// =========================================================================== // Asshat-Gaming Roleplay // https://github.com/VortrexFTW/gtac_asshat_rp // Copyright (c) 2021 Asshat-Gaming (https://asshatgaming.com) // --------------------------------------------------------------------------- // FILE: native.js // DESC: Provides util function to wrap mod-specific stuff // TYPE: Server (JavaScript) // =========================================================================== // Use data for each because args are probably gonna be way different for each mod // --------------------------------------------------------------------------- function getServerGame() { return server.game; } // --------------------------------------------------------------------------- function getPlayerPosition(client) { if(getServerGame() == GAME_GTA_IV) { return getPlayerData(client).syncPosition; } else { if(client.player != null) { return client.player.position; } } } // --------------------------------------------------------------------------- function setPlayerPosition(client, position) { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s position to ${position.x}, ${position.y}, ${position.z}`); sendPlayerSetPosition(client, position); } // --------------------------------------------------------------------------- function getPlayerHeading(client) { if(getServerGame() == GAME_GTA_IV) { return getPlayerData(client).syncHeading; } else { if(client.player != null) { return client.player.heading; } } } // --------------------------------------------------------------------------- function setPlayerHeading(client, heading) { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s heading to ${heading}`); sendPlayerSetHeading(client, heading); } // --------------------------------------------------------------------------- function getPlayerVehicle(client) { if(getServerGame() == GAME_GTA_IV) { return getPlayerData().syncVehicle; } else { if(client.player.vehicle) { return client.player.vehicle; } } return false; } // --------------------------------------------------------------------------- function getPlayerDimension(client) { return client.player.dimension; } // --------------------------------------------------------------------------- function getPlayerInterior(client) { if(getPlayerData(client)) { if(getPlayerCurrentSubAccount(client)) { return getPlayerCurrentSubAccount(client).interior; } } } // --------------------------------------------------------------------------- function setPlayerDimension(client, dimension) { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s dimension to ${dimension}`); client.player.dimension = dimension; } // --------------------------------------------------------------------------- function setPlayerInterior(client, interior) { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s interior to ${interior}`); sendPlayerSetInterior(client, interior); getPlayerCurrentSubAccount(client).interior = interior; } // --------------------------------------------------------------------------- function isPlayerInAnyVehicle(client) { if(getServerGame() == GAME_GTA_IV) { return (getPlayerData().syncVehicle != null); } else { return (client.player.vehicle != null); } } // --------------------------------------------------------------------------- function getPlayerVehicleSeat(client) { if(!isPlayerInAnyVehicle(client)) { return false; } for(let i = 0 ; i <= 8 ; i++) { if(getPlayerVehicle(client).getOccupant(i) == client.player) { return i; } } return false; } // --------------------------------------------------------------------------- function isPlayerSpawned(client) { return (client.player != null); } // --------------------------------------------------------------------------- function getVehiclePosition(vehicle) { return vehicle.position; } // --------------------------------------------------------------------------- function getVehicleHeading(vehicle) { return vehicle.heading; } // --------------------------------------------------------------------------- function getVehicleSyncer(vehicle) { return getElementSyncer(vehicle); } // --------------------------------------------------------------------------- function getVehicleForNetworkEvent(vehicle) { return vehicle; } // --------------------------------------------------------------------------- function deleteGameElement(element) { logToConsole(LOG_DEBUG, `Destroying game element ${element.id} (Type: ${element.type})`); if(element != null) { destroyElement(element); return true; } return false; } // --------------------------------------------------------------------------- function isPlayerInFrontVehicleSeat(client) { return (getPlayerVehicleSeat(client) == 0 || getPlayerVehicleSeat(client) == 1); } // --------------------------------------------------------------------------- function removePlayerFromVehicle(client) { logToConsole(LOG_DEBUG, `Removing ${getPlayerDisplayForConsole(client)} from their vehicle`); sendPlayerRemoveFromVehicle(client); return true; } // --------------------------------------------------------------------------- function setPlayerSkin(client, skin) { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s skin to ${skin} (${getSkinNameFromId(skin)})`); client.player.modelIndex = skin; } // --------------------------------------------------------------------------- function getPlayerSkin(client) { return client.player.modelIndex; } // --------------------------------------------------------------------------- function disconnectPlayer(client) { logToConsole(LOG_DEBUG, `Disconnecting (kicking) ${getPlayerDisplayForConsole(client)}`); client.disconnect(); return false; } // --------------------------------------------------------------------------- function getElementSyncer(element) { return getClients()[element.syncer]; } // --------------------------------------------------------------------------- function getPlayerWeaponAmmo(client) { return client.player.weaponAmmunition; } // --------------------------------------------------------------------------- function setPlayerVelocity(client, velocity) { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s velocity to ${velocity.x}, ${velocity.y}, ${velocity.z}`); client.player.velocity = velocity; } // --------------------------------------------------------------------------- function getPlayerVelocity(client, velocity) { return client.player.velocity; } // --------------------------------------------------------------------------- function getElementDimension(element) { return element.dimension; } // --------------------------------------------------------------------------- function setElementDimension(element, dimension) { return element.dimension = dimension; } // --------------------------------------------------------------------------- function givePlayerHealth(client, amount) { if(getPlayerHealth(client)+amount > 100) { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s health to 100`); setPlayerHealth(client, 100); } else { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s health to ${getPlayerHealth(client)+amount}`); setPlayerHealth(client, getPlayerHealth(client)+amount); } } // --------------------------------------------------------------------------- function givePlayerArmour(client, amount) { if(getPlayerArmour(client)+amount > 100) { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s armour to 100`); setPlayerArmour(client, 100); } else { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s armour to ${getPlayerArmour(client)+amount}`); setPlayerArmour(client, getPlayerArmour(client)+amount); } } // --------------------------------------------------------------------------- function sendToClient(client, eventName, ...args) { triggerNetworkEvent.call(client, eventName, args); } // --------------------------------------------------------------------------- function receiveFromClient(eventName, handlerFunction) { addNetworkHandler(eventName, handlerFunction); } // ---------------------------------------------------------------------------