// =========================================================================== // Asshat-Gaming Roleplay // https://github.com/VortrexFTW/gtac_asshat_rp // Copyright (c) 2020 Asshat-Gaming (https://asshatgaming.com) // --------------------------------------------------------------------------- // FILE: account.js // DESC: Provides account functions and usage // TYPE: Server (JavaScript) // =========================================================================== function initAccountScript() { console.log("[Asshat.Account]: Initializing account script ..."); console.log("[Asshat.Account]: Account script initialized!"); } // --------------------------------------------------------------------------- function loginCommand(command, params, client) { if(!isPlayerRegistered(client)) { messagePlayerError(client, "Your name is not registered! Use /register to make an account."); return false; } if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } checkLogin(client, params); return true; } // --------------------------------------------------------------------------- function autoLoginByIPCommand(command, params, client) { let flagValue = getAccountSettingsFlagValue("autoLoginIP"); if(isAccountAutoIPLoginEnabled(getPlayerData(client).accountData)) { getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings & ~flagValue; messagePlayerSuccess(client, `You will not be automatically logged in via your current IP (${client.ip})`); } else { getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings | flagValue; messagePlayerSuccess(client, `You will now be automatically logged in from your current IP (${client.ip})`); } return true; } // --------------------------------------------------------------------------- function autoSelectLastCharacterCommand(command, params, client) { let flagValue = getAccountSettingsFlagValue("autoSelectLastCharacter"); if(doesPlayerHaveAutoSelectLastCharacterEnabled(client)) { getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings & ~flagValue; messagePlayerSuccess(client, `You will not be automatically spawned as your last used character`); } else { getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings | flagValue; messagePlayerSuccess(client, `You will now be automatically spawned as your last used character`); } return true; } // --------------------------------------------------------------------------- function toggleAccountGUICommand(command, params, client) { let flagValue = getAccountSettingsFlagValue("noGUI"); if(!doesPlayerHaveGUIEnabled(client)) { getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings & ~flagValue; messagePlayerNormal(client, `⚙️ You will now be shown GUI (if enabled on current server)`); console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled GUI for their account ON.`); } else { getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings | flagValue; messagePlayerNormal(client, `⚙️ You will not be shown GUI anymore. Any GUI stuff will be shown as messages in the chatbox instead.`); console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled GUI for their account OFF.`); } if(!isPlayerLoggedIn(client)) { if(getPlayerData().accountData.databaseId != 0) { if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) { showPlayerLoginGUI(client); console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI`); } else { messageClient(`👋 Welcome back to Asshat Gaming RP, ${client.name}! Please /login to continue.`, client, getColourByName("softGreen")); console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled)`); } } else { if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) { showPlayerRegistrationGUI(client); console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register GUI`); } else { messageClient(`👋 Welcome to Asshat Gaming RP, ${client.name}! Please /register to continue.`, client, getColourByName("softGreen")); console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register message (GUI disabled)`); } } } return true; } // --------------------------------------------------------------------------- function toggleAccountServerLogoCommand(command, params, client) { let flagValue = getAccountSettingsFlagValue("noServerLogo"); if(!doesPlayerHaveLogoEnabled(client)) { getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings & ~flagValue; messagePlayerNormal(client, `⚙️ You will ${getBoolRedGreenInlineColour(true)}now [#FFFFFF]be shown the server logo (if enabled on current server)`); console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled the server logo ON for their account`); updatePlayerShowLogoState(client); updatePlayerShowLogoState(client, false); } else { getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings | flagValue; messagePlayerNormal(client, `⚙️ You will ${getBoolRedGreenInlineColour(false)}not [#FFFFFF]be shown the server logo.`); console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled the server logo OFF for their account`); updatePlayerShowLogoState(client, false); } return true; } // --------------------------------------------------------------------------- // UNFINISHED! // TO-DO: Make GUI, add command to generate code to add to auth app and command to input code returned by auth app function toggleAccountTwoFactorAuthCommand(command, params, client) { let flagValue = getAccountSettingsFlagValue("twoStepAuth"); if(getPlayerData(client).emailAddress != "") { messagePlayerError(client, "You need to add your email to your account to use two-factor authentication."); messagePlayerTip(client, "[#FFFFFF]Use [#AAAAAA]/setemail [#FFFFFF]to add your email."); return false; } if(!isValidEmailAddress(getPlayerData(client).emailAddress)) { messagePlayerError(client, "The email you previously added is not valid."); messagePlayerTip(client, "[#FFFFFF]Use [#AAAAAA]/setemail [#FFFFFF]to add a valid email."); return false; } if(!doesPlayerHaveTwoFactorAuthEnabled(client)) { getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings & ~flagValue; messagePlayerSuccess(client, `[#FFFFFF]Use this code to add your account into your authenticator app: [#AAAAAA]${addtoAuthenticatorCode}`); console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled two-factor authentication ON for their account`); } else { getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings | flagValue; messagePlayerSuccess(client, `You have turned ${getBoolRedGreenInlineColour(false)}OFF [#FFFFFF]two-factor authentication for login.`); console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled two-factor authentication OFF for their account`); } return true; } // --------------------------------------------------------------------------- function registerCommand(command, params, client) { if(isPlayerRegistered(client)) { messagePlayerError(client, "Your name is already registered!"); return false; } if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } checkRegistration(client, params); //getPlayerData(client).accountData = accountData; //messagePlayerSuccess(client, "Your account has been created!"); //messagePlayerAlert(client, "To play on the server, you will need to make a character."); } // --------------------------------------------------------------------------- function changePasswordCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let splitParams = params.split(" "); let oldPassword = splitParams[0]; let newPassword = splitParams[1]; if(isAccountPasswordCorrect(getPlayerData(client).accountData, hashAccountPassword(client.name, oldPassword))) { messagePlayerError(client, "The old password is invalid!"); return false; } if(!doesPasswordMeetRequirements(newPassword)) { messagePlayerError(client, "The new password must meet the requirements!"); messagePlayerInfo(client, "Passwords must have at least one capital letter, one lowercase letter, and one number!"); return false; } getPlayerData(client).accountData.password = hashAccountPassword(getPlayerData(client).accountData.name, params); messagePlayerSuccess(client, "Your password has been changed!"); } // --------------------------------------------------------------------------- function setAccountEmailCommand(command, params, client) { messagePlayerError(client, `This command is not yet finished and will be available soon!`); return false; if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let splitParams = params.split(" "); let emailAddress = splitParams[0]; if(!isValidEmailAddress(emailAddress)) { messagePlayerError(client, `The email '${emailAddress} is not valid!`); return false; } // TO-DO: Command (like /verifyemail or use this one for second step too) to input verification code sent to email. //getPlayerData(client).accountData.emailAddress = emailAddress; messagePlayerSuccess(client, "Your password has been changed!"); } // --------------------------------------------------------------------------- function setAccountDiscordCommand(command, params, client) { messagePlayerError(client, `This command is not yet finished and will be available soon!`); return false; if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let splitParams = params.split(" "); let discordName = splitParams[0]; if(!isValidEmailAddress(emailAddress)) { messagePlayerError(client, `The discord '${discordName} is not valid!`); return false; } // TO-DO: Command (like /verifyemail or use this one for second step too) to input verification code sent to email. //getPlayerData(client).accountData.emailAddress = emailAddress; //messagePlayerSuccess(client, "Your discord account has been attached to your game account!"); } // --------------------------------------------------------------------------- function isPlayerLoggedIn(client) { if(isConsole(client)) { return true; } if(getPlayerData(client) != null) { return getPlayerData(client).loggedIn; } return false; } // --------------------------------------------------------------------------- function isPlayerRegistered(client) { if(isConsole(client)) { return true; } if(getPlayerData(client).accountData != false) { if(getPlayerData(client).accountData.databaseId != 0) { return true; } } return false; } // --------------------------------------------------------------------------- function doesPasswordMeetRequirements(password) { // Will be added soon return true; } // --------------------------------------------------------------------------- function isAccountPasswordCorrect(accountData, password) { if(accountData.password == password) { return true; } return false; } // --------------------------------------------------------------------------- function loadAccountFromName(accountName, fullLoad = false) { let dbConnection = connectToDatabase(); if(dbConnection) { accountName = escapeDatabaseString(dbConnection, accountName); let dbQueryString = `SELECT *, INET_NTOA(acct_ip) AS ipstring FROM acct_main WHERE acct_name = '${accountName}' LIMIT 1;`; let dbQuery = queryDatabase(dbConnection, dbQueryString); if(dbQuery) { if(dbQuery.numRows > 0) { let dbAssoc = fetchQueryAssoc(dbQuery); let tempAccountData = new serverClasses.accountData(dbAssoc); if(fullLoad) { tempAccountData.keyBinds = loadAccountKeybindsFromDatabase(tempAccountData.databaseId); tempAccountData.messages = loadAccountMessagesFromDatabase(tempAccountData.databaseId); tempAccountData.notes = loadAccountStaffNotesFromDatabase(tempAccountData.databaseId); tempAccountData.contacts = loadAccountContactsFromDatabase(tempAccountData.databaseId); } freeDatabaseQuery(dbQuery); return tempAccountData; } } disconnectFromDatabase(dbConnection); } return false; } // --------------------------------------------------------------------------- function loadAccountFromId(accountId, fullLoad = false) { let dbConnection = connectToDatabase(); if(dbConnection) { let dbQueryString = `SELECT *, INET_NTOA(acct_ip) AS ipstring FROM acct_main WHERE acct_id = ${accountId} LIMIT 1;`; let dbQuery = queryDatabase(dbConnection, dbQueryString); if(dbQuery) { let dbAssoc = fetchQueryAssoc(dbQuery); let tempAccountData = new serverClasses.accountData(dbAssoc); freeDatabaseQuery(dbQuery); if(fullLoad) { tempAccountData.keyBinds = loadAccountKeybindsFromDatabase(tempAccountData.databaseId); tempAccountData.messages = loadAccountMessagesFromDatabase(tempAccountData.databaseId); tempAccountData.notes = loadAccountStaffNotesFromDatabase(tempAccountData.databaseId); tempAccountData.contacts = loadAccountContactsFromDatabase(tempAccountData.databaseId); } return tempAccountData; } disconnectFromDatabase(dbConnection); } return false; } // --------------------------------------------------------------------------- function getAccountHashingFunction() { switch(toLowerCase(getGlobalConfig().accountPasswordHash)) { case "md5": return module.hashing.md5; case "sha1": return module.hashing.sha1; case "sha224": return module.hashing.sha224; case "sha256": return module.hashing.sha256; case "sha384": return module.hashing.sha384; case "sha512": return module.hashing.sha512; case "ripemd128": return module.hashing.ripemd128; case "ripemd160": return module.hashing.ripemd160; case "ripemd256": return module.hashing.ripemd256; case "ripemd320": return module.hashing.ripemd320; case "whirlpool": return module.hashing.whirlpool; } } // --------------------------------------------------------------------------- function isNameRegistered(name) { let accountData = loadAccountFromName(name, true); if(accountData.databaseId > 0) { return true; } return false; } // --------------------------------------------------------------------------- function hashAccountPassword(name, password) { let hashFunction = getAccountHashingFunction(); let saltedInfo = saltAccountInfo(name, password); return hashFunction(saltedInfo); } // --------------------------------------------------------------------------- function saltAccountInfo(name, password) { return "ag.gaming." + toString(accountSaltHash) + "." + toString(name) + "." + toString(password); } // --------------------------------------------------------------------------- function loginSuccess(client) { console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} successfully logged in.`); getPlayerData(client).loggedIn = true; if(doesPlayerHaveStaffPermission(client, "developer") || doesPlayerHaveStaffPermission(client, "manageServer")) { console.warn(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} has needed permissions and is being given administrator access`); client.administrator = true; } if(getPlayerData(client).subAccounts.length == 0) { if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) { triggerNetworkEvent("ag.showPrompt", client, "You have no characters. Would you like to make one?", "No characters"); setEntityData(client, "ag.prompt", AG_PROMPT_CREATEFIRSTCHAR, false); console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the no characters prompt GUI`); } else { messagePlayerAlert(client, `You have no characters. Use /newchar to make one.`); console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the no characters message (GUI disabled)`); } } else { showCharacterSelectToClient(client); } getPlayerData(client).accountData.ipAddress = client.ip; sendRemovedWorldObjectsToPlayer(client); sendAccountKeyBindsToClient(client); message(`👋 ${client.name} has joined the server`, getColourByName("softYellow")); } // --------------------------------------------------------------------------- function saveAccountToDatabase(accountData) { let dbConnection = connectToDatabase(); if(dbConnection) { let safePassword = escapeDatabaseString(dbConnection, accountData.password); let safeStaffTitle = escapeDatabaseString(dbConnection, accountData.staffTitle); let safeEmailAddress = escapeDatabaseString(dbConnection, accountData.emailAddress); //let safeIRCAccount = dbConnection.escapetoString(accountData.ircAccount); let dbQueryString = `UPDATE acct_main SET acct_pass='${safePassword}', acct_settings=${accountData.settings}, acct_staff_flags=${accountData.flags.admin}, acct_staff_title='${safeStaffTitle}', acct_mod_flags=${toString(accountData.flags.moderation)}, acct_discord=${toString(accountData.discordAccount)}, acct_email='${safeEmailAddress}', acct_ip=INET_ATON('${accountData.ipAddress}') WHERE acct_id=${accountData.databaseId}`; let dbQuery = queryDatabase(dbConnection, dbQueryString); //freeDatabaseQuery(dbQuery); disconnectFromDatabase(dbConnection); } } // --------------------------------------------------------------------------- function saveAccountKeyBindsDatabase(keyBindData) { let dbConnection = connectToDatabase(); if(dbConnection) { let safeCommandString = escapeDatabaseString(dbConnection, keyBindData.commandString); if(keyBindData.databaseId == 0) { let dbQueryString = `INSERT INTO acct_hotkey (acct_hotkey_cmdstr, acct_hotkey_key, acct_hotkey_down, acct_hotkey_enabled) VALUES ('${safeCommandString}', ${keyBindData.key}, ${boolToInt(keyBindData.keyState)}, ${boolToInt(keyBindData.enabled)}, ${keyBindData.account}`; keyBindData.databaseId = getDatabaseInsertId(dbConnection); let dbQuery = queryDatabase(dbConnection, dbQueryString); freeDatabaseQuery(dbQuery); } else { let dbQueryString = `UPDATE acct_hotkey SET acct_hotkey_cmdstr='${safeCommandString}', acct_hotkey_key=${keyBindData.key}, acct_hotkey_down=${boolToInt(keyBindData.keyState)}, acct_hotkey_enabled=${boolToInt(keyBindData.enabled)} WHERE acct_hotkey_id=${keyBindData.databaseId}`; let dbQuery = queryDatabase(dbConnection, dbQueryString); freeDatabaseQuery(dbQuery); } disconnectFromDatabase(dbConnection); } } // --------------------------------------------------------------------------- function saveAccountStaffNotesDatabase(staffNoteData) { let dbConnection = connectToDatabase(); if(dbConnection) { let safeNoteContent = escapeDatabaseString(dbConnection, staffNoteData.note); if(staffNoteData.databaseId == 0) { let dbQueryString = `INSERT INTO acct_note (acct_note_message, acct_note_who_added, acct_note_when_added, acct_note_server, acct_note_acct) VALUES ('${safeNoteContent}', ${staffNoteData.whoAdded}, UNIX_TIMESTAMP(), ${getServerId()}, ${staffNoteData.account}`; staffNoteData.databaseId = getDatabaseInsertId(dbConnection); let dbQuery = queryDatabase(dbConnection, dbQueryString); freeDatabaseQuery(dbQuery); } disconnectFromDatabase(dbConnection); } } // --------------------------------------------------------------------------- /* function saveAccountContactsDatabase(accountContactData) { let dbConnection = connectToDatabase(); if(dbConnection) { let safeNoteContent = escapeDatabaseString(dbConnection, accountContactData.note); if(accountContactData.databaseId == 0) { let dbQueryString = `INSERT INTO acct_contact (acct_contact_note, acct_contact_, acct_note_when_added, acct_note_server, acct_note_acct) VALUES ('${safeNoteContent}', ${staffNoteData.whoAdded}, UNIX_TIMESTAMP(), ${getServerId()}, ${staffNoteData.account}`; staffNoteData.databaseId = getDatabaseInsertId(dbConnection); let dbQuery = queryDatabase(dbConnection, dbQueryString); freeDatabaseQuery(dbQuery); }// else { // let dbQueryString = `UPDATE acct_hotkey SET acct_hotkey_cmdstr='${safeCommandString}', acct_hotkey_key=${keyBindData.key}, acct_hotkey_down=${boolToInt(keyBindData.keyState)}, acct_hotkey_enabled=${boolToInt(keyBindData.enabled)} WHERE acct_hotkey_id=${keyBindData.databaseId}`; // let dbQuery = queryDatabase(dbConnection, dbQueryString); // freeDatabaseQuery(dbQuery); //} disconnectFromDatabase(dbConnection); } } */ // --------------------------------------------------------------------------- function createAccount(name, password, email = "") { let dbConnection = connectToDatabase(); if(dbConnection) { let hashedPassword = hashAccountPassword(name, password); let safeName = escapeDatabaseString(dbConnection, name); let safeEmail = escapeDatabaseString(dbConnection, email); let dbQuery = queryDatabase(dbConnection, `INSERT INTO acct_main (acct_name, acct_pass, acct_email) VALUES ('${safeName}', '${hashedPassword}', '${safeEmail}')`); if(getDatabaseInsertId(dbConnection) > 0) { let accountData = loadAccountFromId(getDatabaseInsertId(dbConnection), true); createDefaultKeybindsForAccount(accountData.databaseId); return accountData; } } return false; } // --------------------------------------------------------------------------- function checkLogin(client, password) { let loginAttemptsRemaining = getEntityData(client, "ag.loginAttemptsRemaining")-1; if(isPlayerLoggedIn(client)) { console.warn(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} attempted to login but is already logged in`); if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) { triggerNetworkEvent("ag.loginSuccess", client); } else { messagePlayerError(client, "You are already logged in!"); } return false; } if(!isPlayerRegistered(client)) { console.warn(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} attempted to login but is not registered`); if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) { triggerNetworkEvent("ag.showRegistration", client); console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register GUI`); } else { messagePlayerError(client, "Your name is not registered! Use /register to make an account."); console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register message (GUI disabled)`); } return false; } if(areParamsEmpty(password)) { console.warn(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} attempted to login but failed (empty password). ${loginAttemptsRemaining} login attempts remaining`); if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) { triggerNetworkEvent("ag.loginFailed", client, `Invalid password! ${loginAttemptsRemaining} tries remaining.`); console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI with ${loginAttemptsRemaining} login attempts remaining alert.`); } else { messagePlayerError(client, `You must enter a password! ${loginAttemptsRemaining} tries remaining.`); console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled) with ${loginAttemptsRemaining} login attempts remaining alert.`); } return false; } if(!isAccountPasswordCorrect(getPlayerData(client).accountData, hashAccountPassword(client.name, password))) { console.warn(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} attempted to login but failed (wrong password). ${loginAttemptsRemaining} login attempts remaining`); if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) { triggerNetworkEvent("ag.loginFailed", client, `Invalid password! ${loginAttemptsRemaining} tries remaining.`); console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI with ${loginAttemptsRemaining} login attempts remaining alert.`); } else { messagePlayerError(client, `Invalid password! ${loginAttemptsRemaining} tries remaining.`); console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled) with ${loginAttemptsRemaining} login attempts remaining alert.`); } return false; } if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) { triggerNetworkEvent("ag.loginSuccess", client); } loginSuccess(client); } addNetworkHandler("ag.checkLogin", checkLogin); // --------------------------------------------------------------------------- function checkRegistration(client, password, confirmPassword = "", emailAddress = "") { console.log("[Asshat.Account]: Checking registration for " + toString(client.name)); if(isPlayerRegistered(client)) { if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) { triggerNetworkEvent("ag.showLogin", client); } else { messagePlayerError(client, "Your name is already registered!"); } return false; } if(isPlayerLoggedIn(client)) { if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) { triggerNetworkEvent("ag.loginSuccess", client); } else { messagePlayerError(client, "You are already logged in!"); } return false; } if(areParamsEmpty(password)) { if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) { triggerNetworkEvent("ag.registrationFailed", client, "Password cannot be blank!"); } else { messagePlayerError(client, "The password cannot be blank!"); } return false; } if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) { if(areParamsEmpty(confirmPassword)) { triggerNetworkEvent("ag.registrationFailed", client, "Password confirm cannot be blank!"); return false; } } if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) { if(areParamsEmpty(emailAddress)) { triggerNetworkEvent("ag.registrationFailed", client, "Email address cannot be blank!"); return false; } } if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) { if(password != confirmPassword) { triggerNetworkEvent("ag.registrationFailed", client, "The passwords must match!"); return false; } } if(!doesPasswordMeetRequirements(password)) { if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) { // Work on this later. Function should return true by default anyway for now. triggerNetworkEvent("ag.registrationFailed", client, "Password doesn't meet requirements!"); } else { messagePlayerError(client, "Password doesn't meet requirements!"); } return false } if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) { if(!isValidEmailAddress(emailAddress)) { triggerNetworkEvent("ag.registrationFailed", client, "You must put a valid email!"); return false } } let accountData = createAccount(client.name, password, emailAddress); if(!accountData) { if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) { triggerNetworkEvent("ag.registrationFailed", client, "Something went wrong. Your account could not be created!"); } else { messagePlayerAlert(client, "Something went wrong. Your account could not be created!"); } messagePlayerAlert(client, "Asshat Gaming staff have been notified of the problem and will fix it shortly."); return false; } getPlayerData(client).accountData = accountData; getPlayerData(client).loggedIn = true; messagePlayerSuccess(client, "Your account has been created!"); messagePlayerAlert(client, "To play on the server, you will need to make a character."); if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) { triggerNetworkEvent("ag.registrationSuccess", client); triggerNetworkEvent("ag.showPrompt", client, "You have no characters. Would you like to make one?", "No Characters"); setEntityData(client, "ag.prompt", AG_PROMPT_CREATEFIRSTCHAR, false); } else { messagePlayerAlert(client, `You have no characters. Use /newchar to make one.`); } }; addNetworkHandler("ag.checkRegistration", checkRegistration); // --------------------------------------------------------------------------- function isValidEmailAddress(emailAddress) { return true; } // --------------------------------------------------------------------------- function saveAllClientsToDatabase() { console.log("[Asshat.Account]: Saving all clients to database ..."); getClients().forEach(function(client) { savePlayerToDatabase(client); }); console.log("[Asshat.Account]: All clients saved to database successfully!"); } // --------------------------------------------------------------------------- function savePlayerToDatabase(client) { if(getPlayerData(client) == null) { return false; } if(!getPlayerData(client).loggedIn) { return false; } console.log(`[Asshat.Account]: Saving client ${client.name} to database ...`); saveAccountToDatabase(getPlayerData(client).accountData); if(getPlayerData(client).currentSubAccount != -1) { let subAccountData = getPlayerCurrentSubAccount(client); if(client.player != null) { subAccountData.spawnPosition = getPlayerPosition(client); subAccountData.spawnHeading = getPlayerHeading(client); subAccountData.interior = getPlayerInterior(client); subAccountData.dimension = getPlayerVirtualWorld(client); } saveSubAccountToDatabase(subAccountData); } console.log(`[Asshat.Account]: Saved client ${getPlayerDisplayForConsole(client)} to database successfully!`); return true; } // --------------------------------------------------------------------------- function initClient(client) { if(isConsole(client)) { return false; } triggerNetworkEvent("ag.guiColour", client, getServerConfig().guiColour[0], getServerConfig().guiColour[1], getServerConfig().guiColour[2]); triggerNetworkEvent("ag.logo", client, getServerConfig().showLogo); triggerNetworkEvent("ag.snow", client, getServerConfig().fallingSnow, getServerConfig().groundSnow); showConnectCameraToPlayer(client); messageClient(`Please wait ...`, client, getColourByName("softGreen")); setTimeout(function() { if(client != null) { clearChatBox(client); let tempAccountData = loadAccountFromName(client.name, true); let tempSubAccounts = loadSubAccountsFromAccount(tempAccountData.databaseId); getServerData().clients[client.index] = new serverClasses.clientData(client, tempAccountData, tempSubAccounts); let sessionId = saveConnectionToDatabase(client); getServerData().clients[client.index].session = sessionId; getServerData().clients[client.index].connectTime = Math.ceil(sdl.ticks); if(tempAccountData != false) { if(isAccountAutoIPLoginEnabled(tempAccountData) && getPlayerData(client).accountData.ipAddress == client.ip) { messagePlayerAlert(client, "You have been automatically logged in via IP!"); loginSuccess(client); } else { if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) { console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI.`); triggerNetworkEvent("ag.showLogin", client); } else { console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled).`); messageClient(`Welcome back to Asshat Gaming RP, ${client.name}! Please /login to continue.`, client, getColourByName("softGreen")); } } } else { if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) { console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register GUI.`); triggerNetworkEvent("ag.showRegistration", client); } else { console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register message (GUI disabled).`); messageClient(`Welcome to Asshat Gaming RP, ${client.name}! Please /register to continue.`, client, getColourByName("softGreen")); } } } }, 2500); } // --------------------------------------------------------------------------- function saveConnectionToDatabase(client) { let dbQueryString = `INSERT INTO conn_main (conn_when_connect, conn_server, conn_script_version, conn_game_version, conn_client_version) VALUES (UNIX_TIMESTAMP(), ${getServerConfig().databaseId}, '${scriptVersion}', '${client.gameVersion}', '0.0.0')`; return quickDatabaseQuery(dbQueryString); } // --------------------------------------------------------------------------- function createDefaultKeybindsForAccount(accountDatabaseId) { for(let i in getGlobalConfig().defaultKeybinds) { let dbQueryString = `INSERT INTO acct_hotkey (acct_hotkey_acct, acct_hotkey_key, acct_hotkey_cmdstr, acct_hotkey_when_added, acct_hotkey_down) VALUES (${accountDatabaseId}, ${getGlobalConfig().defaultKeybinds[i].key}, '${getGlobalConfig().defaultKeybinds[i].commandString}', UNIX_TIMESTAMP(), ${boolToInt(getGlobalConfig().defaultKeybinds[i].keyState)})`; quickDatabaseQuery(dbQueryString); } } // --------------------------------------------------------------------------- function loadAccountKeybindsFromDatabase(accountDatabaseID) { console.log(`[Asshat.Account]: Loading account keybinds for account ${accountDatabaseID} from database ...`); let tempAccountKeybinds = []; let dbConnection = connectToDatabase(); let dbQuery = null; let dbAssoc; if(dbConnection) { dbQuery = queryDatabase(dbConnection, `SELECT * FROM acct_hotkey WHERE acct_hotkey_enabled = 1 AND acct_hotkey_acct = ${accountDatabaseID}`); if(dbQuery) { if(dbQuery.numRows > 0) { while(dbAssoc = fetchQueryAssoc(dbQuery)) { let tempAccountKeyBindData = new serverClasses.keyBindData(dbAssoc); tempAccountKeybinds.push(tempAccountKeyBindData); console.log(`[Asshat.Account]: Account keybind '${tempAccountKeyBindData.databaseId}' (Key ${tempAccountKeyBindData.key} '${sdl.getKeyName(tempAccountKeyBindData.key)}') loaded from database successfully!`); } } freeDatabaseQuery(dbQuery); } disconnectFromDatabase(dbConnection); } console.log(`[Asshat.Account]: ${tempAccountKeybinds.length} account keybinds for account ${accountDatabaseID} loaded from database successfully!`); return tempAccountKeybinds; } // --------------------------------------------------------------------------- function loadAccountStaffNotesFromDatabase(accountDatabaseID) { console.log(`[Asshat.Account]: Loading account staff notes for account ${accountDatabaseID} from database ...`); let tempAccountStaffNotes = []; let dbConnection = connectToDatabase(); let dbQuery = null; let dbAssoc; if(dbConnection) { dbQuery = queryDatabase(dbConnection, "SELECT * FROM `acct_note` WHERE `acct_note_deleted` = 0 AND `acct_note_acct` = " + toString(accountDatabaseID)); if(dbQuery) { if(dbQuery.numRows > 0) { while(dbAssoc = fetchQueryAssoc(dbQuery)) { let tempAccountStaffNoteData = new serverClasses.accountStaffNoteData(dbAssoc); tempAccountStaffNotes.push(tempAccountStaffNoteData); console.log(`[Asshat.Account]: Account staff note '${tempAccountStaffNoteData.databaseId}' loaded from database successfully!`); } } freeDatabaseQuery(dbQuery); } disconnectFromDatabase(dbConnection); } console.log(`[Asshat.Account]: ${tempAccountStaffNotes.length} account staff notes for account ${accountDatabaseID} loaded from database successfully!`); return tempAccountStaffNotes; } // --------------------------------------------------------------------------- function loadAccountContactsFromDatabase(accountDatabaseID) { console.log(`[Asshat.Account]: Loading account contacts for account ${accountDatabaseID} from database ...`); let tempAccountContacts = []; let dbConnection = connectToDatabase(); let dbQuery = null; let dbAssoc; if(dbConnection) { dbQuery = queryDatabase(dbConnection, "SELECT * FROM `acct_contact` WHERE `acct_contact_deleted` = 0 AND `acct_contact_acct` = " + toString(accountDatabaseID)); if(dbQuery) { if(dbQuery.numRows > 0) { while(dbAssoc = fetchQueryAssoc(dbQuery)) { let tempAccountContactData = new serverClasses.accountContactData(dbAssoc); tempAccountContacts.push(tempAccountContactData); console.log(`[Asshat.Account]: Account contact '${tempAccountContactData.databaseId}' loaded from database successfully!`); } } freeDatabaseQuery(dbQuery); } disconnectFromDatabase(dbConnection); } console.log(`[Asshat.Account]: ${tempAccountContacts.length} account contacts for account ${accountDatabaseID} loaded from database successfully!`); return tempAccountContacts; } // --------------------------------------------------------------------------- function loadAccountMessagesFromDatabase(accountDatabaseID) { console.log(`[Asshat.Account]: Loading account messages for account ${accountDatabaseID} from database ...`); let tempAccountMessages = []; let dbConnection = connectToDatabase(); let dbQuery = null; let dbAssoc; if(dbConnection) { dbQuery = queryDatabase(dbConnection, "SELECT * FROM `acct_msg` WHERE `acct_msg_deleted` = 0 AND `acct_msg_acct` = " + toString(accountDatabaseID)); if(dbQuery) { if(dbQuery.numRows > 0) { while(dbAssoc = fetchQueryAssoc(dbQuery)) { let tempAccountMessageData = new serverClasses.accountContactData(dbAssoc); tempAccountMessages.push(tempAccountMessageData); console.log(`[Asshat.Account]: Account contact '${tempAccountMessageData.databaseId}' loaded from database successfully!`); } } freeDatabaseQuery(dbQuery); } disconnectFromDatabase(dbConnection); } console.log(`[Asshat.Account]: ${tempAccountMessages.length} account messages for account ${accountDatabaseID} loaded from database successfully!`); return tempAccountMessages; } // --------------------------------------------------------------------------- function isAccountAutoIPLoginEnabled(accountData) { let accountSettings = accountData.settings; let flagValue = getAccountSettingsFlagValue("autoLoginIP"); return hasBitFlag(accountSettings, flagValue); } // --------------------------------------------------------------------------- function doesPlayerHaveGUIEnabled(client) { if(hasBitFlag(getPlayerData(client).accountData.settings, getAccountSettingsFlagValue("noGUI"))) { return false; } return true; } // --------------------------------------------------------------------------- function doesPlayerHaveLogoEnabled(client) { if(hasBitFlag(getPlayerData(client).accountData.settings, getAccountSettingsFlagValue("noServerLogo"))) { return false; } return true; } // --------------------------------------------------------------------------- function doesPlayerHaveAutoLoginByIPEnabled(client) { if(hasBitFlag(getPlayerData(client).accountData.settings, getAccountSettingsFlagValue("autoLoginIP"))) { return true; } return false; } // --------------------------------------------------------------------------- function doesPlayerHaveAutoSelectLastCharacterEnabled(client) { if(hasBitFlag(getPlayerData(client).accountData.settings, getAccountSettingsFlagValue("autoSelectLastCharacter"))) { return true; } return true; } // --------------------------------------------------------------------------- function getPlayerStaffTitle(client) { return getPlayerData(client).accountData.staffTitle; }