diff --git a/scripts/server/event.js b/scripts/server/event.js index 97057302..13841053 100644 --- a/scripts/server/event.js +++ b/scripts/server/event.js @@ -327,12 +327,12 @@ function onPlayerDeath(client, position) { updatePlayerSpawnedState(client, true); } else { let closestHospital = getClosestHospital(position); - getPlayerCurrentSubAccount(client).interior = closestHospital.interior; - getPlayerCurrentSubAccount(client).dimension = closestHospital.dimension; + getPlayerCurrentSubAccount(client).interior = 0; + getPlayerCurrentSubAccount(client).dimension = 0; if(getServerGame() == GAME_GTA_IV) { - spawnPlayer(client, closestHospital.position, closestHospital.heading, getPlayerCurrentSubAccount(client).skin); + spawnPlayer(client, closestHospital, 0.0, getPlayerCurrentSubAccount(client).skin); } else { - spawnPlayer(client, closestHospital.position, closestHospital.heading, getPlayerCurrentSubAccount(client).skin); + spawnPlayer(client, closestHospital, 0.0, getPlayerCurrentSubAccount(client).skin); } fadeCamera(client, true, 1.0); @@ -476,16 +476,16 @@ function onPlayerSpawn(client) { if(doesPlayerHaveKeyBindForCommand(client, "enter")) { let keyId = getPlayerKeyBindForCommand(client, "enter"); - logToConsole(LOG_DEBUG, `[VRR.Event] Sending custom enter property key ID (${keyId}, ${toUpperCase(getKeyNameFromId(keyId))}) to ${getPlayerDisplayForConsole(client)}`); - sendPlayerEnterPropertyKey(client, keyId); + logToConsole(LOG_DEBUG, `[VRR.Event] Sending custom enter property key ID (${keyId.key}, ${toUpperCase(getKeyNameFromId(keyId).key)}) to ${getPlayerDisplayForConsole(client)}`); + sendPlayerEnterPropertyKey(client, keyId.key); } logToConsole(LOG_DEBUG, `[VRR.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped state to ready`); getPlayerData(client).pedState = VRR_PEDSTATE_READY; - setTimeout(function() { - syncPlayerProperties(client); - }, 1000); + //setTimeout(function() { + // syncPlayerProperties(client); + //}, 1000); logToConsole(LOG_DEBUG, `[VRR.Event] Syncing ${getPlayerDisplayForConsole(client)}'s cash ${getPlayerCurrentSubAccount(client).cash}`); updatePlayerCash(client);