// =========================================================================== // Vortrex's Roleplay Resource // https://github.com/VortrexFTW/gtac_roleplay // =========================================================================== // FILE: gtac.js // DESC: Provides natives for GTA and Mafia Connected mods // TYPE: Server (JavaScript) // =========================================================================== // =========================================================================== function getPlayerPosition(client) { if(!areServerElementsSupported()) { return getPlayerData(client).syncPosition; } else { if(client.player != null) { return client.player.position; } } } // =========================================================================== function setPlayerPosition(client, position) { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s position to ${position.x}, ${position.y}, ${position.z}`); sendPlayerSetPosition(client, position); } // =========================================================================== function getPlayerHeading(client) { if(!areServerElementsSupported()) { return getPlayerData(client).syncHeading; } else { if(client.player != null) { return client.player.heading; } } } // =========================================================================== function setPlayerHeading(client, heading) { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s heading to ${heading}`); sendPlayerSetHeading(client, heading); } // =========================================================================== function getPlayerVehicle(client) { if(!areServerElementsSupported()) { return getPlayerData().syncVehicle; } else { if(client.player.vehicle) { return client.player.vehicle; } } return false; } // =========================================================================== function getPlayerDimension(client) { if(!areServerElementsSupported()) { return getPlayerData(client).syncDimension; } else { if(client.player != null) { return client.player.dimension; } } } // =========================================================================== function getPlayerInterior(client) { return getPlayerCurrentSubAccount(client).interior || 0; } // =========================================================================== function setPlayerDimension(client, dimension) { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s dimension to ${dimension}`); if(!areServerElementsSupported()) { getPlayerData(client).syncDimension = dimension; } else { if(client.player != null) { client.player.dimension = dimension; } } } // =========================================================================== function setPlayerInterior(client, interior) { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s interior to ${interior}`); sendPlayerSetInterior(client, interior); if(isPlayerLoggedIn(client) && isPlayerSpawned(client)) { getPlayerCurrentSubAccount(client).interior = interior; } } // =========================================================================== function isPlayerInAnyVehicle(client) { if(!areServerElementsSupported()) { return (getPlayerData().syncVehicle != null); } else { return (client.player.vehicle != null); } } // =========================================================================== function getPlayerVehicleSeat(client) { if(!isPlayerInAnyVehicle(client)) { return false; } if(!areServerElementsSupported()) { return getPlayerData().syncVehicleSeat; } else { for(let i = 0 ; i <= 8 ; i++) { if(getPlayerVehicle(client).getOccupant(i) == client.player) { return i; } } } return false; } // =========================================================================== function isPlayerSpawned(client) { return getPlayerData(client).spawned; } // =========================================================================== function getVehiclePosition(vehicle) { return vehicle.position; } // =========================================================================== function getVehicleHeading(vehicle) { return vehicle.heading; } // =========================================================================== function setVehicleHeading(vehicle, heading) { return vehicle.heading = heading; } // =========================================================================== function getVehicleSyncer(vehicle) { return getElementSyncer(vehicle); } // =========================================================================== function getVehicleForNetworkEvent(vehicle) { return vehicle; } // =========================================================================== function deleteGameElement(element) { try { if(element != null) { destroyElement(element); return true; } } catch(error) { return false; } } // =========================================================================== function isPlayerInFrontVehicleSeat(client) { return (getPlayerVehicleSeat(client) == 0 || getPlayerVehicleSeat(client) == 1); } // =========================================================================== function removePlayerFromVehicle(client) { logToConsole(LOG_DEBUG, `Removing ${getPlayerDisplayForConsole(client)} from their vehicle`); sendPlayerRemoveFromVehicle(client); return true; } // =========================================================================== function setPlayerSkin(client, skinIndex) { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s skin to ${getGameData().skins[getGame()][skinIndex][0]} (Index: ${skinIndex}, Name: ${getGameData().skins[getGame()][skinIndex][1]})`); client.player.modelIndex = getGameData().skins[getGame()][skinIndex][0]; } // =========================================================================== function getPlayerSkin(client) { return getSkinIndexFromModel(client.player.modelIndex); } // =========================================================================== function setPlayerHealth(client, health) { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s health to ${health}`); sendPlayerSetHealth(client, health); } // =========================================================================== function getPlayerHealth(client) { return client.player.health; } // =========================================================================== function setPlayerArmour(client, armour) { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s armour to ${armour}`); sendPlayerSetArmour(client, armour); } // =========================================================================== function getPlayerArmour(client) { return client.player.armour; } // =========================================================================== function setPlayerCash(client, amount) { if(client == null) { return false; } if(isNaN(amount)) { return false; } getPlayerCurrentSubAccount(client).cash = toInteger(amount); updatePlayerCash(client); } // =========================================================================== function givePlayerCash(client, amount) { if(client == null) { return false; } if(isNaN(amount)) { return false; } getPlayerCurrentSubAccount(client).cash = getPlayerCurrentSubAccount(client).cash + toInteger(amount); updatePlayerCash(client); } // =========================================================================== function takePlayerCash(client, amount) { if(client == null) { return false; } if(isNaN(amount)) { return false; } getPlayerCurrentSubAccount(client).cash = getPlayerCurrentSubAccount(client).cash - toInteger(amount); updatePlayerCash(client); } // =========================================================================== function disconnectPlayer(client) { logToConsole(LOG_DEBUG, `Disconnecting (kicking) ${getPlayerDisplayForConsole(client)}`); client.disconnect(); return false; } // =========================================================================== function getElementSyncer(element) { return getClients()[element.syncer]; } // =========================================================================== function getPlayerWeaponAmmo(client) { return client.player.weaponAmmunition; } // =========================================================================== function setPlayerVelocity(client, velocity) { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s velocity to ${velocity.x}, ${velocity.y}, ${velocity.z}`); if(typeof client.player.velocity != "undefined") { client.player.velocity = velocity; } } // =========================================================================== function getPlayerVelocity(client, velocity) { if(typeof client.player.velocity != "undefined") { return client.player.velocity; } return toVector3(0.0, 0.0, 0.0); } // =========================================================================== function getElementDimension(element) { if(typeof element.dimension != "undefined") { return element.dimension; } return 0; } // =========================================================================== function setElementDimension(element, dimension) { if(typeof element.dimension != "undefined") { element.dimension = dimension; return true; } return false; } // =========================================================================== function setElementRotation(element, rotation) { return element.setRotation(rotation); } // =========================================================================== function givePlayerHealth(client, amount) { if(getPlayerHealth(client)+amount > 100) { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s health to 100`); setPlayerHealth(client, 100); } else { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s health to ${getPlayerHealth(client)+amount}`); setPlayerHealth(client, getPlayerHealth(client)+amount); } } // =========================================================================== function givePlayerArmour(client, amount) { if(getPlayerArmour(client)+amount > 100) { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s armour to 100`); setPlayerArmour(client, 100); } else { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s armour to ${getPlayerArmour(client)+amount}`); setPlayerArmour(client, getPlayerArmour(client)+amount); } } // =========================================================================== function getServerGame() { return getGame(); } // =========================================================================== function consolePrint(text) { console.log(text); } // =========================================================================== function getPlayerName(client) { return client.name; } // =========================================================================== function getServerName() { return server.name; } // =========================================================================== function createGamePickup(modelIndex, position, type) { if(!isGameFeatureSupported("pickups")) { return false; } return game.createPickup(modelIndex, position, type); } // =========================================================================== function createGameBlip(position, type = 0, colour = toColour(255, 255, 255, 255)) { if(!isGameFeatureSupported("blips")) { return false; } return game.createBlip(type, position, 1, colour); } // =========================================================================== function createGameObject(modelIndex, position) { if(!isGameFeatureSupported("objects")) { return false; } return game.createObject(getGameData().objects[getGame()][modelIndex][0], position); } // =========================================================================== function setElementOnAllDimensions(element, state) { if(!isNull(element) && element != false) { element.onAllDimensions = state; } } // =========================================================================== function destroyGameElement(element) { if(!isNull(element) && element != false) { destroyElement(element); } } // =========================================================================== function isMeleeWeapon(weaponId, gameId = getServerGame()) { return (getGameData().meleeWeapons[gameId].indexOf(weaponId) != -1); } // =========================================================================== function getPlayerLastVehicle(client) { return getPlayerData(client).lastVehicle; } // =========================================================================== function isVehicleObject(vehicle) { return (vehicle.type == ELEMENT_VEHICLE); } // =========================================================================== function repairVehicle(vehicle) { vehicle.fix(); } // =========================================================================== function setVehicleLights(vehicle, lights) { vehicle.lights = lights; } // =========================================================================== function setVehicleEngine(vehicle, engine) { vehicle.engine = engine; } // =========================================================================== function setVehicleLocked(vehicle, locked) { vehicle.locked = locked; } // =========================================================================== function setVehicleSiren(vehicle, siren) { vehicle.siren = siren; } // =========================================================================== function setVehicleColours(vehicle, colour1, colour2) { vehicle.colour1 = colour1; vehicle.colour2 = colour2; } // =========================================================================== function createGameVehicle(modelIndex, position, heading) { return game.createVehicle(getGameData().vehicles[getGame()][modelIndex][0], position, heading); } // =========================================================================== function getIsland(position) { if(getServerGame() == VRR_GAME_GTA_III) { if(position.x > 616) { return VRR_ISLAND_PORTLAND; } else if(position.x < -283) { return VRR_ISLAND_SHORESIDEVALE; } return VRR_ISLAND_STAUNTON; } else { return VRR_ISLAND_NONE; } //return game.getIslandFromPosition(position); } // =========================================================================== function isValidVehicleModel(model) { if(getVehicleModelIndexFromModel(model) != false) { return true; } return false; /* if(getGame() == VRR_GAME_GTA_III) { if(modelId < 90 || modelId > 150) { return false; } return true; } if(getGame() == VRR_GAME_GTA_VC) { if(modelId < 130 || modelId > 236) { return false; } return true; } if(getGame() == VRR_GAME_GTA_SA) { return true; } if(getGame() == VRR_GAME_GTA_IV) { return true; } return false; */ } // =========================================================================== function setGameTime(hour, minute, minuteDuration = 1000) { if(isTimeSupported()) { game.time.hour = hour; game.time.minute = minute; game.time.minuteDuration = minuteDuration; } } // =========================================================================== function setPlayerFightStyle(client, fightStyleId) { if(!isPlayerSpawned(client)) { return false; } if(!areFightStylesSupported()) { return false; } setEntityData(getPlayerElement(client), "vrr.fightStyle", [getGameData().fightStyles[getServerGame()][fightStyleId][1][0], getGameData().fightStyles[getServerGame()][fightStyleId][1][1]]); forcePlayerToSyncElementProperties(null, getPlayerElement(client)); } // =========================================================================== function isPlayerAtGym(client) { return true; } // =========================================================================== function getPlayerElement(client) { return client.player; } // =========================================================================== function setElementPosition(element, position) { triggerNetworkEvent("vrr.elementPosition", getClientFromSyncerId(element.syncer), element.id, position); } // =========================================================================== function getElementPosition(element) { return element.position; } // =========================================================================== function getElementHeading(element) { return element.heading; } // =========================================================================== function setElementInterior(element, interior) { setEntityData(element, "vrr.interior", interior, true); forcePlayerToSyncElementProperties(null, element); } // =========================================================================== function setElementCollisionsEnabled(element, state) { triggerNetworkEvent("vrr.elementCollisions", getClientFromSyncerId(element.syncer), element.id, state); } // =========================================================================== function isTaxiVehicle(vehicle) { if(taxiModels[getGame()].indexOf(vehicle.modelIndex) != -1) { return true; } return false; } // =========================================================================== function getVehicleName(vehicle) { let model = getElementModel(vehicle); return getVehicleNameFromModel(model) || "Unknown"; } // =========================================================================== function getElementModel(element) { if(typeof element.modelIndex != "undefined") { return element.modelIndex; } if(typeof element.model != "undefined") { return element.model; } } // ===========================================================================