// =========================================================================== // Asshat-Gaming Roleplay // https://github.com/VortrexFTW/gtac_asshat_rp // Copyright (c) 2021 Asshat-Gaming (https://asshatgaming.com) // =========================================================================== // FILE: item.js // DESC: Provides item action and hotbar functions // TYPE: Client (JavaScript) // =========================================================================== let itemActionDelayDuration = 0; let itemActionDelayStart = 0; let itemActionDelayEnabled = false; let itemActionDelayPosition = toVector2(gta.width/2-100, gta.height-10); let itemActionDelaySize = toVector2(200, 5); // =========================================================================== function initItemScript() { logToConsole(LOG_DEBUG, "[Asshat.Item]: Initializing item script ..."); logToConsole(LOG_DEBUG, "[Asshat.Item]: Item script initialized!"); } // =========================================================================== function processItemActionRendering() { if(renderItemActionDelay) { if(itemActionDelayEnabled) { let finishTime = itemActionDelayStart+itemActionDelayDuration; if(sdl.ticks >= finishTime) { itemActionDelayEnabled = false; itemActionDelayDuration = 0; itemActionDelayStart = 0; tellServerItemActionDelayComplete(); } else { let currentTick = sdl.ticks-itemActionDelayStart; let progressPercent = Math.ceil(currentTick*100/itemActionDelayDuration); let width = Math.ceil(getPercentage(itemActionDelaySize.x, progressPercent)); let backgroundColour = toColour(0, 0, 0, 255); graphics.drawRectangle(null, [itemActionDelayPosition.x-(itemActionDelaySize.x/2)-1, itemActionDelayPosition.y-(itemActionDelaySize.y/2)-1], [itemActionDelaySize.x+2, itemActionDelaySize.y+2], backgroundColour, backgroundColour, backgroundColour, backgroundColour); graphics.drawRectangle(null, [itemActionDelayPosition.x-(itemActionDelaySize.x/2), itemActionDelayPosition.y-(itemActionDelaySize.y/2)-2], [width, itemActionDelaySize.y], COLOUR_LIME, COLOUR_LIME, COLOUR_LIME, COLOUR_LIME); } } } } // =========================================================================== function updatePlayerHotBar(activeSlot, itemsArray) { logToConsole(LOG_DEBUG, `[Asshat.Main] Updating hotbar`); } // =========================================================================== function showItemActionDelay(duration) { itemActionDelayDuration = duration; itemActionDelayStart = sdl.ticks; itemActionDelayEnabled = true; logToConsole(LOG_DEBUG, `Item action delay started. Duration: ${itemActionDelayDuration}, Start: ${itemActionDelayStart}, Rendering Enabled: ${renderItemActionDelay}`); } // ===========================================================================