Lots of stuff
This commit is contained in:
14
third-party/mexui/Core/Control/Tree.js
vendored
14
third-party/mexui/Core/Control/Tree.js
vendored
@@ -49,7 +49,7 @@ mexui.Control.Tree.prototype.render = function()
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this.renderRows(this.axis.y.entries, 0, pos);
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if(this.isFocused())
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mexui.native.drawRectangleBorder(mexui.util.subtractVec2(pos,new Vec2(2,2)), mexui.util.addVec2(this.size,new Vec2(3,3)), this.getStyles('focused'));
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mexui.native.drawRectangleBorder(mexui.util.subtractVec2(pos,toVector2(2,2)), mexui.util.addVec2(this.size,toVector2(3,3)), this.getStyles('focused'));
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};
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mexui.Control.Tree.prototype.renderRows = function(rows, level, pos)
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@@ -62,17 +62,17 @@ mexui.Control.Tree.prototype.renderRows = function(rows, level, pos)
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if(shouldDraw)
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{
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if(row.rows.length > 0)
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mexui.native.drawText(new Vec2(pos.x - (this.rowLevelIndentation * 2), pos.y), new Vec2(this.size.x, this.rowHeight), row.open ? '-' : '+', this.getStyles('rowIcon'));
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mexui.native.drawText(toVector2(pos.x - (this.rowLevelIndentation * 2), pos.y), toVector2(this.size.x, this.rowHeight), row.open ? '-' : '+', this.getStyles('rowIcon'));
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mexui.native.drawRectangle(pos, new Vec2(this.size.x - (this.rowLevelIndentation * level), this.rowHeight), this.getStyles('row'));
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mexui.native.drawText(pos, new Vec2(this.size.x, this.rowHeight), row.text, this.getStyles('row'));
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mexui.native.drawRectangle(pos, toVector2(this.size.x - (this.rowLevelIndentation * level), this.rowHeight), this.getStyles('row'));
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mexui.native.drawText(pos, toVector2(this.size.x, this.rowHeight), row.text, this.getStyles('row'));
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}
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pos.y += this.rowHeight;
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if(shouldDraw)
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{
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mexui.native.drawAALine(pos, new Vec2(pos.x + this.size.x, pos.y), this.getStyles('rowLine'));
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mexui.native.drawAALine(pos, toVector2(pos.x + this.size.x, pos.y), this.getStyles('rowLine'));
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}
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if(row.rows.length > 0 && row.open)
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@@ -107,8 +107,8 @@ mexui.Control.Tree.prototype.testRowClick = function(e, rows, pos)
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{
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var row = rows[i];
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var rowPos = new Vec2(pos.x - (this.rowLevelIndentation * 2), pos.y);
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var rowSize = new Vec2(this.size.x + (this.rowLevelIndentation * 2), this.rowHeight);
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var rowPos = toVector2(pos.x - (this.rowLevelIndentation * 2), pos.y);
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var rowSize = toVector2(this.size.x + (this.rowLevelIndentation * 2), this.rowHeight);
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if(mexui.util.isCursorInRectangle(rowPos, rowSize))
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{
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this.onClickRow(row);
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