Add info texts for a lot of commands
This commit is contained in:
@@ -202,28 +202,31 @@ function loadCommands() {
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],
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core: [],
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database: [
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commandData("dbquery", executeDatabaseQueryCommand, "<query>", getStaffFlagValue("Developer"), true, true),
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commandData("dbquery", executeDatabaseQueryCommand, "<query>", getStaffFlagValue("Developer"), true, true, "Run a query on the database"),
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//commandData("dbinfo", getDatabaseInfoCommand, "", getStaffFlagValue("Developer"), true, true),
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],
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developer: [
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commandData("scode", executeServerCodeCommand, "<code>", getStaffFlagValue("Developer"), true, true),
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commandData("ccode", executeClientCodeCommand, "<code>", getStaffFlagValue("Developer"), true, true),
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commandData("gmx", restartGameModeCommand, "", getStaffFlagValue("Developer"), true, true),
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commandData("saveall", saveAllServerDataCommand, "", getStaffFlagValue("Developer"), true, true),
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commandData("docmd", simulateCommandForPlayerCommand, "<player name/id> <command> [params]", getStaffFlagValue("Developer"), true, true),
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commandData("docmdall", simulateCommandForAllPlayersCommand, "<command> [params]", getStaffFlagValue("Developer"), true, true),
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commandData("addloglvl", addLogLevelCommand, "<log level name>", getStaffFlagValue("Developer"), true, true),
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commandData("delloglvl", removeLogLevelCommand, "<log level name>", getStaffFlagValue("Developer"), true, true),
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commandData("loglvl", getLogLevelCommand, "<log level name>", getStaffFlagValue("Developer"), true, true),
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commandData("scode", executeServerCodeCommand, "<code>", getStaffFlagValue("Developer"), true, true, "Execute serverside code"),
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commandData("ccode", executeClientCodeCommand, "<code>", getStaffFlagValue("Developer"), true, true, "Execute clientside code for a player"),
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commandData("gmx", restartGameModeCommand, "", getStaffFlagValue("Developer"), true, true, "Restart this gamemode"),
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commandData("saveall", saveAllServerDataCommand, "", getStaffFlagValue("Developer"), true, true, "Immediately save all data to database"),
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commandData("docmd", simulateCommandForPlayerCommand, "<player name/id> <command> [params]", getStaffFlagValue("Developer"), true, true, "Force a player to use a command"),
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commandData("docmdall", simulateCommandForAllPlayersCommand, "<command> [params]", getStaffFlagValue("Developer"), true, true, "Force all players to use a command"),
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commandData("addloglevel", addLogLevelCommand, "<log level name>", getStaffFlagValue("Developer"), true, true, "Adds a log level"),
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commandData("delloglevel", removeLogLevelCommand, "<log level name>", getStaffFlagValue("Developer"), true, true, "Removes an active log level"),
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commandData("loglevel", getLogLevelCommand, "", getStaffFlagValue("Developer"), true, true, "Gets the current log level"),
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commandData("nosave", togglePauseSavingToDatabaseCommand, "", getStaffFlagValue("Developer"), true, true),
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commandData("streamurlall", streamAudioURLToAllPlayersCommand, "<url> <volume>", getStaffFlagValue("Developer"), true, true),
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commandData("streamnameall", streamAudioNameToAllPlayersCommand, "<name> <volume>", getStaffFlagValue("Developer"), true, true),
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commandData("nosave", togglePauseSavingToDatabaseCommand, "", getStaffFlagValue("Developer"), true, true, "Pauses saving to database (used for testing)"),
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commandData("streamurlall", streamAudioURLToAllPlayersCommand, "<url> <volume>", getStaffFlagValue("Developer"), true, true, "Plays a URL radio stream for all players"),
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commandData("streamnameall", streamAudioNameToAllPlayersCommand, "<name> <volume>", getStaffFlagValue("Developer"), true, true, "Plays an audio file stream for all players"),
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commandData("forceresetpass", forceAccountPasswordResetCommand, "<account name>", getStaffFlagValue("Developer"), true, true),
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commandData("fixblips", fixAllServerBlipsCommand, "", getStaffFlagValue("Developer"), true, true),
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commandData("fixpickups", fixAllServerPickupsCommand, "", getStaffFlagValue("Developer"), true, true),
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commandData("resetambience", resetAllServerAmbienceElementsCommand, "", getStaffFlagValue("ManageWorld"), true, true),
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commandData("fixblips", fixAllServerBlipsCommand, "", getStaffFlagValue("Developer"), true, true, "Clears and recreates all map blips"),
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commandData("fixpickups", fixAllServerPickupsCommand, "", getStaffFlagValue("Developer"), true, true, "Clears and recreates all pickups"),
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commandData("resetambience", resetAllServerAmbienceElementsCommand, "", getStaffFlagValue("ManageWorld"), true, true, "Clears all current server ambience elements (traffic, peds, etc)"),
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commandData("testguiprompt", testPromptGUICommand, "<player name/id>", getStaffFlagValue("Developer"), true, true, "Shows a sample prompt GUI (two buttons) to a player for testing"),
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commandData("testguiinfo", testInfoGUICommand, "<player name/id>", getStaffFlagValue("Developer"), true, true, "Shows a sample info dialog GUI to a player for testing"),
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commandData("testguierror", testErrorGUICommand, "<player name/id>", getStaffFlagValue("Developer"), true, true, "Shows a sample error dialog GUI to a player for testing"),
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],
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discord: [],
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economy: [
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@@ -235,41 +238,41 @@ function loadCommands() {
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commandData("testemail", testEmailCommand, "<email address>", getStaffFlagValue("Developer"), true, true),
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],
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help: [
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commandData("help", helpCommand, "", getStaffFlagValue("None"), false, false),
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commandData("commands", helpCommand, "", getStaffFlagValue("None"), false, false),
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commandData("cmds", helpCommand, "", getStaffFlagValue("None"), false, false),
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commandData("info", helpCommand, "", getStaffFlagValue("None"), false, false),
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commandData("veh", helpGetCarCommand, "", getStaffFlagValue("None"), false, false),
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commandData("v", helpGetCarCommand, "", getStaffFlagValue("None"), false, false),
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commandData("car", helpGetCarCommand, "", getStaffFlagValue("None"), false, false),
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commandData("cars", helpGetCarCommand, "", getStaffFlagValue("None"), false, false),
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commandData("spawncar", helpGetCarCommand, "", getStaffFlagValue("None"), false, false),
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commandData("spawnveh", helpGetCarCommand, "", getStaffFlagValue("None"), false, false),
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commandData("skin", helpGetSkinCommand, "", getStaffFlagValue("None"), false, false),
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commandData("skins", helpGetSkinCommand, "", getStaffFlagValue("None"), false, false),
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commandData("clothes", helpGetSkinCommand, "", getStaffFlagValue("None"), false, false),
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//commandData("setskin", helpGetSkinCommand, "", getStaffFlagValue("None"), false, false),
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commandData("changeskin", helpGetSkinCommand, "", getStaffFlagValue("None"), false, false),
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commandData("help", helpCommand, "", getStaffFlagValue("None"), false, false, "Shows help messages for information"),
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commandData("commands", helpCommand, "", getStaffFlagValue("None"), false, false, "Shows help messages for information"),
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commandData("cmds", helpCommand, "", getStaffFlagValue("None"), false, false, "Shows help messages for information"),
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commandData("info", helpCommand, "", getStaffFlagValue("None"), false, false, "Shows help messages for information"),
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commandData("veh", helpGetCarCommand, "", getStaffFlagValue("None"), false, false, "Explains how to get/buy a vehicle"),
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commandData("v", helpGetCarCommand, "", getStaffFlagValue("None"), false, false, "Explains how to get/buy a vehicle"),
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commandData("car", helpGetCarCommand, "", getStaffFlagValue("None"), false, false), "Explains how to get/buy a vehicle",
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commandData("cars", helpGetCarCommand, "", getStaffFlagValue("None"), false, false, "Explains how to get/buy a vehicle"),
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commandData("spawncar", helpGetCarCommand, "", getStaffFlagValue("None"), false, false, "Explains how to get/buy a vehicle"),
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commandData("spawnveh", helpGetCarCommand, "", getStaffFlagValue("None"), false, false, "Explains how to get/buy a vehicle"),
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commandData("skin", helpGetSkinCommand, "", getStaffFlagValue("None"), false, false, "Explains how to change your skin"),
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commandData("skins", helpGetSkinCommand, "", getStaffFlagValue("None"), false, false, "Explains how to change your skin"),
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commandData("clothes", helpGetSkinCommand, "", getStaffFlagValue("None"), false, false, "Explains how to change your skin"),
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//commandData("setskin", helpGetSkinCommand, "", getStaffFlagValue("None"), false, false, "Explains how to change your skin"),
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commandData("changeskin", helpGetSkinCommand, "", getStaffFlagValue("None"), false, false, "Explains how to change your skin"),
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],
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house: [
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commandData("addhouse", createHouseCommand, "<description>", getStaffFlagValue("ManageHouses"), true, false),
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commandData("delhouse", deleteHouseCommand, "", getStaffFlagValue("ManageHouses"), true, false),
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commandData("housereloadall", reloadAllHousesCommand, "", getStaffFlagValue("ManageHouses"), true, false),
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commandData("addhouse", createHouseCommand, "<description>", getStaffFlagValue("ManageHouses"), true, false, "Creates a new house"),
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commandData("delhouse", deleteHouseCommand, "", getStaffFlagValue("ManageHouses"), true, false, "Deletes a house"),
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commandData("housereloadall", reloadAllHousesCommand, "", getStaffFlagValue("ManageHouses"), true, false, "Reloads all houses from the database"),
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commandData("houseinfo", getHouseInfoCommand, "", getStaffFlagValue("None"), true, false),
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commandData("housebuy", buyHouseCommand, "", getStaffFlagValue("None"), true, false),
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commandData("houseclan", setHouseClanCommand, "", getStaffFlagValue("None"), true, false),
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commandData("housedesc", setHouseDescriptionCommand, "", getStaffFlagValue("ManageHouses"), true, false),
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commandData("houselock", lockUnlockHouseCommand, "", getStaffFlagValue("None"), true, false),
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commandData("houselights", toggleHouseInteriorLightsCommand, "", getStaffFlagValue("None"), true, false),
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commandData("houseowner", setHouseOwnerCommand, "", getStaffFlagValue("None"), true, false),
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commandData("housebuyprice", setHouseBuyPriceCommand, "", getStaffFlagValue("None"), true, false),
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commandData("houserentprice", setHouseRentPriceCommand, "", getStaffFlagValue("None"), true, false),
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commandData("houseblip", setHouseBlipCommand, "<type name/model id>", getStaffFlagValue("ManageHouses"), true, true),
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commandData("housepickup", setHousePickupCommand, "<type name/model id>", getStaffFlagValue("ManageHouses"), true, true),
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commandData("houseentrance", moveHouseEntranceCommand, "", getStaffFlagValue("ManageHouses"), true, true),
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commandData("houseexit", moveHouseExitCommand, "", getStaffFlagValue("ManageHouses"), true, true),
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commandData("houseinttype", setHouseInteriorTypeCommand, "<interior template name/business id>", getStaffFlagValue("ManageHouses"), true, true),
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commandData("houseinfo", getHouseInfoCommand, "", getStaffFlagValue("None"), true, false, "Shows a house's information"),
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commandData("housebuy", buyHouseCommand, "", getStaffFlagValue("None"), true, false, "Purchases a house"),
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commandData("houseclan", setHouseClanCommand, "", getStaffFlagValue("None"), true, false, "Gives a house to your clan"),
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commandData("housedesc", setHouseDescriptionCommand, "", getStaffFlagValue("ManageHouses"), true, false, "Sets a house's description"),
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commandData("houselock", lockUnlockHouseCommand, "", getStaffFlagValue("None"), true, false, "Locks/unlocks a house door"),
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commandData("houselights", toggleHouseInteriorLightsCommand, "", getStaffFlagValue("None"), true, false, "Turns on and off the lights inside a house"),
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commandData("houseowner", setHouseOwnerCommand, "", getStaffFlagValue("None"), true, false, "Gives a house to a player"),
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commandData("housebuyprice", setHouseBuyPriceCommand, "", getStaffFlagValue("None"), true, false, "Sets the purchase price of a house so people can buy it"),
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commandData("houserentprice", setHouseRentPriceCommand, "", getStaffFlagValue("None"), true, false, "Sets the rent price of a house so people can rent it"),
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commandData("houseblip", setHouseBlipCommand, "<type name/model id>", getStaffFlagValue("ManageHouses"), true, true, "Changes or removes a house's map icon"),
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commandData("housepickup", setHousePickupCommand, "<type name/model id>", getStaffFlagValue("ManageHouses"), true, true, "Changes or removes a house's pickup"),
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commandData("houseentrance", moveHouseEntranceCommand, "", getStaffFlagValue("ManageHouses"), true, true, "Moves a house's entrance (outside/exterior location to enter the house)"),
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commandData("houseexit", moveHouseExitCommand, "", getStaffFlagValue("ManageHouses"), true, true, "Moves a house's exit (inside/interior location to exit the house)"),
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commandData("houseinttype", setHouseInteriorTypeCommand, "<interior template name/business id>", getStaffFlagValue("ManageHouses"), true, true, "Sets a house's interior to a pre-defined type"),
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],
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item: [
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commandData("i", playerSwitchHotBarSlotCommand, "<slot id>", getStaffFlagValue("None"), true, false, "Switches to the item in the specified slot of your inventory."),
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@@ -291,43 +294,44 @@ function loadCommands() {
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commandData("bizfloor", listBusinessFloorInventoryCommand, "", getStaffFlagValue("None"), true, false, "Shows the items that can be bought from the business"),
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commandData("buylist", listBusinessFloorInventoryCommand, "", getStaffFlagValue("None"), true, false, "Shows the items that can be bought from the business"),
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commandData("power", toggleItemEnabledCommand, "", getStaffFlagValue("None"), true, false),
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commandData("freq", setWalkieTalkieFrequencyCommand, "[frequncy number]", getStaffFlagValue("None"), true, false),
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commandData("power", toggleItemEnabledCommand, "", getStaffFlagValue("None"), true, false, "Turns on or off an item"),
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commandData("freq", setWalkieTalkieFrequencyCommand, "[frequncy number]", getStaffFlagValue("None"), true, false, "Sets a radio item's frequency"),
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//commandData("call", callWithPhoneCommand, "[number]", getStaffFlagValue("None"), true, false),
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//commandData("speakerphone", togglePhoneSpeakerCommand, "", getStaffFlagValue("None"), true, false),
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commandData("radio", walkieTalkieChatCommand, "", getStaffFlagValue("None"), true, false),
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commandData("r", walkieTalkieChatCommand, "", getStaffFlagValue("None"), true, false),
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commandData("radio", walkieTalkieChatCommand, "", getStaffFlagValue("None"), true, false, "Chat over a radio item (item must be able to transmit)"),
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commandData("r", walkieTalkieChatCommand, "", getStaffFlagValue("None"), true, false, "Chat over a radio item (item must be able to transmit)"),
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commandData("additemtype", createItemTypeCommand, "<name>", getStaffFlagValue("ManageItems"), true, false),
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commandData("itemtypeusetype", setItemTypeUseTypeCommand, "<item type> <use type>", getStaffFlagValue("ManageItems"), true, false),
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commandData("itemtypeuseval", setItemTypeUseValueCommand, "<item type> <use value>", getStaffFlagValue("ManageItems"), true, false),
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commandData("itemtypeorderprice", setItemTypeOrderPriceCommand, "<item type> <price>", getStaffFlagValue("ManageItems"), true, false),
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commandData("itemtyperiskmult", setItemTypeRiskMultiplierCommand, "<item type> <risk multiplier>", getStaffFlagValue("ManageItems"), true, false),
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commandData("itemtypeenabled", toggleItemTypeEnabledCommand, "<item type>", getStaffFlagValue("ManageItems"), true, false),
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commandData("additemtype", createItemTypeCommand, "<name>", getStaffFlagValue("ManageItems"), true, false, "Adds a new item type"),
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commandData("itemtypeusetype", setItemTypeUseTypeCommand, "<item type> <use type>", getStaffFlagValue("ManageItems"), true, false, "Sets an item type's use-type (what kind of action is performed when using it)"),
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commandData("itemtypeuseval", setItemTypeUseValueCommand, "<item type> <use value>", getStaffFlagValue("ManageItems"), true, false, "Sets an item type's use-value (how much gets subtracted when using it)"),
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commandData("itemtypeorderprice", setItemTypeOrderPriceCommand, "<item type> <price>", getStaffFlagValue("ManageItems"), true, false, "Sets an item type's order price (base price when ordering for a business"),
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commandData("itemtyperiskmult", setItemTypeRiskMultiplierCommand, "<item type> <risk multiplier>", getStaffFlagValue("ManageItems"), true, false, "Sets an item type's risk multiplayer (higher value for more dangerous or rare illegal items)"),
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commandData("itemtypeenabled", toggleItemTypeEnabledCommand, "<item type>", getStaffFlagValue("ManageItems"), true, false, "Toggles an item type on or off (if off, any items with that type can't be interacted with)"),
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commandData("delplritem", deleteItemInPlayerInventoryCommand, "<player name/id> <item slot>", getStaffFlagValue("ManageItems"), true, false),
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commandData("delplritems", deleteAllItemsInPlayerInventoryCommand, "<player name/id>", getStaffFlagValue("ManageItems"), true, false),
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commandData("delplritem", deleteItemInPlayerInventoryCommand, "<player name/id> <item slot>", getStaffFlagValue("ManageItems"), true, false, "Removes an item by slot from a player's personal inventory"),
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commandData("delplritems", deleteAllItemsInPlayerInventoryCommand, "<player name/id>", getStaffFlagValue("ManageItems"), true, false, "Removes all items from a player's personal inventory"),
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],
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job: [
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commandData("takejob", takeJobCommand, "", getStaffFlagValue("None"), true, false),
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commandData("startwork", startWorkingCommand, "", getStaffFlagValue("None"), true, false),
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commandData("stopwork", stopWorkingCommand, "", getStaffFlagValue("None"), true, false),
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commandData("startjob", startWorkingCommand, "", getStaffFlagValue("None"), true, false),
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commandData("stopjob", stopWorkingCommand, "", getStaffFlagValue("None"), true, false),
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commandData("quitjob", quitJobCommand, "", getStaffFlagValue("None"), true, false),
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commandData("uniform", jobUniformCommand, "[uniform]", getStaffFlagValue("None"), true, false),
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commandData("equip", jobEquipmentCommand, "[equipment]", getStaffFlagValue("None"), true, false),
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commandData("takejob", takeJobCommand, "", getStaffFlagValue("None"), true, false, "Gives you the job"),
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commandData("startwork", startWorkingCommand, "", getStaffFlagValue("None"), true, false, "Start working at your job (use at a job location or near a job vehicle)"),
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commandData("stopwork", stopWorkingCommand, "", getStaffFlagValue("None"), true, false, "Stop working at your job"),
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commandData("startjob", startWorkingCommand, "", getStaffFlagValue("None"), true, false, "Start working at your job (use at a job location or near a job vehicle)"),
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commandData("stopjob", stopWorkingCommand, "", getStaffFlagValue("None"), true, false, "Stop working at your job"),
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commandData("quitjob", quitJobCommand, "", getStaffFlagValue("None"), true, false, "Leave your job and be unemployed"),
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commandData("uniform", jobUniformCommand, "[uniform]", getStaffFlagValue("None"), true, false, "Use a job uniform"),
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commandData("equip", jobEquipmentCommand, "[equipment]", getStaffFlagValue("None"), true, false, "Get equipment for your job"),
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commandData("department", jobDepartmentRadioCommand, "", getStaffFlagValue("None"), true, false),
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commandData("d", jobDepartmentRadioCommand, "", getStaffFlagValue("None"), true, false),
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// Emergency Services (Police, Fire, EMS, etc)
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commandData("department", jobDepartmentRadioCommand, "", getStaffFlagValue("None"), true, false, "Communicate with all emergency services (radio must be on and able to transmit)"),
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commandData("d", jobDepartmentRadioCommand, "", getStaffFlagValue("None"), true, false, "Communicate with all emergency services (radio must be on and able to transmit)"),
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// Taxi
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commandData("fare", taxiSetFareCommand, "", getStaffFlagValue("None"), true, false),
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commandData("fare", taxiSetFareCommand, "", getStaffFlagValue("None"), true, false, "Sets the fare for passengers in your taxi (amount is charged every 10 seconds)"),
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// Police
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commandData("detain", policeDetainCommand, "", getStaffFlagValue("None"), true, false),
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commandData("drag", policeDragCommand, "", getStaffFlagValue("None"), true, false),
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commandData("search", policeSearchCommand, "", getStaffFlagValue("None"), true, false),
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commandData("detain", policeDetainCommand, "", getStaffFlagValue("None"), true, false, "Puts a handcuffed person in the back of your police vehicle"),
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commandData("drag", policeDragCommand, "", getStaffFlagValue("None"), true, false, "Drags a handcuffed person around"),
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commandData("search", policeSearchCommand, "", getStaffFlagValue("None"), true, false, "Searches a person"),
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// Routes
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commandData("startroute", jobStartRouteCommand, "", getStaffFlagValue("None"), true, false),
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