// =========================================================================== // Vortrex's Roleplay Resource // https://github.com/VortrexFTW/gtac_roleplay // =========================================================================== // FILE: startup.js // DESC: Provides startup/shutdown procedures // TYPE: Client (JavaScript) // =========================================================================== function initClientScripts() { initGUIScript(); initNameTagScript(); initScoreBoardScript(); initMessagingScript(); initServerScript(); initLogoScript(); initLabelScript(); initChatBoxScript(); initAFKScript(); initKeyBindScript(); initEventScript(); initSkinSelectScript(); } // =========================================================================== function setUpInitialGame() { switch(getGame()) { case [VRR_GAME_GTA_III]: { game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0); game.setGameStat(STAT_PROGRESSMADE, 9999); game.setGameStat(STAT_TOTALPROGRESSINGAME, 9999); //game.SET_CAR_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing. //game.SET_PED_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing. game.onMission = true; // Disables taxi/vigilante/etc and other start mission triggers SetStandardControlsEnabled(true); // Provided by mouse camera script (mousecam.js) break; } case [VRR_GAME_GTA_VC]: { game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0); game.setGameStat(STAT_PROGRESSMADE, 9999); game.setGameStat(STAT_TOTALPROGRESSINGAME, 9999); //game.SET_CAR_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing. //game.SET_PED_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing. game.REQUEST_ANIMATION("bikev"); game.REQUEST_ANIMATION("bikeh"); game.REQUEST_ANIMATION("biked"); game.REQUEST_ANIMATION("knife"); game.REQUEST_ANIMATION("python"); game.REQUEST_ANIMATION("shotgun"); game.REQUEST_ANIMATION("buddy"); game.REQUEST_ANIMATION("tec"); game.REQUEST_ANIMATION("uzi"); game.REQUEST_ANIMATION("rifle"); game.REQUEST_ANIMATION("m60"); game.REQUEST_ANIMATION("sniper"); game.REQUEST_ANIMATION("grenade"); game.REQUEST_ANIMATION("flame"); game.REQUEST_ANIMATION("medic"); game.REQUEST_ANIMATION("sunbathe"); //game.REQUEST_ANIMATION("playidles"); game.REQUEST_ANIMATION("riot"); game.REQUEST_ANIMATION("strip"); game.REQUEST_ANIMATION("lance"); game.REQUEST_ANIMATION("skate"); game.LOAD_ALL_MODELS_NOW(); game.onMission = true; // Disables taxi/vigilante/etc and other start mission triggers SetStandardControlsEnabled(true); // Provided by mouse camera script (mousecam.js) break; } case [VRR_GAME_GTA_SA]: { game.setGameStat(STAT_WEAPONTYPE_PISTOL_SKILL, 400); game.setGameStat(STAT_WEAPONTYPE_PISTOL_SILENCED_SKILL, 400); game.setGameStat(STAT_WEAPONTYPE_DESERT_EAGLE_SKILL, 400); game.setGameStat(STAT_WEAPONTYPE_SHOTGUN_SKILL, 400); game.setGameStat(STAT_WEAPONTYPE_SAWNOFF_SHOTGUN_SKILL, 400); game.setGameStat(STAT_WEAPONTYPE_SPAS12_SHOTGUN_SKILL, 400); game.setGameStat(STAT_WEAPONTYPE_MICRO_UZI_SKILL, 400); game.setGameStat(STAT_WEAPONTYPE_MP5_SKILL, 400); game.setGameStat(STAT_WEAPONTYPE_AK47_SKILL, 400); game.setGameStat(STAT_WEAPONTYPE_M4_SKILL, 400); game.setGameStat(STAT_DRIVING_SKILL, 9999); game.setGameStat(STAT_FAT, 9999); game.setGameStat(STAT_ENERGY, 9999); game.setGameStat(STAT_CYCLE_SKILL, 9999); game.setGameStat(STAT_BIKE_SKILL, 9999); game.setGameStat(STAT_GAMBLING, 9999); game.setGameStat(STAT_PROGRESS_MADE, 9999); game.setGameStat(STAT_RESPECT, 0); game.setGameStat(STAT_RESPECT_TOTAL, 0); game.setGameStat(STAT_SEX_APPEAL, 0); game.setGameStat(STAT_STAMINA, 9999); game.setGameStat(STAT_TOTAL_PROGRESS, 9999); game.setGameStat(STAT_UNDERWATER_STAMINA, 9999); game.setGameStat(STAT_BODY_MUSCLE, 9999); game.setDefaultInteriors(false); // Disables default yellow cone at doors for entering places in singleplayer game.onMission = true; // Disables taxi/vigilante/etc and other start mission triggers break; } case [VRR_GAME_GTA_IV]: { natives.allowEmergencyServices(false); natives.setCreateRandomCops(true); natives.setMaxWantedLevel(0); natives.setWantedMultiplier(0.0); natives.allowPlayerToCarryNonMissionObjects(natives.getPlayerId(), true); natives.setPlayerTeam(natives.getPlayerId(), 0); natives.loadAllObjectsNow(); natives.setCellphoneRanked(false); natives.setOverrideNoSprintingOnPhoneInMultiplayer(false); natives.setSyncWeatherAndGameTime(false); natives.usePlayerColourInsteadOfTeamColour(true); natives.disablePauseMenu(true); //natives.allowReactionAnims(localPlayer, false); natives.allowGameToPauseForStreaming(false); natives.allowStuntJumpsToTrigger(false); natives.setPickupsFixCars(false); natives.forceFullVoice(localPlayer); // HUD and Display //natives.displayCash(false); //natives.displayAmmo(false); //natives.displayHud(false); //natives.displayRadar(false); //natives.displayAreaName(false); natives.displayPlayerNames(true); natives.setPoliceRadarBlips(false); natives.removeTemporaryRadarBlipsForPickups(); natives.displayNonMinigameHelpMessages(false); natives.setDisplayPlayerNameAndIcon(natives.getPlayerId(), true); // Item/Money Dropping natives.setMoneyCarriedByAllNewPeds(0); natives.setDeadPedsDropWeapons(false); natives.setPlayersDropMoneyInNetworkGame(false); // Population //natives.dontSuppressAnyCarModels(5.0); //natives.dontSuppressAnyPedModels(5.0); //natives.forceGenerateParkedCarsTooCloseToOthers(true); //natives.setParkedCarDensityMultiplier(5.0); //natives.setRandomCarDensityMultiplier(5.0); //natives.setPedDensityMultiplier(5.0); //natives.setCarDensityMultiplier(5.0); //natives.setScenarioPedDensityMultiplier(5.0, 5.0); natives.switchRandomTrains(true); natives.switchRandomBoats(true); natives.switchAmbientPlanes(true); natives.switchMadDrivers(false); // Singleplayer Cellphone //natives.requestScript("spcellphone"); //natives.startNewScript("spcellphone", 0); // Script "v-blockedscripts" blocks the mpcellphone scripts natives.setMessagesWaiting(false); // Seems to have no effect natives.setMobilePhoneRadioState(false); // Animation libraries natives.requestAnims("DANCING"); // Some last steps //natives.loadAllObjectsNow(); break; } case VRR_GAME_MAFIA_ONE: { game.mapEnabled = false; game.setTrafficEnabled(false); break; } } } // =========================================================================== function initClient() { loadLocaleConfig(); loadAllLocaleStrings(); setUpInitialGame(); } // =========================================================================== initClientScripts(); // ===========================================================================