Fix skin select
This commit is contained in:
@@ -59,4 +59,7 @@ let mouseCameraEnabled = false;
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let currentPickup = false;
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// Pre-cache all allowed skins
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let allowedSkins = getAllowedSkins(getGame());
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// ===========================================================================
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@@ -10,7 +10,7 @@
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let skinSelectMessageFontTop = null;
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let skinSelectMessageFontBottom = null;
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let skinSelectMessageTextTop = "Skin Name";
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let skinSelectMessageTextBottom = "Choose a skin using LEFT and RIGHT arrows. Use ENTER to finish or BACKSPACE to cancel.";
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let skinSelectMessageTextBottom = "Choose a skin using PAGEUP and PAGEDOWN keys. Use ENTER to finish or BACKSPACE to cancel.";
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let skinSelectMessageColourTop = COLOUR_YELLOW;
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let skinSelectMessageColourBottom = COLOUR_WHITE;
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@@ -45,35 +45,34 @@ function loadSkinSelectMessageFontBottom() {
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function processSkinSelectKeyPress(keyCode) {
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if(usingSkinSelector) {
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if(keyCode == SDLK_RIGHT || keyCode == SDLK_s) {
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if(skinSelectorIndex >= allowedSkins[getGame()].length-1) {
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skinSelectorIndex = 0;
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if(keyCode == SDLK_PAGEUP) {
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if(skinSelectorIndex >= allowedSkins.length-1) {
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skinSelectorIndex = 1;
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} else {
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skinSelectorIndex++;
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skinSelectorIndex = skinSelectorIndex + 1;
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}
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logToConsole(LOG_DEBUG, `Switching to skin ${allowedSkins[getGame()][skinSelectorIndex][1]} (Index: ${skinSelectorIndex}, Skin: ${allowedSkins[getGame()][skinSelectorIndex][0]})`);
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skinSelectMessageTextTop = allowedSkins[getGame()][skinSelectorIndex][1];
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localPlayer.skin = allowedSkins[getGame()][skinSelectorIndex][0];
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localPlayer.position = skinSelectPosition;
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localPlayer.heading = skinSelectHeading;
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localPlayer.clearObjective();
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} else if(keyCode == SDLK_LEFT || keyCode == SDLK_a) {
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logToConsole(LOG_DEBUG, `Switching to skin ${allowedSkins[skinSelectorIndex][1]} (Index: ${skinSelectorIndex}, Skin: ${allowedSkins[skinSelectorIndex][0]})`);
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skinSelectMessageTextTop = allowedSkins[skinSelectorIndex][1];
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localPlayer.skin = allowedSkins[skinSelectorIndex][0];
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} else if(keyCode == SDLK_PAGEDOWN) {
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if(skinSelectorIndex <= 0) {
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skinSelectorIndex = allowedSkins[getGame()].length-1;
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skinSelectorIndex = allowedSkins.length-1;
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} else {
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skinSelectorIndex--;
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skinSelectorIndex = skinSelectorIndex - 1;
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}
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logToConsole(LOG_DEBUG, `Switching to skin ${allowedSkins[getGame()][skinSelectorIndex][1]} (Index: ${skinSelectorIndex}, Skin: ${allowedSkins[getGame()][skinSelectorIndex][0]})`);
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skinSelectMessageTextTop = allowedSkins[getGame()][skinSelectorIndex][1];
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localPlayer.skin = allowedSkins[getGame()][skinSelectorIndex][0];
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localPlayer.position = skinSelectPosition;
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localPlayer.heading = skinSelectHeading;
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localPlayer.clearObjective();
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logToConsole(LOG_DEBUG, `Switching to skin ${allowedSkins[skinSelectorIndex][1]} (Index: ${skinSelectorIndex}, Skin: ${allowedSkins[skinSelectorIndex][0]})`);
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skinSelectMessageTextTop = allowedSkins[skinSelectorIndex][1];
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localPlayer.skin = allowedSkins[skinSelectorIndex][0];
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} else if(keyCode == SDLK_RETURN) {
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triggerNetworkEvent("vrr.skinSelected", skinSelectorIndex);
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toggleSkinSelect(false);
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return true;
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} else if(keyCode == SDLK_BACKSPACE) {
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triggerNetworkEvent("vrr.skinSelected", -1);
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toggleSkinSelect(false);
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return true;
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}
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localPlayer.heading = skinSelectHeading;
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}
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}
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@@ -82,16 +81,11 @@ function processSkinSelectKeyPress(keyCode) {
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function processSkinSelectRendering() {
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if(usingSkinSelector) {
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if(skinSelectMessageFontTop != null && skinSelectMessageFontBottom != null) {
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//if(gta.game != GAME_GTA_VC) {
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if(skinSelectMessageTextTop != "" && skinSelectMessageTextBottom != "") {
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skinSelectMessageFontTop.render(skinSelectMessageTextTop, [0, game.height-100], game.width, 0.5, 0.0, skinSelectMessageFontTop.size, skinSelectMessageColourTop, true, true, false, true);
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skinSelectMessageFontBottom.render(skinSelectMessageTextBottom, [0, game.height-65], game.width, 0.5, 0.0, skinSelectMessageFontBottom.size, skinSelectMessageColourBottom, true, true, false, true);
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//}
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}
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}
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//if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
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// if(gta.game == GAME_GTA_III || gta.game == GAME_GTA_VC) {
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// localPlayer.clearObjective();
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// }
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//}
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}
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}
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@@ -99,31 +93,36 @@ function processSkinSelectRendering() {
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function toggleSkinSelect(state) {
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if(state) {
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skinSelectorIndex = 0;
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usingSkinSelector = true;
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skinSelectorIndex = getAllowedSkinIndexFromSkin(localPlayer.skin);
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if(!skinSelectorIndex) {
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skinSelectorIndex = 0;
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}
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let tempPosition = localPlayer.position;
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tempPosition.z += 0.5;
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let frontCameraPosition = getPosInFrontOfPos(tempPosition, localPlayer.heading, 3);
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usingSkinSelector = true;
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skinSelectPosition = localPlayer.position;
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skinSelectHeading = localPlayer.heading;
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if(isCustomCameraSupported()) {
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let tempPosition = localPlayer.position;
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tempPosition.z += 0.5;
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let frontCameraPosition = getPosInFrontOfPos(tempPosition, localPlayer.heading, 3);
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game.setCameraLookAt(frontCameraPosition, localPlayer.position, true);
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}
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localPlayer.skin = allowedSkins[getGame()][skinSelectorIndex][0];
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localPlayer.skin = allowedSkins[skinSelectorIndex][0];
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skinSelectMessageTextTop = allowedSkins[skinSelectorIndex][1];
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gui.showCursor(true, false);
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localPlayer.invincible = true;
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localPlayer.setProofs(true, true, true, true, true);
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//localPlayer.invincible = true;
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//localPlayer.setProofs(true, true, true, true, true);
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localPlayer.collisionsEnabled = false;
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skinSelectPosition = localPlayer.position;
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skinSelectHeading = localPlayer.heading;
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} else {
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usingSkinSelector = false;
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//gta.restoreCamera(true);
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//game.restoreCamera(true);
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gui.showCursor(false, true);
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if(localPlayer) {
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localPlayer.invincible = false;
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localPlayer.setProofs(false, false, false, false, false);
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//localPlayer.invincible = false;
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//localPlayer.setProofs(false, false, false, false, false);
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localPlayer.collisionsEnabled = true;
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}
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}
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