// =========================================================================== // Vortrex's Roleplay Resource // https://github.com/VortrexFTW/gtac_roleplay // =========================================================================== // FILE: client.js // DESC: Provides client communication and cross-endpoint operations // TYPE: Server (JavaScript) // =========================================================================== function initClientScript() { logToConsole(LOG_DEBUG, "[VRR.Client]: Initializing client script ..."); addAllNetworkHandlers(); logToConsole(LOG_DEBUG, "[VRR.Client]: Client script initialized!"); } // =========================================================================== function addAllNetworkHandlers() { logToConsole(LOG_DEBUG, "[VRR.Client]: Adding network handlers ..."); // KeyBind addNetworkEventHandler("vrr.useKeyBind", playerUsedKeyBind); // GUI addNetworkEventHandler("vrr.promptAnswerNo", playerPromptAnswerNo); addNetworkEventHandler("vrr.promptAnswerYes", playerPromptAnswerYes); addNetworkEventHandler("vrr.toggleGUI", playerToggledGUI); addNetworkEventHandler("vrr.2fa", checkPlayerTwoFactorAuthentication); // AFK addNetworkEventHandler("vrr.afk", playerChangeAFKState); // Event addNetworkEventHandler("vrr.pickup", onPlayerNearPickup); addNetworkEventHandler("vrr.enteredSphere", onPlayerEnteredSphere); addNetworkEventHandler("vrr.exitedSphere", onPlayerExitedSphere); addNetworkEventHandler("vrr.playerDeath", onPlayerDeath); addNetworkEventHandler("vrr.onPlayerEnterVehicle", onPlayerEnteredVehicle); addNetworkEventHandler("vrr.onPlayerExitVehicle", onPlayerExitedVehicle); // Job addNetworkEventHandler("vrr.arrivedAtJobRouteLocation", playerArrivedAtJobRouteLocation); // Client addNetworkEventHandler("vrr.clientReady", playerClientReady); addNetworkEventHandler("vrr.guiReady", playerGUIReady); addNetworkEventHandler("vrr.clientStarted", playerClientStarted); addNetworkEventHandler("vrr.clientStopped", playerClientStopped); // Account addNetworkEventHandler("vrr.checkLogin", checkLogin); addNetworkEventHandler("vrr.checkRegistration", checkRegistration); addNetworkEventHandler("vrr.checkResetPassword", checkAccountResetPasswordRequest); addNetworkEventHandler("vrr.checkChangePassword", checkAccountChangePassword); // Developer addNetworkEventHandler("vrr.runCodeSuccess", clientRunCodeSuccess); addNetworkEventHandler("vrr.runCodeFail", clientRunCodeFail); // SubAccount addNetworkEventHandler("vrr.checkNewCharacter", checkNewCharacter); addNetworkEventHandler("vrr.nextCharacter", checkNextCharacter); addNetworkEventHandler("vrr.previousCharacter", checkPreviousCharacter); addNetworkEventHandler("vrr.selectCharacter", selectCharacter); // Item addNetworkEventHandler("vrr.itemActionDelayComplete", playerItemActionDelayComplete); addNetworkEventHandler("vrr.weaponDamage", playerDamagedByPlayer); // Locale addNetworkEventHandler("vrr.localeSelect", playerSelectedNewLocale); // Misc addNetworkEventHandler("vrr.plr.pos", updatePositionInPlayerData); addNetworkEventHandler("vrr.plr.rot", updateHeadingInPlayerData); addNetworkEventHandler("vrr.skinSelected", playerFinishedSkinSelection); addNetworkEventHandler("vrr.clientInfo", updateConnectionLogOnClientInfoReceive); addNetworkEventHandler("vrr.vehBuyState", receiveVehiclePurchaseStateUpdateFromClient); addNetworkEventHandler("vrr.playerPedId", receivePlayerPedNetworkId); addNetworkEventHandler("vrr.playerCop", setPlayerAsCopState); } // =========================================================================== function updatePlayerNameTag(client) { //logToConsole(LOG_DEBUG, `[VRR.Client] Sending ${getPlayerDisplayForConsole(client)}'s updated nametag to all players`); sendNetworkEventToPlayer("vrr.nametag", null, getPlayerName(client), getPlayerNameForNameTag(client), getPlayerColour(client), getPlayerData(client).afk, getPlayerPing(client)); } // =========================================================================== function updateAllPlayerNameTags() { logToConsole(LOG_DEBUG, `[VRR.Client] Sending updated nametags to all players`); let clients = getClients(); for (let i in clients) { updatePlayerNameTag(clients[i]); } } // =========================================================================== function updatePlayerPing(client) { //logToConsole(LOG_DEBUG, `[VRR.Client] Sending ${getPlayerDisplayForConsole(client)}'s ping to all players`); sendNetworkEventToPlayer("vrr.ping", null, getPlayerName(client), getPlayerPing(client)); } // =========================================================================== function playerClientReady(client) { playerResourceReady[client.index] = true; logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s client resources are downloaded and ready! Started: ${getYesNoFromBool(playerResourceStarted[client.index])}`); if (playerResourceStarted[client.index] == true) { initClient(client); } } // =========================================================================== function playerGUIReady(client) { playerGUI[client.index] = true; logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s client GUI is initialized and ready!`); } // =========================================================================== function playerClientStarted(client) { playerResourceStarted[client.index] = true; logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s client resources are started and running! Ready: ${getYesNoFromBool(playerResourceReady[client.index])}`); if (playerResourceReady[client.index] == true) { initClient(client); } } // =========================================================================== function playerClientStopped(client) { logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s client resources have stopped (possibly error?). Kicking them from the server ...`); getPlayerData(targetClient).customDisconnectReason = `Kicked - Client script verification failed. Possible hacks.`; disconnectPlayer(client); } // =========================================================================== function showGameMessage(client, text, colour, duration, fontName = "Pricedown") { logToConsole(LOG_DEBUG, `[VRR.Client] Showing game message to ${getPlayerDisplayForConsole(client)} (${text}) for ${duration} milliseconds`); sendNetworkEventToPlayer("vrr.smallGameMessage", client, text, colour, duration, fontName); } // =========================================================================== function enableCityAmbienceForPlayer(client, clearElements = false) { //if(server.getCVar("civilians") == false) { // return false; //} //logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s city ambience to ${toUpperCase(getOnOffFromBool(false))}`); //sendNetworkEventToPlayer("vrr.ambience", client, true); } // =========================================================================== function disableCityAmbienceForPlayer(client, clearElements = false) { //if(server.getCVar("civilians") == true) { // return false; //} //logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s city ambience to ${toUpperCase(getOnOffFromBool(false))}`); //sendNetworkEventToPlayer("vrr.ambience", client, false, clearElements); } // =========================================================================== function clearPlayerOwnedPeds(client) { logToConsole(LOG_DEBUG, `[VRR.Client] Clearing peds owned by ${getPlayerDisplayForConsole(client)}`); sendNetworkEventToPlayer("vrr.clearPeds", client); } // =========================================================================== function updatePlayerSpawnedState(client, state) { logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s spawned state ${toUpperCase(getOnOffFromBool(state))}`); getPlayerData(client).spawned = true; sendNetworkEventToPlayer("vrr.spawned", client, state); } // =========================================================================== function setPlayerControlState(client, state) { logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s control state ${toUpperCase(getOnOffFromBool(state))}`); sendNetworkEventToPlayer("vrr.control", client, state, !state); } // =========================================================================== function updatePlayerShowLogoState(client, state) { logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s logo state ${toUpperCase(getOnOffFromBool(state))}`); sendNetworkEventToPlayer("vrr.logo", client, state); } // =========================================================================== function restorePlayerCamera(client) { logToConsole(LOG_DEBUG, `[VRR.Client] Restoring ${getPlayerDisplayForConsole(client)}'s camera`); sendNetworkEventToPlayer("vrr.restoreCamera", client); } // =========================================================================== function setPlayer2DRendering(client, hudState = false, labelState = false, smallGameMessageState = false, scoreboardState = false, hotBarState = false, itemActionDelayState = false) { sendNetworkEventToPlayer("vrr.set2DRendering", client, hudState, labelState, smallGameMessageState, scoreboardState, hotBarState, itemActionDelayState); } // =========================================================================== function syncPlayerProperties(client) { logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to sync ${getPlayerDisplayForConsole(client)}'s player ped properties`); sendNetworkEventToPlayer("vrr.syncElement", null, getPlayerPed(client).id); } // =========================================================================== function updatePlayerSnowState(client) { if (isSnowSupported(getGame())) { logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s snow state (Falling: ${toUpperCase(getOnOffFromBool(getServerConfig().fallingSnow))}, Ground: ${toUpperCase(getOnOffFromBool(getServerConfig().groundSnow))})`); sendNetworkEventToPlayer("vrr.snow", client, getServerConfig().fallingSnow, getServerConfig().groundSnow); } } // =========================================================================== function updatePlayerHotBar(client) { logToConsole(LOG_DEBUG, `[VRR.Client] Sending updated hotbar data to ${getPlayerDisplayForConsole(client)}`); let tempHotBarItems = []; for (let i in getPlayerData(client).hotBarItems) { let itemImage = ""; let itemValue = 0; let itemExists = false; if (getPlayerData(client).hotBarItems[i] != -1) { if (getItemData(getPlayerData(client).hotBarItems[i])) { let itemData = getItemData(getPlayerData(client).hotBarItems[i]); let itemTypeData = getItemTypeData(itemData.itemTypeIndex); itemExists = true; itemImage = itemTypeData.hotbarImage; itemValue = itemData.value; } } tempHotBarItems.push([i, itemExists, itemImage, itemValue]); } sendNetworkEventToPlayer("vrr.hotbar", client, getPlayerData(client).activeHotBarSlot, tempHotBarItems); } // =========================================================================== function setPlayerWeaponDamageEnabled(client, state) { logToConsole(LOG_DEBUG, `[VRR.Client] Sending weapon damage state for ${getPlayerDisplayForConsole(client)} to all players`); sendNetworkEventToPlayer("vrr.weaponDamageEnabled", null, getPlayerName(client), state); } // =========================================================================== function setPlayerWeaponDamageEvent(client, eventType) { logToConsole(LOG_DEBUG, `[VRR.Client] Sending weapon damage event (${eventType}) for ${getPlayerDisplayForConsole(client)} to all players`); sendNetworkEventToPlayer("vrr.weaponDamageEvent", null, getPlayerName(client), eventType); getPlayerData(client).weaponDamageEvent = eventType; } // =========================================================================== function sendJobRouteLocationToPlayer(client, position, colour) { logToConsole(LOG_DEBUG, `[VRR.Client] Sending job route stop data to ${getPlayerDisplayForConsole(client)}`); sendNetworkEventToPlayer("vrr.showJobRouteLocation", client, position, colour); } // =========================================================================== function showPlayerLoginSuccessGUI(client) { logToConsole(LOG_DEBUG, `[VRR.Client] Sending login success GUI signal to ${getPlayerDisplayForConsole(client)}`); sendNetworkEventToPlayer("vrr.loginSuccess", client); } // =========================================================================== function showPlayerLoginFailedGUI(client, errorMessage) { logToConsole(LOG_DEBUG, `[VRR.Client] Sending login failed GUI signal to ${getPlayerDisplayForConsole(client)}`); sendNetworkEventToPlayer("vrr.loginFailed", client, errorMessage); } // =========================================================================== function showPlayerRegistrationSuccessGUI(client) { logToConsole(LOG_DEBUG, `[VRR.Client] Sending registration success GUI signal to ${getPlayerDisplayForConsole(client)}`); sendNetworkEventToPlayer("vrr.registrationSuccess", client); } // =========================================================================== function showPlayerRegistrationFailedGUI(client, errorMessage) { logToConsole(LOG_DEBUG, `[VRR.Client] Sending registration failed GUI signal to ${getPlayerDisplayForConsole(client)}`); sendNetworkEventToPlayer("vrr.registrationFailed", client, errorMessage); } // =========================================================================== function sendPlayerGUIColours(client) { logToConsole(LOG_DEBUG, `[VRR.Client] Sending GUI colours to ${getPlayerDisplayForConsole(client)}`); sendNetworkEventToPlayer("vrr.guiColour", client, getServerConfig().guiColourPrimary[0], getServerConfig().guiColourPrimary[1], getServerConfig().guiColourPrimary[2], getServerConfig().guiColourSecondary[0], getServerConfig().guiColourSecondary[1], getServerConfig().guiColourSecondary[2], getServerConfig().guiTextColourPrimary[0], getServerConfig().guiTextColourPrimary[1], getServerConfig().guiTextColourPrimary[2]); } // =========================================================================== function sendPlayerGUIInit(client) { logToConsole(LOG_DEBUG, `[VRR.Client] Sending GUI init signal to ${getPlayerDisplayForConsole(client)}`); sendNetworkEventToPlayer("vrr.guiInit", client); } // =========================================================================== function showPlayerLoginGUI(client, errorMessage = "") { logToConsole(LOG_DEBUG, `[VRR.Client] Sending show login GUI signal to ${getPlayerDisplayForConsole(client)}`); sendNetworkEventToPlayer("vrr.showLogin", client); } // =========================================================================== function showPlayerRegistrationGUI(client, errorMessage = "") { logToConsole(LOG_DEBUG, `[VRR.Client] Sending show registration GUI signal to ${getPlayerDisplayForConsole(client)}`); sendNetworkEventToPlayer("vrr.showRegistration", client); } // =========================================================================== function showPlayerNewCharacterGUI(client) { logToConsole(LOG_DEBUG, `[VRR.Client] Sending show new character GUI signal to ${getPlayerDisplayForConsole(client)}`); sendNetworkEventToPlayer("vrr.showNewCharacter", client); } // =========================================================================== function showPlayerChangePasswordGUI(client, errorMessage = "") { logToConsole(LOG_DEBUG, `[VRR.Client] Sending show change password GUI signal to ${getPlayerDisplayForConsole(client)}`); sendNetworkEventToPlayer("vrr.showChangePassword", client, errorMessage); } // =========================================================================== function showPlayerResetPasswordCodeInputGUI(client) { logToConsole(LOG_DEBUG, `[VRR.Client] Sending show reset password code input GUI signal to ${getPlayerDisplayForConsole(client)}`); sendNetworkEventToPlayer("vrr.showResetPasswordCodeInput", client); } // =========================================================================== function showPlayerResetPasswordEmailInputGUI(client) { logToConsole(LOG_DEBUG, `[VRR.Client] Sending show reset password email input GUI signal to ${getPlayerDisplayForConsole(client)}`); sendNetworkEventToPlayer("vrr.showResetPasswordEmailInput", client); } // =========================================================================== function showPlayerCharacterSelectGUI(client, firstName, lastName, cash, clan, lastPlayed, skin) { logToConsole(LOG_DEBUG, `[VRR.Client] Sending character select GUI signal to ${getPlayerDisplayForConsole(client)}`); sendNetworkEventToPlayer("vrr.showCharacterSelect", client, firstName, lastName, cash, clan, lastPlayed, skin); } // =========================================================================== function updatePlayerCharacterSelectGUI(client, firstName, lastName, cash, clan, lastPlayed, skin) { logToConsole(LOG_DEBUG, `[VRR.Client] Sending update character select GUI signal to ${getPlayerDisplayForConsole(client)}`); sendNetworkEventToPlayer("vrr.switchCharacterSelect", client, firstName, lastName, cash, clan, lastPlayed, skin); } // =========================================================================== function showPlayerCharacterSelectSuccessGUI(client) { logToConsole(LOG_DEBUG, `[VRR.Client] Sending character select success GUI signal to ${getPlayerDisplayForConsole(client)}`); sendNetworkEventToPlayer("vrr.characterSelectSuccess", client); } // =========================================================================== function showPlayerCharacterSelectFailedGUI(client) { logToConsole(LOG_DEBUG, `[VRR.Client] Sending character select failed GUI signal to ${getPlayerDisplayForConsole(client)}`); sendNetworkEventToPlayer("vrr.characterSelectFailed", client); } // =========================================================================== function showPlayerPromptGUI(client, promptMessage, promptTitle, yesButtonText = "Yes", noButtonText = "No") { logToConsole(LOG_DEBUG, `[VRR.Client] Sending show prompt GUI signal to ${getPlayerDisplayForConsole(client)} (Title: ${promptTitle}, Message: ${promptMessage}, YesButton: ${yesButtonText}, NoButton: ${noButtonText})`); sendNetworkEventToPlayer("vrr.showPrompt", client, promptMessage, promptTitle, yesButtonText, noButtonText); } // =========================================================================== function showPlayerInfoGUI(client, infoMessage, infoTitle, buttonText = "OK") { logToConsole(LOG_DEBUG, `[VRR.Client] Sending show info GUI signal to ${getPlayerDisplayForConsole(client)} (Title: ${infoTitle}, Message: ${infoMessage})`); sendNetworkEventToPlayer("vrr.showInfo", client, infoMessage, infoTitle, buttonText); } // =========================================================================== function showPlayerErrorGUI(client, errorMessage, errorTitle, buttonText = "OK") { logToConsole(LOG_DEBUG, `[VRR.Client] Sending show error GUI signal to ${getPlayerDisplayForConsole(client)} (Title: ${errorTitle}, Message: ${errorMessage})`); sendNetworkEventToPlayer("vrr.showError", client, errorMessage, errorTitle, buttonText); } // =========================================================================== function sendRunCodeToClient(client, code, returnTo) { logToConsole(LOG_DEBUG, `[VRR.Client] Sending runcode to ${getPlayerDisplayForConsole(client)} (returnTo: ${getPlayerDisplayForConsole(getClientFromIndex(returnTo))}, Code: ${code})`); sendNetworkEventToPlayer("vrr.runCode", client, code, getPlayerId(returnTo)); } // =========================================================================== function sendPlayerWorkingState(client, state) { logToConsole(LOG_DEBUG, `[VRR.Client] Sending working state (${toUpperCase(getYesNoFromBool(state))}) to ${getPlayerDisplayForConsole(client)}`); sendNetworkEventToPlayer("vrr.working", client, state); } // =========================================================================== function sendPlayerJobType(client, jobType) { logToConsole(LOG_DEBUG, `[VRR.Client] Sending job type (${jobType}) to ${getPlayerDisplayForConsole(client)}`); sendNetworkEventToPlayer("vrr.jobType", client, jobType); } // =========================================================================== function sendPlayerStopJobRoute(client) { logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to abort job route to ${getPlayerDisplayForConsole(client)}`); sendNetworkEventToPlayer("vrr.hideJobRouteLocation", client); } // =========================================================================== function sendPlayerMouseCameraToggle(client) { logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to toggle mouse camera ${getPlayerDisplayForConsole(client)}`); sendNetworkEventToPlayer("vrr.mouseCamera", client); } // =========================================================================== function setPlayerMouseCameraState(client, state) { logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to toggle mouse camera ${getPlayerDisplayForConsole(client)}`); sendNetworkEventToPlayer("vrr.mouseCameraForce", client, state); } // =========================================================================== function sendPlayerMouseCursorToggle(client) { logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to toggle mouse cursor ${getPlayerDisplayForConsole(client)}`); sendNetworkEventToPlayer("vrr.mouseCursor", client); } // =========================================================================== function sendAddAccountKeyBindToClient(client, key, keyState) { logToConsole(LOG_DEBUG, `[VRR.Client] Sending added keybind to ${getPlayerDisplayForConsole(client)} (Key: ${toUpperCase(getKeyNameFromId(key))}, State: ${(keyState) ? "down" : "up"})`); sendNetworkEventToPlayer("vrr.addKeyBind", client, toInteger(key), (keyState) ? KEYSTATE_DOWN : KEYSTATE_UP); } // =========================================================================== function sendClearKeyBindsToClient(client, key, keyState) { logToConsole(LOG_DEBUG, `[VRR.Client] Sending added keybind to ${getPlayerDisplayForConsole(client)} (Key: ${toUpperCase(getKeyNameFromId(key))}, State: ${(keyState) ? "down" : "up"})`); sendNetworkEventToPlayer("vrr.clearKeyBinds", client); } // =========================================================================== function sendRemoveAccountKeyBindToClient(client, key) { logToConsole(LOG_DEBUG, `[VRR.Client] Sending deleted keybind to ${getPlayerDisplayForConsole(client)} (Key: ${toUpperCase(getKeyNameFromId(key))})`); sendNetworkEventToPlayer("vrr.delKeyBind", client, toInteger(key)); } // =========================================================================== function sendPlayerSetPosition(client, position) { logToConsole(LOG_DEBUG, `[VRR.Client] Sending set position signal to ${getPlayerDisplayForConsole(client)} (Position: ${position.x}, ${position.y}, ${position.z})`); sendNetworkEventToPlayer("vrr.position", client, position); } // =========================================================================== function sendPlayerSetHeading(client, heading) { logToConsole(LOG_DEBUG, `[VRR.Client] Sending set heading signal to ${getPlayerDisplayForConsole(client)} (Heading: ${heading})`); sendNetworkEventToPlayer("vrr.heading", client, heading); } // =========================================================================== function sendPlayerSetInterior(client, interior) { logToConsole(LOG_DEBUG, `[VRR.Client] Sending set interior signal to ${getPlayerDisplayForConsole(client)} (Interior: ${interior})`); sendNetworkEventToPlayer("vrr.interior", client, interior); } // =========================================================================== function sendPlayerFrozenState(client, state) { logToConsole(LOG_DEBUG, `[VRR.Client] Sending set frozen signal to ${getPlayerDisplayForConsole(client)} (State: ${toUpperCase(getYesNoFromBool(state))})`); sendNetworkEventToPlayer("vrr.frozen", client, state); } // =========================================================================== function clearPlayerWeapons(client, clearData = true) { logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to ${getPlayerDisplayForConsole(client)} to clear weapons`); sendNetworkEventToPlayer("vrr.clearWeapons", client, clearData); } // =========================================================================== function showPlayerNewCharacterFailedGUI(client, errorMessage) { logToConsole(LOG_DEBUG, `[VRR.Client] Sending new character failed GUI signal to ${getPlayerDisplayForConsole(client)}`); sendNetworkEventToPlayer("vrr.newCharacterFailed", client, errorMessage); } // =========================================================================== function sendPlayerRemoveFromVehicle(client) { logToConsole(LOG_DEBUG, `[VRR.Client] Sending remove from vehicle signal to ${getPlayerDisplayForConsole(client)}`); sendNetworkEventToPlayer("vrr.removeFromVehicle", client); } // =========================================================================== function sendChatBoxMessageToPlayer(client, messageText, colour) { //messageClient(messageText, client, colour); sendNetworkEventToPlayer("m", client, messageText, colour); } // =========================================================================== function showPlayerItemTakeDelay(client, itemId) { if (getItemData(itemId)) { let delay = getItemTypeData(getItemData(itemId).itemTypeIndex).pickupDelay; if (delay > 0) { logToConsole(LOG_DEBUG, `[VRR.Client] Showing item TAKE delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`); sendNetworkEventToPlayer("vrr.showItemActionDelay", client, delay); } else { logToConsole(LOG_DEBUG, `[VRR.Client] Showing item TAKE delay to ${getPlayerDisplayForConsole(client)} (instant)`); playerItemActionDelayComplete(client); } } } // =========================================================================== function showPlayerItemUseDelay(client, itemSlot) { if (getItemData(getPlayerData(client).hotBarItems[itemSlot])) { let delay = getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).useDelay; if (delay > 0) { logToConsole(LOG_DEBUG, `[VRR.Client] Showing item USE delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`); sendNetworkEventToPlayer("vrr.showItemActionDelay", client, delay); } else { logToConsole(LOG_DEBUG, `[VRR.Client] Showing item USE delay to ${getPlayerDisplayForConsole(client)} (instant)`); playerItemActionDelayComplete(client); } } } // =========================================================================== function showPlayerItemDropDelay(client, itemSlot) { if (getItemData(getPlayerData(client).hotBarItems[itemSlot])) { let delay = getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).dropDelay; if (delay > 0) { logToConsole(LOG_DEBUG, `[VRR.Client] Showing item DROP delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`); sendNetworkEventToPlayer("vrr.showItemActionDelay", client, delay); } else { logToConsole(LOG_DEBUG, `[VRR.Client] Showing item DROP delay to ${getPlayerDisplayForConsole(client)} (instant)`); playerItemActionDelayComplete(client); } } } // =========================================================================== function showPlayerItemPickupDelay(client, itemId) { if (getItemData(itemId)) { let delay = getItemTypeData(getItemData(itemId).itemTypeIndex).pickupDelay; if (delay > 0) { logToConsole(LOG_DEBUG, `[VRR.Client] Showing item PICKUP delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`); sendNetworkEventToPlayer("vrr.showItemActionDelay", client, delay); } else { logToConsole(LOG_DEBUG, `[VRR.Client] Showing item PICKUP delay to ${getPlayerDisplayForConsole(client)} (instant)`); playerItemActionDelayComplete(client); } } } // =========================================================================== function showPlayerItemPutDelay(client, itemSlot) { if (getItemData(getPlayerData(client).hotBarItems[itemSlot])) { let delay = getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).putDelay; if (delay > 0) { logToConsole(LOG_DEBUG, `[VRR.Client] Showing item PUT delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`); sendNetworkEventToPlayer("vrr.showItemActionDelay", client, delay); } else { logToConsole(LOG_DEBUG, `[VRR.Client] Showing item PUT delay to ${getPlayerDisplayForConsole(client)} (instant)`); playerItemActionDelayComplete(client); } } } // =========================================================================== function showPlayerItemSwitchDelay(client, itemSlot) { if (itemSlot != -1) { if (getPlayerData(client).hotBarItems[itemSlot] != -1) { let delay = getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).switchDelay; if (delay > 0) { logToConsole(LOG_DEBUG, `[VRR.Client] Showing item switch delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`); sendNetworkEventToPlayer("vrr.showItemActionDelay", client, delay); } else { logToConsole(LOG_DEBUG, `[VRR.Client] Showing item switch delay to ${getPlayerDisplayForConsole(client)} (instant)`); playerItemActionDelayComplete(client); } } else { logToConsole(LOG_DEBUG, `[VRR.Client] Showing item switch delay to ${getPlayerDisplayForConsole(client)} (instant)`); playerItemActionDelayComplete(client); } } else { logToConsole(LOG_DEBUG, `[VRR.Client] Showing item switch delay to ${getPlayerDisplayForConsole(client)} (instant)`); playerSwitchItem(client, itemSlot); } } // =========================================================================== function sendPlayerDrunkEffect(client, amount, duration) { logToConsole(LOG_DEBUG, `[VRR.Client] Setting drunk effect for ${getPlayerDisplayForConsole(client)} to ${amount} for ${duration} milliseconds`); sendNetworkEventToPlayer("vrr.drunkEffect", client, amount, duration); } // =========================================================================== function sendPlayerClearPedState(client) { logToConsole(LOG_DEBUG, `[VRR.Client] Clearing ped state for ${getPlayerDisplayForConsole(client)}`); sendNetworkEventToPlayer("vrr.clearPedState", client); } // =========================================================================== function playerDamagedByPlayer(client, damagerEntityName, weaponId, pedPiece, healthLoss) { let damagerEntity = getPlayerFromParams(damagerEntityName); if (isNull(damagerEntity)) { logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager entity from ID is null`); return false; } logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)} was damaged by ${damagerEntity}`); if (isNull(damagerEntity)) { logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager client is INVALID`); return false; } if (!getPlayerData(damagerEntity) || !getPlayerData(client)) { logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager's client data is INVALID`); return false; } logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager is ${getPlayerDisplayForConsole(damagerEntity)}`); switch (getPlayerData(damagerEntity).weaponDamageEvent) { case VRR_WEAPON_DAMAGE_EVENT_TAZER: logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager ${getPlayerDisplayForConsole(damagerEntity)} is using a tazer`); if (!isPlayerTazed(client) && !isPlayerHandCuffed(client) && !isPlayerInAnyVehicle(client)) { logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)} was not previously tazed, binded, or in a vehicle. Taze successful`); meActionToNearbyPlayers(damagerEntity, `electrifies ${getCharacterFullName(client)} with their tazer`); tazePlayer(client); } break; case VRR_WEAPON_DAMAGE_EVENT_EXTINGUISH: break; case VRR_WEAPON_DAMAGE_EVENT_MACE: break; case VRR_WEAPON_DAMAGE_EVENT_NORMAL: logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager ${getPlayerDisplayForConsole(damagerEntity)} caused ${healthLoss} damage (damage reduction makes it ${(healthLoss * getPlayerData(client).incomingDamageMultiplier)})`); setPlayerHealth(client, getPlayerHealth(client) - (healthLoss * getPlayerData(client).incomingDamageMultiplier)); break; default: logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager ${getPlayerDisplayForConsole(damagerEntity)} caused ${healthLoss} damage (damage reduction makes it ${(healthLoss * getPlayerData(client).incomingDamageMultiplier)})`); setPlayerHealth(client, getPlayerHealth(client) - (healthLoss * getPlayerData(client).incomingDamageMultiplier)); break; } } // =========================================================================== function setPlayerCameraLookAt(client, cameraPosition, lookAtPosition) { sendNetworkEventToPlayer("vrr.cameraLookAt", client, cameraPosition, lookAtPosition); } // =========================================================================== function sendTimeMinuteDurationToPlayer(client, minuteDuration) { sendNetworkEventToPlayer("vrr.minuteDuration", client, minuteDuration); } // =========================================================================== function updatePositionInPlayerData(client, position) { getPlayerData(client).syncPosition = position; } // =========================================================================== function updateHeadingInPlayerData(client, heading) { getPlayerData(client).syncHeading = heading; } // =========================================================================== function updatePositionInVehicleData(client, vehicle, position) { getVehicleData(vehicle).syncPosition = position; } // =========================================================================== function updateHeadingInVehicleData(client, vehicle, heading) { getVehicleData(vehicle).syncHeading = heading; } // =========================================================================== function forcePlayerIntoSkinSelect(client) { if (typeof getGameConfig().skinChangePosition[getGame()] != "undefined") { getPlayerData(client).returnToPosition = getPlayerPosition(client); getPlayerData(client).returnToHeading = getPlayerHeading(client); getPlayerData(client).returnToInterior = getPlayerInterior(client); getPlayerData(client).returnToDimension = getPlayerDimension(client); getPlayerData(client).returnToType = VRR_RETURNTO_TYPE_SKINSELECT; setPlayerPosition(client, getGameConfig().skinChangePosition[getGame()][0]); setPlayerHeading(client, getGameConfig().skinChangePosition[getGame()][1]); setPlayerInterior(client, getGameConfig().skinChangePosition[getGame()][2]); setPlayerDimension(client, getPlayerId(client) + 500); } sendNetworkEventToPlayer("vrr.skinSelect", client, true); } // =========================================================================== function updatePlayerCash(client) { sendNetworkEventToPlayer("vrr.money", client, getPlayerCurrentSubAccount(client).cash); } // =========================================================================== function sendAllPoliceStationBlips(client) { if (getGameConfig().blipSprites[getGame()].policeStation != -1) { let tempBlips = []; for (let i in getServerData().policeStations[getGame()]) { tempBlips.push([ getGameConfig().blipSprites[getGame()].policeStation, getServerData().policeStations[getGame()][i].position.x, getServerData().policeStations[getGame()][i].position.y, getServerData().policeStations[getGame()][i].position.z, 3, getColourByName("policeBlue"), ]); } sendNetworkEventToPlayer("vrr.blips", client, tempBlips); } } // =========================================================================== function sendAllFireStationBlips(client) { if (getGameConfig().blipSprites[getGame()].fireStation != -1) { let tempBlips = []; for (let i in getServerData().fireStations[getGame()]) { tempBlips.push([ getGameConfig().blipSprites[getGame()].fireStation, getServerData().fireStations[getGame()][i].position.x, getServerData().fireStations[getGame()][i].position.y, getServerData().fireStations[getGame()][i].position.z, 3, getColourByName("firefighterRed"), ]); } sendNetworkEventToPlayer("vrr.blips", client, tempBlips); } } // =========================================================================== function sendAllHospitalBlips(client) { if (getGameConfig().blipSprites[getGame()].hospital != -1) { let tempBlips = []; for (let i in getServerData().hospitals[getGame()]) { tempBlips.push([ getGameConfig().blipSprites[getGame()].hospital, getServerData().hospitals[getGame()][i].position.x, getServerData().hospitals[getGame()][i].position.y, getServerData().hospitals[getGame()][i].position.z, 3, getColourByName("medicPink"), ]); } sendNetworkEventToPlayer("vrr.blips", client, tempBlips); } } // =========================================================================== function sendAllAmmunationBlips(client) { if (getGameConfig().blipSprites[getGame()].ammunation != -1) { let tempBlips = []; for (let i in getServerData().ammunations[getGame()]) { tempBlips.push([ getGameConfig().blipSprites[getGame()].ammunation, getServerData().ammunations[getGame()][i].position.x, getServerData().ammunations[getGame()][i].position.y, getServerData().ammunations[getGame()][i].position.z, 3, 0 ]); } sendNetworkEventToPlayer("vrr.blips", client, tempBlips); } } // =========================================================================== function sendAllPayAndSprayBlips(client) { if (getGameConfig().blipSprites[getGame()].payAndSpray != -1) { let tempBlips = []; for (let i in getServerData().payAndSprays[getGame()]) { tempBlips.push([ getGameConfig().blipSprites[getGame()].payAndSpray, getServerData().payAndSprays[getGame()][i].position.x, getServerData().payAndSprays[getGame()][i].position.y, getServerData().payAndSprays[getGame()][i].position.z, 3, 0 ]); } sendNetworkEventToPlayer("vrr.blips", client, tempBlips); } } // =========================================================================== function sendAllFuelStationBlips(client) { if (getGameConfig().blipSprites[getGame()].fuelStation != -1) { let tempBlips = []; for (let i in getServerData().fuelStations[getGame()]) { tempBlips.push([ getGameConfig().blipSprites[getGame()].fuelStation, getServerData().fuelStations[getGame()][i].position.x, getServerData().fuelStations[getGame()][i].position.y, getServerData().fuelStations[getGame()][i].position.z, 3, getColourByName("burntOrange"), ]); } sendNetworkEventToPlayer("vrr.blips", client, tempBlips); } } // =========================================================================== function sendPlayerSetHealth(client, health) { sendNetworkEventToPlayer("vrr.health", client, toInteger(health)); } // =========================================================================== function sendPlayerSetArmour(client, armour) { sendNetworkEventToPlayer("vrr.armour", client, armour); } // =========================================================================== function playerFinishedSkinSelection(client, allowedSkinIndex) { sendNetworkEventToPlayer("vrr.skinSelect", client, false); if (allowedSkinIndex == -1) { messagePlayerAlert(client, "You canceled the skin change."); restorePlayerCamera(client); if (getPlayerData(client).returnToPosition != null && getPlayerData(client).returnToType == VRR_RETURNTO_TYPE_SKINSELECT) { setPlayerPosition(client, getPlayerData(client).returnToPosition); setPlayerHeading(client, getPlayerData(client).returnToHeading); setPlayerInterior(client, getPlayerData(client).returnToInterior); setPlayerDimension(client, getPlayerData(client).returnToDimension); getPlayerData(client).returnToPosition = null; getPlayerData(client).returnToHeading = null; getPlayerData(client).returnToInterior = null; getPlayerData(client).returnToDimension = null; } return false; } else { getPlayerCurrentSubAccount(client).skin = getSkinIndexFromModel(getServerData().allowedSkins[allowedSkinIndex][0]); if (isPlayerWorking(client)) { messagePlayerAlert(client, "Your new skin has been saved but won't be shown until you stop working."); setPlayerSkin(client, getJobData(getPlayerCurrentSubAccount(client).job).uniforms[getPlayerData(client).jobUniform].skinId); } else { setPlayerSkin(client, getPlayerCurrentSubAccount(client).skin); } if (getPlayerData(client).returnToPosition != null && getPlayerData(client).returnToType == VRR_RETURNTO_TYPE_SKINSELECT) { setPlayerPosition(client, getPlayerData(client).returnToPosition); setPlayerHeading(client, getPlayerData(client).returnToHeading); setPlayerInterior(client, getPlayerData(client).returnToInterior); setPlayerDimension(client, getPlayerData(client).returnToDimension); getPlayerData(client).returnToPosition = null; getPlayerData(client).returnToHeading = null; getPlayerData(client).returnToInterior = null; getPlayerData(client).returnToDimension = null; } restorePlayerCamera(client); setPlayerControlState(client, true); deleteItem(getPlayerData(client).itemActionItem); switchPlayerActiveHotBarSlot(client, -1); cachePlayerHotBarItems(client); meActionToNearbyPlayers(client, `changes their skin to ${getServerData().allowedSkins[allowedSkinIndex][1]}`); } } // =========================================================================== function sendPlayerChatScrollLines(client, amount) { sendNetworkEventToPlayer("vrr.chatScrollLines", client, amount); } // =========================================================================== function sendPlayerChatAutoHideDelay(client, delay) { sendNetworkEventToPlayer("vrr.chatAutoHideDelay", client, delay); } // =========================================================================== function playRadioStreamForPlayer(client, streamURL, loop = true, volume = 0, element = false) { logToConsole(LOG_DEBUG, `[VRR.Client] Forcing ${getPlayerDisplayForConsole(client)} to stream ${streamURL}`); sendNetworkEventToPlayer("vrr.radioStream", client, streamURL, loop, volume, element); } // =========================================================================== function playAudioFileForPlayer(client, audioName, loop = true, volume = 0, element = false) { logToConsole(LOG_DEBUG, `[VRR.Client] Forcing ${getPlayerDisplayForConsole(client)} to play audio ${audioName}`); sendNetworkEventToPlayer("vrr.audioFileStream", client, audioName, loop, volume); } // =========================================================================== function stopRadioStreamForPlayer(client) { logToConsole(LOG_DEBUG, `[VRR.Client] Forcing ${getPlayerDisplayForConsole(client)} to stop their radio stream`); sendNetworkEventToPlayer("vrr.stopRadioStream", client); } // =========================================================================== function setPlayerStreamingRadioVolume(client, volumeLevel, elementId = false) { getPlayerData(client).accountData.streamingRadioVolume = volumeLevel; getPlayerData(client).streamingRadioElement = elementId; sendNetworkEventToPlayer("vrr.radioVolume", client, volumeLevel, elementId); } // =========================================================================== function setVehicleLightsState(vehicle, state) { setEntityData(vehicle, "vrr.lights", getVehicleData(vehicle).lights); sendNetworkEventToPlayer("vrr.veh.lights", null, vehicle.id, state); } // =========================================================================== function sendPlayerEnterPropertyKey(client, key) { sendNetworkEventToPlayer("vrr.enterPropertyKey", client, key); } // =========================================================================== function makePedPlayAnimation(ped, animationSlot, positionOffset) { setEntityData(ped, "vrr.anim", animationSlot, true); sendNetworkEventToPlayer("vrr.anim", null, getPedForNetworkEvent(ped), animationSlot, positionOffset); } // =========================================================================== function makePedStopAnimation(ped) { removeEntityData(ped, "vrr.anim"); sendNetworkEventToPlayer("vrr.stopAnim", null, getPedForNetworkEvent(ped)); } // =========================================================================== function forcePedAnimation(ped, animationSlot, positionOffset = 0) { addEntityData(ped, "vrr.anim", animationSlot, true); sendNetworkEventToPlayer("vrr.forceAnim", null, getPedForNetworkEvent(ped), animationSlot, positionOffset); } // =========================================================================== function hideAllPlayerGUI(client) { sendNetworkEventToPlayer("vrr.hideAllGUI", client); } // =========================================================================== function requestClientInfo(client) { sendNetworkEventToPlayer("vrr.clientInfo", client); } // =========================================================================== function updateInteriorLightsForPlayer(client, state) { sendNetworkEventToPlayer("vrr.interiorLights", client, state); } // =========================================================================== function forcePlayerToSyncElementProperties(client, element) { sendNetworkEventToPlayer("vrr.syncElement", client, element.id); } // =========================================================================== function sendPlayerPedPartsAndProps(client) { let bodyParts = getPlayerCurrentSubAccount(client).bodyParts; let bodyProps = getPlayerCurrentSubAccount(client).bodyProps; sendNetworkEventToPlayer("vrr.ped", client, [bodyParts.hair, bodyParts.head, bodyParts.upper, bodyParts.lower], [bodyProps.hair, bodyProps.eyes, bodyProps.head, bodyProps.leftHand, bodyProps.rightHand, bodyProps.leftWrist, bodyProps.rightWrist, bodyParts.hip, bodyProps.leftFoot, bodyProps.rightFoot]); } // =========================================================================== function onPlayerNearPickup(client, pickupId) { getPlayerData(client).currentPickup = getElementFromId(pickupId); } // =========================================================================== function updateAllInteriorVehiclesForPlayer(client, interior, dimension) { for (let i in getServerData().vehicles) { if (getServerData().vehicles[i].vehicle != false) { if (getServerData().vehicles[i].interior == interior && getServerData().vehicles[i].dimension == dimension) { forcePlayerToSyncElementProperties(client, getServerData().vehicles[i].vehicle); } } } } // =========================================================================== function setPlayerBuyingVehicleState(client, state, vehicleId, position) { if (getGlobalConfig().useServerSideVehiclePurchaseCheck == false) { sendNetworkEventToPlayer("vrr.vehBuyState", client, state, vehicleId, position); } } // ========================================================================== function receiveVehiclePurchaseStateUpdateFromClient(client, state) { if (getGlobalConfig().useServerSideVehiclePurchaseCheck == false) { checkVehiclePurchasing(client); } } // =========================================================================== function sendPlayerLogLevel(client, tempLogLevel = logLevel) { sendNetworkEventToPlayer("vrr.logLevel", client, tempLogLevel); } // ========================================================================== function setPlayerInfiniteRun(client, state) { sendNetworkEventToPlayer("vrr.infiniteRun", client, state); } // ========================================================================== function sendBusinessToPlayer(client, businessId, name, entrancePosition, blipModel, pickupModel, hasInterior, hasItems) { sendNetworkEventToPlayer("vrr.business", client, businessId, name, entrancePosition, blipModel, pickupModel, hasInterior, hasItems); } // ========================================================================== function sendHouseToPlayer(client, houseId, description, entrancePosition, blipModel, pickupModel, hasInterior) { sendNetworkEventToPlayer("vrr.house", client, houseId, description, entrancePosition, blipModel, pickupModel, hasInterior); } // ========================================================================== function sendJobToPlayer(client, jobId, jobLocationId, name, position) { sendNetworkEventToPlayer("vrr.job", client, jobId, jobLocationId, name, position); } // ========================================================================== function sendVehicleToPlayer(client, vehicleId, model, position, heading, colour1, colour2, colour3, colour4) { sendNetworkEventToPlayer("vrr.vehicle", client, vehicleId, model, position, heading, colour1, colour2, colour3, colour4); } // ========================================================================== function sendAllBusinessesToPlayer(client) { let businesses = getServerData().businesses; for (let i in businesses) { sendBusinessToPlayer(client, businesses[i].index, businesses[i].name, businesses[i].entrancePosition, businesses[i].entranceBlipModel, businesses[i].entrancePickupModel, businesses[i].hasInterior, false); } } // ========================================================================== function sendAllHousesToPlayer(client) { let houses = getServerData().houses; for (let i in houses) { sendHouseToPlayer(client, houses[i].index, houses[i].entrancePosition, houses[i].entranceBlipModel, houses[i].entrancePickupModel, houses[i].hasInterior); } } // ========================================================================== function sendAllJobsToPlayer(client) { let jobs = getServerData().jobs; for (let i in jobs) { for (let j in jobs[i].locations) { sendJobToPlayer(client, jobs[i].index, jobs[i].locations[j].index, jobs[i].name, jobs[i].locations[j].position, jobs[i].blipModel); } } } // ========================================================================== function sendAllVehiclesToPlayer(client) { let vehicles = getServerData().vehicles; for (let i in vehicles) { sendVehicleToPlayer(client, vehicles[i].index, vehicles[i].model, vehicles[i].syncPosition, vehicles[i].syncHeading, vehicles[i].colour1, vehicles[i].colour2, vehicles[i].colour3, vehicles[i].colour4); } } // ========================================================================== function makePlayerHoldObjectModel(client, modelIndex) { sendNetworkEventToPlayer("vrr.holdObject", client, getPlayerData(client).ped, modelIndex); } // ========================================================================== function receivePlayerPedNetworkId(client, pedId) { getPlayerData(client).ped = pedId; } // ========================================================================== function requestPlayerPedNetworkId(client) { sendNetworkEventToPlayer("vrr.playerPedId", client); } // ========================================================================== function setPlayerInCutsceneInterior(client, cutsceneName) { getPlayerData(client).interiorCutscene = cutsceneName; sendNetworkEventToPlayer("vrr.cutsceneInterior", client, cutsceneName); } // ========================================================================== function makePlayerPedSpeak(client, pedSpeechName) { sendNetworkEventToPlayer("vrr.pedSpeak", client, pedSpeechName); } // ========================================================================== function setPlayerAsCopState(client, state) { sendNetworkEventToPlayer("vrr.playerCop", client, state); } // ========================================================================== function tellPlayerToSpawn(client, skinId, position) { sendNetworkEventToPlayer("vrr.spawn", client, skinId, position); } // ========================================================================== function sendNameTagDistanceToClient(client, distance) { sendNetworkEventToPlayer("vrr.nameTagDistance", client, distance); } // ========================================================================== function sendGPSBlipToPlayer(client, position, colour) { sendNetworkEventToPlayer("vrr.showGPSBlip", client, position, colour); } // ========================================================================== function playerSelectedNewLocale(client, localeId) { getPlayerData(client).locale = localeId; sendPlayerLocaleId(client, localeId); } // ========================================================================== function sendPlayerLocaleId(client, localeId) { sendNetworkEventToPlayer("vrr.locale", client, localeId); } // ========================================================================== function showLocaleChooserForPlayer(client) { sendNetworkEventToPlayer("vrr.localeChooser", client); } // ========================================================================== function sendPlayerLocaleStrings(client) { let strings = getGlobalConfig().locale.sendStringsToClient; for (let i in strings) { sendNetworkEventToPlayer("vrr.localeString", client, strings[i], getLocaleString(client, strings[i])); } } // ==========================================================================