// =========================================================================== // Asshat Gaming Roleplay // https://github.com/VortrexFTW/agrp_main // (c) 2022 Asshat Gaming // =========================================================================== // FILE: netevents.js // DESC: Provides server communication and cross-endpoint network events // TYPE: Client (JavaScript) // =========================================================================== function initNetworkEventsScript() { logToConsole(LOG_DEBUG, "[VRR.NetEvents]: Initializing server script ..."); logToConsole(LOG_DEBUG, "[VRR.NetEvents]: Server script initialized!"); } // =========================================================================== function addAllNetworkHandlers() { logToConsole(LOG_DEBUG, "[VRR.Server]: Adding network handlers ..."); // Chat Box addNetworkEventHandler("m", receiveChatBoxMessageFromServer); // Not prefixed with VRR to make it as small as possible addNetworkEventHandler("agrp.chatScrollLines", setChatScrollLines); addNetworkEventHandler("agrp.chatAutoHideDelay", setChatAutoHideDelay); addNetworkEventHandler("agrp.chatTimeStamps", setChatTimeStampsState); addNetworkEventHandler("agrp.chatEmoji", setChatEmojiState); // Messaging (like textdraws and stuff) addNetworkEventHandler("agrp.smallGameMessage", showSmallGameMessage); // Job addNetworkEventHandler("agrp.job", receiveJobFromServer); addNetworkEventHandler("agrp.working", setLocalPlayerWorkingState); addNetworkEventHandler("agrp.jobType", setLocalPlayerJobType); addNetworkEventHandler("agrp.showJobRouteLocation", showJobRouteLocation); addNetworkEventHandler("agrp.hideJobRouteLocation", hideJobRouteLocation); // Local player states and values addNetworkEventHandler("agrp.restoreCamera", restoreLocalCamera); addNetworkEventHandler("agrp.cameraLookAt", setLocalCameraLookAt); addNetworkEventHandler("agrp.freeze", setLocalPlayerFrozenState); addNetworkEventHandler("agrp.control", setLocalPlayerControlState); addNetworkEventHandler("agrp.fadeCamera", fadeLocalCamera); addNetworkEventHandler("agrp.removeFromVehicle", removeLocalPlayerFromVehicle); addNetworkEventHandler("agrp.clearWeapons", clearLocalPlayerWeapons); addNetworkEventHandler("agrp.giveWeapon", giveLocalPlayerWeapon); addNetworkEventHandler("agrp.position", setLocalPlayerPosition); addNetworkEventHandler("agrp.heading", setLocalPlayerHeading); addNetworkEventHandler("agrp.interior", setLocalPlayerInterior); addNetworkEventHandler("agrp.spawned", onServerSpawnedLocalPlayer); addNetworkEventHandler("agrp.money", setLocalPlayerCash); addNetworkEventHandler("agrp.armour", setLocalPlayerArmour); addNetworkEventHandler("agrp.localPlayerSkin", setLocalPlayerSkin); addNetworkEventHandler("agrp.pedSpeak", makeLocalPlayerPedSpeak); addNetworkEventHandler("agrp.infiniteRun", setLocalPlayerInfiniteRun); addNetworkEventHandler("agrp.playerCop", setLocalPlayerAsCopState); addNetworkEventHandler("agrp.health", setLocalPlayerHealth); addNetworkEventHandler("agrp.wantedLevel", setLocalPlayerWantedLevel); addNetworkEventHandler("agrp.playerPedId", sendLocalPlayerNetworkIdToServer); addNetworkEventHandler("agrp.ped", setLocalPlayerPedPartsAndProps); addNetworkEventHandler("agrp.spawn", serverRequestedLocalPlayerSpawn); addNetworkEventHandler("agrp.clearPedState", clearLocalPedState); addNetworkEventHandler("agrp.drunkEffect", setLocalPlayerDrunkEffect); addNetworkEventHandler("agrp.deleteLocalPlayerPed", deleteLocalPlayerPed); // Vehicle addNetworkEventHandler("agrp.vehicle", receiveVehicleFromServer); addNetworkEventHandler("agrp.veh.lights", setVehicleLights); addNetworkEventHandler("agrp.veh.engine", setVehicleEngine); addNetworkEventHandler("agrp.veh.repair", repairVehicle); addNetworkEventHandler("agrp.cruiseControl", toggleVehicleCruiseControl); addNetworkEventHandler("agrp.passenger", enterVehicleAsPassenger); // Radio addNetworkEventHandler("agrp.radioStream", playStreamingRadio); addNetworkEventHandler("agrp.audioFileStream", playAudioFile); addNetworkEventHandler("agrp.stopRadioStream", stopStreamingRadio); addNetworkEventHandler("agrp.radioVolume", setStreamingRadioVolume); // Key Bindings addNetworkEventHandler("agrp.delKeyBind", unBindAccountKey); addNetworkEventHandler("agrp.addKeyBind", bindAccountKey); addNetworkEventHandler("agrp.clearKeyBinds", clearKeyBinds); // Weapon Damage addNetworkEventHandler("agrp.weaponDamageEnabled", setPlayerWeaponDamageEnabled); addNetworkEventHandler("agrp.weaponDamageEvent", setPlayerWeaponDamageEvent); // GUI addNetworkEventHandler("agrp.showRegistration", showRegistrationGUI); addNetworkEventHandler("agrp.showNewCharacter", showNewCharacterGUI); addNetworkEventHandler("agrp.showLogin", showLoginGUI); addNetworkEventHandler("agrp.2fa", showTwoFactorAuthGUI); addNetworkEventHandler("agrp.showResetPasswordCodeInput", resetPasswordCodeInputGUI); addNetworkEventHandler("agrp.showResetPasswordEmailInput", resetPasswordEmailInputGUI); addNetworkEventHandler("agrp.showChangePassword", showChangePasswordGUI); addNetworkEventHandler("agrp.showCharacterSelect", showCharacterSelectGUI); addNetworkEventHandler("agrp.switchCharacterSelect", switchCharacterSelectGUI); addNetworkEventHandler("agrp.showError", showErrorGUI); addNetworkEventHandler("agrp.showInfo", showInfoGUI); addNetworkEventHandler("agrp.showPrompt", showYesNoPromptGUI); addNetworkEventHandler("agrp.loginSuccess", loginSuccess); addNetworkEventHandler("agrp.characterSelectSuccess", characterSelectSuccess); addNetworkEventHandler("agrp.loginFailed", loginFailed); addNetworkEventHandler("agrp.registrationSuccess", registrationSuccess); addNetworkEventHandler("agrp.registrationFailed", registrationFailed); addNetworkEventHandler("agrp.newCharacterFailed", newCharacterFailed); addNetworkEventHandler("agrp.changePassword", showChangePasswordGUI); addNetworkEventHandler("agrp.showLocaleChooser", showLocaleChooserGUI); addNetworkEventHandler("agrp.guiColour", setGUIColours); // 2D Rendering addNetworkEventHandler("agrp.set2DRendering", set2DRendering); addNetworkEventHandler("agrp.logo", setServerLogoRenderState); addNetworkEventHandler("agrp.showItemActionDelay", showItemActionDelay); // Business addNetworkEventHandler("agrp.business", receiveBusinessFromServer); // House addNetworkEventHandler("agrp.house", receiveHouseFromServer); // GPS addNetworkEventHandler("agrp.showGPSBlip", showGPSLocation); // Locale addNetworkEventHandler("agrp.locale", setLocale); addNetworkEventHandler("agrp.localeChooser", toggleLocaleChooserGUI); // Animation addNetworkEventHandler("agrp.anim", makePedPlayAnimation); addNetworkEventHandler("agrp.stopAnim", makePedStopAnimation); addNetworkEventHandler("agrp.forceAnim", forcePedAnimation); // Nametags addNetworkEventHandler("agrp.nametag", updatePlayerNameTag); addNetworkEventHandler("agrp.nametagDistance", setNameTagDistance); // Misc addNetworkEventHandler("agrp.mouseCursor", toggleMouseCursor); addNetworkEventHandler("agrp.mouseCamera", toggleMouseCamera); addNetworkEventHandler("agrp.clearPeds", clearLocalPlayerOwnedPeds); addNetworkEventHandler("agrp.clearPickups", clearLocalPlayerOwnedPickups); addNetworkEventHandler("agrp.ambience", setCityAmbienceState); addNetworkEventHandler("agrp.runCode", runClientCode); addNetworkEventHandler("agrp.minuteDuration", setMinuteDuration); addNetworkEventHandler("agrp.snow", setSnowState); addNetworkEventHandler("agrp.enterPropertyKey", setEnterPropertyKey); addNetworkEventHandler("agrp.skinSelect", toggleSkinSelect); addNetworkEventHandler("agrp.hotbar", updatePlayerHotBar); addNetworkEventHandler("agrp.mouseCameraForce", setMouseCameraState); addNetworkEventHandler("agrp.logLevel", setLogLevel); addNetworkEventHandler("agrp.hideAllGUI", hideAllGUI); addNetworkEventHandler("agrp.ping", updatePlayerPing); addNetworkEventHandler("agrp.clientInfo", serverRequestedClientInfo); addNetworkEventHandler("agrp.interiorLights", updateInteriorLightsState); addNetworkEventHandler("agrp.cutsceneInterior", setCutsceneInterior); addNetworkEventHandler("agrp.syncElement", forceSyncElementProperties); addNetworkEventHandler("agrp.elementPosition", setElementPosition); addNetworkEventHandler("agrp.elementCollisions", setElementCollisionsEnabled); addNetworkEventHandler("agrp.vehBuyState", setVehiclePurchaseState); addNetworkEventHandler("agrp.holdObject", makePedHoldObject); addNetworkEventHandler("agrp.profanityFilter", setProfanityFilterState); addNetworkEventHandler("agrp.currencyString", receiveCurrencyStringFromServer); } // =========================================================================== function sendResourceReadySignalToServer() { sendNetworkEventToServer("agrp.clientReady"); } // =========================================================================== function sendResourceStartedSignalToServer() { sendNetworkEventToServer("agrp.clientStarted"); } // =========================================================================== function sendResourceStoppedSignalToServer() { if (isConnected) { sendNetworkEventToServer("agrp.clientStopped"); } } // =========================================================================== function set2DRendering(hudState, labelState, smallGameMessageState, scoreboardState, hotBarState, itemActionDelayState) { logToConsole(LOG_DEBUG, `[VRR.Main] Updating render states (HUD: ${hudState}, Labels: ${labelState}, Bottom Text: ${smallGameMessageState}, Scoreboard: ${scoreboardState}, HotBar: ${hotBarState}, Item Action Delay: ${itemActionDelayState})`); renderHUD = hudState; if (getGame() == AGRP_GAME_GTA_IV) { natives.displayCash(hudState); natives.displayAmmo(hudState); natives.displayHud(hudState); natives.displayRadar(hudState); natives.displayAreaName(hudState); } else { if (typeof setHUDEnabled != "undefined") { setHUDEnabled(hudState); } } renderLabels = labelState; renderSmallGameMessage = smallGameMessageState; renderScoreBoard = scoreboardState; renderHotBar = hotBarState; renderItemActionDelay = itemActionDelayState; } // =========================================================================== function onServerSpawnedLocalPlayer(state) { logToConsole(LOG_DEBUG, `[VRR.Main] Setting spawned state to ${state}`); isSpawned = state; setUpInitialGame(); if (state) { setTimeout(function () { calledDeathEvent = false; }, 1000); getElementsByType(ELEMENT_PED).filter(ped => !ped.isType(ELEMENT_PLAYER)).forEach(ped => { syncCivilianProperties(ped); }); getElementsByType(ELEMENT_PLAYER).forEach(player => { syncPlayerProperties(player); }); getElementsByType(ELEMENT_VEHICLE).forEach(vehicle => { syncVehicleProperties(vehicle); }); } } // =========================================================================== function tellServerPlayerUsedKeyBind(key) { sendNetworkEventToServer("agrp.useKeyBind", key); } // =========================================================================== function tellServerPlayerArrivedAtJobRouteLocation() { sendNetworkEventToServer("agrp.arrivedAtJobRouteLocation"); } // =========================================================================== function tellServerItemActionDelayComplete() { sendNetworkEventToServer("agrp.itemActionDelayComplete"); } // =========================================================================== function sendServerClientInfo() { let clientVersion = "0.0.0.0"; if (typeof CLIENT_VERSION_MAJOR != "undefined") { clientVersion = `${CLIENT_VERSION_MAJOR}.${CLIENT_VERSION_MINOR}.${CLIENT_VERSION_PATCH}.${CLIENT_VERSION_BUILD}`; } sendNetworkEventToServer("agrp.clientInfo", clientVersion, game.width, game.height); } // =========================================================================== function sendServerNewAFKStatus(state) { sendNetworkEventToServer("agrp.afk", state); } // =========================================================================== function anchorBoat(vehicleId) { } // =========================================================================== function setEnterPropertyKey(key) { enterPropertyKey = key; } // =========================================================================== function serverRequestedClientInfo() { sendServerClientInfo(); } // =========================================================================== function updateInteriorLightsState(state) { interiorLightsEnabled = state; } // =========================================================================== function forceSyncElementProperties(elementId) { if (getElementFromId(elementId) == null) { return false; } syncElementProperties(getElementFromId(elementId)); } // =========================================================================== function setElementCollisionsEnabled(elementId, state) { if (getElementFromId(elementId) == null) { return false; } getElementFromId(elementId).collisionsEnabled = state; } // =========================================================================== function setLocalPlayerArmour(armour) { if (typeof localPlayer.armour != "undefined") { localPlayer.armour = armour; } } // =========================================================================== function setLocalPlayerWantedLevel(wantedLevel) { forceWantedLevel = toInteger(wantedLevel); } // =========================================================================== function setLogLevel(level) { logLevel = level; } // =========================================================================== function setLocalPlayerInfiniteRun(state) { if (localPlayer != null) { if (getGame() == AGRP_GAME_GTA_III || getGame() == AGRP_GAME_GTA_VC) { game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), boolToInt(state)); } } } // =========================================================================== function setLocalPlayerSkin(skinId) { logToConsole(LOG_INFO, `[VRR.Server] Setting locale player skin to ${skinId}`); if (getGame() == AGRP_GAME_GTA_IV) { if (natives.isModelInCdimage(skinId)) { natives.requestModel(skinId); natives.loadAllObjectsNow(); if (natives.hasModelLoaded(skinId)) { natives.changePlayerModel(natives.getPlayerId(), skinId); } } } else { localPlayer.skin = skinId; } } // =========================================================================== function makePedHoldObject(pedId, modelIndex) { if (getGame() == AGRP_GAME_GTA_IV) { natives.givePedAmbientObject(natives.getPedFromNetworkId(pedId), getGameConfig().objects[getGame()][modelIndex][1]) } } // =========================================================================== function sendLocalPlayerNetworkIdToServer() { sendNetworkEventToServer("agrp.playerPedId", natives.getNetworkIdFromPed(localPlayer)); } // =========================================================================== function setCutsceneInterior(cutsceneName) { if (getGame() == AGRP_GAME_GTA_IV) { if (cutsceneName == "") { natives.clearCutscene(); } else { if (natives.isInteriorScene()) { natives.clearCutscene(); } natives.initCutscene(cutsceneName); } } } // =========================================================================== function makeLocalPlayerPedSpeak(speechName) { if (getGame() == AGRP_GAME_GTA_IV) { // if player is in vehicle, allow megaphone (if last arg is "1", it will cancel megaphone echo) // Only speeches with _MEGAPHONE will have the bullhorn effect // Afaik it only works on police voices anyway if (localPlayer.vehicle != null) { natives.sayAmbientSpeech(localPlayer, speechName, true, false, 0); } else { natives.sayAmbientSpeech(localPlayer, speechName, true, false, 1); } } else if (getGame() == AGRP_GAME_GTA_III || getGame() == AGRP_GAME_GTA_VC) { // Don't have a way to get the ped ref ID and can't use ped in arg //game.SET_CHAR_SAY(game.GET_PLAYER_ID(), int); } } // =========================================================================== function setLocalPlayerAsCopState(state) { if (getGame() == AGRP_GAME_GTA_IV) { natives.setPlayerAsCop(natives.getPlayerId(), state); natives.setPoliceIgnorePlayer(natives.getPlayerId(), state); } } // =========================================================================== function serverRequestedLocalPlayerSpawn(skinId, position) { if (getGame() == AGRP_GAME_GTA_IV) { natives.createPlayer(skinId, position); //if(isCustomCameraSupported()) { // game.restoreCamera(true); //} } } // =========================================================================== function sendLocaleSelectToServer(localeId) { sendNetworkEventToServer("agrp.localeSelect", localeId); } // =========================================================================== function clearLocalPlayerOwnedPickups() { let pickups = getPickups().filter(pickup => pickup.isLocal == true); for (let i in pickups) { deleteLocalGameElement(pickups[i]); } } // =========================================================================== function receiveCurrencyStringFromServer(newCurrencyString) { currencyString = newCurrencyString; } // ===========================================================================