// =========================================================================== // Vortrex's Roleplay Resource // https://github.com/VortrexFTW/gtac_roleplay // =========================================================================== // FILE: moderation.js // DESC: Provides moderation commands, functions and usage // TYPE: Server (JavaScript) // =========================================================================== function initModerationScript() { logToConsole(LOG_INFO, "[VRR.Moderation]: Initializing moderation script ..."); logToConsole(LOG_INFO, "[VRR.Moderation]: Moderation script initialized successfully!"); } // =========================================================================== function kickClientCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let targetClient = getPlayerFromParams(params); if(!targetClient) { messagePlayerError(client, "That player is not connected!"); return false; } // Prevent kicking admins with really high permissions if(doesPlayerHaveStaffPermission(targetClient, getStaffFlagValue("ManageServer")) || doesPlayerHaveStaffPermission(targetClient, getStaffFlagValue("Developer"))) { if(!doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageServer")) && !doesPlayerHaveStaffPermission(client, getStaffFlagValue("Developer"))) { messagePlayerError(client, "You cannot kick this person!"); return false; } } messageAdminAction(`${getPlayerName(targetClient)} has been kicked from the server.`); targetClient.disconnect(); } // =========================================================================== function setClientStaffTitleCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let splitParams = params.split(" "); let targetClient = getPlayerFromParams(splitParams[0]); let staffTitle = splitParams.slice(1).join(" "); if(!targetClient) { messagePlayerError(client, "That player is not connected!"); return false; } // Prevent setting titles on staff with really high permissions if(doesPlayerHaveStaffPermission(targetClient, getStaffFlagValue("ManageServer")) || doesPlayerHaveStaffPermission(targetClient, getStaffFlagValue("Developer"))) { if(!doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageServer")) && !doesPlayerHaveStaffPermission(client, getStaffFlagValue("Developer"))) { messagePlayerError(client, "You cannot set this person's staff title!"); return false; } } getPlayerData(targetClient).accountData.staffTitle = staffTitle; messageAdmins(`${client.name} {MAINCOLOUR}set ${getPlayerName(targetClient)}'s staff title to ${staffTitle}`); messagePlayerAlert(client, `${getPlayerName(client)} set your staff title to ${staffTitle}`); targetClient.disconnect(); } // =========================================================================== function muteClientCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let targetClient = getPlayerFromParams(params); if(!targetClient) { messagePlayerError(client, "That player is not connected!"); return false; } // Prevent muting admins with really high permissions if(doesPlayerHaveStaffPermission(targetClient, getStaffFlagValue("ManageServer")) || doesPlayerHaveStaffPermission(targetClient, getStaffFlagValue("Developer"))) { if(!doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageServer")) && !doesPlayerHaveStaffPermission(client, getStaffFlagValue("Developer"))) { messagePlayerError(client, "You cannot mute this person!"); return false; } } messageAdmins(`${targetClient.name} {MAINCOLOUR}has been muted by ${client.name}!`); getPlayerData(targetClient).muted = true; } // =========================================================================== function unMuteClientCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let targetClient = getPlayerFromParams(params); if(!targetClient) { messagePlayerError(client, "That player is not connected!"); return false; } // Prevent unmuting admins with really high permissions if(doesPlayerHaveStaffPermission(targetClient, getStaffFlagValue("ManageServer")) || doesPlayerHaveStaffPermission(targetClient, getStaffFlagValue("Developer"))) { if(!doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageServer")) && !doesPlayerHaveStaffPermission(client, getStaffFlagValue("Developer"))) { messagePlayerError(client, "You cannot unmute this person!"); return false; } } messageAdmins(`${targetClient.name} {MAINCOLOUR}has been un-muted by ${client.name}!`); getPlayerData(targetClient).muted = false; } // =========================================================================== function freezeClientCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let targetClient = getPlayerFromParams(params); if(!targetClient) { messagePlayerError(client, "That player is not connected!"); return false; } // Prevent freeze admins with really high permissions if(doesPlayerHaveStaffPermission(targetClient, getStaffFlagValue("ManageServer")) || doesPlayerHaveStaffPermission(targetClient, getStaffFlagValue("Developer"))) { if(!doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageServer")) && !doesPlayerHaveStaffPermission(client, getStaffFlagValue("Developer"))) { messagePlayerError(client, "You cannot freeze this person!"); return false; } } messageAdmins(`${targetClient.name} {MAINCOLOUR}has been frozen by ${client.name}!`); //setPlayerFrozenState(client, state); setPlayerControlState(client, false); } // =========================================================================== function unFreezeClientCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let targetClient = getPlayerFromParams(params); if(!targetClient) { messagePlayerError(client, "That player is not connected!"); return false; } // Prevent unfreezing admins with really high permissions if(doesPlayerHaveStaffPermission(targetClient, getStaffFlagValue("ManageServer")) || doesPlayerHaveStaffPermission(targetClient, getStaffFlagValue("Developer"))) { if(!doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageServer")) && !doesPlayerHaveStaffPermission(client, getStaffFlagValue("Developer"))) { messagePlayerError(client, "You cannot freeze this person!"); return false; } } messageAdmins(`${targetClient.name} {MAINCOLOUR}has been un-frozen by ${client.name}!`); //sendPlayerFrozenState(client, false); setPlayerControlState(client, true); } // =========================================================================== function gotoPlayerCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let targetClient = getPlayerFromParams(params); if(!targetClient) { messagePlayerError(client, "That player is not connected!"); return false; } setPlayerVelocity(client, toVector3(0.0, 0.0, 0.0)); setPlayerPosition(client, getPosBehindPos(getPlayerPosition(targetClient), getPlayerHeading(targetClient), 2)); setPlayerHeading(client, getPlayerHeading(targetClient)); setPlayerInterior(client, getPlayerInterior(targetClient)); setPlayerDimension(client, getPlayerInterior(targetClient)); updateInteriorLightsForPlayer(client, true); //setTimeout(function() { // setPlayerPosition(client, getPosBehindPos(getPlayerPosition(targetClient), getPlayerHeading(targetClient), 2)); // setPlayerHeading(client, getPlayerHeading(targetClient)); // setPlayerInterior(client, getPlayerInterior(targetClient)); // setPlayerDimension(client, getPlayerInterior(targetClient)); // updateInteriorLightsForPlayer(client, true); //}, 1000); messagePlayerSuccess(client, `You teleported to {ALTCOLOUR}${getPlayerName(targetClient)}`); } // =========================================================================== function getGeoIPInformationCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let targetClient = getPlayerFromParams(params); if(!targetClient) { messagePlayerError(client, "That player is not connected!"); return false; } let countryName = module.geoip.getCountryName(getGlobalConfig().geoIPCountryDatabaseFilePath, targetClient.ip); let subDivisionName = module.geoip.getSubdivisionName(getGlobalConfig().geoIPCityDatabaseFilePath, targetClient.ip); let cityName = module.geoip.getCityName(getGlobalConfig().geoIPCityDatabaseFilePath, targetClient.ip); messagePlayerInfo(client, `{ALTCOLOUR}${targetClient.name} {MAINCOLOUR}is from {ALTCOLOUR}${cityName}, ${subDivisionName}, ${countryName}`); } // =========================================================================== function gotoVehicleCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } if(typeof getServerData().vehicles[toInteger(params)] == "undefined") { messagePlayerError(client, "That vehicle ID doesn't exist!"); } let vehicle = getServerData().vehicles[toInteger(params)].vehicle; setPlayerVelocity(client, toVector3(0.0, 0.0, 0.0)); setPlayerPosition(client, getPosAbovePos(getVehiclePosition(vehicle), 3.0)); setPlayerInterior(client, 0); setPlayerDimension(client, getElementDimension(vehicle)); updateInteriorLightsForPlayer(client, true); //setTimeout(function() { // setPlayerPosition(client, getPosAbovePos(getVehiclePosition(vehicle), 3.0)); // setPlayerInterior(client, 0); // setPlayerDimension(client, getElementDimension(vehicle)); // updateInteriorLightsForPlayer(client, true); //}, 500); messagePlayerSuccess(client, `You teleported to a {vehiclePurple}${getVehicleName(vehicle)} {ALTCOLOUR}(ID ${vehicle.id})`); } // =========================================================================== function getVehicleCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } if(typeof getServerData().vehicles[toInteger(params)-1] == "undefined") { messagePlayerError(client, "That vehicle ID doesn't exist!"); } let vehicle = getServerData().vehicles[toInteger(params)-1].vehicle; setElementPosition(vehicle, getPosInFrontOfPos(getPlayerPosition(client), fixAngle(getPlayerHeading(client)), 5.0)); setElementInterior(vehicle, getPlayerInterior(client)); setElementDimension(vehicle, getPlayerDimension(client)); messageAdmins(`${client.name} {MAINCOLOUR}teleported a {vehiclePurple}${getVehicleName(vehicle)} {ALTCOLOUR}(ID ${vehicle.id}) {MAINCOLOUR}to you`); } // =========================================================================== function gotoBusinessCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let businessId = getBusinessFromParams(params) if(!getBusinessData(businessId)) { messagePlayerError(client, "That business doesn't exist!"); return false; } setPlayerVelocity(client, toVector3(0.0, 0.0, 0.0)); setPlayerPosition(client, getBusinessData(businessId).entrancePosition); setPlayerInterior(client, getBusinessData(businessId).entranceInterior); setPlayerDimension(client, getBusinessData(businessId).entranceDimension); updateInteriorLightsForPlayer(client, true); //setTimeout(function() { // setPlayerPosition(client, getBusinessData(businessId).entrancePosition); // setPlayerInterior(client, getBusinessData(businessId).entranceInterior); // setPlayerDimension(client, getBusinessData(businessId).entranceDimension); // updateInteriorLightsForPlayer(client, true); //}, 500); messagePlayerSuccess(client, `You teleported to business {businessBlue}${getBusinessData(businessId).name} {ALTCOLOUR}(ID ${businessId})`); } // =========================================================================== function gotoGameLocationCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let gameLocationId = getGameLocationFromParams(params); if(!gameLocationId) { messagePlayerError(client, "That game location doesn't exist!"); return false; } setPlayerVelocity(client, toVector3(0.0, 0.0, 0.0)); setPlayerPosition(client, getGameData().locations[getServerGame()][gameLocationId][1]); setPlayerInterior(client, 0); setPlayerDimension(client, 0); updateInteriorLightsForPlayer(client, true); //setTimeout(function() { // setPlayerPosition(client, getGameData().locations[getServerGame()][gameLocationId][1]); // setPlayerInterior(client, 0); // setPlayerDimension(client, 0); // updateInteriorLightsForPlayer(client, true); //}, 500); messagePlayerSuccess(client, `You teleported to game location {ALTCOLOUR}${getGameData().locations[getServerGame()][gameLocationId][0]}`); } // =========================================================================== function gotoHouseCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let houseId = getHouseFromParams(params) if(!getHouseData(houseId)) { messagePlayerError(client, "That house doesn't exist!"); return false; } setPlayerVelocity(client, toVector3(0.0, 0.0, 0.0)); setPlayerPosition(client, getHouseData(houseId).entrancePosition); setPlayerInterior(client, getHouseData(houseId).entranceInterior); setPlayerDimension(client, getHouseData(houseId).entranceDimension); updateInteriorLightsForPlayer(client, true); //setTimeout(function() { // setPlayerPosition(client, getHouseData(houseId).entrancePosition); // setPlayerInterior(client, getHouseData(houseId).entranceInterior); // setPlayerDimension(client, getHouseData(houseId).entranceDimension); // updateInteriorLightsForPlayer(client, true); //}, 500); messagePlayerSuccess(client, `You teleported to house {houseGreen}${getHouseData(houseId).description} {ALTCOLOUR}(ID ${houseId})`); } // =========================================================================== function gotoJobLocationCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let splitParams = params.split(" "); let jobId = getJobFromParams(splitParams[0]) || getClosestJobLocation(getPlayerPosition(client)).job; if(!getJobData(jobId)) { messagePlayerError(client, `That job does not exist!`); return false; } let jobLocationId = splitParams[1] || 0; if(typeof getJobData(jobId).locations[jobLocationId] == "undefined") { messagePlayerError(client, `That location ID does not exist!`); return false; } client.player.velocity = toVector3(0.0, 0.0, 0.0); setPlayerPosition(client, getJobData(jobId).locations[jobLocationId].position); setPlayerInterior(client, getJobData(jobId).locations[jobLocationId].interior); setPlayerDimension(client, getJobData(jobId).locations[jobLocationId].dimension); updateInteriorLightsForPlayer(client, true); messagePlayerSuccess(client, `You teleported to location {ALTCOLOUR}${jobLocationId} {MAINCOLOUR}for the ${getInlineChatColourByName("jobYellow")}${getJobData(jobId).name} {MAINCOLOUR}job`); } // =========================================================================== function gotoNewPlayerSpawnCommand(command, params, client) { client.player.velocity = toVector3(0.0, 0.0, 0.0); setPlayerPosition(client, getServerConfig().newCharacter.spawnPosition); setPlayerInterior(client, 0); setPlayerDimension(client, 0); updateInteriorLightsForPlayer(client, true); messagePlayerSuccess(client, `You teleported to the new character spawn location!`); } // =========================================================================== function gotoPositionCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } params = params.replace(",", ""); let splitParams = params.split(" "); let x = splitParams[0]; let y = splitParams[1]; let z = splitParams[2]; let int = splitParams[3]; let vw = splitParams[4]; client.player.velocity = toVector3(0.0, 0.0, 0.0); setPlayerInterior(client, toInteger(int)); setPlayerDimension(client, toInteger(vw)); setPlayerPosition(client, toVector3(toFloat(x), toFloat(y), toFloat(z))); updateInteriorLightsForPlayer(client, true); messagePlayerSuccess(client, `You teleported to coordinates {ALTCOLOUR}${x}, ${y}, ${z} with interior ${int} and dimension ${vw}`); } // =========================================================================== function teleportForwardCommand(command, params, client) { let distance = 1.0; if(!areParamsEmpty(params)) { if(!isNaN(params)) { distance = toFloat(params); } } setPlayerPosition(client, getPosInFrontOfPos(getPlayerPosition(client), fixAngle(getPlayerHeading(client)), distance)); messagePlayerSuccess(client, `You teleported forward ${distance} meters`); } // =========================================================================== function teleportBackwardCommand(command, params, client) { let distance = 1.0; if(!areParamsEmpty(params)) { if(!isNaN(params)) { distance = toFloat(params); } } setPlayerPosition(client, getPosBehindPos(getPlayerPosition(client), fixAngle(getPlayerHeading(client)), distance)); messagePlayerSuccess(client, `You teleported backward {ALTCOLOUR}${distance} {MAINCOLOUR}meters`); } // =========================================================================== function teleportLeftCommand(command, params, client) { let distance = 1.0; if(!areParamsEmpty(params)) { if(!isNaN(params)) { distance = toFloat(params); } } setPlayerPosition(client, getPosToLeftOfPos(getPlayerPosition(client), fixAngle(getPlayerHeading(client)), distance)); messagePlayerSuccess(client, `You teleported left {ALTCOLOUR}${distance} {MAINCOLOUR}meters`); } // =========================================================================== function teleportUpCommand(command, params, client) { let distance = 1.0; if(!areParamsEmpty(params)) { if(!isNaN(params)) { distance = toFloat(params); } } setPlayerPosition(client, getPosAbovePos(getPlayerPosition(client), distance)); messagePlayerSuccess(client, `You teleported up {ALTCOLOUR}${distance} {MAINCOLOUR}meters`); } // =========================================================================== function teleportDownCommand(command, params, client) { let distance = 1.0; if(!areParamsEmpty(params)) { if(!isNaN(params)) { distance = toFloat(params); } } setPlayerPosition(client, getPosBelowPos(getPlayerPosition(client), distance)); messagePlayerSuccess(client, `You teleported down {ALTCOLOUR}${distance} {MAINCOLOUR}meters`); } // =========================================================================== function teleportRightCommand(command, params, client) { let distance = 1.0; if(!areParamsEmpty(params)) { if(!isNaN(params)) { distance = toFloat(params); } } setPlayerPosition(client, getPosToRightOfPos(getPlayerPosition(client), fixAngle(getPlayerHeading(client)), distance)); messagePlayerSuccess(client, `You teleported right {ALTCOLOUR}${distance} {MAINCOLOUR}meters`); } // =========================================================================== function playerInteriorCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let splitParams = params.split(" "); let targetClient = getPlayerFromParams(splitParams[0]); if(!targetClient) { messagePlayerError(client, getLocaleString(client, "InvalidPlayer")); return false; } if(getParamsCount(params, " ") == 1) { messagePlayerInfo(client, `${getPlayerName(targetClient)}'s interior is {ALTCOLOUR}${getPlayerInterior(targetClient)}`); return false; } let interiorId = splitParams[1]; setPlayerInterior(targetClient, Number(interiorId)); messageAdmins(`${client.name} {MAINCOLOUR}set ${getPlayerName(targetClient)}'s interior to {ALTCOLOUR}${interiorId}`); } // =========================================================================== function playerVirtualWorldCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let splitParams = params.split(" "); let targetClient = getPlayerFromParams(splitParams[0]); if(!targetClient) { messagePlayerError(client, getLocaleString(client, "InvalidPlayer")); return false; } if(getParamsCount(params, " ") == 1) { messagePlayerInfo(client, `{ALTCOLOUR}${getPlayerName(targetClient)}'s {MAINCOLOUR}virtual world is {ALTCOLOUR}${getPlayerDimension(targetClient)}`); return false; } let dimensionId = splitParams[1]; setPlayerDimension(targetClient, Number(dimensionId)); messageAdmins(`${client.name} {MAINCOLOUR}set {ALTCOLOUR}${getPlayerName(targetClient)}'s {MAINCOLOUR}virtual world to {ALTCOLOUR}${dimensionId}`); } // =========================================================================== function getPlayerCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let targetClient = getPlayerFromParams(params); if(!targetClient) { messagePlayerError(client, "That player is not connected!"); return false; } removePlayerFromVehicle(targetClient); getPlayerData(targetClient).returnToPosition = getPlayerPosition(targetClient); getPlayerData(targetClient).returnToHeading = getPlayerPosition(targetClient); getPlayerData(targetClient).returnToDimension = getPlayerDimension(targetClient); getPlayerData(targetClient).returnToInterior = getPlayerInterior(targetClient); getPlayerData(targetClient).returnToType = VRR_RETURNTO_TYPE_ADMINGET; if(isPlayerInAnyHouse(targetClient)) { getPlayerData(targetClient).returnToHouse = getPlayerHouse(targetClient); } if(isPlayerInAnyBusiness(targetClient)) { getPlayerData(targetClient).returnToBusiness = getPlayerBusiness(targetClient); } removePlayerFromVehicle(targetClient); setPlayerPosition(targetClient, getPosBehindPos(getPlayerPosition(client), getPlayerHeading(client), 2)); setPlayerHeading(targetClient, getPlayerHeading(client)); setPlayerInterior(targetClient, getPlayerInterior(client)); setPlayerDimension(targetClient, getPlayerDimension(client)); messageAdmins(`${client.name} {MAINCOLOUR}teleported {ALTCOLOUR}${getPlayerName(targetClient)} {MAINCOLOUR}to their position.`); messagePlayerAlert(targetClient, `An admin has teleported you to their location`); } // =========================================================================== function returnPlayerCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let targetClient = getPlayerFromParams(params); if(!targetClient) { messagePlayerError(client, "That player is not connected!"); return false; } removePlayerFromVehicle(targetClient); if(getPlayerData(targetClient).returnToPosition == null) { messagePlayerError(client, "There is nowhere to return that player to!"); return false; } setPlayerPosition(targetClient, getPlayerData(targetClient).returnToPosition); setPlayerHeading(targetClient, getPlayerData(targetClient).returnToHeading); setPlayerInterior(targetClient, getPlayerData(targetClient).returnToInterior); setPlayerDimension(targetClient, getPlayerData(targetClient).returnToDimension); getPlayerData(targetClient).returnToPosition = null; getPlayerData(targetClient).returnToHeading = null; getPlayerData(targetClient).returnToDimension = null; getPlayerData(targetClient).returnToInterior = null; getPlayerData(targetClient).returnToHouse = null; getPlayerData(targetClient).returnToBusiness = null; getPlayerData(targetClient).returnToType = VRR_RETURNTO_TYPE_NONE; messageAdmins(`${client.name} {MAINCOLOUR}returned {ALTCOLOUR}${getPlayerName(targetClient)} {MAINCOLOUR}to their previous position.`); messagePlayerAlert(targetClient, `An admin has returned you to your previous location`); } // =========================================================================== function addStaffFlagCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let splitParams = params.split(""); let targetClient = getPlayerFromParams(splitParams[0]); let flagName = splitParams[1] || "None"; if(!targetClient) { messagePlayerError(client, "That player is not connected!"); return false; } if(getStaffFlagValue(flagName) == false) { messagePlayerError(client, "That staff flag doesn't exist!"); return false; } // Prevent setting flags on admins with really high permissions if(doesPlayerHaveStaffPermission(targetClient, getStaffFlagValue("ManageServer")) || doesPlayerHaveStaffPermission(targetClient, getStaffFlagValue("Developer"))) { if(!doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageServer")) && !doesPlayerHaveStaffPermission(client, getStaffFlagValue("Developer"))) { messagePlayerError(client, "You cannot give staff flags to this person!"); return false; } } givePlayerStaffFlag(targetClient, flagName); messageAdmins(`${client.name} has {MAINCOLOUR}given {ALTCOLOUR}${getPlayerName(targetClient)} {MAINCOLOUR}the {ALTCOLOUR}${flagName} {MAINCOLOUR}staff flag`); } // =========================================================================== function takeStaffFlagCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let splitParams = params.split(""); let targetClient = getPlayerFromParams(splitParams[0]); let flagName = splitParams[1] || "None"; if(!targetClient) { messagePlayerError(client, "That player is not connected!"); return false; } if(getStaffFlagValue(flagName) == false) { messagePlayerError(client, "That staff flag doesn't exist!"); return false; } // Prevent setting flags on admins with really high permissions if(doesPlayerHaveStaffPermission(targetClient, getStaffFlagValue("ManageServer")) || doesPlayerHaveStaffPermission(targetClient, getStaffFlagValue("Developer"))) { if(!doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageServer")) && !doesPlayerHaveStaffPermission(client, getStaffFlagValue("Developer"))) { messagePlayerError(client, "You cannot take staff flags from this person!"); return false; } } takePlayerStaffFlag(targetClient, flagName); messageAdmins(`${client.name} {MAINCOLOUR}has taken the {ALTCOLOUR}${flagName} {MAINCOLOUR}staff flag from {ALTCOLOUR}${getPlayerName(targetClient)}`); } // =========================================================================== function clearStaffFlagsCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let splitParams = params.split(""); let targetClient = getPlayerFromParams(splitParams[0]); if(!targetClient) { messagePlayerError(client, "That player is not connected!"); return false; } // Prevent setting flags on admins with really high permissions if(doesPlayerHaveStaffPermission(targetClient, getStaffFlagValue("ManageServer")) || doesPlayerHaveStaffPermission(targetClient, getStaffFlagValue("Developer"))) { if(!doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageServer")) && !doesPlayerHaveStaffPermission(client, getStaffFlagValue("Developer"))) { messagePlayerError(client, "You cannot clear staff flags for this person!"); return false; } } clearPlayerStaffFlags(targetClient); messageAdmins(`${client.name} {MAINCOLOUR}removed all staff flags from {ALTCOLOUR}${getPlayerName(targetClient)}`); } // =========================================================================== function getStaffFlagsCommand(command, params, client) { if(getCommand(command).requireLogin) { if(!isPlayerLoggedIn(client)) { messagePlayerError(client, "You must be logged in to use this command!"); return false; } } if(!doesPlayerHaveStaffPermission(client, getCommandRequiredPermissions(command))) { messagePlayerError(client, "You do not have permission to use this command!"); return false; } if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let splitParams = params.split(""); let targetClient = getPlayerFromParams(splitParams[0]); if(!targetClient) { messagePlayerError(client, "That player is not connected!"); return false; } let tempStaffFlags = []; let serverBitFlagKeys = getServerBitFlagKeys(); for(let i in serverBitFlagKeys) { let tempFlagValue = getStaffFlagValue(serverBitFlagKeys[i]); if(doesPlayerHaveStaffPermission(targetClient, tempFlagValue)) { tempStaffFlags.push(serverBitFlagKeys[i]); } } let flagList = []; for(let i in getServerBitFlagKeys().staffFlagKeys) { if(doesPlayerHaveStaffPermission(targetClient, getStaffFlagValue(getServerBitFlagKeys().staffFlagKeys[i]))) { flagList.push(`{softGreen}${getServerBitFlagKeys().staffFlagKeys[i]}`); } else { flagList.push(`{softRed}${getServerBitFlagKeys().staffFlagKeys[i]}`); } } let chunkedList = splitArrayIntoChunks(flagList, 8); messagePlayeNormal(client, `{clanOrange}== {jobYellow}Staff Flags (${targetClient.name}) {clanOrange}=========================`); for(let i in chunkedList) { messagePlayerInfo(client, chunkedList[i].join("{MAINCOLOUR}, ")); } } // =========================================================================== function allStaffFlagsCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let splitParams = params.split(""); let targetClient = getPlayerFromParams(splitParams[0]); let flagName = splitParams[1] || "None"; if(!targetClient) { messagePlayerError(client, "That player is not connected!"); return false; } messagePlayerInfo(client, `{MAINCOLOUR}Staff flags: {ALTCOLOUR}${getServerBitFlagKeys().staffFlagKeys.join(getInlineChatColourByName("white"))}, {ALTCOLOUR}")}`); } // =========================================================================== function givePlayerMoneyCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let splitParams = params.split(" "); let targetClient = getPlayerFromParams(splitParams[0]); let amount = toInteger(splitParams[1]); if(!targetClient) { messagePlayerError(client, "That player is not connected!"); return false; } givePlayerCash(targetClient, toInteger(amount)); updatePlayerCash(targetClient); //messagePlayerSuccess(client, `You gave {ALTCOLOUR}$${amount} {MAINCOLOUR}to {ALTCOLOUR}${getCharacterFullName(targetClient)}`); messageAdmins(`${client.name} {MAINCOLOUR}gave {ALTCOLOUR}$${amount} {MAINCOLOUR}to {ALTCOLOUR}${getCharacterFullName(targetClient)}`) messagePlayerAlert(targetClient, `An admin gave you {ALTCOLOUR}$${amount}`); } // =========================================================================== function forcePlayerAccentCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let splitParams = params.split(" "); let targetClient = getPlayerFromParams(splitParams[0]); let newAccent = splitParams[1] || "None"; if(!targetClient) { messagePlayerError(client, "That player is not connected!"); return false; } if(toLowerCase(newAccent) == "None") { newAccent = ""; } setPlayerAccentText(client, newAccent); if(newAccent == "") { //messagePlayerSuccess(client, `You removed {ALTCOLOUR}${getCharacterFullName(targetClient)}'s {MAINCOLOUR}accent.`); messageAdmins(client, `${client.name} removed {ALTCOLOUR}${getCharacterFullName(targetClient)}'s {MAINCOLOUR}accent.`); messagePlayerAlert(client, `An admin removed your accent.`); } else { //messagePlayerSuccess(client, `You set {ALTCOLOUR}${getCharacterFullName(targetClient)}'s {MAINCOLOUR}accent to {ALTCOLOUR}${newAccent}`); messageAdmins(`${client.name} set {ALTCOLOUR}${getCharacterFullName(targetClient)}'s {MAINCOLOUR}accent to {ALTCOLOUR}${newAccent}`) messagePlayerAlert(client, `An admin set your accent to {ALTCOLOUR}${newAccent}`); } } // =========================================================================== function forceCharacterNameChangeCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let splitParams = params.split(" "); let targetClient = getPlayerFromParams(splitParams[0]); if(!targetClient) { messagePlayerError(client, "That player is not connected!"); return false; } getPlayerData(targetClient).changingCharacterName = true; messageAdmins(`${client.name} {MAINCOLOUR}forced {ALTCOLOUR}${getPlayerName(targetClient)} (${getCharacterFullName(targetClient)}) {MAINCOLOUR}to change their character's name.`); showPlayerNewCharacterFailedGUI(targetClient, "Non-RP name! Choose a new one:"); } // =========================================================================== function forceCharacterNameCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } //if(areThereEnoughParams(params, 3, " ")) { // messagePlayerSyntax(client, getCommandSyntaxText(command)); // return false; //} let splitParams = params.split(" "); let targetClient = getPlayerFromParams(splitParams[0]); let firstName = splitParams[1]; let lastName = splitParams[2]; if(!targetClient) { messagePlayerError(client, "That player is not connected!"); return false; } firstName = fixCharacterName(firstName); lastName = fixCharacterName(lastName); let newName = `${firstName} ${lastName}`; let oldName = getCharacterFullName(targetClient); getPlayerCurrentSubAccount(targetClient).firstName = firstName; getPlayerCurrentSubAccount(targetClient).lastName = lastName; messageAdmins(`${client.name} {MAINCOLOUR}forced {ALTCOLOUR}${getPlayerName(targetClient)}'s {MAINCOLOUR}current character name from {ALTCOLOUR}${oldName} {MAINCOLOUR}to {ALTCOLOUR}${newName}`); updateAllPlayerNameTags(); } // =========================================================================== function forcePlayerSkinCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } //if(areThereEnoughParams(params, 3, " ")) { // messagePlayerSyntax(client, getCommandSyntaxText(command)); // return false; //} let splitParams = params.split(" "); let targetClient = getPlayerFromParams(splitParams[0]); let skinIndex = getSkinModelIndexFromParams(splitParams.slice(1).join(" ")); if(!targetClient) { messagePlayerError(client, "That player is not connected!"); return false; } if(!skinIndex) { messagePlayerError(client, "That skin is invalid!"); return false; } getPlayerCurrentSubAccount(targetClient).skin = skinIndex; setPlayerSkin(targetClient, skinIndex); messageAdmins(`${client.name} {MAINCOLOUR}set ${getPlayerName(targetClient)}'s {MAINCOLOUR}skin to {ALTCOLOUR}${getGameData().skins[getGame()][skinIndex][1]}`); } // =========================================================================== function forcePlayerWantedLevelCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let splitParams = params.split(" "); let targetClient = getPlayerFromParams(splitParams[0]); let wantedLevel = splitParams[1]; if(!targetClient) { messagePlayerError(client, "That player is not connected!"); return false; } forcePlayerWantedLevel(targetClient, wantedLevel); //messageAdmins(`${client.name} {MAINCOLOUR}set ${getPlayerName(targetClient)}'s {MAINCOLOUR}skin to {ALTCOLOUR}${getGameData().skins[getGame()][skinIndex][1]}`); } // =========================================================================== function getAllVehiclesOwnedByPlayerCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let targetClient = getPlayerFromParams(params); if(!targetClient) { messagePlayerError(client, "That player is not connected!"); return false; } let vehicles = getAllVehiclesOwnedByPlayer(targetClient); messagePlayerInfo(client, `{clanOrange}== {jobYellow}Player Vehicles {clanOrange}==========================`); for(let i in vehicles) { messagePlayerNormal(client, `🚗 {vehiclePurple}[Vehicle Info] {MAINCOLOUR}ID: {ALTCOLOUR}${vehicles[i].index}, {MAINCOLOUR}DatabaseID: {ALTCOLOUR}${vehicles[i].databaseId}, {MAINCOLOUR}Type: {ALTCOLOUR}${getVehicleName(vehicles[i].vehicle)}[${vehicles[i].model}], {MAINCOLOUR}BuyPrice: {ALTCOLOUR}${vehicles[i].buyPrice}, {MAINCOLOUR}RentPrice: {ALTCOLOUR}${vehicles[i].rentPrice}, {MAINCOLOUR}Locked: {ALTCOLOUR}${getYesNoFromBool(vehicles[i].locked)}, {MAINCOLOUR}Engine: {ALTCOLOUR}${getYesNoFromBool(vehicles[i].engine)}`); } } // =========================================================================== function getAllBusinessesOwnedByPlayerCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let targetClient = getPlayerFromParams(params); if(!targetClient) { messagePlayerError(client, "That player is not connected!"); return false; } let businesses = getAllBusinessesOwnedByPlayer(targetClient); messagePlayerInfo(client, `{clanOrange}== {jobYellow}Player Businesses {clanOrange}========================`); for(let i in businesses) { messagePlayerNormal(client, `🏢 {businessBlue}[Business Info] {MAINCOLOUR}Name: {ALTCOLOUR}${businesses[i].name}, {MAINCOLOUR}Locked: {ALTCOLOUR}${getYesNoFromBool(intToBool(businesses[i].locked))}, {MAINCOLOUR}ID: {ALTCOLOUR}${businesses[i].index}/${businesses[i].databaseId}`); } } // =========================================================================== function getAllHousesOwnedByPlayerCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let targetClient = getPlayerFromParams(params); if(!targetClient) { messagePlayerError(client, "That player is not connected!"); return false; } let houses = getAllHousesOwnedByPlayer(targetClient); messagePlayerInfo(client, `{clanOrange}== {jobYellow}Player Houses {clanOrange}============================`); for(let i in houses) { messagePlayerNormal(client, `🏠 {houseGreen}[House Info] {MAINCOLOUR}Description: {ALTCOLOUR}${houses[i].description}, {MAINCOLOUR}Locked: {ALTCOLOUR}${getYesNoFromBool(intToBool(houses[i].locked))}, {MAINCOLOUR}ID: {ALTCOLOUR}${houses[i].index}/${houses[i].databaseId}`); } } // =========================================================================== function forceAccountPasswordResetCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let targetClient = getPlayerFromParams(params); if(!targetClient) { messagePlayerError(client, "That player is not connected!"); return false; } let houses = getAllHousesOwnedByPlayer(targetClient); messagePlayerInfo(client, `{clanOrange}== {jobYellow}Player Houses {clanOrange}============================`); for(let i in houses) { messagePlayerNormal(client, `🏠 {houseGreen}[House Info] {MAINCOLOUR}Description: {ALTCOLOUR}${houses[i].description}, {MAINCOLOUR}Locked: {ALTCOLOUR}${getYesNoFromBool(intToBool(houses[i].locked))}, {MAINCOLOUR}ID: {ALTCOLOUR}${houses[i].index}/${houses[i].databaseId}`); } } // =========================================================================== function isPlayerWeaponBanned(client) { if(hasBitFlag(getPlayerData(client).accountData.flags.moderation, getModerationFlagValue("WeaponBanned"))) { return true; } return false; } // =========================================================================== function isPlayerJobBanned(client) { if(hasBitFlag(getPlayerData(client).accountData.flags.moderation, getModerationFlagValue("JobBanned"))) { return true; } return false; } // =========================================================================== function isPlayerPoliceBanned(client) { let jobId = getJobFromParams("Police"); if(doesJobHaveWhiteListEnabled(jobId)) { if(isPlayerOnJobWhiteList(client, jobId)) { return true; } } if(doesJobHaveBlackListEnabled(jobId)) { if(!isPlayerOnJobBlackList(client, jobId)) { return true; } } return false; } // ===========================================================================