// =========================================================================== // Asshat-Gaming Roleplay // https://github.com/VortrexFTW/gtac_asshat_rp // Copyright (c) 2020 Asshat-Gaming (https://asshatgaming.com) // --------------------------------------------------------------------------- // FILE: job.js // DESC: Provides job functions and usage // TYPE: Server (JavaScript) // =========================================================================== function initJobScript() { console.log("[Asshat.Job]: Initializing job script ..."); addJobCommandHandlers(); createAllJobPickups(); //createAllJobBlips(); //addEvent("onJobPickupCollected", null, 2); console.log("[Asshat.Job]: Job script initialized successfully!"); return true; } // --------------------------------------------------------------------------- function addJobCommandHandlers() { console.log("[Asshat.Job]: Adding job command handlers ..."); let jobCommands = serverCommands.job; for(let i in jobCommands) { addCommandHandler(jobCommands[i].command, jobCommands[i].handlerFunction); } console.log("[Asshat.Job]: Job command handlers added successfully!"); return true; } // --------------------------------------------------------------------------- function createAllJobBlips() { for(let i in serverData.jobs[getServerGame()]) { serverData.jobs[getServerGame()][i].blip = createBlip(0, serverData.jobs[getServerGame()][i].position, 2, serverConfig.colour.byName.yellow); } } // --------------------------------------------------------------------------- function sendAllJobBlips(client) { //if(getClientData(client).job == AG_JOB_NONE) { let tempBlips = []; for(let i in serverData.jobs[getServerGame()]) { let jobData = serverData.jobs[getServerGame()][i]; tempBlips.push([0, jobData.position.x, jobData.position.y, jobData.position.z, 2, serverConfig.colour.byName.yellow]); } triggerNetworkEvent("ag.blips", client, tempBlips); //} } // --------------------------------------------------------------------------- function sendAllJobSpheres() { let tempJobSpheres = []; for(let i in serverData.jobs[getServerGame()]) { tempJobSpheres.push([ serverData.jobs[getServerGame()][i].position.x, serverData.jobs[getServerGame()][i].position.y, serverData.jobs[getServerGame()][i].position.z, 2, AG_SPHERE_JOB, i, ]); } triggerNetworkEvent("ag.jobSpheres", client, tempJobSpheres); } // --------------------------------------------------------------------------- function createAllJobPickups() { for(let i in serverData.jobs[getServerGame()]) { serverData.jobs[getServerGame()][i].pickup = gta.createPickup(serverData.jobs[getServerGame()][i].pickupModel, serverData.jobs[getServerGame()][i].position); serverData.jobs[getServerGame()][i].pickup.setData("ag.ownerType", AG_PICKUP_JOB, true); serverData.jobs[getServerGame()][i].pickup.setData("ag.ownerId", i, true); } } // --------------------------------------------------------------------------- function showJobInformationToPlayer(client, jobType) { if(!canClientUseJobs(client)){ return false; } if(jobType == getClientCurrentSubAccount(client).job) { messageClientInfo("Welcome back to your job. Use /startwork to begin."); return false; } switch(jobType) { case AG_JOB_POLICE: if(!canClientUsePoliceJob(client)) { return false; } messageClientInfo(client, "== Job Help ================================="); messageClientInfo(client, "- Police Officers are enforcers of the law."); messageClientInfo(client, "- Use /startwork at a police station to work as a Police Officer."); messageClientInfo(client, "- Use /laws to see a list of laws."); messageClientInfo(client, "- Commands are: /cuff, /drag, /detain, /arrest, /search /tazer /radio"); messageClientInfo(client, "- When finished, use /stopwork to stop working."); break; case AG_JOB_MEDICAL: messageClientInfo(client, "== Job Help ================================="); messageClientInfo(client, "- Paramedics help people by healing them."); messageClientInfo(client, "- Use /startwork at the hospital to work as a Paramedic."); messageClientInfo(client, "- People can enter your ambulance to get healed."); messageClientInfo(client, "- The pay depends on the player's health before healing them."); messageClientInfo(client, "- When finished, use /stopwork to stop working."); break; case AG_JOB_FIRE: if(!canClientUseFireJob(client)){ return false; } messageClientInfo(client, "== Job Help ================================="); messageClientInfo(client, "- Firefighters put out vehicle and building fires."); messageClientInfo(client, "- Use /startwork at the fire station to work as a Firefighter."); messageClientInfo(client, "- Get in a firetruck and you will be told where to go."); messageClientInfo(client, "- Use the firetruck hose to put out fires"); messageClientInfo(client, "- When finished, use /stopwork to stop working."); break; case AG_JOB_BUS: messageClientInfo(client, "== Job Help ================================="); messageClientInfo(client, "- Bus Drivers transport people around the city on a route"); messageClientInfo(client, "- Use /startwork at the bus depot to work as a Bus Driver."); messageClientInfo(client, "- Passengers can get on/off at any stop on your route"); messageClientInfo(client, "- Stay on your assigned route. You will be paid when finished."); messageClientInfo(client, "- When finished, use /stopwork to stop working."); break; case AG_JOB_TAXI: messageClientInfo(client, "== Job Help ================================="); messageClientInfo(client, "- Taxi Drivers transport people around the city"); messageClientInfo(client, "- Use /startwork at the taxi depot to work as a Taxi Driver."); messageClientInfo(client, "- Use /fare to set a fare. Fares start when a player gets in."); messageClientInfo(client, "- The meter will run until the player exits the vehicle."); messageClientInfo(client, "- You will automatically receive the fare money"); messageClientInfo(client, "- When finished, use /stopwork to stop working."); break; case AG_JOB_GARBAGE: messageClientInfo(client, "== Job Help ================================="); messageClientInfo(client, "- Garbage Collectors pick up the trash around the city."); messageClientInfo(client, "- Use /startwork at the garbage depot to work as a Garbage Collector."); messageClientInfo(client, "- Drive up to a garbage can or dumpster, and right click to grab a bag."); messageClientInfo(client, "- Walk up to the back of your truck and right click again to throw the bag in."); messageClientInfo(client, "- Your truck can hold 25 trashbags. Each bag is worth $25"); messageClientInfo(client, "- Drive to the garbage depot again to deliver trash"); messageClientInfo(client, "- When finished, use /stopwork to stop working."); break; case AG_JOB_WEAPON: break; case AG_JOB_DRUG: break; default: break; } } // --------------------------------------------------------------------------- function takeJobCommand(command, params, client) { if(!canClientUseJobs(client)){ return false; } if(doesCommandRequireLogin(command)) { if(!isClientLoggedIn(client)) { messageClientError(client, "You are not logged in!"); return false; } } if(isClientFromDiscord(client)) { if(!isCommandAllowedOnDiscord(command)) { messageClientError(client, "That command isn't available on discord!"); return false; } } if(!doesClientHaveStaffPermission(client, getCommandRequiredPermissions(command))) { messageClientError(client, "You do not have permission to use this command!"); return false; } let closestJobId = getClosestJobPointId(client.player.position); let jobData = getJobData(closestJobId); if(jobData.position.distance(client.player.position) > serverConfig.takeJobDistance) { messageClientError(client, "There are no job points close enough!"); return false; } if(getClientCurrentSubAccount(client).job != -1) { messageClientError(client, "You already have a job! Use /quitjob to quit your job."); return false; } takeJob(client, closestJobId); messageClientSuccess(client, "You now have the " + String(jobData.name) + " job"); return true; } // --------------------------------------------------------------------------- function startWorkingCommand(command, params, client) { if(!canClientUseJobs(client)){ return false; } if(doesCommandRequireLogin(command)) { if(!isClientLoggedIn(client)) { messageClientError(client, "You are not logged in!"); return false; } } if(isClientFromDiscord(client)) { if(!isCommandAllowedOnDiscord(command)) { messageClientError(client, "That command isn't available on discord!"); return false; } } if(!doesClientHaveStaffPermission(client, getCommandRequiredPermissions(command))) { messageClientError(client, "You do not have permission to use this command!"); return false; } let closestJobId = getClosestJobPointId(client.player.position); let jobData = getJobData(closestJobId); if(jobData.position.distance(client.player.position) > serverConfig.startWorkingDistance) { messageClientError(client, "There are no job points close enough!"); return false; } if(getJobType(getClientCurrentSubAccount(client).job) == AG_JOB_NONE) { messageClientError(client, "You don't have a job!"); messageClientInfo(client, "You can get a job by going the yellow points on the map."); return false; } if(getJobType(getClientCurrentSubAccount(client).job) != jobData.jobType) { messageClientError(client, "This is not your job!"); messageClientInfo(client, `Use /quitjob to quit your current job.`); return false; } messageClientSuccess(client, "You are now working as a " + String(jobData.name)); startWorking(client); //showStartedWorkingTip(client); return true; } // --------------------------------------------------------------------------- function stopWorkingCommand(command, params, client) { if(!canClientUseJobs(client)){ return false; } if(doesCommandRequireLogin(command)) { if(!isClientLoggedIn(client)) { messageClientError(client, "You are not logged in!"); return false; } } if(isClientFromDiscord(client)) { if(!isCommandAllowedOnDiscord(command)) { messageClientError(client, "That command isn't available on discord!"); return false; } } if(!doesClientHaveStaffPermission(client, getCommandRequiredPermissions(command))) { messageClientError(client, "You do not have permission to use this command!"); return false; } let closestJobId = getClosestJobPointId(client.player.position); let jobData = getJobData(closestJobId); if(jobData.position.distance(client.player.position) > serverConfig.stopWorkingDistance) { messageClientError(client, "There are no job points close enough!"); return false; } //if(getClientCurrentSubAccount(client).job != closestJob.jobType) { // messageClientError(client, "This is not your job!"); // messageClientInfo(client, "Use /quitjob if you want to quit your current job and take this one."); // break; //} messageClientSuccess(client, "You have stopped working!"); stopWorking(client); //showApproachCurrentJobTip(client); return true; } // --------------------------------------------------------------------------- function startWorking(client) { if(!canClientUseJobs(client)){ return false; } getClientCurrentSubAccount(client).isWorking = true; let jobId = getClientCurrentSubAccount(client).job; switch(getJobType(jobId)) { case AG_JOB_POLICE: messageClientInfo(client, "Use /uniform and /equip to get your equipment."); break; case AG_JOB_MEDICAL: messageClientInfo(client, "Use /uniform and /equip to get your equipment."); break; case AG_JOB_FIRE: messageClientInfo(client, "Use /uniform and /equip to get your equipment."); break; case AG_JOB_BUS: messageClientInfo(client, "Get in a bus to get started."); break; case AG_JOB_TAXI: messageClientInfo(client, "Get in a taxi to get started."); break; case AG_JOB_GARBAGE: messageClientInfo(client, "Get in a trash truck to get started."); break; case AG_JOB_WEAPON: break; case AG_JOB_DRUG: break; default: break; } //showStartedWorkingTip(client); } // --------------------------------------------------------------------------- function stopWorking(client) { if(!canClientUseJobs(client)){ return false; } getClientCurrentSubAccount(client).isWorking = false; triggerNetworkEvent("ag.skin", client, getClientCurrentSubAccount(client).skin); let jobVehicle = getClientCurrentSubAccount(client).lastJobVehicle; if(jobVehicle) { if(client.player.vehicle) { triggerNetworkEvent("ag.removeFromVehicle", client); //client.player.removeFromVehicle(); } let vehicleData = getVehicleData(jobVehicle); jobVehicle.fix(); jobVehicle.position = vehicleData.spawnPosition; jobVehicle.heading = vehicleData.spawnRotation; jobVehicle.locked = true; jobVehicle.setData("ag.lights", false, true); jobVehicle.setData("ag.engine", false, true); jobVehicle.setData("ag.siren", false, true); getClientCurrentSubAccount(client).lastJobVehicle = false; } triggerNetworkEvent("ag.clearWeapons", client); let jobId = getClientCurrentSubAccount(client).job; switch(getJobType(jobId)) { case AG_JOB_POLICE: messageClientInfo(client, "Your uniform, equipment, and police car have been returned to the police station"); break; case AG_JOB_MEDICAL: messageClientInfo(client, "Your uniform and ambulance have been returned to the hospital"); break; case AG_JOB_FIRE: messageClientInfo(client, "Your uniform and fire truck have been returned to the fire station"); break; case AG_JOB_BUS: messageClientInfo(client, "Your bus has been returned to the bus depot"); break; case AG_JOB_TAXI: messageClientInfo(client, "Your taxi has been returned to the taxi depot"); break; case AG_JOB_GARBAGE: messageClientInfo(client, "Your trash truck has been returned to the city landfill"); break; case AG_JOB_WEAPON: break; case AG_JOB_DRUG: break; default: break; } } // --------------------------------------------------------------------------- function jobUniformCommand(command, params, client) { if(doesCommandRequireLogin(command)) { if(!isClientLoggedIn(client)) { messageClientError(client, "You are not logged in!"); return false; } } if(isClientFromDiscord(client)) { if(!isCommandAllowedOnDiscord(command)) { messageClientError(client, "That command isn't available on discord!"); return false; } } if(!doesClientHaveStaffPermission(client, getCommandRequiredPermissions(command))) { messageClientError(client, "You do not have permission to use this command!"); return false; } let uniformId = Number(params) || 1; let jobId = getClientCurrentSubAccount(client).job; getClientCurrentSubAccount(client).jobUniform = uniformId-1; switch(getJobType(jobId)) { case AG_JOB_POLICE: triggerNetworkEvent("ag.skin", client, serverData.policeJobSkins[getServerGame()][uniformId-1]); //client.player.modelIndex = serverData.policeJobSkins[getServerGame()][uniformId]; triggerNetworkEvent("ag.giveWeapon", client, 2, 200, false); triggerNetworkEvent("ag.giveWeapon", client, 1, 1, false); break; case AG_JOB_MEDICAL: triggerNetworkEvent("ag.skin", client, serverData.medicalJobSkins[getServerGame()][uniformId-1]); //client.player.modelIndex = serverData.medicalJobSkins[getServerGame()][uniformId]; messageClientInfo(client, "Your uniform and ambulance have been returned to the hospital"); break; case AG_JOB_FIRE: triggerNetworkEvent("ag.skin", client, serverData.fireJobSkins[getServerGame()][uniformId-1]); //client.player.modelIndex = serverData.fireJobSkins[getServerGame()][uniformId]; messageClientInfo(client, "Your uniform and fire truck have been returned to the fire station"); break; case AG_JOB_BUS: triggerNetworkEvent("ag.skin", client, serverData.busJobSkins[getServerGame()][uniformId-1]); //client.player.modelIndex = serverData.busJobSkins[getServerGame()][uniformId]; messageClientInfo(client, "Your bus has been returned to the bus depot"); break; case AG_JOB_TAXI: triggerNetworkEvent("ag.skin", client, serverData.taxiJobSkins[getServerGame()][uniformId-1]); //client.player.modelIndex = serverData.taxiJobSkins[getServerGame()][uniformId]; messageClientInfo(client, "Your taxi has been returned to the taxi depot"); break; case AG_JOB_GARBAGE: triggerNetworkEvent("ag.skin", client, serverData.garbageJobSkins[getServerGame()][uniformId-1]); //client.player.modelIndex = serverData.garbageJobSkins[getServerGame()][uniformId]; messageClientInfo(client, "Your trash truck has been returned to the city landfill"); break; case AG_JOB_WEAPON: break; case AG_JOB_DRUG: break; default: break; } } // --------------------------------------------------------------------------- function quitJobCommand(command, params, client) { if(!canClientUseJobs(client)){ return false; } if(doesCommandRequireLogin(command)) { if(!isClientLoggedIn(client)) { messageClientError(client, "You are not logged in!"); return false; } } if(isClientFromDiscord(client)) { if(!isCommandAllowedOnDiscord(command)) { messageClientError(client, "That command isn't available on discord!"); return false; } } if(!doesClientHaveStaffPermission(client, getCommandRequiredPermissions(command))) { messageClientError(client, "You do not have permission to use this command!"); return false; } quitJob(client); messageClientSuccess(client, "You are now unemployed!"); return true; } // --------------------------------------------------------------------------- function jobRadioCommand(command, params, client) { if(!canClientUseJobs(client)){ return false; } if(doesCommandRequireLogin(command)) { if(!isClientLoggedIn(client)) { messageClientError(client, "You are not logged in!"); return false; } } if(isClientFromDiscord(client)) { if(!isCommandAllowedOnDiscord(command)) { messageClientError(client, "That command isn't available on discord!"); return false; } } if(!doesClientHaveStaffPermission(client, getCommandRequiredPermissions(command))) { messageClientError(client, "You do not have permission to use this command!"); return false; } return true; } // --------------------------------------------------------------------------- function jobDepartmentRadioCommand(command, params, client) { if(!canClientUseJobs(client)){ return false; } if(doesCommandRequireLogin(command)) { if(!isClientLoggedIn(client)) { messageClientError(client, "You are not logged in!"); return false; } } if(isClientFromDiscord(client)) { if(!isCommandAllowedOnDiscord(command)) { messageClientError(client, "That command isn't available on discord!"); return false; } } if(!doesClientHaveStaffPermission(client, getCommandRequiredPermissions(command))) { messageClientError(client, "You do not have permission to use this command!"); return false; } return true; } // --------------------------------------------------------------------------- function getJobType(jobId) { return getJobData(jobId).jobType; } // --------------------------------------------------------------------------- function getJobData(jobId) { return serverData.jobs[getServerGame()][jobId]; } // --------------------------------------------------------------------------- function quitJob(client) { stopWorking(client); getClientCurrentSubAccount(client).job = AG_JOB_NONE; } // --------------------------------------------------------------------------- function takeJob(client, jobId) { getClientCurrentSubAccount(client).job = jobId; } // ---------------------------------------------------------------------------