// =========================================================================== // Vortrex's Roleplay Resource // https://github.com/VortrexFTW/gtac_roleplay // =========================================================================== // FILE: server.js // DESC: Provides server communication and cross-endpoint operations // TYPE: Client (JavaScript) // =========================================================================== function initServerScript() { logToConsole(LOG_DEBUG, "[VRR.Server]: Initializing server script ..."); addAllNetworkHandlers(); logToConsole(LOG_DEBUG, "[VRR.Server]: Server script initialized!"); } // =========================================================================== function addAllNetworkHandlers() { logToConsole(LOG_DEBUG, "[VRR.Server]: Adding network handlers ..."); // Chat history addNetworkEventHandler("m", receiveChatBoxMessageFromServer); // Not prefixed with VRR to make it as small as possible addNetworkEventHandler("vrr.chatScrollLines", setChatScrollLines); addNetworkEventHandler("vrr.chatAutoHideDelay", setChatAutoHideDelay); // Messaging (like textdraws and stuff) addNetworkEventHandler("vrr.smallGameMessage", showSmallGameMessage); // Job addNetworkEventHandler("vrr.job", receiveJobFromServer); addNetworkEventHandler("vrr.working", setLocalPlayerWorkingState); addNetworkEventHandler("vrr.jobType", setLocalPlayerJobType); addNetworkEventHandler("vrr.showJobRouteLocation", showJobRouteLocation); addNetworkEventHandler("vrr.hideJobRouteLocation", hideJobRouteLocation); // Local player states and values addNetworkEventHandler("vrr.restoreCamera", restoreLocalCamera); addNetworkEventHandler("vrr.cameraLookAt", setLocalCameraLookAt); addNetworkEventHandler("vrr.freeze", setLocalPlayerFrozenState); addNetworkEventHandler("vrr.control", setLocalPlayerControlState); addNetworkEventHandler("vrr.fadeCamera", fadeLocalCamera); addNetworkEventHandler("vrr.removeFromVehicle", removeLocalPlayerFromVehicle); addNetworkEventHandler("vrr.clearWeapons", clearLocalPlayerWeapons); addNetworkEventHandler("vrr.giveWeapon", giveLocalPlayerWeapon); addNetworkEventHandler("vrr.position", setLocalPlayerPosition); addNetworkEventHandler("vrr.heading", setLocalPlayerHeading); addNetworkEventHandler("vrr.interior", setLocalPlayerInterior); addNetworkEventHandler("vrr.spawned", onServerSpawnedLocalPlayer); addNetworkEventHandler("vrr.money", setLocalPlayerCash); addNetworkEventHandler("vrr.armour", setLocalPlayerArmour); addNetworkEventHandler("vrr.localPlayerSkin", setLocalPlayerSkin); addNetworkEventHandler("vrr.pedSpeak", makeLocalPlayerPedSpeak); addNetworkEventHandler("vrr.infiniteRun", setLocalPlayerInfiniteRun); addNetworkEventHandler("vrr.playerCop", setLocalPlayerAsCopState); addNetworkEventHandler("vrr.health", setLocalPlayerHealth); addNetworkEventHandler("vrr.wantedLevel", setLocalPlayerWantedLevel); addNetworkEventHandler("vrr.playerPedId", sendLocalPlayerNetworkIdToServer); addNetworkEventHandler("vrr.ped", setLocalPlayerPedPartsAndProps); addNetworkEventHandler("vrr.spawn", serverRequestedLocalPlayerSpawn); addNetworkEventHandler("vrr.clearPedState", clearLocalPedState); addNetworkEventHandler("vrr.drunkEffect", setLocalPlayerDrunkEffect); // Vehicle addNetworkEventHandler("vrr.vehicle", receiveVehicleFromServer); addNetworkEventHandler("vrr.veh.lights", setVehicleLights); addNetworkEventHandler("vrr.veh.engine", setVehicleEngine); addNetworkEventHandler("vrr.veh.repair", repairVehicle); // Radio addNetworkEventHandler("vrr.radioStream", playStreamingRadio); addNetworkEventHandler("vrr.audioFileStream", playAudioFile); addNetworkEventHandler("vrr.stopRadioStream", stopStreamingRadio); addNetworkEventHandler("vrr.radioVolume", setStreamingRadioVolume); // Key Bindings addNetworkEventHandler("vrr.delKeyBind", unBindAccountKey); addNetworkEventHandler("vrr.addKeyBind", bindAccountKey); addNetworkEventHandler("vrr.clearKeyBinds", clearKeyBinds); // Weapon Damage addNetworkEventHandler("vrr.weaponDamageEnabled", setPlayerWeaponDamageEnabled); addNetworkEventHandler("vrr.weaponDamageEvent", setPlayerWeaponDamageEvent); // GUI addNetworkEventHandler("vrr.showRegistration", showRegistrationGUI); addNetworkEventHandler("vrr.showNewCharacter", showNewCharacterGUI); addNetworkEventHandler("vrr.showLogin", showLoginGUI); // Business addNetworkEventHandler("vrr.business", receiveBusinessFromServer); // House addNetworkEventHandler("vrr.house", receiveHouseFromServer); // Locale addNetworkEventHandler("vrr.localeString", receiveLocaleStringFromServer); addNetworkEventHandler("vrr.localeStrings", receiveLocaleStringsFromServer); // Misc addNetworkEventHandler("vrr.mouseCursor", toggleMouseCursor); addNetworkEventHandler("vrr.mouseCamera", toggleMouseCamera); addNetworkEventHandler("vrr.clearPeds", clearLocalPlayerOwnedPeds); addNetworkEventHandler("vrr.passenger", enterVehicleAsPassenger); addNetworkEventHandler("vrr.logo", setServerLogoRenderState); addNetworkEventHandler("vrr.ambience", setCityAmbienceState); addNetworkEventHandler("vrr.runCode", runClientCode); addNetworkEventHandler("vrr.minuteDuration", setMinuteDuration); addNetworkEventHandler("vrr.snow", setSnowState); addNetworkEventHandler("vrr.enterPropertyKey", setEnterPropertyKey); addNetworkEventHandler("vrr.skinSelect", toggleSkinSelect); addNetworkEventHandler("vrr.hotbar", updatePlayerHotBar); addNetworkEventHandler("vrr.showItemActionDelay", showItemActionDelay); addNetworkEventHandler("vrr.set2DRendering", set2DRendering); addNetworkEventHandler("vrr.mouseCameraForce", setMouseCameraState); addNetworkEventHandler("vrr.logLevel", setLogLevel); addNetworkEventHandler("vrr.hideAllGUI", hideAllGUI); addNetworkEventHandler("vrr.nametag", updatePlayerNameTag); addNetworkEventHandler("vrr.nametagDistance", setNameTagDistance); addNetworkEventHandler("vrr.ping", updatePlayerPing); addNetworkEventHandler("vrr.pedAnim", makePedPlayAnimation); addNetworkEventHandler("vrr.pedStopAnim", makePedStopAnimation); addNetworkEventHandler("vrr.forcePedAnim", forcePedAnimation); addNetworkEventHandler("vrr.clientInfo", serverRequestedClientInfo); addNetworkEventHandler("vrr.interiorLights", updateInteriorLightsState); addNetworkEventHandler("vrr.cutsceneInterior", setCutsceneInterior); addNetworkEventHandler("vrr.syncElement", forceSyncElementProperties); addNetworkEventHandler("vrr.elementPosition", setElementPosition); addNetworkEventHandler("vrr.elementCollisions", setElementCollisionsEnabled); addNetworkEventHandler("vrr.vehBuyState", setVehiclePurchaseState); addNetworkEventHandler("vrr.holdObject", makePedHoldObject); } // =========================================================================== function sendResourceReadySignalToServer() { sendNetworkEventToServer("vrr.clientReady"); } // =========================================================================== function sendResourceStartedSignalToServer() { sendNetworkEventToServer("vrr.clientStarted"); } // =========================================================================== function sendResourceStoppedSignalToServer() { if(isConnected) { sendNetworkEventToServer("vrr.clientStopped"); } } // =========================================================================== function set2DRendering(hudState, labelState, smallGameMessageState, scoreboardState, hotBarState, itemActionDelayState) { logToConsole(LOG_DEBUG, `[VRR.Main] Updating render states (HUD: ${hudState}, Labels: ${labelState}, Bottom Text: ${smallGameMessageState}, Scoreboard: ${scoreboardState}, HotBar: ${hotBarState}, Item Action Delay: ${itemActionDelayState})`); renderHUD = hudState; if(getGame() == VRR_GAME_GTA_IV) { natives.displayCash(hudState); natives.displayAmmo(hudState); natives.displayHud(hudState); natives.displayRadar(hudState); natives.displayAreaName(hudState); } else { if(typeof setHUDEnabled != "undefined") { setHUDEnabled(hudState); } } renderLabels = labelState; renderSmallGameMessage = smallGameMessageState; renderScoreBoard = scoreboardState; renderHotBar = hotBarState; renderItemActionDelay = itemActionDelayState; } // =========================================================================== function onServerSpawnedLocalPlayer(state) { logToConsole(LOG_DEBUG, `[VRR.Main] Setting spawned state to ${state}`); isSpawned = state; if(state) { setUpInitialGame(); setTimeout(function() { calledDeathEvent = false; }, 1000); } } // =========================================================================== function tellServerPlayerUsedKeyBind(key) { sendNetworkEventToServer("vrr.useKeyBind", key); } // =========================================================================== function tellServerPlayerArrivedAtJobRouteLocation() { sendNetworkEventToServer("vrr.arrivedAtJobRouteLocation"); } // =========================================================================== function tellServerItemActionDelayComplete() { sendNetworkEventToServer("vrr.itemActionDelayComplete"); } // =========================================================================== function sendServerClientInfo() { let clientVersion = "0.0.0.0"; if(typeof CLIENT_VERSION_MAJOR != "undefined") { clientVersion = `${CLIENT_VERSION_MAJOR}.${CLIENT_VERSION_MINOR}.${CLIENT_VERSION_PATCH}.${CLIENT_VERSION_BUILD}`; } sendNetworkEventToServer("vrr.clientInfo", clientVersion, game.width, game.height); } // =========================================================================== function sendServerNewAFKStatus(state) { sendNetworkEventToServer("vrr.afk", state); } // =========================================================================== function anchorBoat(vehicleId) { } // =========================================================================== function setEnterPropertyKey(key) { enterPropertyKey = key; } // =========================================================================== function serverRequestedClientInfo() { sendServerClientInfo(); } // =========================================================================== function updateInteriorLightsState(state) { interiorLightsEnabled = state; } // =========================================================================== function forceSyncElementProperties(elementId) { if(getElementFromId(elementId) == null) { return false; } syncElementProperties(getElementFromId(elementId)); } // =========================================================================== function setElementCollisionsEnabled(elementId, state) { if(getElementFromId(elementId) == null) { return false; } getElementFromId(elementId).collisionsEnabled = state; } // =========================================================================== function setLocalPlayerArmour(armour) { if(typeof localPlayer.armour != "undefined") { localPlayer.armour = armour; } } // =========================================================================== function setLocalPlayerWantedLevel(wantedLevel) { forceWantedLevel = toInteger(wantedLevel); } // =========================================================================== function setLogLevel(level) { logLevel = level; } // =========================================================================== function setLocalPlayerInfiniteRun(state) { if(localPlayer != null) { if(getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) { game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), boolToInt(state)); } } } // =========================================================================== function setLocalPlayerSkin(skinId) { logToConsole(LOG_INFO, `[VRR.Server] Setting locale player skin to ${skinId}`); if(getGame() == VRR_GAME_GTA_IV) { natives.changePlayerModel(natives.getPlayerId(), skinId); } else { localPlayer.skin = skinId; } } // =========================================================================== function makePedHoldObject(pedId, modelIndex) { if(getGame() == VRR_GAME_GTA_IV) { natives.givePedAmbientObject(natives.getPedFromNetworkId(pedId), getGameConfig().objects[getGame()][modelIndex][1]) } } // =========================================================================== function sendLocalPlayerNetworkIdToServer() { sendNetworkEventToServer("vrr.playerPedId", natives.getNetworkIdFromPed(localPlayer)); } // =========================================================================== function setCutsceneInterior(cutsceneName) { if(getGame() == VRR_GAME_GTA_IV) { if(cutsceneName == "") { natives.clearCutscene(); } else { if(natives.isInteriorScene()) { natives.clearCutscene(); } natives.initCutscene(cutsceneName); } } } // =========================================================================== function makeLocalPlayerPedSpeak(speechName) { if(getGame() == VRR_GAME_GTA_IV) { // if player is in vehicle, allow megaphone (if last arg is "1", it will cancel megaphone echo) // Only speeches with _MEGAPHONE will have the bullhorn effect // Afaik it only works on police voices anyway if(localPlayer.vehicle != null) { natives.sayAmbientSpeech(localPlayer, speechName, true, false, 0); } else { natives.sayAmbientSpeech(localPlayer, speechName, true, false, 1); } } else if(getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) { // Don't have a way to get the ped ref ID and can't use ped in arg //game.SET_CHAR_SAY(game.GET_PLAYER_ID(), int); } } // =========================================================================== function setLocalPlayerAsCopState(state) { if(getGame() == VRR_GAME_GTA_IV) { natives.setPlayerAsCop(natives.getPlayerId(), state); natives.setPoliceIgnorePlayer(natives.getPlayerId(), state); } } // =========================================================================== function serverRequestedLocalPlayerSpawn(skinId, position) { if(getGame() == VRR_GAME_GTA_IV) { natives.createPlayer(skinId, position); //if(isCustomCameraSupported()) { // game.restoreCamera(true); //} } } // ===========================================================================