// =========================================================================== // Asshat Gaming Roleplay // https://github.com/VortrexFTW/agrp_main // (c) 2022 Asshat Gaming // =========================================================================== // FILE: connected.js // DESC: Provides wrapped natives for GTA Connected and Mafia Connected mods // TYPE: Server (JavaScript) // =========================================================================== let builtInCommands = [ "refresh", "restart", "stop", "start", "reconnect", "setname", "connect", "disconnect", "say", "dumpdoc", ]; // =========================================================================== function getPlayerPosition(client) { if (!areServerElementsSupported()) { return getPlayerData(client).syncPosition; } else { if (getPlayerPed(client) != null) { return getPlayerPed(client).position; } } } // =========================================================================== function setPlayerPosition(client, position) { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s position to ${position.x}, ${position.y}, ${position.z}`); sendPlayerSetPosition(client, position); } // =========================================================================== function getPlayerHeading(client) { if (!areServerElementsSupported()) { return getPlayerData(client).syncHeading; } else { if (getPlayerPed(client) != null) { return getPlayerPed(client).heading; } } } // =========================================================================== function setPlayerHeading(client, heading) { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s heading to ${heading}`); sendPlayerSetHeading(client, heading); } // =========================================================================== function getPlayerVehicle(client) { if (!areServerElementsSupported()) { return getPlayerData().syncVehicle; } else { if (getPlayerPed(client).vehicle) { return getPlayerPed(client).vehicle; } } return false; } // =========================================================================== function getPlayerDimension(client) { if (!areServerElementsSupported()) { return getPlayerData(client).syncDimension; } else { if (getPlayerPed(client) != null) { return getPlayerPed(client).dimension; } } } // =========================================================================== function getPlayerInterior(client) { return getPlayerCurrentSubAccount(client).interior || 0; } // =========================================================================== function setPlayerDimension(client, dimension) { logToConsole(LOG_VERBOSE, `Setting ${getPlayerDisplayForConsole(client)}'s dimension to ${dimension}`); if (!areServerElementsSupported()) { getPlayerData(client).syncDimension = dimension; } else { if (getPlayerPed(client) != null) { getPlayerPed(client).dimension = dimension; } } } // =========================================================================== function setPlayerInterior(client, interior) { logToConsole(LOG_VERBOSE, `Setting ${getPlayerDisplayForConsole(client)}'s interior to ${interior}`); sendPlayerSetInterior(client, interior); if (isPlayerLoggedIn(client) && isPlayerSpawned(client)) { getPlayerCurrentSubAccount(client).interior = interior; } } // =========================================================================== function isPlayerInAnyVehicle(client) { if (!areServerElementsSupported()) { return (getPlayerData().syncVehicle != null); } else { return (getPlayerPed(client).vehicle != null); } } // =========================================================================== function getPlayerVehicleSeat(client) { if (!isPlayerInAnyVehicle(client)) { return false; } if (!areServerElementsSupported()) { return getPlayerData().syncVehicleSeat; } else { for (let i = 0; i <= 8; i++) { if (getPlayerVehicle(client).getOccupant(i) == getPlayerPed(client)) { return i; } } } return false; } // =========================================================================== function isPlayerSpawned(client) { return getPlayerData(client).spawned; } // =========================================================================== function getVehiclePosition(vehicle) { return vehicle.position; } // =========================================================================== function getVehicleHeading(vehicle) { return vehicle.heading; } // =========================================================================== function setVehicleHeading(vehicle, heading) { if (getGame() == AGRP_GAME_GTA_IV) { return sendNetworkEventToPlayer("agrp.vehPosition", null, getVehicleForNetworkEvent(vehicle), heading); } return vehicle.heading = heading; } // =========================================================================== function getElementTransient(element) { if (typeof element.transient != "undefined") { return element.transient; } return false; } // =========================================================================== function setElementTransient(element, state) { if (typeof element.transient != "undefined") { element.transient = state; return true; } return false; } // =========================================================================== function getVehicleSyncer(vehicle) { return getElementSyncer(vehicle); } // =========================================================================== function getVehicleForNetworkEvent(vehicle) { if (getGame() == AGRP_GAME_GTA_IV) { if (getVehicleData(vehicle).ivNetworkId != -1) { return getVehicleData(vehicle).ivNetworkId; } return -1; } return vehicle.id; } // =========================================================================== function deleteGameElement(element) { try { if (element != null) { destroyElement(element); return true; } } catch (error) { return false; } } // =========================================================================== function isPlayerInFrontVehicleSeat(client) { return (getPlayerVehicleSeat(client) == 0 || getPlayerVehicleSeat(client) == 1); } // =========================================================================== function removePlayerFromVehicle(client) { logToConsole(LOG_DEBUG, `Removing ${getPlayerDisplayForConsole(client)} from their vehicle`); sendPlayerRemoveFromVehicle(client); return true; } // =========================================================================== function setPlayerSkin(client, skinIndex) { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s skin to ${getGameConfig().skins[getGame()][skinIndex][0]} (Index: ${skinIndex}, Name: ${getGameConfig().skins[getGame()][skinIndex][1]})`); if (getGame() == AGRP_GAME_GTA_IV) { triggerNetworkEvent("agrp.localPlayerSkin", client, getGameConfig().skins[getGame()][skinIndex][0]); } else { getPlayerPed(client).modelIndex = getGameConfig().skins[getGame()][skinIndex][0]; } } // =========================================================================== function getPlayerSkin(client) { return getPlayerCurrentSubAccount(client).skin; //getSkinIndexFromModel(client.player.modelIndex); } // =========================================================================== function setPlayerHealth(client, health) { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s health to ${health}`); sendPlayerSetHealth(client, health); getServerData(client).health = health; } // =========================================================================== function getPlayerHealth(client) { return getPlayerData(client).health; } // =========================================================================== function setPlayerArmour(client, armour) { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s armour to ${armour}`); sendPlayerSetArmour(client, armour); //client.player.armour = armour; } // =========================================================================== function getPlayerArmour(client) { if (areServerElementsSupported(client)) { return getPlayerPed(client).armour; } else { return getPlayerData(client).syncArmour; } } // =========================================================================== function setPlayerCash(client, amount) { if (client == null) { return false; } if (isNaN(amount)) { return false; } getPlayerCurrentSubAccount(client).cash = toInteger(amount); updatePlayerCash(client); } // =========================================================================== function givePlayerCash(client, amount) { if (client == null) { return false; } if (isNaN(amount)) { return false; } getPlayerCurrentSubAccount(client).cash = getPlayerCurrentSubAccount(client).cash + toInteger(amount); updatePlayerCash(client); } // =========================================================================== function takePlayerCash(client, amount) { if (client == null) { return false; } if (isNaN(amount)) { return false; } getPlayerCurrentSubAccount(client).cash = getPlayerCurrentSubAccount(client).cash - toInteger(amount); updatePlayerCash(client); } // =========================================================================== function disconnectPlayer(client) { logToConsole(LOG_DEBUG, `Disconnecting (kicking) ${getPlayerDisplayForConsole(client)}`); disconnectPlayer(client); return false; } // =========================================================================== function getElementSyncer(element) { return getClients()[element.syncer]; } // =========================================================================== function getPlayerWeaponAmmo(client) { return getPlayerPed(client).weaponAmmunition; } // =========================================================================== function setPlayerVelocity(client, velocity) { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s velocity to ${velocity.x}, ${velocity.y}, ${velocity.z}`); if (typeof getPlayerPed(client).velocity != "undefined") { getPlayerPed(client).velocity = velocity; } } // =========================================================================== function getPlayerVelocity(client) { if (typeof getPlayerPed(client).velocity != "undefined") { return getPlayerPed(client).velocity; } return toVector3(0.0, 0.0, 0.0); } // =========================================================================== function getElementDimension(element) { if (typeof element.dimension != "undefined") { return element.dimension; } return 0; } // =========================================================================== function setElementDimension(element, dimension) { if (typeof element.dimension != "undefined") { logToConsole(LOG_VERBOSE, `Setting element ${element} (${element.id}) dimension to ${dimension}`); element.dimension = dimension; return true; } return false; } // =========================================================================== function setElementRotation(element, rotation) { if (typeof element.setRotation != "undefined") { element.setRotation(rotation); } else { return element.rotation = rotation; } } // =========================================================================== function givePlayerHealth(client, amount) { if (getPlayerHealth(client) + amount > 100) { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s health to 100`); setPlayerHealth(client, 100); } else { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s health to ${getPlayerHealth(client) + amount}`); setPlayerHealth(client, getPlayerHealth(client) + amount); } } // =========================================================================== function givePlayerArmour(client, amount) { if (getPlayerArmour(client) + amount > 100) { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s armour to 100`); setPlayerArmour(client, 100); } else { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s armour to ${getPlayerArmour(client) + amount}`); setPlayerArmour(client, getPlayerArmour(client) + amount); } } // =========================================================================== function consolePrint(text) { console.log(text); } // =========================================================================== function consoleWarn(text) { console.warn(text); } // =========================================================================== function consoleError(text) { console.error(text); } // =========================================================================== function getPlayerName(client) { return client.name; } // =========================================================================== function getServerName() { return server.name; } // =========================================================================== function createGamePickup(modelIndex, position, type) { if (!isGameFeatureSupported("pickup")) { return false; } return game.createPickup(modelIndex, position, type); } // =========================================================================== function createGameBlip(position, type = 0, colour = toColour(255, 255, 255, 255)) { if (!isGameFeatureSupported("blip")) { return false; } return game.createBlip(type, position, 1, colour); } // =========================================================================== function createGameObject(modelIndex, position) { if (!isGameFeatureSupported("object")) { return false; } return game.createObject(getGameConfig().objects[getGame()][modelIndex][0], position); } // =========================================================================== function setElementOnAllDimensions(element, state) { if (!isNull(element) && element != false) { if (typeof element.netFlags != "undefined") { if (typeof element.netFlags.onAllDimensions != "undefined") { element.netFlags.onAllDimensions = state; } } else { if (typeof element.onAllDimensions != "undefined") { element.onAllDimensions = state; } } } } // =========================================================================== function destroyGameElement(element) { if (!isNull(element) && element != false) { destroyElement(element); } } // =========================================================================== function isMeleeWeapon(weaponId, gameId = getGame()) { return (getGameConfig().meleeWeapons[gameId].indexOf(weaponId) != -1); } // =========================================================================== function getPlayerLastVehicle(client) { return getPlayerData(client).lastVehicle; } // =========================================================================== function isVehicleObject(vehicle) { if (vehicle == null || vehicle == undefined) { return false; } return (vehicle.type == ELEMENT_VEHICLE); } // =========================================================================== function repairVehicle(vehicle) { vehicle.fix(); } // =========================================================================== function setVehicleLights(vehicle, lights) { setEntityData(vehicle, "agrp.lights", lights, true); sendNetworkEventToPlayer("agrp.veh.lights", null, vehicle.id, lights); } // =========================================================================== function setVehicleEngine(vehicle, engine) { vehicle.engine = engine; setEntityData(vehicle, "agrp.engine", engine, true); } // =========================================================================== function setVehicleLocked(vehicle, locked) { vehicle.locked = locked; } // =========================================================================== function setVehicleSiren(vehicle, siren) { vehicle.siren = siren; } // =========================================================================== function getVehicleLights(vehicle) { return vehicle.lights; } // =========================================================================== function getVehicleEngine(vehicle) { return vehicle.engine; } // =========================================================================== function getVehicleLocked(vehicle) { return vehicle.lockedStatus; } // =========================================================================== function getVehicleSiren(vehicle) { return vehicle.siren; } // =========================================================================== function setVehicleColours(vehicle, colour1, colour2, colour3 = -1, colour4 = -1) { vehicle.colour1 = colour1; vehicle.colour2 = colour2; if (colour3 != -1) { vehicle.colour3 = colour3; } if (colour4 != -1) { vehicle.colour4 = colour4; } } // =========================================================================== function createGameVehicle(modelIndex, position, heading) { if (areServerElementsSupported()) { return mp.vehicles.new(getGameConfig().vehicles[getGame()][modelIndex][0], position, { heading: heading, numberPlate: "", alpha: 255, color: [[255, 255, 255], [255, 255, 255]], locked: false, engine: false, dimension: 0 }); } } // =========================================================================== function createGameCivilian(modelIndex, position, heading) { if (areServerElementsSupported()) { return mp.peds.new(getGameConfig().skins[getGame()][modelIndex][1], position, heading, 0); } return false; } // =========================================================================== function getIsland(position) { return 0; } // =========================================================================== function isValidVehicleModel(model) { if (getVehicleModelIndexFromModel(model) != false) { return true; } return false; } // =========================================================================== function setGameTime(hour, minute, minuteDuration = 1000) { if (isTimeSupported()) { game.time.hour = hour; game.time.minute = minute; game.time.minuteDuration = minuteDuration; } } // =========================================================================== function setGameWeather(weather) { if (isWeatherSupported()) { mp.world.weather = weather; } } // =========================================================================== function setPlayerFightStyle(client, fightStyleId) { return false; } // =========================================================================== function isPlayerAtGym(client) { return true; } // =========================================================================== function getPlayerElement(client) { return client.player; } // =========================================================================== function setElementPosition(element, position) { sendNetworkEventToPlayer("agrp.elementPosition", null, element.id, position); } // =========================================================================== function getElementPosition(element) { return element.position; } // =========================================================================== function getElementHeading(element) { return element.heading; } // =========================================================================== function setElementInterior(element, interior) { return false; } // =========================================================================== function setElementCollisionsEnabled(element, state) { //sendNetworkEventToPlayer("agrp.elementCollisions", null, element.id, state); } // =========================================================================== function isTaxiVehicle(vehicle) { if (getGameConfig().taxiModels[getGame()].indexOf(vehicle.modelIndex) != -1) { return true; } return false; } // =========================================================================== function getVehicleName(vehicle) { let model = getElementModel(vehicle); return getVehicleNameFromModel(model) || "Unknown"; } // =========================================================================== function getElementModel(element) { if (typeof element.model != "undefined") { return element.model; } } // =========================================================================== function givePlayerWeaponAmmo(client, ammo) { client.setWeaponAmmo(ammo); } // =========================================================================== function getPlayerWeapon(client) { return client.weapon; } // =========================================================================== function connectToDatabase() { if (getDatabaseConfig().usePersistentConnection) { if (persistentDatabaseConnection == null) { logToConsole(LOG_DEBUG, `[AGRP.Database] Initializing database connection ...`); persistentDatabaseConnection = module.mysql.connect(getDatabaseConfig().host, getDatabaseConfig().user, getDatabaseConfig().pass, getDatabaseConfig().name, getDatabaseConfig().port); if (persistentDatabaseConnection.error) { logToConsole(LOG_ERROR, `[AGRP.Database] Database connection error: ${persistentDatabaseConnection.error}`); persistentDatabaseConnection = null; return false; } logToConsole(LOG_DEBUG, `[AGRP.Database] Database connection successful!`); return persistentDatabaseConnection; } else { logToConsole(LOG_DEBUG, `[AGRP.Database] Using existing database connection.`); return persistentDatabaseConnection; } } else { let databaseConnection = module.mysql.connect(getDatabaseConfig().host, getDatabaseConfig().user, getDatabaseConfig().pass, getDatabaseConfig().name, getDatabaseConfig().port); if (databaseConnection.error) { logToConsole(LOG_ERROR, `[AGRP.Database] Database connection error: ${persistentDatabaseConnection.error}`); return false; } else { return databaseConnection; } } } // =========================================================================== function disconnectFromDatabase(dbConnection) { if (!getDatabaseConfig().usePersistentConnection) { try { dbConnection.close(); logToConsole(LOG_DEBUG, `[AGRP.Database] Database connection closed successfully`); } catch (error) { logToConsole(LOG_ERROR, `[AGRP.Database] Database connection could not be closed! (Error: ${error})`); } } return true; } // =========================================================================== function queryDatabase(dbConnection, queryString, useThread = false) { logToConsole(LOG_DEBUG, `[AGRP.Database] Query string: ${queryString}`); if (useThread == true) { Promise.resolve().then(() => { let queryResult = dbConnection.query(queryString); return queryResult; }); } else { return dbConnection.query(queryString); } } // =========================================================================== function escapeDatabaseString(dbConnection, unsafeString = "") { if (!dbConnection) { dbConnection = connectToDatabase(); } if (typeof unsafeString == "string") { return dbConnection.escapeString(unsafeString); } return unsafeString; } // =========================================================================== function getDatabaseInsertId(dbConnection) { return dbConnection.insertId; } // =========================================================================== function getQueryNumRows(dbQuery) { return dbQuery.numRows; } // =========================================================================== function getDatabaseError(dbConnection) { return dbConnection.error; } // =========================================================================== function freeDatabaseQuery(dbQuery) { if (dbQuery != null) { dbQuery.free(); } return; } // =========================================================================== function fetchQueryAssoc(dbQuery) { return dbQuery.fetchAssoc(); } // =========================================================================== function quickDatabaseQuery(queryString) { let dbConnection = connectToDatabase(); let insertId = 0; if (dbConnection) { //logToConsole(LOG_DEBUG, `[AGRP.Database] Query string: ${queryString}`); let dbQuery = queryDatabase(dbConnection, queryString); if (getDatabaseInsertId(dbConnection)) { insertId = getDatabaseInsertId(dbConnection); logToConsole(LOG_DEBUG, `[AGRP.Database] Query returned insert id ${insertId}`); } if (dbQuery) { try { freeDatabaseQuery(dbQuery); logToConsole(LOG_DEBUG, `[AGRP.Database] Query result free'd successfully`); } catch (error) { logToConsole(LOG_ERROR, `[AGRP.Database] Query result could not be free'd! (Error: ${error})`); } } disconnectFromDatabase(dbConnection); if (insertId != 0) { return insertId; } return true; } return false; } // =========================================================================== function sendNetworkEventToPlayer(eventName, client, ...args) { let argsArray = [eventName, client]; argsArray = argsArray.concat(args); triggerNetworkEvent.apply(null, argsArray); } // =========================================================================== function addNetworkEventHandler(eventName, handlerFunction) { addNetworkHandler(eventName, handlerFunction); } // =========================================================================== function getElementId(element) { return element.id; } // =========================================================================== function getClientFromIndex(index) { let clients = getClients(); for (let i in clients) { if (clients[i].index == index) { return clients[i]; } } } // =========================================================================== function getClientsInRange(position, distance) { return getPlayersInRange(position, distance); } // =========================================================================== function getCiviliansInRange(position, distance) { return getElementsByTypeInRange(ELEMENT_PED, position, distance).filter(x => !x.isType(ELEMENT_PLAYER)); } // =========================================================================== function getPlayersInRange(position, distance) { return getClients().filter(x => getDistance(position, getPlayerPosition(x)) <= distance); } // =========================================================================== function getElementsByTypeInRange(elementType, position, distance) { return getElementsByType(elementType).filter(x => getDistance(position, getElementPosition(x)) <= distance); } // =========================================================================== function getClosestCivilian(position) { return getClosestElementByType(ELEMENT_PED, position).filter(ped => !ped.isType(ELEMENT_PLAYER)); } // =========================================================================== function getVehiclesInRange(position, range) { if (getGame() == AGRP_GAME_GTA_IV) { return getServerData().vehicles.reduce((i, j) => (getDistance(position, i.syncPosition) <= getDistance(position, j.syncPosition)) ? i : j); } return getElementsByTypeInRange(ELEMENT_VEHICLE, position, range); } // =========================================================================== function getClosestVehicle(position) { return getClosestElementByType(ELEMENT_VEHICLE, position); } // =========================================================================== function getClosestElementByType(elementType, position) { return getElementsByType(elementType).reduce((i, j) => (getDistance(position, getElementPosition(i)) <= getDistance(position, getElementPosition(j))) ? i : j); } // =========================================================================== function getVehicleFirstEmptySeat(vehicle) { for (let i = 0; i <= 4; i++) { if (vehicle.getOccupant(i) == null) { return i; } } return false; } // =========================================================================== function isVehicleTrain(vehicle) { // To-do return false } // =========================================================================== function warpPedIntoVehicle(ped, vehicle, seatId) { ped.putIntoVehicle(vehicle, seatId); } // =========================================================================== function getPlayerPing(client) { return client.ping; } // =========================================================================== function setVehicleHealth(vehicle, health) { vehicle.health = health; } // =========================================================================== function givePlayerWeapon(client, weaponId, ammo, active = true) { //logToConsole(LOG_DEBUG, `[AGRP.Client] Sending signal to ${getPlayerDisplayForConsole(client)} to give weapon (Weapon: ${weaponId}, Ammo: ${ammo})`); //sendNetworkEventToPlayer("agrp.giveWeapon", client, weaponId, ammo, active); client.giveWeapon(weaponId, ammo); } // =========================================================================== function setPlayerWantedLevel(client, wantedLevel) { //sendNetworkEventToPlayer("agrp.wantedLevel", client, wantedLevel); return true; } // =========================================================================== function setElementStreamInDistance(element, distance) { return false; } // =========================================================================== function setElementStreamOutDistance(element, distance) { return false; } // =========================================================================== function getPlayerPed(client) { return client; } // =========================================================================== function setEntityData(entity, dataName, dataValue, syncToClients = true) { if (entity != null) { if (areServerElementsSupported()) { if (syncToClients) { return entity.setVariable(dataName, dataValue); } else { return entity.setOwnVariable(dataName, dataValue); } } } return false; } // =========================================================================== function removeEntityData(entity, dataName) { if (entity != null) { if (areServerElementsSupported()) { return entity.setVariable(dataName, null); } } return false; } // =========================================================================== function doesEntityDataExist(entity, dataName) { if (entity != null) { if (areServerElementsSupported()) { return (entity.getVariable(dataName) != null); } else { return false; } } return null; } // =========================================================================== function disconnectPlayer(client) { //client.disconnect(); client.kick(); } // =========================================================================== function getPlayerId(client) { return client.id; } // =========================================================================== function getPlayerIP(client) { return client.ip; } // =========================================================================== function getPlayerGameVersion(client) { //client.gameVersion; return "0"; } // =========================================================================== function setPlayerNativeAdminState(client, state) { //client.administrator = state; return false; } // =========================================================================== function despawnPlayer(client) { return false; } // =========================================================================== function getGame() { return AGRP_GAME_GTA_V; } // =========================================================================== function getCountryNameFromIP(ip) { //if(module.geoip.getCountryName(ip)) { // return module.geoip.getCountryName(ip); //} return ""; } // =========================================================================== function getSubdivisionNameFromIP(ip) { //if(module.geoip.getSubdivisionName(ip)) { // return module.geoip.getSubdivisionName(ip); //} return ""; } // =========================================================================== function getCityNameFromIP(ip) { //if(module.geoip.getCityNameFromIP(ip)) { // return module.geoip.getCityNameFromIP(ip); //} return ""; } // =========================================================================== function getServerPort() { return server.port; } // =========================================================================== function serverBanIP(ip) { //server.banIP(ip); } // =========================================================================== function setVehicleTrunkState(vehicle, trunkState) { //sendNetworkEventToPlayer("agrp.veh.trunk", null, getVehicleForNetworkEvent(vehicle), trunkState); } // =========================================================================== function addAllEventHandlers() { addServerEventHandler("onResourceStart", onResourceStart); addServerEventHandler("onResourceStop", onResourceStop); addServerEventHandler("onServerStop", onResourceStop); addServerEventHandler("onProcess", onProcess); addServerEventHandler("onEntityProcess", onEntityProcess); addServerEventHandler("onPlayerConnect", onInitialConnectionToServer); addServerEventHandler("playerJoin", onPlayerJoin); addServerEventHandler("onPlayerJoined", onPlayerJoined); addServerEventHandler("onPlayerChat", onPlayerChat); addServerEventHandler("onPlayerQuit", onPlayerQuit); addServerEventHandler("onElementStreamIn", onElementStreamIn); addServerEventHandler("onElementStreamOut", onElementStreamOut); addServerEventHandler("onPedSpawn", onPedSpawn); addServerEventHandler("onPedEnterVehicle", onPedEnteringVehicle); addServerEventHandler("onPedExitVehicle", onPedExitingVehicle); addServerEventHandler("onPedEnteringVehicle", onPedEnteringVehicle); addServerEventHandler("onPedExitingVehicle", onPedExitingVehicle); } // =========================================================================== function addServerCommandHandler(command, handlerFunction) { mp.events.addCommand(command, function (client, ...args) { handlerFunction.call(command, args.join(" "), client); }); } // =========================================================================== function addServerEventHandler(eventName, handlerFunction) { mp.events.add(eventName, function (event, ...args) { let result = handlerFunction.apply(this, args); }); } // =========================================================================== function bindServerEventHandler(eventName, bindTo, handlerFunction) { mp.events.add(eventName, function (event, ...args) { let result = handlerFunction.apply(this, args); }); } // =========================================================================== function setElementName(element, name) { //element.name = name; } // =========================================================================== function hideElementForPlayer(element, client) { //element.setExistsFor(client, false); } // =========================================================================== function showElementForPlayer(element, client) { //element.setExistsFor(client, true); } // =========================================================================== function setElementShownByDefault(element, state) { //element.netFlags.defaultExistance = state; } // =========================================================================== function createAttachedGameBlip(element, type, size, colour = toColour(255, 255, 255, 255)) { if (isGameFeatureSupported("attachedBlip")) { // return game.createBlipAttachedTo(element, type, size, colour, true, false); } } // =========================================================================== function deletePlayerPed(client) { //if (areServerElementsSupported()) { // destroyElement(client.player); //} else { // sendNetworkEventToPlayer("agrp.deleteLocalPlayerPed", client); //} } // =========================================================================== function isPlayerOnBoat(client) { return false; } // =========================================================================== function setServerName(name) { //server.name = name; } // =========================================================================== function setServerPassword(password) { //server.setPassword(password); } // =========================================================================== function setServerRule(ruleName, ruleValue) { //server.setRule(ruleName, ruleValue); } // ===========================================================================