// =========================================================================== // Asshat-Gaming Roleplay // https://github.com/VortrexFTW/gtac_asshat_rp // Copyright (c) 2021 Asshat-Gaming (https://asshatgaming.com) // --------------------------------------------------------------------------- // FILE: native.js // DESC: Provides util function to wrap mod-specific stuff // TYPE: Server (JavaScript) // =========================================================================== // Use data for each because args are probably gonna be way different for each mod // --------------------------------------------------------------------------- function getServerGame() { return server.game; } // --------------------------------------------------------------------------- function agGetPedPosition(ped) { return ped.position; } // --------------------------------------------------------------------------- function agGetPedRotation(ped) { return ped.heading; } // --------------------------------------------------------------------------- function agGetPedSkin(ped) { return ped.modelIndex; } // --------------------------------------------------------------------------- function agSetPedSkin(ped, skinId) { return ped.modelIndex = skinId; } // --------------------------------------------------------------------------- function getPlayerPosition(client) { if(client.player != null) { return client.player.position; } } // --------------------------------------------------------------------------- function setPlayerPosition(client, position) { sendPlayerSetPosition(client, position); } // --------------------------------------------------------------------------- function getPlayerHeading(client) { return client.player.heading; } // --------------------------------------------------------------------------- function setPlayerHeading(client, heading) { sendPlayerSetHeading(client, heading); } // --------------------------------------------------------------------------- function getPlayerVehicle(client) { return client.player.vehicle; } // --------------------------------------------------------------------------- function getPlayerDimension(client) { return client.player.dimension; } // --------------------------------------------------------------------------- function getPlayerInterior(client) { if(getPlayerData(client)) { if(getPlayerCurrentSubAccount(client)) { return getPlayerCurrentSubAccount(client).interior; } } } // --------------------------------------------------------------------------- function setPlayerDimension(client, dimension) { client.player.dimension = dimension; } // --------------------------------------------------------------------------- function setPlayerInterior(client, interior) { sendPlayerSetInterior(client, interior); getPlayerCurrentSubAccount(client).interior = interior; } // --------------------------------------------------------------------------- function isPlayerInAnyVehicle(client) { return (client.player.vehicle != null); } // --------------------------------------------------------------------------- function getPlayerVehicleSeat(client) { if(!getPlayerVehicle(client)) { return false; } for(let i = 0 ; i <= 8 ; i++) { if(getPlayerVehicle(client).getOccupant(i) == client.player) { return i; } } return false; } // --------------------------------------------------------------------------- function isPlayerSpawned(client) { return (client.player != null); } // --------------------------------------------------------------------------- function getVehiclePosition(vehicle) { return vehicle.position; } // --------------------------------------------------------------------------- function getVehicleHeading(vehicle) { return vehicle.heading; } // --------------------------------------------------------------------------- function getVehicleSyncer(vehicle) { return getElementSyncer(vehicle); } // --------------------------------------------------------------------------- function getVehicleForNetworkEvent(vehicle) { return vehicle; } // --------------------------------------------------------------------------- function deleteGameElement(element) { if(element != null) { destroyElement(element); return true; } return false; } // --------------------------------------------------------------------------- function isPlayerInFrontVehicleSeat(client) { return (getPlayerVehicleSeat(client) == 0 || getPlayerVehicleSeat(client) == 1); } // --------------------------------------------------------------------------- function removePlayerFromVehicle(client) { sendPlayerRemoveFromVehicle(client); return true; } // --------------------------------------------------------------------------- function setPlayerSkin(client, skin) { client.player.modelIndex = skin; } // --------------------------------------------------------------------------- function disconnectPlayer(client) { return false; } // --------------------------------------------------------------------------- function getElementSyncer(element) { return getClients()[element.syncer]; } // --------------------------------------------------------------------------- function getPlayerWeaponAmmo(client) { client.player.weaponAmmunition + client.player.weaponClipAmmunition; } // --------------------------------------------------------------------------- function setPlayerVelocity(client, velocity) { client.player.velocity = velocity; } // --------------------------------------------------------------------------- function getPlayerVelocity(client, velocity) { return client.player.velocity; } // --------------------------------------------------------------------------- function getElementDimension(element) { return element.dimension; } // --------------------------------------------------------------------------- function setElementDimension(element, dimension) { return element.dimension = dimension; } // --------------------------------------------------------------------------- function givePlayerHealth(client, amount) { if(getPlayerHealth(client)+amount > 100) { setPlayerHealth(client, 100); } else { setPlayerHealth(client, getPlayerHealth(client)+amount); } } // ---------------------------------------------------------------------------