// =========================================================================== // Asshat-Gaming Roleplay // https://github.com/VortrexFTW/gtac_asshat_rp // Copyright (c) 2020 Asshat-Gaming (https://asshatgaming.com) // --------------------------------------------------------------------------- // FILE: keybind.js // DESC: Provides keybind handlers and functions // TYPE: Server (JavaScript) // =========================================================================== function initKeyBindScript() { console.log("[Asshat.KeyBind]: Initializing key bind script ..."); console.log("[Asshat.KeyBind]: Key bind script initialized!"); } // --------------------------------------------------------------------------- function doesPlayerHaveKeyBindForCommand(client, command) { let accountKeyBinds = getClientData(client).accountData.keyBinds; for(let i in accountKeyBinds) { if(accountKeyBinds[i].command == command) { return true; } } return false; } // --------------------------------------------------------------------------- function getPlayerKeyBindForCommand(client, command) { let accountKeyBinds = getClientData(client).accountData.keyBinds; for(let i in accountKeyBinds) { if(accountKeyBinds[i].command == command) { return accountKeyBinds[i]; } } return false; } // --------------------------------------------------------------------------- function doesPlayerHaveKeyBindForKey(client, key) { let accountKeyBinds = getClientData(client).accountData.keyBinds; for(let i in accountKeyBinds) { if(accountKeyBinds[i].key == key) { return true; } } return false; } // --------------------------------------------------------------------------- function getPlayerKeyBindForKey(client, key) { let accountKeyBinds = getClientData(client).accountData.keyBinds; for(let i in accountKeyBinds) { if(accountKeyBinds[i].key == key) { return accountKeyBinds[i]; } } return false; } // --------------------------------------------------------------------------- function playerUsedKeyBind(client, key) { if(doesPlayerHaveKeyBindForKey(client, key)) { let keyBindData = getPlayerKeyBindForKey(client, key); if(keyBindData.enabled) { getCommand(keyBindData.command).handlerFunction(keyBindData.command, keyBindData.params, client); } } } // ---------------------------------------------------------------------------