diff --git a/scripts/client/netevents.js b/scripts/client/netevents.js index 75a6f455..a1659b12 100644 --- a/scripts/client/netevents.js +++ b/scripts/client/netevents.js @@ -29,6 +29,7 @@ function addAllNetworkHandlers() { // Job addNetworkEventHandler("v.rp.job", receiveJobFromServer); + addNetworkEventHandler("v.rp.removeJobs", removeJobsFromClient); addNetworkEventHandler("v.rp.working", setLocalPlayerWorkingState); addNetworkEventHandler("v.rp.jobType", setLocalPlayerJobType); addNetworkEventHandler("v.rp.showJobRouteLocation", showJobRouteLocation); @@ -64,6 +65,7 @@ function addAllNetworkHandlers() { // Vehicle addNetworkEventHandler("v.rp.vehicle", receiveVehicleFromServer); + addNetworkEventHandler("v.rp.removeVehicles", removeVehiclesFromClient); addNetworkEventHandler("v.rp.veh.lights", setVehicleLights); addNetworkEventHandler("v.rp.veh.engine", setVehicleEngine); addNetworkEventHandler("v.rp.veh.repair", repairVehicle); @@ -117,9 +119,11 @@ function addAllNetworkHandlers() { // Business addNetworkEventHandler("v.rp.business", receiveBusinessFromServer); + addNetworkEventHandler("v.rp.removeBusinesses", removeBusinessesFromClient); // House addNetworkEventHandler("v.rp.house", receiveHouseFromServer); + addNetworkEventHandler("v.rp.removeHouses", removeHousesFromClient); // GPS addNetworkEventHandler("v.rp.showGPSBlip", showGPSLocation); @@ -216,6 +220,7 @@ function onServerSpawnedLocalPlayer(state) { logToConsole(LOG_DEBUG, `[V.RP.Main] Setting spawned state to ${state}`); isSpawned = state; setUpInitialGame(); + calledDeathEvent = false; if (state) { setTimeout(function () { calledDeathEvent = false;