// =========================================================================== // Asshat-Gaming Roleplay // https://github.com/VortrexFTW/gtac_asshat_rp // Copyright (c) 2020 Asshat-Gaming (https://asshatgaming.com) // --------------------------------------------------------------------------- // FILE: chat.js // DESC: Provides chat functions and usage // TYPE: Server (JavaScript) // =========================================================================== function initChatScript() { console.log("[Asshat.Chat]: Initializing chat script ..."); console.log("[Asshat.Chat]: Chat script initialized successfully!"); return true; } // --------------------------------------------------------------------------- function meActionCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } meActionToNearbyPlayers(client, params); return true; } // --------------------------------------------------------------------------- function doActionCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } doActionToNearbyPlayers(client, params); return true; } // --------------------------------------------------------------------------- function shoutCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } shoutToNearbyPlayers(client, params); return true; } // --------------------------------------------------------------------------- function talkCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } talkToNearbyPlayers(client, params); return true; } // --------------------------------------------------------------------------- function whisperCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } whisperToNearbyPlayers(client, params); return true; } // --------------------------------------------------------------------------- function adminChatCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } messageAdmins(`[#FFFF00][Admin Chat] [#AAAAAA]${client.name} [#CCCCCC](${getPlayerStaffTitle(client)}) [#FFFFFF]:${params}`); } // --------------------------------------------------------------------------- function clanChatCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } clanChat(client, params); } // --------------------------------------------------------------------------- function talkToNearbyPlayers(client, messageText) { let clients = getClientsInRange(client.player.position, getGlobalConfig().talkDistance); for(let i in clients) { //if(clients[i] != client) { messagePlayerTalk(getClientFromPlayerElement(clients[i]), client, messageText); //} } } // --------------------------------------------------------------------------- function whisperToNearbyPlayers(client, messageText) { let clients = getClientsInRange(client.player.position, getGlobalConfig().talkDistance); for(let i in clients) { //if(clients[i] != client) { messagePlayerWhisper(getClientFromPlayerElement(clients[i]), client, messageText); //} } } // --------------------------------------------------------------------------- function shoutToNearbyPlayers(client, messageText) { let clients = getClientsInRange(client.player.position, getGlobalConfig().shoutDistance); for(let i in clients) { //if(clients[i].index != client.index) { messagePlayerShout(getClientFromPlayerElement(clients[i]), client, messageText); //} } } // --------------------------------------------------------------------------- function doActionToNearbyPlayers(client, messageText) { let clients = getClientsInRange(client.player.position, getGlobalConfig().doActionDistance); for(let i in clients) { //if(clients[i].index != client.index) { messagePlayerDoAction(getClientFromPlayerElement(clients[i]), client, messageText); //} } } // --------------------------------------------------------------------------- function meActionToNearbyPlayers(client, messageText) { let clients = getClientsInRange(client.player.position, getGlobalConfig().meActionDistance); for(let i in clients) { //if(clients[i].index != client.index) { messagePlayerMeAction(getClientFromPlayerElement(clients[i]), client, messageText); //} } } // --------------------------------------------------------------------------- function clanChat(client, messageText) { let clients = getClients(); for(let i in clients) { if(getPlayerCurrentSubAccount(client).clan != getPlayerCurrentSubAccount(clients[i]).clan) { messageClientClanChat(getClientFromPlayerElement(clients[i]), client, messageText); } } } // ---------------------------------------------------------------------------