
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{
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position: new Vec3(953.13, 95.90, 35.004),
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position: toVector3(953.13, 95.90, 35.004),
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heading: 1.595,
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blip: false,
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name: "Broker",
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},
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{
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position: new Vec3(-271.02, 1542.15, 20.420),
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position: toVector3(-271.02, 1542.15, 20.420),
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heading: -1.160,
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blip: false,
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name: "Northwood",
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},
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{
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position: new Vec3(1120.47, 1712.36, 10.534),
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position: toVector3(1120.47, 1712.36, 10.534),
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heading: -0.682,
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blip: false,
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name: "Northern Gardens",
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},
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{
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position: new Vec3(2364.87, 166.83, 5.813),
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position: toVector3(2364.87, 166.83, 5.813),
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heading: 0.156,
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blip: false,
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name: "Francis International Airport",
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},
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{
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position: new Vec3(295.40, -336.88, 4.963),
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position: toVector3(295.40, -336.88, 4.963),
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heading: 2.887,
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blip: false,
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name: "Chinatown",
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@@ -437,54 +441,76 @@ let serverData = {
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false,
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[ // GTA 3
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{
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position: new Vec3(1144.25, -596.875, 14.97),
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position: toVector3(1144.25, -596.875, 14.97),
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heading: 1.5,
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blip: false,
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name: "Portland",
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},
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{
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position: new Vec3(183.5, -17.75, 16.21),
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position: toVector3(183.5, -17.75, 16.21),
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heading: 3.14,
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blip: false,
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name: "Staunton Island",
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},
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{
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position: new Vec3(-1259.5, -44.5, 58.89),
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position: toVector3(-1259.5, -44.5, 58.89),
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heading: 1.5,
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blip: false,
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name: "Shoreside Vale",
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},
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],
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[ // GTA VC
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{
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position: toVector3(493.14, 709.31, 11.80),
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heading: 1.5,
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blip: false,
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name: "Unknown",
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},
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{
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position: toVector3(-826.06, 1144.41, 12.41),
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heading: 1.5,
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blip: false,
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name: "Unknown",
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},
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],
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[ // GTA SA
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{
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position: toVector3(1172.96, -1323.42, 15.40),
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heading: 1.5,
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blip: false,
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name: "All Saints",
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},
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{
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position: toVector3(2034.04, -1405.07, 17.24),
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heading: 1.5,
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blip: false,
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name: "County General",
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},
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],
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[ // GTA UG
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],
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[ // GTA IV
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{
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position: new Vec3(1199.59, 196.78, 33.554),
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position: toVector3(1199.59, 196.78, 33.554),
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heading: 1.633,
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blip: false,
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name: "Schottler",
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},
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{
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position: new Vec3(980.71, 1831.61, 23.898),
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position: toVector3(980.71, 1831.61, 23.898),
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heading: -0.049,
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blip: false,
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name: "Northern Gardens",
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},
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{
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position: new Vec3(-1317.27, 1277.20, 22.370),
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position: toVector3(-1317.27, 1277.20, 22.370),
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heading: 2.246,
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blip: false,
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name: "Leftwood",
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},
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{
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position: new Vec3(-1538.43, 344.58, 20.943),
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position: toVector3(-1538.43, 344.58, 20.943),
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heading: -0.156,
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blip: false,
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name: "Acter",
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@@ -495,17 +521,17 @@ let serverData = {
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false,
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[ // GTA 3
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{
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||||
position: new Vec3(925.4, -360.3, 10.83),
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||||
position: toVector3(925.4, -360.3, 10.83),
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||||
blip: false,
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||||
name: "Portland",
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||||
},
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||||
{
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||||
position: new Vec3(381.8, -493.8, 25.95),
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||||
position: toVector3(381.8, -493.8, 25.95),
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||||
blip: false,
|
||||
name: "Staunton Island",
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||||
},
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||||
{
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||||
position: new Vec3(-1142.4, 35.01, 58.61),
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||||
position: toVector3(-1142.4, 35.01, 58.61),
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||||
blip: false,
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||||
name: "Shoreside Vale",
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||||
},
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||||
@@ -528,12 +554,12 @@ let serverData = {
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||||
false,
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||||
[ // GTA 3
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||||
{
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||||
position: new Vec3(1068.3, -400.9, 15.24),
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||||
position: toVector3(1068.3, -400.9, 15.24),
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||||
blip: false,
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||||
name: "Portland",
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||||
},
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||||
{
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||||
position: new Vec3(348.2, -717.9, 26.43),
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||||
position: toVector3(348.2, -717.9, 26.43),
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||||
blip: false,
|
||||
name: "Staunton Island",
|
||||
},
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||||
@@ -556,7 +582,7 @@ let serverData = {
|
||||
[ // GTA 3
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||||
|
||||
{
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||||
position: new Vec3(1161.9, -76.73, 7.27),
|
||||
position: toVector3(1161.9, -76.73, 7.27),
|
||||
blip: false,
|
||||
name: "Portland",
|
||||
},
|
||||
@@ -572,548 +598,18 @@ let serverData = {
|
||||
],
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||||
[ // GTA IV
|
||||
|
||||
]
|
||||
]
|
||||
],
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||||
jobs: [
|
||||
false,
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||||
[ // GTA 3
|
||||
{
|
||||
name: "Police Officer",
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||||
position: new Vec3(1143.87, -675.18, 14.97),
|
||||
pickup: false,
|
||||
pickupModel: 1383,
|
||||
blip: false,
|
||||
jobType: AG_JOB_POLICE,
|
||||
jobSkin: 1,
|
||||
jobColour: serverConfig.colour.byName.policeBlue,
|
||||
enabled: true,
|
||||
weapons: [[1,1], [2, 150], [4,20]],
|
||||
equipment: [
|
||||
{ // Standard police officer equipment
|
||||
requiredRank: 0,
|
||||
weapons: [
|
||||
[1,1], // Baseball Bat (Nitestick alternative)
|
||||
[2,150], // Pistol
|
||||
[4,20], // Shotgun
|
||||
]
|
||||
},
|
||||
{ // Detective Equipment
|
||||
requiredRank: 1,
|
||||
weapons: [
|
||||
[4,1], // Nitestick
|
||||
[17,150], // Colt 45
|
||||
[19,20], // Shotgun
|
||||
[34,100], // Camera
|
||||
]
|
||||
},
|
||||
{ // Supervisor Equipment
|
||||
requiredRank: 3,
|
||||
weapons: [
|
||||
[4,1], // Nitestick
|
||||
[17,150], // Colt 45
|
||||
[19,20], // Shotgun
|
||||
[25,300], // MP5
|
||||
]
|
||||
},
|
||||
{ // SWAT Equipment
|
||||
requiredRank: 2,
|
||||
weapons: [
|
||||
[4,1], // Nitestick
|
||||
[17,150], // Colt 45
|
||||
[19,20], // Shotgun
|
||||
[25,300], // MP5
|
||||
[26,300], // M4
|
||||
]
|
||||
},
|
||||
]
|
||||
},
|
||||
{
|
||||
name: "Paramedic",
|
||||
position: new Vec3(1144.25, -596.87, 14.97),
|
||||
pickup: false,
|
||||
pickupModel: 1362,
|
||||
blip: false,
|
||||
jobType: AG_JOB_MEDICAL,
|
||||
jobSkin: 5,
|
||||
jobColour: serverConfig.colour.byName.medicPink,
|
||||
enabled: true
|
||||
},
|
||||
{
|
||||
name: "Firefighter",
|
||||
position: new Vec3(1103.70, -52.45, 7.49),
|
||||
pickup: false,
|
||||
pickupModel: 1364,
|
||||
blip: false,
|
||||
jobType: AG_JOB_FIRE,
|
||||
jobSkin: 6,
|
||||
jobColour: serverConfig.colour.byName.firefighterRed,
|
||||
enabled: true
|
||||
},
|
||||
{
|
||||
name: "Trash Collector",
|
||||
position: new Vec3(1121.8, 27.8, 1.99),
|
||||
pickup: false,
|
||||
pickupModel: 1351,
|
||||
blip: false,
|
||||
jobType: AG_JOB_GARBAGE,
|
||||
jobSkin: 53,
|
||||
jobColour: 2,
|
||||
enabled: true
|
||||
},
|
||||
{
|
||||
name: "Trash Collector",
|
||||
position: new Vec3(-66.83, -932.2, 16.47),
|
||||
pickup: false,
|
||||
pickupModel: 1351,
|
||||
blip: false,
|
||||
jobType: AG_JOB_GARBAGE,
|
||||
jobSkin: 53,
|
||||
jobColour: 2,
|
||||
enabled: true
|
||||
},
|
||||
{
|
||||
name: "Taxi Driver",
|
||||
position: new Vec3(1229.2, -740.1, 15.17),
|
||||
pickup: false,
|
||||
pickupModel: 1361,
|
||||
blip: false,
|
||||
jobType: AG_JOB_TAXI,
|
||||
jobSkin: 8,
|
||||
jobColour: 3,
|
||||
enabled: true
|
||||
},
|
||||
{
|
||||
name: "Bus Driver",
|
||||
position: new Vec3(1310.20, -1016.30, 14.88),
|
||||
pickup: false,
|
||||
pickupModel: 1361,
|
||||
blip: false,
|
||||
jobType: AG_JOB_BUS,
|
||||
jobSkin: 121,
|
||||
jobColour: 3,
|
||||
enabled: true
|
||||
},
|
||||
{
|
||||
name: "Police Officer",
|
||||
position: new Vec3(340.25, -1123.37, 25.98),
|
||||
pickup: false,
|
||||
pickupModel: 1361,
|
||||
blip: false,
|
||||
jobType: AG_JOB_POLICE,
|
||||
jobSkin: 1,
|
||||
jobColour: serverConfig.colour.byName.policeBlue,
|
||||
enabled: true,
|
||||
weapons: [[1,1], [2, 150], [4,20]],
|
||||
},
|
||||
{
|
||||
name: "Police Officer",
|
||||
position: new Vec3(-1253.0, -138.18, 58.75),
|
||||
pickup: false,
|
||||
pickupModel: 1361,
|
||||
blip: false,
|
||||
jobType: AG_JOB_POLICE,
|
||||
jobSkin: 1,
|
||||
jobColour: serverConfig.colour.byName.policeBlue,
|
||||
enabled: true,
|
||||
weapons: [[1,1], [2, 150], [4,20]],
|
||||
},
|
||||
{
|
||||
name: "Paramedic",
|
||||
position: new Vec3(183.5, -17.75, 16.21),
|
||||
pickup: false,
|
||||
pickupModel: 1361,
|
||||
blip: false,
|
||||
jobType: AG_JOB_MEDICAL,
|
||||
jobSkin: 5,
|
||||
jobColour: serverConfig.colour.byName.medicPink,
|
||||
enabled: true
|
||||
},
|
||||
{
|
||||
name: "Paramedic",
|
||||
position: new Vec3(-1259.5, -44.5, 58.89),
|
||||
pickup: false,
|
||||
pickupModel: 1361,
|
||||
blip: false,
|
||||
jobType: AG_JOB_MEDICAL,
|
||||
jobSkin: 5,
|
||||
jobColour: serverConfig.colour.byName.medicPink,
|
||||
enabled: true
|
||||
} ,
|
||||
{
|
||||
name: "Firefighter",
|
||||
position: new Vec3(-78.48, -436.80, 16.17),
|
||||
pickup: false,
|
||||
pickupModel: 1361,
|
||||
blip: false,
|
||||
jobType: AG_JOB_FIRE,
|
||||
jobSkin: 6,
|
||||
jobColour: serverConfig.colour.byName.firefighterRed,
|
||||
enabled: true
|
||||
},
|
||||
{
|
||||
name: "Firefighter",
|
||||
position: new Vec3(-1202.10, -14.67, 53.20),
|
||||
pickup: false,
|
||||
pickupModel: 1361,
|
||||
blip: false,
|
||||
jobType: AG_JOB_FIRE,
|
||||
jobSkin: 6,
|
||||
jobColour: serverConfig.colour.byName.firefighterRed,
|
||||
enabled: true
|
||||
},
|
||||
{
|
||||
name: "Taxi Driver",
|
||||
position: new Vec3(1229.2, -740.1, 15.17),
|
||||
pickup: false,
|
||||
pickupModel: 1361,
|
||||
blip: false,
|
||||
jobType: AG_JOB_TAXI,
|
||||
jobSkin: 8,
|
||||
jobColour: 3,
|
||||
enabled: true
|
||||
},
|
||||
{
|
||||
name: "Bus Driver",
|
||||
position: new Vec3(-57.1661, -334.266, 16.9324),
|
||||
pickup: false,
|
||||
pickupModel: 1361,
|
||||
blip: false,
|
||||
jobType: AG_JOB_BUS,
|
||||
jobSkin: 121,
|
||||
jobColour: 3,
|
||||
enabled: true
|
||||
},
|
||||
],
|
||||
[ // GTA VC
|
||||
{
|
||||
name: "Police Officer",
|
||||
position: new Vec3(399.77, -468.90, 11.73),
|
||||
pickup: false,
|
||||
pickupModel: 375,
|
||||
blip: false,
|
||||
jobType: AG_JOB_POLICE,
|
||||
jobSkin: 1,
|
||||
jobColour: serverConfig.colour.byName.policeBlue,
|
||||
enabled: true,
|
||||
equipment: [
|
||||
{ // Standard police officer equipment
|
||||
requiredRank: 0,
|
||||
weapons: [
|
||||
[4,1], // Nitestick
|
||||
[17,150], // Colt 45
|
||||
[19,20], // Shotgun
|
||||
]
|
||||
},
|
||||
{ // Detective Equipment
|
||||
requiredRank: 1,
|
||||
weapons: [
|
||||
[4,1], // Nitestick
|
||||
[17,150], // Colt 45
|
||||
[19,20], // Shotgun
|
||||
[34,100], // Camera
|
||||
]
|
||||
},
|
||||
{ // Supervisor Equipment
|
||||
requiredRank: 3,
|
||||
weapons: [
|
||||
[4,1], // Nitestick
|
||||
[17,150], // Colt 45
|
||||
[19,20], // Shotgun
|
||||
[25,300], // MP5
|
||||
]
|
||||
},
|
||||
{ // SWAT Equipment
|
||||
requiredRank: 2,
|
||||
weapons: [
|
||||
[4,1], // Nitestick
|
||||
[17,150], // Colt 45
|
||||
[19,20], // Shotgun
|
||||
[25,300], // MP5
|
||||
[26,300], // M4
|
||||
]
|
||||
},
|
||||
]
|
||||
},
|
||||
{
|
||||
name: "Police Officer",
|
||||
position: new Vec3(508.96, 512.07, 12.10),
|
||||
pickup: false,
|
||||
pickupModel: 375,
|
||||
blip: false,
|
||||
jobType: AG_JOB_POLICE,
|
||||
jobSkin: 1,
|
||||
jobColour: serverConfig.colour.byName.policeBlue,
|
||||
enabled: true,
|
||||
equipment: [
|
||||
{ // Standard police officer equipment
|
||||
requiredRank: 0,
|
||||
weapons: [
|
||||
[4,1], // Nitestick
|
||||
[17,150], // Colt 45
|
||||
[19,20], // Shotgun
|
||||
]
|
||||
},
|
||||
{ // Detective Equipment
|
||||
requiredRank: 1,
|
||||
weapons: [
|
||||
[4,1], // Nitestick
|
||||
[17,150], // Colt 45
|
||||
[19,20], // Shotgun
|
||||
[34,100], // Camera
|
||||
]
|
||||
},
|
||||
{ // Supervisor Equipment
|
||||
requiredRank: 3,
|
||||
weapons: [
|
||||
[4,1], // Nitestick
|
||||
[17,150], // Colt 45
|
||||
[19,20], // Shotgun
|
||||
[25,300], // MP5
|
||||
]
|
||||
},
|
||||
{ // SWAT Equipment
|
||||
requiredRank: 2,
|
||||
weapons: [
|
||||
[4,1], // Nitestick
|
||||
[17,150], // Colt 45
|
||||
[19,20], // Shotgun
|
||||
[25,300], // MP5
|
||||
[26,300], // M4
|
||||
]
|
||||
},
|
||||
]
|
||||
},
|
||||
{
|
||||
name: "Police Officer",
|
||||
position: new Vec3(-657.43, 762.31, 11.59),
|
||||
pickup: false,
|
||||
pickupModel: 375,
|
||||
blip: false,
|
||||
jobType: AG_JOB_POLICE,
|
||||
jobSkin: 1,
|
||||
jobColour: serverConfig.colour.byName.policeBlue,
|
||||
enabled: true,
|
||||
equipment: [
|
||||
{ // Standard police officer equipment
|
||||
requiredRank: 0,
|
||||
weapons: [
|
||||
[4,1], // Nitestick
|
||||
[17,150], // Colt 45
|
||||
[19,20], // Shotgun
|
||||
]
|
||||
},
|
||||
{ // Detective Equipment
|
||||
requiredRank: 1,
|
||||
weapons: [
|
||||
[4,1], // Nitestick
|
||||
[17,150], // Colt 45
|
||||
[19,20], // Shotgun
|
||||
[34,100], // Camera
|
||||
]
|
||||
},
|
||||
{ // Supervisor Equipment
|
||||
requiredRank: 3,
|
||||
weapons: [
|
||||
[4,1], // Nitestick
|
||||
[17,150], // Colt 45
|
||||
[19,20], // Shotgun
|
||||
[25,300], // MP5
|
||||
]
|
||||
},
|
||||
{ // SWAT Equipment
|
||||
requiredRank: 2,
|
||||
weapons: [
|
||||
[4,1], // Nitestick
|
||||
[17,150], // Colt 45
|
||||
[19,20], // Shotgun
|
||||
[25,300], // MP5
|
||||
[26,300], // M4
|
||||
]
|
||||
},
|
||||
]
|
||||
},
|
||||
{
|
||||
name: "Police Officer",
|
||||
position: new Vec3(-885.08, -470.44, 13.11),
|
||||
pickup: false,
|
||||
pickupModel: 375,
|
||||
blip: false,
|
||||
jobType: AG_JOB_POLICE,
|
||||
jobSkin: 1,
|
||||
jobColour: serverConfig.colour.byName.policeBlue,
|
||||
enabled: true,
|
||||
equipment: [
|
||||
{ // Standard police officer equipment
|
||||
requiredRank: 0,
|
||||
weapons: [
|
||||
[4,1], // Nitestick
|
||||
[17,150], // Colt 45
|
||||
[19,20], // Shotgun
|
||||
]
|
||||
},
|
||||
{ // Detective Equipment
|
||||
requiredRank: 1,
|
||||
weapons: [
|
||||
[4,1], // Nitestick
|
||||
[17,150], // Colt 45
|
||||
[19,20], // Shotgun
|
||||
[34,100], // Camera
|
||||
]
|
||||
},
|
||||
{ // Supervisor Equipment
|
||||
requiredRank: 3,
|
||||
weapons: [
|
||||
[4,1], // Nitestick
|
||||
[17,150], // Colt 45
|
||||
[19,20], // Shotgun
|
||||
[25,300], // MP5
|
||||
]
|
||||
},
|
||||
{ // SWAT Equipment
|
||||
requiredRank: 2,
|
||||
weapons: [
|
||||
[4,1], // Nitestick
|
||||
[17,150], // Colt 45
|
||||
[19,20], // Shotgun
|
||||
[25,300], // MP5
|
||||
[26,300], // M4
|
||||
]
|
||||
},
|
||||
]
|
||||
},
|
||||
],
|
||||
[ // GTA SA
|
||||
|
||||
],
|
||||
[ // GTA UG
|
||||
|
||||
],
|
||||
[ // GTA IV
|
||||
|
||||
]
|
||||
|
||||
//{ name: "Postal Worker" , position: Vector ( ) , pickup: false, pickupModel: 1361, blip: false, jobType: 7 },
|
||||
//{ name: "Delivery Worker" , position: Vector ( ) , pickup: false, pickupModel: 1361, blip: false, jobType: 8 },
|
||||
//{ name: "Mechanic" , position: Vector ( ) , pickup: false, pickupModel: 1361, blip: false, jobType: 9 },
|
||||
],
|
||||
policeJobSkins: [
|
||||
false,
|
||||
[ // GTA III
|
||||
1, 92,
|
||||
],
|
||||
[ // GTA VC
|
||||
1,
|
||||
],
|
||||
[ // GTA SA
|
||||
280, 281, 282, 283, 284, 285, 28, 288,
|
||||
],
|
||||
[ // GTA UG
|
||||
|
||||
],
|
||||
[ // GTA IV
|
||||
|
||||
]
|
||||
],
|
||||
medicalJobSkins: [
|
||||
false,
|
||||
[ // GTA III
|
||||
5, 72, 73
|
||||
],
|
||||
[ // GTA VC
|
||||
5,
|
||||
],
|
||||
[ // GTA SA
|
||||
274, 275, 276
|
||||
],
|
||||
[ // GTA UG
|
||||
|
||||
],
|
||||
[ // GTA IV
|
||||
|
||||
]
|
||||
],
|
||||
fireJobSkins: [
|
||||
false,
|
||||
[ // GTA III
|
||||
6
|
||||
],
|
||||
[ // GTA VC
|
||||
6,
|
||||
],
|
||||
[ // GTA SA
|
||||
277, 278, 279
|
||||
],
|
||||
[ // GTA UG
|
||||
|
||||
],
|
||||
[ // GTA IV
|
||||
|
||||
]
|
||||
],
|
||||
taxiJobSkins: [
|
||||
false,
|
||||
[ // GTA III
|
||||
8,
|
||||
],
|
||||
[ // GTA VC
|
||||
8,
|
||||
],
|
||||
[ // GTA SA
|
||||
7, 142
|
||||
],
|
||||
[ // GTA UG
|
||||
|
||||
],
|
||||
[ // GTA IV
|
||||
|
||||
]
|
||||
],
|
||||
busJobSkins: [
|
||||
false,
|
||||
[ // GTA III
|
||||
8,
|
||||
],
|
||||
[ // GTA VC
|
||||
8,
|
||||
],
|
||||
[ // GTA SA
|
||||
7, 142
|
||||
],
|
||||
[ // GTA UG
|
||||
|
||||
],
|
||||
[ // GTA IV
|
||||
|
||||
]
|
||||
],
|
||||
garbageJobSkins: [
|
||||
false,
|
||||
[ // GTA III
|
||||
53, 54,
|
||||
],
|
||||
[ // GTA VC
|
||||
53, 54,
|
||||
],
|
||||
[ // GTA SA
|
||||
16,
|
||||
],
|
||||
[ // GTA UG
|
||||
|
||||
],
|
||||
[ // GTA IV
|
||||
|
||||
]
|
||||
],
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
function initServerData() {
|
||||
// Pre-allocate translation cache language slots
|
||||
global.serverData.translation.cache = new Array(global.serverData.translation.languages.length);
|
||||
let translationCacheFrom = new Array(global.serverData.translation.languages.length);
|
||||
global.getServerData().translation.cache = new Array(global.getServerData().translation.languages.length);
|
||||
let translationCacheFrom = new Array(global.getServerData().translation.languages.length);
|
||||
translationCacheFrom.fill([]);
|
||||
global.serverData.translation.cache.fill(translationCacheFrom);
|
||||
global.getServerData().translation.cache.fill(translationCacheFrom);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
@@ -1124,9 +620,8 @@ function getServerId() {
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
function getServerGame() {
|
||||
return server.game;
|
||||
function getServerData() {
|
||||
return serverData;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
Reference in New Issue
Block a user