// =========================================================================== // Asshat Gaming Roleplay // https://github.com/VortrexFTW/agrp_main // (c) 2022 Asshat Gaming // =========================================================================== // FILE: misc.js // DESC: Provides any uncategorized functions and usage // TYPE: Server (JavaScript) // =========================================================================== // Pickup Types const AGRP_PICKUP_NONE = 0; const AGRP_PICKUP_JOB = 1; const AGRP_PICKUP_BUSINESS_ENTRANCE = 2; const AGRP_PICKUP_BUSINESS_EXIT = 3; const AGRP_PICKUP_HOUSE_ENTRANCE = 4; const AGRP_PICKUP_HOUSE_EXIT = 5; const AGRP_PICKUP_EXIT = 6; // =========================================================================== // Blip Owner Types const AGRP_BLIP_NONE = 0; const AGRP_BLIP_JOB = 1; const AGRP_BLIP_BUSINESS_ENTRANCE = 2; const AGRP_BLIP_BUSINESS_EXIT = 3; const AGRP_BLIP_HOUSE_ENTRANCE = 4; const AGRP_BLIP_HOUSE_EXIT = 5; const AGRP_BLIP_EXIT = 6; // =========================================================================== // Ped States const AGRP_PEDSTATE_NONE = 2; // None const AGRP_PEDSTATE_READY = 1; // Ready const AGRP_PEDSTATE_DRIVER = 2; // Driving a vehicle const AGRP_PEDSTATE_PASSENGER = 3; // In a vehicle as passenger const AGRP_PEDSTATE_DEAD = 4; // Dead const AGRP_PEDSTATE_ENTERINGPROPERTY = 5; // Entering a property const AGRP_PEDSTATE_EXITINGPROPERTY = 6; // Exiting a property const AGRP_PEDSTATE_ENTERINGVEHICLE = 7; // Entering a vehicle const AGRP_PEDSTATE_EXITINGVEHICLE = 8; // Exiting a vehicle const AGRP_PEDSTATE_BINDED = 9; // Binded by rope or handcuffs const AGRP_PEDSTATE_TAZED = 10; // Under incapacitating effect of tazer const AGRP_PEDSTATE_INTRUNK = 11; // In vehicle trunk const AGRP_PEDSTATE_INITEM = 12; // In item (crate, box, etc) const AGRP_PEDSTATE_HANDSUP = 13; // Has hands up (surrendering) const AGRP_PEDSTATE_SPAWNING = 14; // Spawning // =========================================================================== function initMiscScript() { logToConsole(LOG_INFO, "[VRR.Misc]: Initializing misc script ..."); logToConsole(LOG_INFO, "[VRR.Misc]: Misc script initialized successfully!"); return true; } // =========================================================================== function getPositionCommand(command, params, client) { let position = getPlayerPosition(client); messagePlayerNormal(client, `Your position is: ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`); logToConsole(LOG_INFO, `${getPlayerDisplayForConsole(client)}'s position is: ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`); return true; } // =========================================================================== function toggleMouseCursorCommand(command, params, client) { sendPlayerMouseCursorToggle(client); return true; } // =========================================================================== function suicideCommand(command, params, client) { if (!isPlayerSpawned(client)) { messagePlayerError(client, getLocaleString(client, "MustBeSpawned")); return false; } if (isPlayerSurrendered(client)) { messagePlayerError(client, getLocaleString(client, "UnableToDoThat")); return false; } if (isPlayerRestrained(client)) { messagePlayerError(client, getLocaleString(client, "UnableToDoThat")); return false; } if (getPlayerCurrentSubAccount(client).inJail) { messagePlayerError(client, getLocaleString(client, "UnableToDoThat")); return false; } if (isPlayerInPaintBall(client)) { messagePlayerError(client, getLocaleString(client, "UnableToDoThat")); return false; } if (isPlayerInAnyVehicle(client)) { removePlayerFromVehicle(client); } processPlayerDeath(client); return true; } // =========================================================================== function toggleMouseCameraCommand(command, params, client) { if (getGame() != AGRP_GAME_GTA_VC) { sendPlayerMouseCameraToggle(client); } return true; } // =========================================================================== function setNewCharacterSpawnPositionCommand(command, params, client) { let position = getPlayerPosition(client); let heading = getPlayerHeading(client); getServerConfig().newCharacter.spawnPosition = position; getServerConfig().newCharacter.spawnHeading = heading; getServerConfig().needsSaved = true; messagePlayerNormal(client, `The new character spawn position has been set to ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`) return true; } // =========================================================================== function setNewCharacterMoneyCommand(command, params, client) { if (areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let amount = toInteger(getParam(params, " ", 1)) || 1000; getServerConfig().newCharacter.cash = amount; getServerConfig().needsSaved = true; messagePlayerNormal(client, `The new character money has been set to $${amount}`); return true; } // =========================================================================== function setNewCharacterSkinCommand(command, params, client) { if (areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let skinId = getSkinModelIndexFromParams(params); getServerConfig().newCharacter.skin = skinId; getServerConfig().needsSaved = true; messagePlayerNormal(client, `The new character skin has been set to ${getSkinNameFromModel(skinId)} (Index ${skinId})`); return true; } // =========================================================================== function submitIdeaCommand(command, params, client) { if (areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } submitIdea(client, params); messagePlayerNormal(client, `Your suggestion/idea has been sent to the developers!`); return true; } // =========================================================================== function submitBugReportCommand(command, params, client) { if (areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } submitBugReport(client, params); messagePlayerNormal(client, `Your bug report has been sent to the developers!`); return true; } // =========================================================================== function enterExitPropertyCommand(command, params, client) { let closestProperty = null; let isEntrance = false; let isBusiness = false; if (areServerElementsSupported()) { if (!getPlayerData(client).currentPickup) { return false; } let ownerType = getEntityData(getPlayerData(client).currentPickup, "agrp.owner.type"); let ownerId = getEntityData(getPlayerData(client).currentPickup, "agrp.owner.id"); switch (ownerType) { case AGRP_PICKUP_BUSINESS_ENTRANCE: isBusiness = true; isEntrance = true; closestProperty = getServerData().businesses[ownerId]; break; case AGRP_PICKUP_BUSINESS_EXIT: isBusiness = true; isEntrance = false; closestProperty = getServerData().businesses[ownerId]; break; case AGRP_PICKUP_HOUSE_ENTRANCE: isBusiness = false; isEntrance = true; closestProperty = getServerData().houses[ownerId]; break; case AGRP_PICKUP_HOUSE_EXIT: isBusiness = false; isEntrance = false; closestProperty = getServerData().houses[ownerId]; break; default: return false; } } else { for (let i in getServerData().businesses) { if (getPlayerDimension(client) == getGameConfig().mainWorldDimension[getGame()] && getPlayerInterior(client) == getGameConfig().mainWorldInterior[getGame()]) { let businessId = getClosestBusinessEntrance(getPlayerPosition(client), getPlayerDimension(client)); isBusiness = true; isEntrance = true; closestProperty = getServerData().businesses[businessId]; } else { let businessId = getClosestBusinessExit(getPlayerPosition(client), getPlayerDimension(client)); isBusiness = true; isEntrance = false; closestProperty = getServerData().businesses[businessId]; } } for (let j in getServerData().houses) { if (getPlayerDimension(client) == getGameConfig().mainWorldDimension[getGame()] && getPlayerInterior(client) == getGameConfig().mainWorldInterior[getGame()]) { let houseId = getClosestHouseEntrance(getPlayerPosition(client), getPlayerDimension(client)); isBusiness = false; isEntrance = true; closestProperty = getServerData().businesses[houseId]; } else { let houseId = getClosestHouseExit(getPlayerPosition(client), getPlayerDimension(client)); isBusiness = false; isEntrance = false; closestProperty = getServerData().businesses[houseId]; } } } if (closestProperty == null) { return false; } logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s closest door is ${(isBusiness) ? closestProperty.name : closestProperty.description} ${(isEntrance) ? "entrance" : "exit"}`); if (isEntrance) { if (getDistance(closestProperty.entrancePosition, getPlayerPosition(client)) <= getGlobalConfig().enterPropertyDistance) { if (closestProperty.locked) { meActionToNearbyPlayers(client, getLocaleString(client, "EnterExitPropertyDoorLocked", (isBusiness) ? getLocaleString(client, "Business") : getLocaleString(client, "House"))); return false; } if (!closestProperty.hasInterior) { messagePlayerAlert(client, getLocaleString(client, "PropertyNoInterior", (isBusiness) ? getLocaleString(client, "Business") : getLocaleString(client, "House"))); return false; } clearPlayerStateToEnterExitProperty(client); getPlayerData(client).pedState = AGRP_PEDSTATE_ENTERINGPROPERTY; meActionToNearbyPlayers(client, getLocaleString(client, "EntersProperty", (isBusiness) ? getLocaleString(client, "Business") : getLocaleString(client, "House"))); if (isFadeCameraSupported()) { fadeCamera(client, false, 1.0); } setTimeout(function () { setPlayerInCutsceneInterior(client, closestProperty.exitCutscene); setPlayerDimension(client, closestProperty.exitDimension); setPlayerInterior(client, closestProperty.exitInterior); setPlayerPosition(client, closestProperty.exitPosition); setPlayerHeading(client, closestProperty.exitRotation); setTimeout(function () { if (isFadeCameraSupported()) { fadeCamera(client, true, 1.0); } updateInteriorLightsForPlayer(client, closestProperty.interiorLights); }, 1000); //setPlayerInCutsceneInterior(client, closestProperty.exitCutscene); //updateAllInteriorVehiclesForPlayer(client, closestProperty.exitInterior, closestProperty.exitDimension); }, 1100); if (isBusiness) { if (closestProperty.type == AGRP_BIZ_TYPE_PAINTBALL) { messagePlayerAlert(client, getLocaleString(client, "JoinedPaintBall")); startPaintBall(client); } } if (closestProperty.streamingRadioStation != -1) { if (getRadioStationData(closestProperty.streamingRadioStation)) { playRadioStreamForPlayer(client, getRadioStationData(closestProperty.streamingRadioStation).url); getPlayerData(client).streamingRadioStation = closestProperty.streamingRadioStation; } } return true; } } else { if (getDistance(closestProperty.exitPosition, getPlayerPosition(client)) <= getGlobalConfig().exitPropertyDistance) { if (closestProperty.locked) { meActionToNearbyPlayers(client, getLocaleString(client, "EnterExitPropertyDoorLocked", (isBusiness) ? getLocaleString(client, "Business") : getLocaleString(client, "House"))); return false; } getPlayerData(client).pedState = AGRP_PEDSTATE_EXITINGPROPERTY; clearPlayerStateToEnterExitProperty(client) meActionToNearbyPlayers(client, getLocaleString(client, "ExitsProperty", (isBusiness) ? getLocaleString(client, "Business") : getLocaleString(client, "House"))); if (isFadeCameraSupported()) { fadeCamera(client, false, 1.0); } disableCityAmbienceForPlayer(client, true); setTimeout(function () { setPlayerInCutsceneInterior(client, closestProperty.entranceCutscene); setPlayerPosition(client, closestProperty.entrancePosition); setPlayerHeading(client, closestProperty.entranceRotation); setPlayerDimension(client, closestProperty.entranceDimension); setPlayerInterior(client, closestProperty.entranceInterior); setTimeout(function () { if (isFadeCameraSupported()) { fadeCamera(client, true, 1.0); } updateInteriorLightsForPlayer(client, true); }, 1000); }, 1100); if (isBusiness) { if (closestProperty.type == AGRP_BIZ_TYPE_PAINTBALL) { messagePlayerAlert(client, getLocaleString(client, "LeftPaintBall")); stopPaintBall(client); } } clearLocalPickupsForPlayer(client); //setPlayerInCutsceneInterior(client, closestProperty.entranceCutscene); stopRadioStreamForPlayer(client); getPlayerData(client).streamingRadioStation = -1; // Check if exiting property was into another house/business and set radio station accordingly let inHouse = getPlayerHouse(client); let inBusiness = getPlayerBusiness(client); if (inBusiness != -1) { if (getBusinessData(inBusiness).streamingRadioStation != -1) { if (getRadioStationData(getBusinessData(inBusiness).streamingRadioStation)) { playRadioStreamForPlayer(client, getRadioStationData(getBusinessData(inBusiness).streamingRadioStation).url); getPlayerData(client).streamingRadioStation = getBusinessData(inBusiness).streamingRadioStation; } } } else if (inHouse != -1) { if (getHouseData(inHouse).streamingRadioStation != -1) { if (getRadioStationData(getHouseData(inHouse).streamingRadioStation)) { playRadioStreamForPlayer(client, getRadioStationData(getHouseData(inHouse).streamingRadioStation).url); getPlayerData(client).streamingRadioStation = getHouseData(inHouse).streamingRadioStation; } } } //logToConsole(LOG_DEBUG, `[VRR.Misc] ${getPlayerDisplayForConsole(client)} exited business ${inBusiness.name}[${inBusiness.index}/${inBusiness.databaseId}]`); return true; } } return true; } // =========================================================================== function getPlayerInfoCommand(command, params, client) { let targetClient = client; if (!areParamsEmpty(params)) { if (doesPlayerHaveStaffPermission(client, getStaffFlagValue("BasicModeration"))) { targetClient = getPlayerFromParams(params); if (!getPlayerData(targetClient)) { messagePlayerError(client, getLocaleString(client, "InvalidPlayer")); return false; } } } messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderPlayerInfo"))); let clan = (getPlayerCurrentSubAccount(targetClient).clan != 0) ? `{ALTCOLOUR}${getClanData(getClanIdFromDatabaseId(getPlayerCurrentSubAccount(targetClient).clan)).name}[${getPlayerCurrentSubAccount(targetClient).clan}] (Rank: ${getClanRankData(getPlayerCurrentSubAccount(targetClient).clan, getPlayerCurrentSubAccount(targetClient).clanRank).name}[Level: ${getClanRankData(getPlayerCurrentSubAccount(targetClient).clan, getPlayerCurrentSubAccount(targetClient).clanRank).level}, DBID: ${getClanRankData(getPlayerCurrentSubAccount(targetClient).clan, getPlayerCurrentSubAccount(targetClient).clanRank).databaseId}` : `(None)`; let job = (getPlayerCurrentSubAccount(targetClient).job != 0) ? `{ALTCOLOUR}${getJobData(getJobIdFromDatabaseId(getPlayerCurrentSubAccount(targetClient).job)).name}[${getPlayerCurrentSubAccount(targetClient).job}] (Rank: ${getPlayerCurrentSubAccount(targetClient).jobRank})` : `(None)`; let skinIndex = getPlayerCurrentSubAccount(targetClient).skin; let skinModel = getGameConfig().skins[getGame()][skinIndex][0]; let skinName = getSkinNameFromModel(skinModel); let registerDate = new Date(getPlayerData(targetClient).accountData.registerDate * 1000).toLocaleDateString(); let tempStats = [ ["Account", `${getPlayerData(targetClient).accountData.name}[${getPlayerData(targetClient).accountData.databaseId}]`], ["Character", `${getCharacterFullName(targetClient)}[${getPlayerCurrentSubAccount(targetClient).databaseId}]`], ["Connected", `${getTimeDifferenceDisplay(getCurrentUnixTimestamp(), getPlayerData(targetClient).connectTime)} ago`], ["Registered", `${registerDate}`], ["Game Version", `${targetClient.gameVersion}`], ["Client Version", `${getPlayerData(targetClient).clientVersion}`], ["Skin", `${skinName}[${skinModel}]`], ["Clan", `${clan}`], ["Job", `${job}`], ["Cash", `${getPlayerCurrentSubAccount(client).cash}`], ] let stats = tempStats.map(stat => `{MAINCOLOUR}${stat[0]}: {ALTCOLOUR}${stat[1]}{MAINCOLOUR}`); let chunkedList = splitArrayIntoChunks(stats, 6); for (let i in chunkedList) { messagePlayerInfo(client, chunkedList[i].join(", ")); } } // =========================================================================== function playerChangeAFKState(client, afkState) { if (!getPlayerData(client)) { return false; } getPlayerData(client).afk = afkState; updateAllPlayerNameTags(); } // =========================================================================== function checkPlayerSpawning() { let clients = getClients(); for (let i in clients) { if (!isConsole(clients[i])) { if (getPlayerData(clients[i])) { if (isPlayerLoggedIn(clients[i])) { if (!getPlayerData(clients[i]).ped) { if (clients[i].player != null) { //getPlayerData(clients[i]).ped = clients[i].player; onPlayerSpawn(clients[i].player); } } } } } } } // =========================================================================== function showPlayerPrompt(client, promptMessage, promptTitle, yesButtonText, noButtonText) { if (canPlayerUseGUI(client)) { showPlayerPromptGUI(client, promptMessage, promptTitle, yesButtonText, noButtonText); } else { messagePlayerNormal(client, `❓ ${promptMessage}`); messagePlayerInfo(client, getLocaleString(client, "PromptResponseTip", `{ALTCOLOUR}/yes{MAINCOLOUR}`, `{ALTCOLOUR}/no{MAINCOLOUR}`)); } } // =========================================================================== /** * This is a command handler function. * * @param {string} command - The command name used by the player * @param {string} params - The parameters/args string used with the command by the player * @param {Client} client - The client/player that used the command * @return {bool} Whether or not the command was successful * */ function updateServerGameTime() { if (isTimeSupported()) { game.time.hour = getServerConfig().hour; game.time.minute = getServerConfig().minute; } } // =========================================================================== /** * This is a command handler function. * * @param {string} command - The command name used by the player * @param {string} params - The parameters/args string used with the command by the player * @param {Client} client - The client/player that used the command * @return {bool} Whether or not the command was successful * */ function listOnlineAdminsCommand(command, params, client) { //== Admins =================================== messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderAdminsList"))); let admins = []; let clients = getClients(); for (let i in clients) { if (getPlayerData(clients[i])) { if (typeof getPlayerData(clients[i]).accountData.flags.admin != "undefined") { if (getPlayerData(clients[i]).accountData.flags.admin > 0 || getPlayerData(clients[i]).accountData.flags.admin == -1) { admins.push(`{ALTCOLOUR}[${getPlayerData(clients[i]).accountData.staffTitle}] {MAINCOLOUR}${getCharacterFullName(clients[i])}`); } } } } let chunkedList = splitArrayIntoChunks(admins, 3); for (let i in chunkedList) { messagePlayerInfo(client, chunkedList[i].join(", ")); } } // =========================================================================== /** * This is a command handler function. * * @param {string} command - The command name used by the player * @param {string} params - The parameters/args string used with the command by the player * @param {Client} client - The client/player that used the command * @return {bool} Whether or not the command was successful * */ function stuckPlayerCommand(command, params, client) { if ((getCurrentUnixTimestamp() - getPlayerData(client).lastStuckCommand) < getGlobalConfig().stuckCommandInterval) { messagePlayerError(client, "CantUseCommandYet"); return false; } let dimension = getPlayerDimension(client); let interior = getPlayerInterior(client); messagePlayerAlert(client, getLocaleString(client, "FixingStuck")); if (getGameConfig().skinChangePosition[getGame()].length > 0) { if (getPlayerData(client).returnToPosition != null && getPlayerData(client).returnToType == AGRP_RETURNTO_TYPE_SKINSELECT) { messagePlayerAlert(client, "You canceled the skin change."); restorePlayerCamera(client); setPlayerPosition(client, getPlayerData(client).returnToPosition); setPlayerHeading(client, getPlayerData(client).returnToHeading); setPlayerInterior(client, getPlayerData(client).returnToInterior); setPlayerDimension(client, getPlayerData(client).returnToDimension); getPlayerData(client).returnToPosition = null; getPlayerData(client).returnToHeading = null; getPlayerData(client).returnToInterior = null; getPlayerData(client).returnToDimension = null; getPlayerData(client).returnToType = AGRP_RETURNTO_TYPE_NONE; } } //if(getPlayerData(client).returnToPosition != null && getPlayerData(client).returnToType == AGRP_RETURNTO_TYPE_ADMINGET) { // messagePlayerError(client, `You were teleported by an admin and can't use the stuck command`); // return false; //} if (dimension > 0) { let businesses = getServerData().businesses; for (let i in businesses) { if (businesses[i].exitDimension == dimension) { setPlayerPosition(client, businesses[i].entrancePosition); setPlayerDimension(client, businesses[i].entranceDimension); setPlayerInterior(client, businesses[i].entranceInterior); return true; } } let houses = getServerData().houses; for (let i in houses) { if (houses[i].exitDimension == dimension) { setPlayerPosition(client, houses[i].entrancePosition); setPlayerDimension(client, houses[i].entranceDimension); setPlayerInterior(client, houses[i].entranceInterior); return true; } } } else { setPlayerDimension(client, 1); setPlayerDimension(client, getGameConfig().mainWorldDimension[getGame()]); setPlayerInterior(client, getGameConfig().mainWorldInterior[getGame()]); setPlayerPosition(client, getPosAbovePos(getPlayerPosition(client), 2.0)); } setPlayerInterior(client, 0); setPlayerDimension(client, 0); } // =========================================================================== /** * This is a command handler function. * * @param {string} command - The command name used by the player * @param {string} params - The parameters/args string used with the command by the player * @param {Client} client - The client/player that used the command * @return {bool} Whether or not the command was successful * */ function playerPedSpeakCommand(command, params, client) { if (areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } makePlayerPedSpeak(client, params); } // =========================================================================== /** * This is a command handler function. * * @param {string} command - The command name used by the player * @param {string} params - The parameters/args string used with the command by the player * @param {Client} client - The client/player that used the command * @return {bool} Whether or not the command was successful * */ function lockCommand(command, params, client) { if (isPlayerInAnyVehicle(client)) { let vehicle = getPlayerVehicle(client); if (!getVehicleData(vehicle)) { messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled")); return false; } if (!isPlayerInFrontVehicleSeat(client)) { messagePlayerError(client, getLocaleString(client, "MustBeInVehicleFrontSeat")); return false; } getVehicleData(vehicle).locked = !getVehicleData(vehicle).locked; setVehicleLocked(vehicle, getVehicleData(vehicle).locked); getVehicleData(vehicle).needsSaved = true; meActionToNearbyPlayers(client, `${toLowerCase(getLockedUnlockedFromBool(getVehicleData(vehicle).locked))} the ${getVehicleName(vehicle)}`); return true; } else { let vehicle = getClosestVehicle(getPlayerPosition(client)); if (getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleLockDistance) { if (!getVehicleData(vehicle)) { messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled")); return false; } if (!doesPlayerHaveVehicleKeys(client, vehicle)) { messagePlayerError(client, getLocaleString(client, "DontHaveVehicleKey")); return false; } getVehicleData(vehicle).locked = !getVehicleData(vehicle).locked; setVehicleLocked(vehicle, getVehicleData(vehicle).locked); getVehicleData(vehicle).needsSaved = true; meActionToNearbyPlayers(client, `${toLowerCase(getLockedUnlockedFromBool(getVehicleData(vehicle).locked))} the ${getVehicleName(vehicle)}`); return true; } let businessId = getPlayerBusiness(client); if (businessId != -1) { if (!canPlayerManageBusiness(client, businessId)) { messagePlayerError(client, getLocaleString(client, "CantModifyBusiness")); return false; } getBusinessData(businessId).locked = !getBusinessData(businessId).locked; updateBusinessPickupLabelData(businessId); getBusinessData(businessId).needsSaved = true; messagePlayerSuccess(client, `${getLockedUnlockedEmojiFromBool((getBusinessData(businessId).locked))} Business {businessBlue}${getBusinessData(businessId).name} {MAINCOLOUR}${getLockedUnlockedFromBool((getBusinessData(businessId).locked))}!`); return true; } let houseId = getPlayerHouse(client); if (houseId != -1) { if (!canPlayerManageHouse(client, houseId)) { messagePlayerError(client, getLocaleString(client, "CantModifyHouse")); return false; } getHouseData(houseId).locked = !getHouseData(houseId).locked; updateHousePickupLabelData(houseId); getHouseData(houseId).needsSaved = true; messagePlayerSuccess(client, `House {houseGreen}${getHouseData(houseId).description} {MAINCOLOUR}${getLockedUnlockedFromBool((getHouseData(houseId).locked))}!`); return true; } } } // =========================================================================== /** * This is a command handler function. * * @param {string} command - The command name used by the player * @param {string} params - The parameters/args string used with the command by the player * @param {Client} client - The client/player that used the command * @return {bool} Whether or not the command was successful * */ function lightsCommand(command, params, client) { if (isPlayerInAnyVehicle(client)) { let vehicle = getPlayerVehicle(client); if (!getVehicleData(vehicle)) { messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled")); return false; } if (!isPlayerInFrontVehicleSeat(client)) { messagePlayerError(client, getLocaleString(client, "MustBeInVehicleFrontSeat")); return false; } getVehicleData(vehicle).lights = !getVehicleData(vehicle).lights; setVehicleLights(vehicle, getVehicleData(vehicle).lights) getVehicleData(vehicle).needsSaved = true; meActionToNearbyPlayers(client, `turned ${toLowerCase(getOnOffFromBool(getVehicleData(vehicle).lights))} the ${getVehicleName(vehicle)}'s lights`); } else { /* let vehicle = getClosestVehicle(getPlayerPosition(client)); if(vehicle != false) { if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleLockDistance) { return false; } if(!getVehicleData(vehicle)) { messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled")); return false; } if(!doesPlayerHaveVehicleKeys(client, vehicle)) { messagePlayerError(client, getLocaleString(client, "DontHaveVehicleKey")); return false; } getVehicleData(vehicle).lights = !getVehicleData(vehicle).lights; setVehicleLights(vehicle, getVehicleData(vehicle).lights); getVehicleData(vehicle).needsSaved = true; meActionToNearbyPlayers(client, `${toLowerCase(getLockedUnlockedFromBool(getVehicleData(vehicle).locked))} the ${getVehicleName(vehicle)}`); return true; } */ let businessId = getPlayerBusiness(client); if (businessId != -1) { if (!canPlayerManageBusiness(client, businessId)) { messagePlayerError(client, getLocaleString(client, "CantModifyBusiness")); return false; } getBusinessData(businessId).interiorLights = !getBusinessData(businessId).interiorLights; getBusinessData(businessId).needsSaved = true; let clients = getClients(); for (let i in clients) { if (getPlayerBusiness(client) == getPlayerBusiness(clients[i]) && getPlayerDimension(clients[i]) == getBusinessData(businessId).exitDimension) { updateInteriorLightsForPlayer(clients[i], getBusinessData(businessId).interiorLights); } } meActionToNearbyPlayers(client, `turned ${toLowerCase(getOnOffFromBool((getBusinessData(businessId).interiorLights)))} on the business lights`); return true; } let houseId = getPlayerHouse(client); if (houseId != -1) { if (!canPlayerManageHouse(client, houseId)) { messagePlayerError(client, getLocaleString(client, "CantModifyHouse")); return false; } getHouseData(houseId).interiorLights = !getHouseData(houseId).interiorLights; getHouseData(houseId).needsSaved = true; let clients = getClients(); for (let i in clients) { if (getPlayerHouse(client) == getPlayerHouse(clients[i]) && getPlayerDimension(clients[i]) == getHouseData(houseId).exitDimension) { updateInteriorLightsForPlayer(clients[i], getHouseData(houseId).interiorLights); } } meActionToNearbyPlayers(client, `turned ${toLowerCase(getOnOffFromBool((getHouseData(houseId).interiorLights)))} on the house lights`); return true; } } } // =========================================================================== function resetPlayerBlip(client) { deletePlayerBlip(client); createPlayerBlip(client); } // =========================================================================== function createPlayerBlip(client) { if (!areServerElementsSupported()) { return false; } if (!isGameFeatureSupported("attachedBlips")) { return false; } if (getServerConfig().createPlayerBlips) { return false; } let blip = createAttachedGameBlip(getPlayerPed(client), 0, 1, getPlayerColour(client)); if (blip) { if (getGlobalConfig().playerBlipStreamInDistance == -1 || getGlobalConfig().playerBlipStreamOutDistance == -1) { blip.netFlags.distanceStreaming = false; } else { setElementStreamInDistance(blip, getGlobalConfig().playerBlipStreamInDistance); setElementStreamOutDistance(blip, getGlobalConfig().playerBlipStreamOutDistance); } blip.netFlags.defaultExistance = true; blip.setExistsFor(client, false); getPlayerData(client).playerBlip = blip; } } // =========================================================================== function deletePlayerBlip(client) { if (!isGameFeatureSupported("attachedBlips")) { return false; } if (getPlayerData(client).playerBlip != null) { deleteGameElement(getPlayerData(client).playerBlip); getPlayerData(client).playerBlip = null; } } // =========================================================================== function processPlayerDeath(client) { getPlayerData(client).pedState = AGRP_PEDSTATE_DEAD; updatePlayerSpawnedState(client, false); setPlayerControlState(client, false); setTimeout(function () { if (isFadeCameraSupported()) { fadeCamera(client, false, 1.0); } setTimeout(function () { if (isPlayerInPaintBall(client)) { respawnPlayerForPaintBall(client); } else { if (getPlayerCurrentSubAccount(client).inJail) { let closestJail = getClosestPoliceStation(getPlayerPosition(client)); despawnPlayer(client); getPlayerCurrentSubAccount(client).interior = closestJail.interior; getPlayerCurrentSubAccount(client).dimension = closestJail.dimension; if (isPlayerWorking(client)) { stopWorking(client); } if (getGame() == AGRP_GAME_MAFIA_ONE) { spawnPlayer(client, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0], closestJail.position, closestJail.heading); } else { spawnPlayer(client, closestJail.position, closestJail.heading, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0]); } if (isFadeCameraSupported()) { fadeCamera(client, true, 1.0); } updatePlayerSpawnedState(client, true); makePlayerStopAnimation(client); setPlayerControlState(client, true); resetPlayerBlip(client); } else { let closestHospital = getClosestHospital(getPlayerPosition(client)); despawnPlayer(client); getPlayerCurrentSubAccount(client).interior = closestHospital.interior; getPlayerCurrentSubAccount(client).dimension = closestHospital.dimension; if (isPlayerWorking(client)) { stopWorking(client); } if (getGame() == AGRP_GAME_MAFIA_ONE) { spawnPlayer(client, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0], closestHospital.position, closestHospital.heading); } else { spawnPlayer(client, closestHospital.position, closestHospital.heading, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0]); } if (isFadeCameraSupported()) { fadeCamera(client, true, 1.0); } updatePlayerSpawnedState(client, true); makePlayerStopAnimation(client); setPlayerControlState(client, true); resetPlayerBlip(client); } } }, 2000); }, 1000); let queryData = [ ["log_death_server", getServerId()] ["log_death_who_died", getPlayerCurrentSubAccount(client).databaseId], ["log_death_when_died", getCurrentUnixTimestamp()], ["log_death_pos_x", position.x], ["log_death_pos_y", position.y], ["log_death_pos_z", position.x], ]; let queryString = createDatabaseInsertQuery("log_death", queryData); queryDatabase(queryString); } // =========================================================================== function isPlayerSurrendered(client) { return (getPlayerData(client).pedState == AGRP_PEDSTATE_TAZED || getPlayerData(client).pedState == AGRP_PEDSTATE_HANDSUP); } // =========================================================================== function isPlayerRestrained(client) { return (getPlayerData(client).pedState == AGRP_PEDSTATE_BINDED); } // ===========================================================================