// =========================================================================== // Vortrex's Roleplay Resource // https://github.com/VortrexFTW/gtac_roleplay // =========================================================================== // FILE: const.js // DESC: Provides constants // TYPE: Shared (JavaScript) // =========================================================================== // Label Types const VRR_LABEL_JOB = 1; const VRR_LABEL_BUSINESS = 2; const VRR_LABEL_HOUSE = 3; const VRR_LABEL_EXIT = 4; // Log Levels const LOG_ALL = -1; const LOG_NONE = 0; const LOG_INFO = 1; const LOG_WARN = 2; const LOG_ERROR = 4; const LOG_VERBOSE = 8; const LOG_DEBUG = 16; // Weapon Damage Event Types const VRR_WEAPON_DAMAGE_EVENT_NONE = 0; const VRR_WEAPON_DAMAGE_EVENT_NORMAL = 1; const VRR_WEAPON_DAMAGE_EVENT_TAZER = 2; const VRR_WEAPON_DAMAGE_EVENT_EXTINGUISH = 3; const VRR_WEAPON_DAMAGE_EVENT_MACE = 4; // Games const VRR_GAME_GTA_III = 1; const VRR_GAME_GTA_VC = 2; const VRR_GAME_GTA_SA = 3; const VRR_GAME_GTA_IV = 4; const VRR_GAME_GTA_V = 50; const VRR_GAME_MAFIA_ONE = 10; const VRR_GAME_MAFIA_TWO = 11; const VRR_GAME_MAFIA_THREE = 12; const VRR_GAME_MAFIA_ONE_DE = 13; // Key States const VRR_KEYSTATE_NONE = 0; const VRR_KEYSTATE_UP = 1; const VRR_KEYSTATE_DOWN = 2; const VRR_KEYSTATE_HOLDSHORT = 3; const VRR_KEYSTATE_HOLDLONG = 4; // Business Label Info Types const VRR_PROPLABEL_INFO_NONE = 0; const VRR_PROPLABEL_INFO_BUY = 1; const VRR_PROPLABEL_INFO_ENTER = 2; const VRR_PROPLABEL_INFO_ENTERVEHICLE = 3; const VRR_PROPLABEL_INFO_REFUEL = 4; const VRR_PROPLABEL_INFO_REPAIR = 5; const VRR_PROPLABEL_INFO_BUYHOUSE = 6; const VRR_PROPLABEL_INFO_RENTHOUSE = 7; const VRR_PROPLABEL_INFO_BUYBIZ = 8; // Animation Types const VRR_ANIMTYPE_NONE = 0; const VRR_ANIMTYPE_ADD = 1; const VRR_ANIMTYPE_BLEND = 2; const VRR_ANIMTYPE_SHARED = 3; // Forces this animation to play in sync with another ped's mirrored anim (handshake, kiss, gang signs, etc) const VRR_ANIMTYPE_SPECIALACTION = 4; // This animtype uses a special action (only in SA) // Animation Move Types const VRR_ANIMMOVE_NONE = 0; const VRR_ANIMMOVE_FORWARD = 1; const VRR_ANIMMOVE_BACK = 2; const VRR_ANIMMOVE_LEFT = 3; const VRR_ANIMMOVE_RIGHT = 4; // Multiplayer Modifications const VRR_MPMOD_NONE = 0; const VRR_MPMOD_GTAC = 1; const VRR_MPMOD_MAFIAC = 2; // Business/House Game Script States const VRR_GAMESCRIPT_NONE = 0; const VRR_GAMESCRIPT_DENY = 1; const VRR_GAMESCRIPT_ALLOW = 2; const VRR_GAMESCRIPT_FORCE = 3; // Vehicle Purchase States const VRR_VEHBUYSTATE_NONE = 0; const VRR_VEHBUYSTATE_TESTDRIVE = 1; const VRR_VEHBUYSTATE_EXITVEH = 2; const VRR_VEHBUYSTATE_FARENOUGH = 3; const VRR_VEHBUYSTATE_WRONGVEH = 4;