Add info texts for a lot of commands

This commit is contained in:
Vortrex
2022-03-16 21:06:51 -05:00
parent 75cd67215e
commit fcfdf0417d

View File

@@ -202,28 +202,31 @@ function loadCommands() {
],
core: [],
database: [
commandData("dbquery", executeDatabaseQueryCommand, "<query>", getStaffFlagValue("Developer"), true, true),
commandData("dbquery", executeDatabaseQueryCommand, "<query>", getStaffFlagValue("Developer"), true, true, "Run a query on the database"),
//commandData("dbinfo", getDatabaseInfoCommand, "", getStaffFlagValue("Developer"), true, true),
],
developer: [
commandData("scode", executeServerCodeCommand, "<code>", getStaffFlagValue("Developer"), true, true),
commandData("ccode", executeClientCodeCommand, "<code>", getStaffFlagValue("Developer"), true, true),
commandData("gmx", restartGameModeCommand, "", getStaffFlagValue("Developer"), true, true),
commandData("saveall", saveAllServerDataCommand, "", getStaffFlagValue("Developer"), true, true),
commandData("docmd", simulateCommandForPlayerCommand, "<player name/id> <command> [params]", getStaffFlagValue("Developer"), true, true),
commandData("docmdall", simulateCommandForAllPlayersCommand, "<command> [params]", getStaffFlagValue("Developer"), true, true),
commandData("addloglvl", addLogLevelCommand, "<log level name>", getStaffFlagValue("Developer"), true, true),
commandData("delloglvl", removeLogLevelCommand, "<log level name>", getStaffFlagValue("Developer"), true, true),
commandData("loglvl", getLogLevelCommand, "<log level name>", getStaffFlagValue("Developer"), true, true),
commandData("scode", executeServerCodeCommand, "<code>", getStaffFlagValue("Developer"), true, true, "Execute serverside code"),
commandData("ccode", executeClientCodeCommand, "<code>", getStaffFlagValue("Developer"), true, true, "Execute clientside code for a player"),
commandData("gmx", restartGameModeCommand, "", getStaffFlagValue("Developer"), true, true, "Restart this gamemode"),
commandData("saveall", saveAllServerDataCommand, "", getStaffFlagValue("Developer"), true, true, "Immediately save all data to database"),
commandData("docmd", simulateCommandForPlayerCommand, "<player name/id> <command> [params]", getStaffFlagValue("Developer"), true, true, "Force a player to use a command"),
commandData("docmdall", simulateCommandForAllPlayersCommand, "<command> [params]", getStaffFlagValue("Developer"), true, true, "Force all players to use a command"),
commandData("addloglevel", addLogLevelCommand, "<log level name>", getStaffFlagValue("Developer"), true, true, "Adds a log level"),
commandData("delloglevel", removeLogLevelCommand, "<log level name>", getStaffFlagValue("Developer"), true, true, "Removes an active log level"),
commandData("loglevel", getLogLevelCommand, "", getStaffFlagValue("Developer"), true, true, "Gets the current log level"),
commandData("nosave", togglePauseSavingToDatabaseCommand, "", getStaffFlagValue("Developer"), true, true),
commandData("streamurlall", streamAudioURLToAllPlayersCommand, "<url> <volume>", getStaffFlagValue("Developer"), true, true),
commandData("streamnameall", streamAudioNameToAllPlayersCommand, "<name> <volume>", getStaffFlagValue("Developer"), true, true),
commandData("nosave", togglePauseSavingToDatabaseCommand, "", getStaffFlagValue("Developer"), true, true, "Pauses saving to database (used for testing)"),
commandData("streamurlall", streamAudioURLToAllPlayersCommand, "<url> <volume>", getStaffFlagValue("Developer"), true, true, "Plays a URL radio stream for all players"),
commandData("streamnameall", streamAudioNameToAllPlayersCommand, "<name> <volume>", getStaffFlagValue("Developer"), true, true, "Plays an audio file stream for all players"),
commandData("forceresetpass", forceAccountPasswordResetCommand, "<account name>", getStaffFlagValue("Developer"), true, true),
commandData("fixblips", fixAllServerBlipsCommand, "", getStaffFlagValue("Developer"), true, true),
commandData("fixpickups", fixAllServerPickupsCommand, "", getStaffFlagValue("Developer"), true, true),
commandData("resetambience", resetAllServerAmbienceElementsCommand, "", getStaffFlagValue("ManageWorld"), true, true),
commandData("fixblips", fixAllServerBlipsCommand, "", getStaffFlagValue("Developer"), true, true, "Clears and recreates all map blips"),
commandData("fixpickups", fixAllServerPickupsCommand, "", getStaffFlagValue("Developer"), true, true, "Clears and recreates all pickups"),
commandData("resetambience", resetAllServerAmbienceElementsCommand, "", getStaffFlagValue("ManageWorld"), true, true, "Clears all current server ambience elements (traffic, peds, etc)"),
commandData("testguiprompt", testPromptGUICommand, "<player name/id>", getStaffFlagValue("Developer"), true, true, "Shows a sample prompt GUI (two buttons) to a player for testing"),
commandData("testguiinfo", testInfoGUICommand, "<player name/id>", getStaffFlagValue("Developer"), true, true, "Shows a sample info dialog GUI to a player for testing"),
commandData("testguierror", testErrorGUICommand, "<player name/id>", getStaffFlagValue("Developer"), true, true, "Shows a sample error dialog GUI to a player for testing"),
],
discord: [],
economy: [
@@ -235,41 +238,41 @@ function loadCommands() {
commandData("testemail", testEmailCommand, "<email address>", getStaffFlagValue("Developer"), true, true),
],
help: [
commandData("help", helpCommand, "", getStaffFlagValue("None"), false, false),
commandData("commands", helpCommand, "", getStaffFlagValue("None"), false, false),
commandData("cmds", helpCommand, "", getStaffFlagValue("None"), false, false),
commandData("info", helpCommand, "", getStaffFlagValue("None"), false, false),
commandData("veh", helpGetCarCommand, "", getStaffFlagValue("None"), false, false),
commandData("v", helpGetCarCommand, "", getStaffFlagValue("None"), false, false),
commandData("car", helpGetCarCommand, "", getStaffFlagValue("None"), false, false),
commandData("cars", helpGetCarCommand, "", getStaffFlagValue("None"), false, false),
commandData("spawncar", helpGetCarCommand, "", getStaffFlagValue("None"), false, false),
commandData("spawnveh", helpGetCarCommand, "", getStaffFlagValue("None"), false, false),
commandData("skin", helpGetSkinCommand, "", getStaffFlagValue("None"), false, false),
commandData("skins", helpGetSkinCommand, "", getStaffFlagValue("None"), false, false),
commandData("clothes", helpGetSkinCommand, "", getStaffFlagValue("None"), false, false),
//commandData("setskin", helpGetSkinCommand, "", getStaffFlagValue("None"), false, false),
commandData("changeskin", helpGetSkinCommand, "", getStaffFlagValue("None"), false, false),
commandData("help", helpCommand, "", getStaffFlagValue("None"), false, false, "Shows help messages for information"),
commandData("commands", helpCommand, "", getStaffFlagValue("None"), false, false, "Shows help messages for information"),
commandData("cmds", helpCommand, "", getStaffFlagValue("None"), false, false, "Shows help messages for information"),
commandData("info", helpCommand, "", getStaffFlagValue("None"), false, false, "Shows help messages for information"),
commandData("veh", helpGetCarCommand, "", getStaffFlagValue("None"), false, false, "Explains how to get/buy a vehicle"),
commandData("v", helpGetCarCommand, "", getStaffFlagValue("None"), false, false, "Explains how to get/buy a vehicle"),
commandData("car", helpGetCarCommand, "", getStaffFlagValue("None"), false, false), "Explains how to get/buy a vehicle",
commandData("cars", helpGetCarCommand, "", getStaffFlagValue("None"), false, false, "Explains how to get/buy a vehicle"),
commandData("spawncar", helpGetCarCommand, "", getStaffFlagValue("None"), false, false, "Explains how to get/buy a vehicle"),
commandData("spawnveh", helpGetCarCommand, "", getStaffFlagValue("None"), false, false, "Explains how to get/buy a vehicle"),
commandData("skin", helpGetSkinCommand, "", getStaffFlagValue("None"), false, false, "Explains how to change your skin"),
commandData("skins", helpGetSkinCommand, "", getStaffFlagValue("None"), false, false, "Explains how to change your skin"),
commandData("clothes", helpGetSkinCommand, "", getStaffFlagValue("None"), false, false, "Explains how to change your skin"),
//commandData("setskin", helpGetSkinCommand, "", getStaffFlagValue("None"), false, false, "Explains how to change your skin"),
commandData("changeskin", helpGetSkinCommand, "", getStaffFlagValue("None"), false, false, "Explains how to change your skin"),
],
house: [
commandData("addhouse", createHouseCommand, "<description>", getStaffFlagValue("ManageHouses"), true, false),
commandData("delhouse", deleteHouseCommand, "", getStaffFlagValue("ManageHouses"), true, false),
commandData("housereloadall", reloadAllHousesCommand, "", getStaffFlagValue("ManageHouses"), true, false),
commandData("addhouse", createHouseCommand, "<description>", getStaffFlagValue("ManageHouses"), true, false, "Creates a new house"),
commandData("delhouse", deleteHouseCommand, "", getStaffFlagValue("ManageHouses"), true, false, "Deletes a house"),
commandData("housereloadall", reloadAllHousesCommand, "", getStaffFlagValue("ManageHouses"), true, false, "Reloads all houses from the database"),
commandData("houseinfo", getHouseInfoCommand, "", getStaffFlagValue("None"), true, false),
commandData("housebuy", buyHouseCommand, "", getStaffFlagValue("None"), true, false),
commandData("houseclan", setHouseClanCommand, "", getStaffFlagValue("None"), true, false),
commandData("housedesc", setHouseDescriptionCommand, "", getStaffFlagValue("ManageHouses"), true, false),
commandData("houselock", lockUnlockHouseCommand, "", getStaffFlagValue("None"), true, false),
commandData("houselights", toggleHouseInteriorLightsCommand, "", getStaffFlagValue("None"), true, false),
commandData("houseowner", setHouseOwnerCommand, "", getStaffFlagValue("None"), true, false),
commandData("housebuyprice", setHouseBuyPriceCommand, "", getStaffFlagValue("None"), true, false),
commandData("houserentprice", setHouseRentPriceCommand, "", getStaffFlagValue("None"), true, false),
commandData("houseblip", setHouseBlipCommand, "<type name/model id>", getStaffFlagValue("ManageHouses"), true, true),
commandData("housepickup", setHousePickupCommand, "<type name/model id>", getStaffFlagValue("ManageHouses"), true, true),
commandData("houseentrance", moveHouseEntranceCommand, "", getStaffFlagValue("ManageHouses"), true, true),
commandData("houseexit", moveHouseExitCommand, "", getStaffFlagValue("ManageHouses"), true, true),
commandData("houseinttype", setHouseInteriorTypeCommand, "<interior template name/business id>", getStaffFlagValue("ManageHouses"), true, true),
commandData("houseinfo", getHouseInfoCommand, "", getStaffFlagValue("None"), true, false, "Shows a house's information"),
commandData("housebuy", buyHouseCommand, "", getStaffFlagValue("None"), true, false, "Purchases a house"),
commandData("houseclan", setHouseClanCommand, "", getStaffFlagValue("None"), true, false, "Gives a house to your clan"),
commandData("housedesc", setHouseDescriptionCommand, "", getStaffFlagValue("ManageHouses"), true, false, "Sets a house's description"),
commandData("houselock", lockUnlockHouseCommand, "", getStaffFlagValue("None"), true, false, "Locks/unlocks a house door"),
commandData("houselights", toggleHouseInteriorLightsCommand, "", getStaffFlagValue("None"), true, false, "Turns on and off the lights inside a house"),
commandData("houseowner", setHouseOwnerCommand, "", getStaffFlagValue("None"), true, false, "Gives a house to a player"),
commandData("housebuyprice", setHouseBuyPriceCommand, "", getStaffFlagValue("None"), true, false, "Sets the purchase price of a house so people can buy it"),
commandData("houserentprice", setHouseRentPriceCommand, "", getStaffFlagValue("None"), true, false, "Sets the rent price of a house so people can rent it"),
commandData("houseblip", setHouseBlipCommand, "<type name/model id>", getStaffFlagValue("ManageHouses"), true, true, "Changes or removes a house's map icon"),
commandData("housepickup", setHousePickupCommand, "<type name/model id>", getStaffFlagValue("ManageHouses"), true, true, "Changes or removes a house's pickup"),
commandData("houseentrance", moveHouseEntranceCommand, "", getStaffFlagValue("ManageHouses"), true, true, "Moves a house's entrance (outside/exterior location to enter the house)"),
commandData("houseexit", moveHouseExitCommand, "", getStaffFlagValue("ManageHouses"), true, true, "Moves a house's exit (inside/interior location to exit the house)"),
commandData("houseinttype", setHouseInteriorTypeCommand, "<interior template name/business id>", getStaffFlagValue("ManageHouses"), true, true, "Sets a house's interior to a pre-defined type"),
],
item: [
commandData("i", playerSwitchHotBarSlotCommand, "<slot id>", getStaffFlagValue("None"), true, false, "Switches to the item in the specified slot of your inventory."),
@@ -291,43 +294,44 @@ function loadCommands() {
commandData("bizfloor", listBusinessFloorInventoryCommand, "", getStaffFlagValue("None"), true, false, "Shows the items that can be bought from the business"),
commandData("buylist", listBusinessFloorInventoryCommand, "", getStaffFlagValue("None"), true, false, "Shows the items that can be bought from the business"),
commandData("power", toggleItemEnabledCommand, "", getStaffFlagValue("None"), true, false),
commandData("freq", setWalkieTalkieFrequencyCommand, "[frequncy number]", getStaffFlagValue("None"), true, false),
commandData("power", toggleItemEnabledCommand, "", getStaffFlagValue("None"), true, false, "Turns on or off an item"),
commandData("freq", setWalkieTalkieFrequencyCommand, "[frequncy number]", getStaffFlagValue("None"), true, false, "Sets a radio item's frequency"),
//commandData("call", callWithPhoneCommand, "[number]", getStaffFlagValue("None"), true, false),
//commandData("speakerphone", togglePhoneSpeakerCommand, "", getStaffFlagValue("None"), true, false),
commandData("radio", walkieTalkieChatCommand, "", getStaffFlagValue("None"), true, false),
commandData("r", walkieTalkieChatCommand, "", getStaffFlagValue("None"), true, false),
commandData("radio", walkieTalkieChatCommand, "", getStaffFlagValue("None"), true, false, "Chat over a radio item (item must be able to transmit)"),
commandData("r", walkieTalkieChatCommand, "", getStaffFlagValue("None"), true, false, "Chat over a radio item (item must be able to transmit)"),
commandData("additemtype", createItemTypeCommand, "<name>", getStaffFlagValue("ManageItems"), true, false),
commandData("itemtypeusetype", setItemTypeUseTypeCommand, "<item type> <use type>", getStaffFlagValue("ManageItems"), true, false),
commandData("itemtypeuseval", setItemTypeUseValueCommand, "<item type> <use value>", getStaffFlagValue("ManageItems"), true, false),
commandData("itemtypeorderprice", setItemTypeOrderPriceCommand, "<item type> <price>", getStaffFlagValue("ManageItems"), true, false),
commandData("itemtyperiskmult", setItemTypeRiskMultiplierCommand, "<item type> <risk multiplier>", getStaffFlagValue("ManageItems"), true, false),
commandData("itemtypeenabled", toggleItemTypeEnabledCommand, "<item type>", getStaffFlagValue("ManageItems"), true, false),
commandData("additemtype", createItemTypeCommand, "<name>", getStaffFlagValue("ManageItems"), true, false, "Adds a new item type"),
commandData("itemtypeusetype", setItemTypeUseTypeCommand, "<item type> <use type>", getStaffFlagValue("ManageItems"), true, false, "Sets an item type's use-type (what kind of action is performed when using it)"),
commandData("itemtypeuseval", setItemTypeUseValueCommand, "<item type> <use value>", getStaffFlagValue("ManageItems"), true, false, "Sets an item type's use-value (how much gets subtracted when using it)"),
commandData("itemtypeorderprice", setItemTypeOrderPriceCommand, "<item type> <price>", getStaffFlagValue("ManageItems"), true, false, "Sets an item type's order price (base price when ordering for a business"),
commandData("itemtyperiskmult", setItemTypeRiskMultiplierCommand, "<item type> <risk multiplier>", getStaffFlagValue("ManageItems"), true, false, "Sets an item type's risk multiplayer (higher value for more dangerous or rare illegal items)"),
commandData("itemtypeenabled", toggleItemTypeEnabledCommand, "<item type>", getStaffFlagValue("ManageItems"), true, false, "Toggles an item type on or off (if off, any items with that type can't be interacted with)"),
commandData("delplritem", deleteItemInPlayerInventoryCommand, "<player name/id> <item slot>", getStaffFlagValue("ManageItems"), true, false),
commandData("delplritems", deleteAllItemsInPlayerInventoryCommand, "<player name/id>", getStaffFlagValue("ManageItems"), true, false),
commandData("delplritem", deleteItemInPlayerInventoryCommand, "<player name/id> <item slot>", getStaffFlagValue("ManageItems"), true, false, "Removes an item by slot from a player's personal inventory"),
commandData("delplritems", deleteAllItemsInPlayerInventoryCommand, "<player name/id>", getStaffFlagValue("ManageItems"), true, false, "Removes all items from a player's personal inventory"),
],
job: [
commandData("takejob", takeJobCommand, "", getStaffFlagValue("None"), true, false),
commandData("startwork", startWorkingCommand, "", getStaffFlagValue("None"), true, false),
commandData("stopwork", stopWorkingCommand, "", getStaffFlagValue("None"), true, false),
commandData("startjob", startWorkingCommand, "", getStaffFlagValue("None"), true, false),
commandData("stopjob", stopWorkingCommand, "", getStaffFlagValue("None"), true, false),
commandData("quitjob", quitJobCommand, "", getStaffFlagValue("None"), true, false),
commandData("uniform", jobUniformCommand, "[uniform]", getStaffFlagValue("None"), true, false),
commandData("equip", jobEquipmentCommand, "[equipment]", getStaffFlagValue("None"), true, false),
commandData("takejob", takeJobCommand, "", getStaffFlagValue("None"), true, false, "Gives you the job"),
commandData("startwork", startWorkingCommand, "", getStaffFlagValue("None"), true, false, "Start working at your job (use at a job location or near a job vehicle)"),
commandData("stopwork", stopWorkingCommand, "", getStaffFlagValue("None"), true, false, "Stop working at your job"),
commandData("startjob", startWorkingCommand, "", getStaffFlagValue("None"), true, false, "Start working at your job (use at a job location or near a job vehicle)"),
commandData("stopjob", stopWorkingCommand, "", getStaffFlagValue("None"), true, false, "Stop working at your job"),
commandData("quitjob", quitJobCommand, "", getStaffFlagValue("None"), true, false, "Leave your job and be unemployed"),
commandData("uniform", jobUniformCommand, "[uniform]", getStaffFlagValue("None"), true, false, "Use a job uniform"),
commandData("equip", jobEquipmentCommand, "[equipment]", getStaffFlagValue("None"), true, false, "Get equipment for your job"),
commandData("department", jobDepartmentRadioCommand, "", getStaffFlagValue("None"), true, false),
commandData("d", jobDepartmentRadioCommand, "", getStaffFlagValue("None"), true, false),
// Emergency Services (Police, Fire, EMS, etc)
commandData("department", jobDepartmentRadioCommand, "", getStaffFlagValue("None"), true, false, "Communicate with all emergency services (radio must be on and able to transmit)"),
commandData("d", jobDepartmentRadioCommand, "", getStaffFlagValue("None"), true, false, "Communicate with all emergency services (radio must be on and able to transmit)"),
// Taxi
commandData("fare", taxiSetFareCommand, "", getStaffFlagValue("None"), true, false),
commandData("fare", taxiSetFareCommand, "", getStaffFlagValue("None"), true, false, "Sets the fare for passengers in your taxi (amount is charged every 10 seconds)"),
// Police
commandData("detain", policeDetainCommand, "", getStaffFlagValue("None"), true, false),
commandData("drag", policeDragCommand, "", getStaffFlagValue("None"), true, false),
commandData("search", policeSearchCommand, "", getStaffFlagValue("None"), true, false),
commandData("detain", policeDetainCommand, "", getStaffFlagValue("None"), true, false, "Puts a handcuffed person in the back of your police vehicle"),
commandData("drag", policeDragCommand, "", getStaffFlagValue("None"), true, false, "Drags a handcuffed person around"),
commandData("search", policeSearchCommand, "", getStaffFlagValue("None"), true, false, "Searches a person"),
// Routes
commandData("startroute", jobStartRouteCommand, "", getStaffFlagValue("None"), true, false),