// =========================================================================== // Asshat-Gaming Roleplay // https://github.com/VortrexFTW/gtac_asshat_rp // Copyright (c) 2021 Asshat-Gaming (https://asshatgaming.com) // =========================================================================== // FILE: item.js // DESC: Provides item functions and usage // TYPE: Server (JavaScript) // =========================================================================== function initItemScript() { logToConsole(LOG_INFO, "[Asshat.Item]: Initializing item script ..."); getServerData().itemTypes = loadItemTypesFromDatabase(); getServerData().items = loadItemsFromDatabase(); setItemDataIndexes(); cacheAllGroundItems(); createAllGroundItemObjects(); logToConsole(LOG_INFO, "[Asshat.Item]: Item script initialized successfully!"); return true; } // =========================================================================== function loadItemsFromDatabase() { let tempItems = []; let dbConnection = connectToDatabase(); let dbFetchAssoc; if(dbConnection) { let dbQuery = queryDatabase(dbConnection, `SELECT * FROM item_main WHERE item_server = ${getServerId()}`); if(dbQuery) { if(dbQuery.numRows > 0) { while(dbFetchAssoc = fetchQueryAssoc(dbQuery)) { let tempItemData = new serverClasses.itemData(dbFetchAssoc); tempItems.push(tempItemData); } } freeDatabaseQuery(dbQuery); } disconnectFromDatabase(dbConnection); } return tempItems; } // =========================================================================== function loadItemTypesFromDatabase() { let tempItemTypes = []; let dbConnection = connectToDatabase(); let dbFetchAssoc; if(dbConnection) { let dbQuery = queryDatabase(dbConnection, `SELECT * FROM item_type WHERE item_type_enabled = 1 AND item_type_server = ${getServerId()}`); if(dbQuery) { if(getQueryNumRows(dbQuery) > 0) { while(dbFetchAssoc = fetchQueryAssoc(dbQuery)) { let tempItemTypeData = new serverClasses.itemTypeData(dbFetchAssoc); tempItemTypes.push(tempItemTypeData); } } freeDatabaseQuery(dbQuery); } disconnectFromDatabase(dbConnection); } return tempItemTypes; } // =========================================================================== function createItem(itemTypeId, value, ownerType, ownerId, amount=1) { let tempItemData = new serverClasses.itemData(false); tempItemData.itemType = getItemTypeData(itemTypeId).databaseId; tempItemData.ownerType = ownerType; tempItemData.ownerId = ownerId; tempItemData.amount = amount; tempItemData.value = value; tempItemData.needsSaved = true; let slot = getServerData().items.push(tempItemData); let index = slot-1; getServerData().items[slot-1].index = index; getServerData().items[slot-1].itemTypeIndex = itemTypeId; return index; } // =========================================================================== function createGroundItem(itemTypeId, value, position, dimension = 0) { let itemIndex = createItem(itemTypeId, value, AG_ITEM_OWNER_GROUND, 0); getItemData(itemIndex).position = position; getItemData(itemIndex).dimension = dimension; createGroundItemObject(itemIndex); return itemIndex; } // =========================================================================== function createGroundItemObject(itemId) { if(!getItemData(itemId)) { return false; } if(getItemData(itemId).object != null) { deleteGroundItemObject(itemId); } getItemData(itemId).object = gta.createObject(getItemTypeData(getItemData(itemId).itemTypeIndex).dropModel, applyOffsetToPos(getItemData(itemId).position, getItemTypeData(getItemData(itemId).itemTypeIndex).dropPosition)); getItemData(itemId).object.setRotation(getItemTypeData(getItemData(itemId).itemTypeIndex).dropRotation); getItemData(itemId).object.dimension = getItemData(itemId).dimension; setEntityData(getItemData(itemId).object, "ag.scale", getItemTypeData(getItemData(itemId).itemTypeIndex).dropScale, true); addToWorld(getItemData(itemId).object); getServerData().groundItemCache.push(itemId); } // =========================================================================== function deleteGroundItemObject(itemId) { if(getServerData().groundItemCache.indexOf(itemId) != -1) { getServerData().groundItemCache.splice(getServerData().groundItemCache.indexOf(itemId), 1); } if(getItemData(itemId).object != null) { destroyElement(getItemData(itemId).object); getItemData(itemId).object = null; } } // =========================================================================== function createGroundItemCommand(command, params, client) { let splitParams = params.split(" "); let itemType = getItemTypeFromParams(splitParams.slice(0, -1).join(" ")); let value = splitParams.slice(-1) || 1; if(!getItemTypeData(itemType)) { messagePlayerError(client, `Item '${itemType}' not found`); return false; } //if(value <= 0) { // messagePlayerError(client, `The value must be more than 0!`); // return false; //} let itemId = createGroundItem(itemType, toInteger(value), getPlayerPosition(client), getPlayerDimension(client)); messagePlayerSuccess(client, `You created a ${getItemTypeData(itemType).name} on the ground at your position`); } // =========================================================================== function createItemCommand(command, params, client) { let splitParams = params.split(" "); let itemType = getItemTypeFromParams(splitParams.slice(0, -1).join(" ")); let value = splitParams.slice(-1) || 1; if(!getItemTypeData(itemType)) { messagePlayerError(client, `Item '${params}' not found`); return false; } //if(value <= 0) { // messagePlayerError(client, `The value must be more than 0!`); // return false; //} let itemId = createGroundItem(itemType, toInteger(value), getPlayerPosition(client), getPlayerDimension(client)); messagePlayerSuccess(client, `You created a ${getItemTypeData(itemType).name} on the ground at your position`); } // =========================================================================== function useItemCommand(command, params, client) { let hotBarSlot = getPlayerData(client).activeHotBarSlot; if(!areParamsEmpty(params)) { hotBarSlot = toInteger(params); hotBarSlot = hotBarSlot-1; } if(hotBarSlot == -1) { return false; } if(getPlayerData(client).hotBarItems[hotBarSlot] == -1) { return false; } let itemId = getPlayerData(client).hotBarItems[hotBarSlot]; if(!getItemData(itemId)) { messagePlayerError(client, `The item you're trying to use is bugged. A bug report has been sent to the server developers.`); submitBugReport(client, `(AUTOMATED REPORT) Use Item: Getting item data for item ${itemId} in player hotbar slot ${hotBarSlot} (cache ${getPlayerData(client).hotBarItems[hotBarSlot]}) returned false.`); return false; } if(!getItemTypeData(getItemData(itemId).itemTypeIndex)) { messagePlayerError(client, `The item you're trying to use is bugged. A bug report has been sent to the server developers.`); submitBugReport(client, `(AUTOMATED REPORT) Drop Item: Getting item type ${getItemData(itemId).itemType} data for item ${itemId}/${getItemData(itemId).databaseId} in player hotbar slot ${hotBarSlot} (cache ${getPlayerData(client).hotBarItems[hotBarSlot]}) returned false.`); return false; } if(getItemTypeData(getItemData(itemId).itemTypeIndex).useType == AG_ITEM_USETYPE_NONE || getItemTypeData(getItemData(itemId).itemTypeIndex).useType == AG_ITEM_USETYPE_WEAPON) { return false; } getPlayerData(client).itemActionState = AG_ITEM_ACTION_USE; getPlayerData(client).itemActionItem = hotBarSlot; showPlayerItemUseDelay(client, hotBarSlot); clearPlayerItemActionStateAfterDelay(client, getGlobalConfig().itemActionStateReset); } // =========================================================================== function deleteGroundItemCommand(command, params, client) { let itemId = getClosestItemOnGround(getPlayerPosition(client)); if(!getItemData(itemId)) { messagePlayerError(client, `The item you're trying to delete is bugged. A bug report has been sent to the server developers.`); submitBugReport(client, `(AUTOMATED REPORT) Delete Ground Item: Getting item data for item ${itemId} on ground returned false.`); return false; } if(!getItemTypeData(getItemData(itemId).itemTypeIndex)) { messagePlayerError(client, `The item you're trying to delete is bugged. A bug report has been sent to the server developers.`); submitBugReport(client, `(AUTOMATED REPORT) Delete Ground Item: Getting item type ${getItemData(itemId).itemType} data for item ${itemId}/${getItemData(itemId).databaseId} on ground returned false.`); return false; } let tempName = getItemData(itemId).name; deleteItem(itemId); messagePlayerSuccess(client, `You deleted the ${tempName} item near you`); } // =========================================================================== function pickupItemCommand(command, params, client) { let itemId = getClosestItemOnGround(getPlayerPosition(client)); if(!getItemData(itemId)) { messagePlayerError(client, `The item you're trying to pick up is bugged. A bug report has been sent to the server developers.`); submitBugReport(client, `(AUTOMATED REPORT) Pickup Item: Getting item data for item ${itemId} on ground returned false.`); return false; } if(!getItemTypeData(getItemData(itemId).itemTypeIndex)) { messagePlayerError(client, `The item you're trying to pick up is bugged. A bug report has been sent to the server developers.`); submitBugReport(client, `(AUTOMATED REPORT) Pickup Item: Getting item type ${getItemData(itemId).itemType} data for item ${itemId}/${getItemData(itemId).databaseId} on ground returned false.`); return false; } if(getDistance(getPlayerPosition(client), getItemData(itemId).position) > getGlobalConfig().droppedItemPickupRange) { messagePlayerError(client, `You're too far away!`); return false; } let firstSlot = getPlayerFirstEmptyHotBarSlot(client); if(firstSlot == -1) { messagePlayerError(client, `You don't have any space to carry this (full inventory)!`); return false; } if(getPlayerData(client).itemActionState != AG_ITEM_ACTION_NONE) { return false; } getPlayerData(client).itemActionState = AG_ITEM_ACTION_PICKUP; getPlayerData(client).itemActionItem = itemId; showPlayerItemPickupDelay(client, itemId); clearPlayerItemActionStateAfterDelay(client, getGlobalConfig().itemActionStateReset); } // =========================================================================== function dropItemCommand(command, params, client) { let hotBarSlot = getPlayerData(client).activeHotBarSlot; if(!areParamsEmpty(params)) { hotBarSlot = toInteger(params); } if(hotBarSlot == -1) { return false; } if(getPlayerData(client).hotBarItems[hotBarSlot] == -1) { messagePlayerError(client, `Please equip an item or provide a slot ID to drop an item`); return false; } let itemId = getPlayerData(client).hotBarItems[hotBarSlot]; if(!getItemData(itemId)) { messagePlayerError(client, `The item you're trying to drop is bugged. A bug report has been sent to the server developers.`); submitBugReport(client, `(AUTOMATED REPORT) Drop Item: Getting item data for item ${itemId} in player hotbar slot ${hotBarSlot} (cache ${getPlayerData(client).hotBarItems[hotBarSlot]}) returned false.`); return false; } if(!getItemTypeData(getItemData(itemId).itemTypeIndex)) { messagePlayerError(client, `The item you're trying to drop is bugged. A bug report has been sent to the server developers.`); submitBugReport(client, `(AUTOMATED REPORT) Drop Item: Getting item type ${getItemData(itemId).itemType} data for item ${itemId}/${getItemData(itemId).databaseId} in player hotbar slot ${hotBarSlot} (cache ${getPlayerData(client).hotBarItems[hotBarSlot]}) returned false.`); return false; } if(getPlayerData(client).itemActionState != AG_ITEM_ACTION_NONE) { return false; } getPlayerData(client).itemActionItem = hotBarSlot; getPlayerData(client).itemActionState = AG_ITEM_ACTION_DROP; showPlayerItemDropDelay(client, itemId); clearPlayerItemActionStateAfterDelay(client, getGlobalConfig().itemActionStateReset); } // =========================================================================== function putItemCommand(command, params, client) { let hotBarSlot = toInteger(params); let itemId = getPlayerData(client).hotBarItems[hotBarSlot]; if(!getItemData(itemId)) { messagePlayerError(client, `The item you're trying to store is bugged. A bug report has been sent to the server developers.`); submitBugReport(client, `(AUTOMATED REPORT) Put Item: Getting item data for item ${itemId} in player hotbar slot ${hotBarSlot} (cache ${getPlayerData(client).hotBarItems[hotBarSlot]}) returned false.`); return false; } if(!getItemTypeData(getItemData(itemId).itemTypeIndex)) { messagePlayerError(client, `The item you're trying to store is bugged. A bug report has been sent to the server developers.`); submitBugReport(client, `(AUTOMATED REPORT) Put Item: Getting item type ${getItemData(itemId).itemType} data for item ${itemId}/${getItemData(itemId).databaseId} in player hotbar slot ${hotBarSlot} (cache ${getPlayerData(client).hotBarItems[hotBarSlot]}) returned false.`); return false; } if(getPlayerData(client).itemActionState != AG_ITEM_ACTION_NONE) { return false; } getPlayerData(client).itemActionItem = hotBarSlot; getPlayerData(client).itemActionState = AG_ITEM_ACTION_PUT; showPlayerItemPutDelay(client, hotBarSlot); clearPlayerItemActionStateAfterDelay(client, getGlobalConfig().itemActionStateReset); } // =========================================================================== function takeItemCommand(command, params, client) { let firstSlot = getPlayerFirstEmptyHotBarSlot(client); if(firstSlot == -1) { messagePlayerError(client, `You don't have any space to hold another item (full inventory)!`); return false; } let itemSlot = toInteger(params) || 0; let bestOwner = getBestItemToTake(client, itemSlot); let itemId = bestOwner[2]; if(bestOwner[1] == AG_ITEM_OWNER_NONE) { messagePlayerError(client, `You aren't near anything to take items from!`); return false; } if(getPlayerData(client).itemActionState != AG_ITEM_ACTION_NONE) { return false; } getPlayerData(client).itemActionItem = itemId; getPlayerData(client).itemActionState = AG_ITEM_ACTION_TAKE; showPlayerItemTakeDelay(client, itemId); clearPlayerItemActionStateAfterDelay(client, getGlobalConfig().itemActionStateReset); } // =========================================================================== function createItemTypeCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let itemTypeIndex = createItemType(params); messageAdmins(`[#AAAAAA]${client.name} created new item [#AAAAAA]${params}. [#FFFFFF]ID: ${itemTypeIndex}/${getItemTypeData(itemTypeIndex).databaseId}!`); } // =========================================================================== function setItemTypeDropModelCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let splitParams = params.split(" "); let itemTypeIndex = getItemTypeFromParams(splitParams.slice(0,-1).join(" ")); let modelId = splitParams[splitParams.length-1]; if(!getItemTypeData(itemTypeIndex)) { messagePlayerError(client, `Invalid item type`); return false; } getItemTypeData(itemTypeIndex).dropModel = modelId; messageAdmins(`[#AAAAAA]${client.name} set item type [#AAAAAA]${getItemTypeData(itemTypeIndex).name} dropped object model to ${modelId}`); } // =========================================================================== function setItemTypeOrderPriceCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let splitParams = params.split(" "); let itemTypeIndex = getItemTypeFromParams(splitParams.slice(0,-1).join(" ")); let orderPrice = splitParams[splitParams.length-1]; if(!getItemTypeData(itemTypeIndex)) { messagePlayerError(client, `Invalid item type`); return false; } getItemTypeData(itemTypeIndex).orderPrice = orderPrice; messageAdmins(`[#AAAAAA]${client.name} set item type [#AAAAAA]${getItemTypeData(itemTypeIndex).name} [#FFFFFF]base price to [#AAAAAA]$${orderPrice}`); } // =========================================================================== function setItemTypeRiskMultiplierCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let splitParams = params.split(" "); let itemTypeIndex = getItemTypeFromParams(splitParams.slice(0,-1).join(" ")); let riskMultiplier = splitParams[splitParams.length-1]; if(!getItemTypeData(itemTypeIndex)) { messagePlayerError(client, `Invalid item type`); return false; } getItemTypeData(itemTypeIndex).riskMultiplier = riskMultiplier; messageAdmins(`[#AAAAAA]${client.name} set item type [#AAAAAA]${getItemTypeData(itemTypeIndex).name} [#FFFFFF]risk multilier to [#AAAAAA]$${riskMultiplier}`); } // =========================================================================== function setItemTypeUseTypeCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let splitParams = params.split(" "); let itemTypeIndex = getItemTypeFromParams(splitParams.slice(0,-1).join(" ")); let useType = splitParams[splitParams.length-1]; if(!getItemTypeData(itemTypeIndex)) { messagePlayerError(client, `Invalid item type`); return false; } getItemTypeData(itemTypeIndex).useType = useType; messageAdmins(`[#AAAAAA]${client.name} set item type [#AAAAAA]${getItemTypeData(itemTypeIndex).name} [#FFFFFF]use type to [#AAAAAA]$${useType}`); } // =========================================================================== function setItemTypeUseValueCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let splitParams = params.split(" "); let itemTypeIndex = getItemTypeFromParams(splitParams.slice(0,-1).join(" ")); let useValue = splitParams[splitParams.length-1]; if(!getItemTypeData(itemTypeIndex)) { messagePlayerError(client, `Invalid item type`); return false; } getItemTypeData(itemTypeIndex).useValue = useValue; messageAdmins(`[#AAAAAA]${client.name} set item type [#AAAAAA]${getItemTypeData(itemTypeIndex).name} [#FFFFFF]use value to [#AAAAAA]$${useValue}`); } // =========================================================================== function playerUseItem(client, hotBarSlot) { let closestPlayer; let tempUseValue; let itemIndex = getPlayerData(client).hotBarItems[hotBarSlot]; if(itemIndex == -1) { return false; } switch(getItemTypeData(getItemData(itemIndex).itemTypeIndex).useType) { case AG_ITEM_USETYPE_SKIN: //let oldSkin = getPlayerSkin(client); //if(isPlayerWorking(client)) { // oldSkin = getPlayerCurrentSubAccount(client).skin; //} //let newSkin = getItemData(itemIndex).value; //if(isPlayerWorking(client)) { // newSkin = getPlayerCurrentSubAccount(client).skin; //} //setPlayerSkin(client, newSkin); //getItemData(itemIndex).value = oldSkin; getPlayerData(client).itemActionItem = itemIndex; forcePlayerIntoSkinSelect(client); cachePlayerHotBarItems(client); break; case AG_ITEM_USETYPE_WEAPON: messagePlayerError(client, `The ${getItemName(itemIndex)} is a weapon. To use it, switch to it from your items. The use key has no effect.`); cachePlayerHotBarItems(client); break; case AG_ITEM_USETYPE_PHONE: if(getItemData(itemIndex).value == 0) { let phoneNumber = generateRandomPhoneNumber(); getItemData(itemIndex).value = phoneNumber; messagePlayerAlert(client, `Your ${getItemName(itemIndex)} has been set up with number ${phoneNumber}`); } else { getItemData(itemIndex).enabled = !getItemData(itemIndex).enabled; messagePlayerAlert(client, `You turned ${getBoolRedGreenInlineColour(getItemData(itemIndex).enabled)}${toUpperCase(getOnOffFromBool(getItemData(itemIndex).enabled))} [#FFFFFF]your phone in slot ${getPlayerData(client).activeHotBarSlot+1} [#AAAAAA](${getItemValueDisplayForItem(itemIndex)})`); } //showPlayerPhoneGUI(client); cachePlayerHotBarItems(client); break; case AG_ITEM_USETYPE_STORAGE: showItemInventoryToPlayer(client, itemIndex); cachePlayerHotBarItems(client); break; case AG_ITEM_USETYPE_FOOD: meActionToNearbyPlayers(client, `takes a bite of their ${getItemName(itemIndex)}`); tempUseValue = (getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue > getItemData(itemIndex).value) ? getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue : getItemData(itemIndex).value; givePlayerHealth(client, tempUseValue); if(getItemData(itemIndex).value-tempUseValue <= 0) { getPlayerData(client).hotBarItems[getPlayerData(client).hotBarItems.indexOf(itemIndex)] = -1; deleteItem(itemIndex); } else { getItemData(itemIndex).value = getItemData(itemIndex).value-tempUseValue; } cachePlayerHotBarItems(client); break; case AG_ITEM_USETYPE_DRINK: meActionToNearbyPlayers(client, `takes a drink of their ${getItemName(itemIndex)}`); tempUseValue = (getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue > getItemData(itemIndex).value) ? getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue : getItemData(itemIndex).value; givePlayerHealth(client, tempUseValue); getItemData(itemIndex).value = getItemData(itemIndex).value - tempUseValue; if(getItemData(itemIndex).value-tempUseValue <= 0) { getPlayerData(client).hotBarItems[getPlayerData(client).hotBarItems.indexOf(itemIndex)] = -1; deleteItem(itemIndex); } else { getItemData(itemIndex).value = getItemData(itemIndex).value-tempUseValue; } cachePlayerHotBarItems(client); break; case AG_ITEM_USETYPE_ROPE: closestPlayer = getClosestPlayer(getPlayerPosition(client), client); if(!getPlayerData(closestPlayer)) { messagePlayerError(client, "There isn't anyone close enough to tie up!"); return false; } if(getDistance(getPlayerPosition(closestPlayer), getPlayerPosition(client)) > getGlobalConfig().handcuffPlayerDistance) { messagePlayerError(client, "There isn't anyone close enough to tie up!"); return false; } if(!isPlayerSurrendered(closestPlayer)) { messagePlayerError(client, `${getCharacterFullName(closestPlayer)} can't be tied! They either need to have their hands up, be knocked out, or tazed`); return false; } if(isPlayerHandCuffed(closestPlayer)) { ropeUnTiePlayer(closestPlayer); meActionToNearbyPlayers(client, `unties the rope from ${getCharacterFullName(closestPlayer)}'s hands and feet`); } else { if(!isPlayerSurrendered(closestPlayer)) { messagePlayerError(client, `${getCharacterFullName(closestPlayer)} can't be tied up! They either need to have their hands up, be knocked out, or tazed`); return false; } ropeTiePlayer(closestPlayer); meActionToNearbyPlayers(client, `takes their rope and ties ${getCharacterFullName(closestPlayer)}'s hands and feet together.`); } cachePlayerHotBarItems(client); break; case AG_ITEM_USETYPE_HANDCUFF: closestPlayer = getClosestPlayer(getPlayerPosition(client), client); if(!getPlayerData(closestPlayer)) { messagePlayerError(client, "There isn't anyone close enough to handcuff!"); return false; } if(getDistance(getPlayerPosition(closestPlayer), getPlayerPosition(client)) > getGlobalConfig().handcuffPlayerDistance) { messagePlayerError(client, "There isn't anyone close enough to handcuff!"); return false; } if(isPlayerHandCuffed(closestPlayer)) { unHandCuffPlayer(closestPlayer); meActionToNearbyPlayers(client, `takes their key and removes the handcuffs from ${getCharacterFullName(closestPlayer)}`); } else { if(!isPlayerSurrendered(closestPlayer)) { messagePlayerError(client, `${getCharacterFullName(closestPlayer)} can't be cuffed! They either need to have their hands up, be knocked out, or tazed`); return false; } handCuffPlayer(closestPlayer); meActionToNearbyPlayers(client, `takes their cuffs and places them on ${getCharacterFullName(closestPlayer)}`); } cachePlayerHotBarItems(client); break; case AG_ITEM_USETYPE_NONE: messagePlayerError(client, `The ${getItemName(itemIndex)} doesn't do anything when you try to use it.`); break; case AG_ITEM_USETYPE_WALKIETALKIE: getItemData(itemIndex).enabled = !getItemData(itemIndex).enabled; messagePlayerAlert(client, `You turned ${getBoolRedGreenInlineColour(getItemData(itemIndex).enabled)}${toUpperCase(getOnOffFromBool(getItemData(itemIndex).enabled))} [#FFFFFF]your walkie talkie in slot ${getPlayerData(client).activeHotBarSlot+1} [#AAAAAA](${getItemValueDisplayForItem(itemIndex)})`); break; case AG_ITEM_USETYPE_PHONE: getItemData(itemIndex).enabled = !getItemData(itemIndex).enabled; if(getItemData(itemIndex).enabled) { messagePlayerAlert(client, `You turned on your phone in slot ${getPlayerData(client).activeHotBarSlot+1} (${getItemValueDisplayForItem(itemIndex)})`); } else { messagePlayerAlert(client, `You turned OFF your phone in slot ${getPlayerData(client).activeHotBarSlot+1}`); } cachePlayerHotBarItems(client); break; default: messagePlayerError(client, `The ${getItemName(itemIndex)} doesn't do anything when you try to use it.`); break; } getItemData(itemIndex).needsSaved = true; updatePlayerHotBar(client); } // =========================================================================== function playerDropItem(client, hotBarSlot) { let itemId = getPlayerData(client).hotBarItems[hotBarSlot]; if(itemId != -1) { meActionToNearbyPlayers(client, `drops ${getProperDeterminerForName(getItemName(itemId))} ${getItemName(itemId)} on the ground`); resyncWeaponItemAmmo(client); getPlayerData(client).hotBarItems[hotBarSlot] = -1; updatePlayerHotBar(client); getItemData(itemId).ownerType = AG_ITEM_OWNER_GROUND; getItemData(itemId).ownerId = 0; getItemData(itemId).position = getPlayerPosition(client); getItemData(itemId).dimension = getPlayerDimension(client); createGroundItemObject(itemId); getItemData(itemId).needsSaved = true; } } // =========================================================================== function playerPutItem(client, hotBarSlot) { let itemId = getPlayerData(client).hotBarItems[hotBarSlot]; let bestNewOwner = getBestNewOwnerToPutItem(client); switch(bestNewOwner[0]) { case AG_ITEM_OWNER_HOUSE: meActionToNearbyPlayers(client, `places ${getProperDeterminerForName(getItemName(itemId))} ${getItemName(itemId)} in the house`); break; case AG_ITEM_OWNER_BIZFLOOR: meActionToNearbyPlayers(client, `places ${getProperDeterminerForName(getItemName(itemId))} ${getItemName(itemId)} for sale in the business`); break; case AG_ITEM_OWNER_BIZSTORAGE: meActionToNearbyPlayers(client, `places ${getProperDeterminerForName(getItemName(itemId))} ${getItemName(itemId)} in the business storage room`); break; case AG_ITEM_OWNER_VEHTRUNK: meActionToNearbyPlayers(client, `places ${getProperDeterminerForName(getItemName(itemId))} ${getItemName(itemId)} in the ${getVehicleName(bestNewOwner[1])}'s trunk`); break; } resyncWeaponItemAmmo(client); getItemData(itemId).ownerType = ownerType; getItemData(itemId).ownerId = ownerId; getItemData(itemId).position = toVector(0.0, 0.0, 0.0); getItemData(itemId).dimension = 0; getItemData(itemId).needsSaved = true; getPlayerData(client).hotBarItems[hotBarSlot] = -1; updatePlayerHotBar(client); } // =========================================================================== function playerPickupItem(client, itemId) { meActionToNearbyPlayers(client, `picks up ${getProperDeterminerForName(getItemName(itemId))} ${getItemName(itemId)} from the ground`); let firstSlot = getPlayerFirstEmptyHotBarSlot(client); if(firstSlot != -1) { getItemData(itemId).ownerType = AG_ITEM_OWNER_PLAYER; getItemData(itemId).ownerId = getPlayerCurrentSubAccount(client).databaseId; getItemData(itemId).position = toVector3(0.0, 0.0, 0.0); getItemData(itemId).dimension = 0; deleteGroundItemObject(itemId); getPlayerData(client).hotBarItems[firstSlot] = itemId; updatePlayerHotBar(client); } } // =========================================================================== function playerTakeItem(client, itemId) { switch(bestOwner[1]) { case AG_ITEM_OWNER_HOUSE: meActionToNearbyPlayers(client, `takes ${getProperDeterminerForName(getItemName(itemId))} ${getItemName(itemId)} from the house`); break; case AG_ITEM_OWNER_BIZFLOOR: meActionToNearbyPlayers(client, `takes ${getProperDeterminerForName(getItemName(itemId))} ${getItemName(itemId)} from the business`); break; case AG_ITEM_OWNER_BIZSTORAGE: meActionToNearbyPlayers(client, `takes ${getProperDeterminerForName(getItemName(itemId))} ${getItemName(itemId)} from the business storage room`); break; case AG_ITEM_OWNER_VEHTRUNK: meActionToNearbyPlayers(client, `takes ${getProperDeterminerForName(getItemName(itemId))} ${getItemName(itemId)} from the trunk`); break; } let firstSlot = getPlayerFirstEmptyHotBarSlot(client); if(firstSlot != -1) { getItemData(itemId).ownerType = AG_ITEM_OWNER_PLAYER; getItemData(itemId).ownerId = getPlayerCurrentSubAccount(client).databaseId; getPlayerData(client).hotBarItems[firstSlot] = itemId; updatePlayerHotBar(client); } } // =========================================================================== function playerSwitchItem(client, newHotBarSlot) { if(newHotBarSlot < -1 || newHotBarSlot > 9) { return false; } let currentHotBarSlot = getPlayerData(client).activeHotBarSlot; logToConsole(LOG_DEBUG, `[Asshat.Item] ${getPlayerDisplayForConsole(client)} switched from hotbar slot ${currentHotBarSlot} to ${newHotBarSlot}`); let currentHotBarItem = -1; if(currentHotBarSlot != -1) { currentHotBarItem = getPlayerData(client).hotBarItems[currentHotBarSlot]; } let newHotBarItem = -1; if(newHotBarSlot != -1) { newHotBarItem = getPlayerData(client).hotBarItems[newHotBarSlot]; } resyncWeaponItemAmmo(client); if(currentHotBarItem != -1) { if(getItemData(currentHotBarItem)) { if(getGlobalConfig().weaponEquippableTypes.indexOf(getItemTypeData(getItemData(currentHotBarItem).itemTypeIndex).useType) != -1) { clearPlayerWeapons(client); } } } if(newHotBarItem != -1) { if(getItemData(newHotBarItem)) { if(getItemTypeData(getItemData(newHotBarItem).itemTypeIndex).useType == AG_ITEM_USETYPE_WEAPON) { if(getItemData(newHotBarItem).value > 0) { givePlayerWeapon(client, toInteger(getItemTypeData(getItemData(newHotBarItem).itemTypeIndex).useId), toInteger(getItemData(newHotBarItem).value), true, true); setPlayerWeaponDamageEnabled(client, true); setPlayerWeaponDamageEvent(client, AG_WEAPON_DAMAGE_EVENT_NONE); } else { messagePlayerError(client, `The ${getItemName(newHotBarItem)} in slot ${newHotBarSlot} has no ammo, and can't be equipped!`); return false; } } else if(getItemTypeData(getItemData(newHotBarItem).itemTypeIndex).useType == AG_ITEM_USETYPE_TAZER) { if(getItemData(newHotBarItem).value > 0) { givePlayerWeapon(client, toInteger(getItemTypeData(getItemData(newHotBarItem).itemTypeIndex).useId), toInteger(getItemData(newHotBarItem).value), true, true); setPlayerWeaponDamageEnabled(client, false); setPlayerWeaponDamageEvent(client, AG_WEAPON_DAMAGE_EVENT_TAZER); } else { messagePlayerError(client, `The ${getItemName(newHotBarItem)} in slot ${newHotBarSlot} has no ammo, and can't be equipped!`); return false; } } } } if(currentHotBarItem != -1 && newHotBarItem != -1) { // Player switches from item to item meActionToNearbyPlayers(client, `puts away ${getProperDeterminerForName(getItemName(currentHotBarItem))} ${getItemName(currentHotBarItem)} and pulls out ${getProperDeterminerForName(getItemName(newHotBarItem))} ${getItemName(newHotBarItem)}`); } else if(currentHotBarItem != -1 && newHotBarItem == -1) { // Player switches from item to none meActionToNearbyPlayers(client, `puts away ${getProperDeterminerForName(getItemName(currentHotBarItem))} ${getItemName(currentHotBarItem)}`); } else if(currentHotBarItem == -1 && newHotBarItem != -1) { // Player switches from none to item meActionToNearbyPlayers(client, `pulls out ${getProperDeterminerForName(getItemName(newHotBarItem))} ${getItemName(newHotBarItem)}`); } else { return false; } getPlayerData(client).activeHotBarSlot = newHotBarSlot; updatePlayerHotBar(client); } // =========================================================================== function playerSwitchHotBarSlotCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let hotBarSlot = toInteger(params); if(hotBarSlot < 0 || hotBarSlot > 9) { messagePlayerError(client, "Use slot number between 1 and 9, or 0 for none!"); return false; } if(hotBarSlot == 0) { hotBarSlot = -1; } else { hotBarSlot = hotBarSlot-1; } if(getPlayerData(client).activeHotBarSlot == hotBarSlot) { return false; } if(getPlayerData(client).itemActionState != AG_ITEM_ACTION_NONE) { return false; } getPlayerData(client).itemActionItem = hotBarSlot; getPlayerData(client).itemActionState = AG_ITEM_ACTION_SWITCH; showPlayerItemSwitchDelay(client, hotBarSlot); clearPlayerItemActionStateAfterDelay(client, getGlobalConfig().itemActionStateReset); } // =========================================================================== function getClosestItemOnGround(position) { let items = getServerData().groundItemCache; let closest = 0; for(let i in items) { if(getDistance(getItemData(items[i]).position, position) <= getDistance(getItemData(items[closest]).position, position)) { closest = i; } } return items[closest]; } // =========================================================================== function setItemDataIndexes() { for(let i in getServerData().items) { getServerData().items[i].index = i; getServerData().items[i].itemTypeIndex = getItemTypeIndexFromDatabaseId(getServerData().items[i].itemType); } } // =========================================================================== function cacheAllGroundItems() { getServerData().groundItemCache = []; for(let i in getServerData().items) { if(getServerData().items[i].ownerType == AG_ITEM_OWNER_GROUND) { getServerData().groundItemCache.push(i); } } } // =========================================================================== function createAllGroundItemObjects() { for(let i in getServerData().groundItemCache) { createGroundItemObject(i); } } // =========================================================================== function syncPlayerInventoryWeapons(client) { } // =========================================================================== function getPlayerFirstEmptyHotBarSlot(client) { for(let i in getPlayerData(client).hotBarItems) { if(getPlayerData(client).hotBarItems[i] == -1) { return i; } } return -1; } // =========================================================================== function cachePlayerHotBarItems(client) { for(let i = 0 ; i <= 9 ; i++) { getPlayerData(client).hotBarItems[i] = -1; } for(let i in getServerData().items) { if(getItemData(i).ownerType == AG_ITEM_OWNER_PLAYER) { if(getItemData(i).ownerId == getPlayerCurrentSubAccount(client).databaseId) { let firstSlot = getPlayerFirstEmptyHotBarSlot(client); if(firstSlot != -1) { getPlayerData(client).hotBarItems[firstSlot] = i; } } } } } // =========================================================================== function deleteItem(itemId) { switch(getItemData(itemId).ownerType) { case AG_ITEM_OWNER_GROUND: deleteGroundItemObject(itemId); getServerData().groundItemCache.splice(getServerData().groundItemCache.indexOf(itemId), 1); break; case AG_ITEM_OWNER_PLAYER: if(getPlayerFromCharacterId(getItemData(itemId).ownerId)) { getPlayerData(getPlayerFromCharacterId(getItemData(itemId).ownerId)).hotBarItems[getPlayerData(getPlayerFromCharacterId(getItemData(itemId).ownerId)).hotBarItems.indexOf(itemId)] = -1; updatePlayerHotBar(getPlayerFromCharacterId(getItemData(itemId).ownerId)); } break; case AG_ITEM_OWNER_JOBLOCKER: if(getPlayerFromCharacterId(getItemData(itemId).ownerId)) { getPlayerData(getPlayerFromCharacterId(getItemData(itemId).ownerId)).jobLockerCache.splice(getPlayerData(getPlayerFromCharacterId(getItemData(itemId).ownerId)).jobLockerCache.indexOf(itemId), 1); } break; case AG_ITEM_OWNER_LOCKER: if(getPlayerFromCharacterId(getItemData(itemId).ownerId)) { getPlayerData(getPlayerFromCharacterId(getItemData(itemId).ownerId)).lockerCache.splice(getPlayerData(getPlayerFromCharacterId(getItemData(itemId).ownerId)).lockerCache.indexOf(itemId), 1); } break; case AG_ITEM_OWNER_VEHTRUNK: if(getVehicleDataIndex(getItemData(itemId).ownerId)) { getVehicleDataIndex(getItemData(itemId).ownerId).trunkItemCache.splice(getVehicleDataIndex(getItemData(itemId).ownerId).trunkItemCache.indexOf(itemId), 1); } break; case AG_ITEM_OWNER_BIZFLOOR: if(getBusinessDataIndex(getItemData(itemId).ownerId)) { getBusinessDataIndex(getItemData(itemId).ownerId).floorItemCache.splice(getBusinessDataIndex(getItemData(itemId).ownerId).floorItemCache.indexOf(itemId), 1); } break; case AG_ITEM_OWNER_BIZSTORAGE: if(getBusinessDataIndex(getItemData(itemId).ownerId)) { getBusinessDataIndex(getItemData(itemId).ownerId).storageItemCache.splice(getBusinessDataIndex(getItemData(itemId).ownerId).storageItemCache.indexOf(itemId), 1); } break; case AG_ITEM_OWNER_HOUSE: if(getHouseDataIndex(getItemData(itemId).ownerId)) { getHouseDataIndex(getItemData(itemId).ownerId).itemCache.splice(getHouseDataIndex(getItemData(itemId).ownerId).itemCache.indexOf(itemId), 1); } break; } if(getItemData(itemId).databaseId > 0) { quickDatabaseQuery(`DELETE FROM item_main WHERE item_id = ${getItemData(itemId).databaseId}`); } getServerData().items.splice(itemId, 1); } // =========================================================================== function getBestNewOwnerToPutItem(client) { let closestDistance = 100.0; let position = getPlayerPosition(client); let possibleHouse = (isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)); if(getHouseData(possibleHouse)) { return [AG_ITEM_OWNER_HOUSE, possibleHouse]; } let possibleBusiness = (isPlayerInAnyBusiness(client)) ? getPlayerBusiness(client) : getClosestBusinessEntrance(getPlayerPosition(client)); if(getBusinessData(possibleBusiness)) { return [AG_ITEM_OWNER_BIZSTORAGE, possibleBusiness]; } let possibleVehicle = getClosestVehicle(position); if(getDistance(getVehicleTrunkPosition(possibleVehicle), position) <= closestDistance) { return [AG_ITEM_OWNER_VEHTRUNK, possibleVehicle]; } return [AG_ITEM_OWNER_NONE, 0]; } // =========================================================================== function getBestItemToTake(client, slot) { let closestDistance = 100.0; let position = getPlayerPosition(client); let itemId = -1; let ownerType = AG_ITEM_OWNER_NONE; let ownerId = 0; let possibleHouse = (isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)); if(getHouseData(possibleHouse)) { if(typeof getHouseData(possibleHouse).itemCache[slot] != "undefined") { itemId = getHouseData(possibleHouse).itemCache[slot]; ownerType = AG_ITEM_OWNER_HOUSE; ownerId = possibleHouse; } } let possibleBusiness = (isPlayerInAnyBusiness(client)) ? getPlayerBusiness(client) : getClosestBusinessEntrance(getPlayerPosition(client)); if(getBusinessData(possibleBusiness)) { if(typeof getBusinessData(possibleBusiness).floorItemCache[slot] != "undefined") { itemId = getBusinessData(possibleBusiness).floorItemCache[slot]; ownerType = AG_ITEM_OWNER_BIZFLOOR; ownerId = possibleBusiness; } } let possibleVehicle = getClosestVehicle(position); if(getVehicleData(possibleVehicle)) { if(getDistance(getVehicleTrunkPosition(possibleVehicle), position) <= closestDistance) { if(typeof getVehicleData(possibleVehicle).trunkItemCache[slot] != "undefined") { itemId = getVehicleData(possibleVehicle).trunkItemCache[slot]; ownerType = AG_ITEM_OWNER_VEHTRUNK; ownerId = possibleVehicle; } } } return [ownerType, ownerId, itemId]; } // =========================================================================== function listPlayerInventoryCommand(command, params, client) { showPlayerInventoryToPlayer(client, client); } // =========================================================================== function listBusinessStorageInventoryCommand(command, params, client) { let businessId = (isPlayerInAnyBusiness(client)) ? getPlayerBusiness(client) : getClosestBusinessEntrance(getPlayerPosition(client)); if(!getBusinessData(businessId)) { messagePlayerError(client, "Business not found!"); return false; } if(getBusinessData(businessId).locked) { messagePlayerError(client, "This business is closed!"); return false; } showBusinessStorageInventoryToPlayer(client, businessId); } // =========================================================================== function listBusinessFloorInventoryCommand(command, params, client) { let businessId = (isPlayerInAnyBusiness(client)) ? getPlayerBusiness(client) : getClosestBusinessEntrance(getPlayerPosition(client)); if(!getBusinessData(businessId)) { messagePlayerError(client, "Business not found!"); return false; } if(getBusinessData(businessId).locked) { messagePlayerError(client, "This business is closed!"); return false; } showBusinessFloorInventoryToPlayer(client, businessId); } // =========================================================================== function listHouseInventoryCommand(command, params, client) { let houseId = (isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)); if(!getHouseData(houseId)) { messagePlayerError(client, "House not found!"); return false; } if(getHouseData(houseId).locked) { messagePlayerError(client, "This house is locked!"); return false; } showHouseInventoryToPlayer(client, houseId); } // =========================================================================== function listItemInventoryCommand(command, params, client) { let itemId = getClosestItemOnGround(getPlayerPosition(client)); if(getDistance(getPlayerPosition(client), getItemData(itemId).position) > getGlobalConfig().droppedItemPickupRange) { messagePlayerError(client, `You're too far away!`); return false; } if(getItemTypeData(getItemData(getItemData(itemId).itemCache[i]).itemTypeIndex).useType != AG_ITEM_USETYPE_STORAGE) { messagePlayerError(client, "This item can't hold anything!"); return false; } showItemInventoryToPlayer(client, itemId); } // =========================================================================== function getItemData(itemId) { if(typeof getServerData().items[itemId] != "undefined") { return getServerData().items[itemId]; } return false; } // =========================================================================== function getItemTypeData(itemTypeId) { return getServerData().itemTypes[itemTypeId]; } // =========================================================================== function saveAllItemsToDatabase() { for(let i in getServerData().items) { if(getServerData().items[i].needsSaved) { saveItemToDatabase(i); } } } // =========================================================================== function saveItemToDatabase(itemId) { let tempItemData = getServerData().items[itemId]; logToConsole(LOG_VERBOSE, `[Asshat.Item]: Saving item '${itemId}' to database ...`); let dbConnection = connectToDatabase(); if(dbConnection) { if(tempItemData.databaseId == 0) { let dbQueryString = `INSERT INTO item_main (item_server, item_type, item_owner_type, item_owner_id, item_value, item_amount, item_pos_x, item_pos_y, item_pos_z, item_int, item_vw, item_buy_price) VALUE (${getServerId()}, ${tempItemData.itemType}, ${tempItemData.ownerType}, ${tempItemData.ownerId}, ${tempItemData.value}, ${tempItemData.amount}, ${tempItemData.position.x},${tempItemData.position.y}, ${tempItemData.position.z}, ${tempItemData.interior}, ${tempItemData.dimension}, ${tempItemData.buyPrice})`; queryDatabase(dbConnection, dbQueryString); getServerData().items[itemId].databaseId = getDatabaseInsertId(dbConnection); } else { let dbQueryString = `UPDATE item_main SET item_server=${getServerId()}, item_type=${tempItemData.itemType}, item_owner_type=${tempItemData.ownerType}, item_owner_id=${tempItemData.ownerId}, item_value=${tempItemData.value}, item_amount=${tempItemData.amount}, item_pos_x=${tempItemData.position.x}, item_pos_y=${tempItemData.position.y}, item_pos_z=${tempItemData.position.z}, item_int=${tempItemData.interior}, item_vw=${tempItemData.dimension}, item_buy_price=${tempItemData.buyPrice} WHERE item_id=${tempItemData.databaseId}`; queryDatabase(dbConnection, dbQueryString); } disconnectFromDatabase(dbConnection); logToConsole(LOG_VERBOSE, `[Asshat.Item]: Saved item '${tempItemData.name}' to database!`); return true; } return false; } // =========================================================================== function storePlayerItemsInJobLocker(client) { for(let i in getPlayerData(client).hotBarItems) { if(getPlayerData(client).hotBarItems[i] != -1) { getPlayerData(client).jobLockerCache[i] = getPlayerData(client).hotBarItems[i]; getPlayerData(client).hotBarItems[i] = -1; } } updatePlayerHotBar(client); } // =========================================================================== function restorePlayerJobLockerItems(client) { for(let i in getPlayerData(client).jobEquipmentCache) { if(getPlayerData(client).jobEquipmentCache[i] != -1) { deleteItem(getPlayerData(client).jobEquipmentCache[i]); } } for(let i in getPlayerData(client).jobLockerCache) { if(getPlayerData(client).jobLockerCache[i] != -1) { getPlayerData(client).hotBarItems[i] = getPlayerData(client).jobLockerCache[i]; getPlayerData(client).jobLockerCache[i] = -1; } } updatePlayerHotBar(client); } // =========================================================================== function getItemTypeIndexFromDatabaseId(databaseId) { for(let i in getServerData().itemTypes) { if(getServerData().itemTypes[i].databaseId == databaseId) { return i; } } } // =========================================================================== function playerItemActionDelayComplete(client) { switch(getPlayerData(client).itemActionState) { case AG_ITEM_ACTION_USE: playerUseItem(client, getPlayerData(client).itemActionItem); break; case AG_ITEM_ACTION_DROP: playerDropItem(client, getPlayerData(client).itemActionItem); break; case AG_ITEM_ACTION_TAKE: playerTakeItem(client, getPlayerData(client).itemActionItem); break; case AG_ITEM_ACTION_PUT: playerPutItem(client, getPlayerData(client).itemActionItem); break; case AG_ITEM_ACTION_PICKUP: playerPickupItem(client, getPlayerData(client).itemActionItem); break; case AG_ITEM_ACTION_SWITCH: playerSwitchItem(client, getPlayerData(client).itemActionItem); break; } getPlayerData(client).itemActionState = AG_ITEM_ACTION_NONE; getPlayerData(client).itemActionItem = -1; } // =========================================================================== function getItemValueDisplayForItem(itemId) { if(!getItemData(itemId)) { return "unknown"; } return getItemValueDisplay(getItemData(itemId).itemTypeIndex, getItemData(itemId).value); } // =========================================================================== function getItemValueDisplay(itemType, value) { if(getItemTypeData(itemType).useType == AG_ITEM_USETYPE_SKIN) { return "any"; } else if(getItemTypeData(itemType).useType == AG_ITEM_USETYPE_FOOD || getItemTypeData(itemType).useType == AG_ITEM_USETYPE_DRINK || getItemTypeData(itemType).useType == AG_ITEM_USETYPE_EXTINGUISHER || getItemTypeData(itemType).useType == AG_ITEM_USETYPE_SPRAYPAINT || getItemTypeData(itemType).useType == AG_ITEM_USETYPE_PEPPERSPRAY) { return getPercentage(toString(value), getItemTypeData(itemType).capacity)+"%"; } else if(getItemTypeData(itemType).useType == AG_ITEM_USETYPE_PHONE) { return toString(value); } else if(getItemTypeData(itemType).useType == AG_ITEM_USETYPE_WEAPON || getItemTypeData(itemType).useType == AG_ITEM_USETYPE_TAZER) { return toString(value)+" rounds"; } else if(getItemTypeData(itemType).useType == AG_ITEM_USETYPE_WALKIETALKIE) { return toString(toString(value).slice(0,-2)+"."+toString(value).slice(-1)+"MHz"); } else { return value; } return "unknown"; } // =========================================================================== function getPlayerFirstItemSlotByUseType(client, useType) { for(let i in getPlayerData(client).hotBarItems) { if(getPlayerData(client).hotBarItems[i] != -1) { if(getItemData(getPlayerData(client).hotBarItems[i])) { if(getItemTypeData(getItemData(getPlayerData(client).hotBarItems[i]).itemTypeIndex).useType == useType) { return i; } } } } return -1; } // =========================================================================== function toggleItemEnabledCommand(command, params, client) { if(!getPlayerActiveItem(client)) { messagePlayerError(client, `You aren't holding anything!`); return false; } if(!getItemData(getPlayerActiveItem(client))) { messagePlayerError(client, `You aren't holding anything!`); return false; } getItemData(getPlayerActiveItem(client)).enabled = !getItemData(getPlayerActiveItem(client)).enabled; messagePlayerNormal(client, `You turned ${getBoolRedGreenInlineColour(getItemData(itemIndex).enabled)}${toUpperCase(getOnOffFromBool(getItemData(itemIndex).enabled))} [#FFFFFF]your ${getItemName(getPlayerActiveItem(client))} in slot ${getPlayerActiveItemSlot(client)} [#AAAAAA](${getItemValueDisplayForItem(getPlayerActiveItem(client))}`) } // =========================================================================== function getItemName(itemId) { if(getItemData(itemId)) { return getItemTypeData(getItemData(itemId).itemTypeIndex).name; } } // =========================================================================== function getPlayerActiveItem(client) { if(getPlayerData(client).activeHotBarSlot != -1) { if(getPlayerData(client).hotBarItems[getPlayerData(client).activeHotBarSlot] != -1) { return getPlayerData(client).hotBarItems[getPlayerData(client).activeHotBarSlot]; } } } // =========================================================================== function getPlayerItemSlot(client, slot) { if(slot != -1) { if(getPlayerData(client).hotBarItems[slot] != -1) { return getPlayerData(client).hotBarItems[slot]; } } } // =========================================================================== function resyncWeaponItemAmmo(client) { if(getPlayerData(client).currentHotBarItem != -1) { if(getPlayerData(client).hotBarItems[getPlayerData(client).currentHotBarItem] != -1) { if(getItemData(getPlayerData(client).hotBarItems[getPlayerData(client).currentHotBarItem])) { if(getGlobalConfig().weaponEquippableTypes.indexOf(getItemTypeData(getItemData(getPlayerData(client).hotBarItems[getPlayerData(client).currentHotBarItem]).itemTypeIndex).useType)) { if(getPlayerWeaponAmmo(client) <= getItemData(getPlayerData(client).hotBarItems[getPlayerData(client).currentHotBarItem]).value) { getItemData(getPlayerData(client).hotBarItems[getPlayerData(client).currentHotBarItem]).value = getPlayerWeaponAmmo(client); } else { setPlayerWeaponAmmo(client, getItemTypeData(getItemData(getPlayerData(client).hotBarItems[getPlayerData(client).currentHotBarItem]).itemTypeIndex).useId, getItemData(getPlayerData(client).hotBarItems[getPlayerData(client).currentHotBarItem]).value); } } } } } } // =========================================================================== function getOrderPriceForItemType(itemType) { return getItemTypeData(itemType).orderPrice*getServerConfig().inflationMultiplier*getItemTypeData(itemType).demandMultiplier*getItemTypeData(itemType).supplyMultiplier*getItemTypeData(itemType).riskMultiplier; } // =========================================================================== function clearPlayerItemActionState(client) { getPlayerData(client).itemActionState = AG_ITEM_ACTION_NONE; } // =========================================================================== function clearPlayerItemActionStateAfterDelay(client, delay) { setTimeout(function() { clearPlayerItemActionState(client); }, delay); } // =========================================================================== function showBusinessFloorInventoryToPlayer(client, businessId) { let itemDisplay = []; messagePlayerNormal(client, `💲 [#0099FF]== Business Items =========================`); for(let i in getBusinessData(businessId).floorItemCache) { if(getBusinessData(businessId).floorItemCache == -1) { //itemDisplay.push(`[#FFFF00]${toInteger(i)+1}[#AAAAAA](Empty)`); messagePlayerNormal(client, `[#FFFF00]${toInteger(i)+1}[#AAAAAA](Empty)`, COLOUR_WHITE); } else { //itemDisplay.push(`[#FFFF00]${toInteger(i)+1}: [#FFFFFF]${getItemTypeData(getItemData(getBusinessData(businessId).floorItemCache[i]).itemTypeIndex).name}[#AAAAAA][${getItemValueDisplayForItem(getBusinessData(businessId).floorItemCache[i])}] - [${(getPlayerCurrentSubAccount(client).cash { // const ch = Math.floor(i/perChunk); // all[ch] = [].concat((all[ch]||[]),one); // return all //}, []); //for(let i = 0 ; i <= splitItemDisplay.length-1 ; i++) { // messagePlayerNormal(client, splitItemDisplay[i].join("[#FFFFFF], "), COLOUR_WHITE); //} } // =========================================================================== function showBusinessStorageInventoryToPlayer(client, businessId) { let itemDisplay = []; for(let i in getBusinessData(businessId).storageItemCache) { if(getBusinessData(businessId).storageItemCache == -1) { itemDisplay.push(`[#FFFF00]${toInteger(i)+1}[#AAAAAA](Empty)`); } else { itemDisplay.push(`[#FFFF00]${toInteger(i)+1}: [#FFFFFF]${getItemTypeData(getItemData(getBusinessData(businessId).storageItemCache[i]).itemTypeIndex).name}[#AAAAAA][${getItemValueDisplayForItem(getBusinessData(businessId).storageItemCache[i])}] - [#CCCCCC]${getItemData(getBusinessData(businessId).storageItemCache[i]).amount} available`); } } messagePlayerNormal(client, `🏢 [#0099FF]== Business Storage =======================`); let perChunk=5; let splitItemDisplay = itemDisplay.reduce((all,one,i) => { const ch = Math.floor(i/perChunk); all[ch] = [].concat((all[ch]||[]),one); return all }, []); for(let i = 0 ; i <= splitItemDisplay.length-1 ; i++) { messagePlayerNormal(client, splitItemDisplay[i].join("[#FFFFFF], "), COLOUR_WHITE); } } // =========================================================================== function showItemInventoryToPlayer(client, itemId) { let itemDisplay = []; for(let i in getItemData(itemId).itemCache) { if(getItemData(itemId).itemCache == -1) { itemDisplay.push(`[#CCCCCC]${toInteger(i)+1}[#AAAAAA](Empty)`); } else { itemDisplay.push(`[#CCCCCC]${toInteger(i)+1}: [#AAAAAA]${getItemTypeData(getItemData(getItemData(itemId).itemCache[i]).itemTypeIndex).name}[${getItemValueDisplayForItem(getItemData(itemId).itemCache[i])}]`); } } messagePlayerNormal(client, `📦 [#AAAAAA]== Items Inside ===========================`); let perChunk=5; let splitItemDisplay = itemDisplay.reduce((all,one,i) => { const ch = Math.floor(i/perChunk); all[ch] = [].concat((all[ch]||[]),one); return all }, []); for(let i = 0 ; i <= splitItemDisplay.length-1 ; i++) { messagePlayerNormal(client, splitItemDisplay[i].join("[#FFFFFF], "), COLOUR_WHITE); } } // =========================================================================== function showPlayerInventoryToPlayer(client, targetClient) { resyncWeaponItemAmmo(targetClient); let itemDisplay = []; for(let i in getPlayerData(targetClient).hotBarItems) { if(getPlayerData(targetClient).hotBarItems[i] == -1) { itemDisplay.push(`[#CCCCCC]${toInteger(i)+1}: [#AAAAAA](Empty)`); } else { itemDisplay.push(`[#CCCCCC]${toInteger(i)+1}: [#AAAAAA]${getItemTypeData(getItemData(getPlayerData(targetClient).hotBarItems[i]).itemTypeIndex).name}[${getItemValueDisplayForItem(getPlayerData(targetClient).hotBarItems[i])}]`); } } if(client == targetClient) { messagePlayerNormal(client, `🎒 [#AAAAAA]== Your Inventory =========================`); } else { messagePlayerNormal(client, `🎒 [#AAAAAA]== ${getCharacterFullName(targetClient)}'s Inventory =========================`); } let perChunk=5; let splitItemDisplay = itemDisplay.reduce((all,one,i) => { const ch = Math.floor(i/perChunk); all[ch] = [].concat((all[ch]||[]),one); return all }, []); for(let i = 0 ; i <= splitItemDisplay.length-1 ; i++) { messagePlayerNormal(client, splitItemDisplay[i].join("[#FFFFFF], "), COLOUR_WHITE); } } // =========================================================================== function showHouseInventoryToPlayer(client, houseId) { let itemDisplay = []; for(let i in getHouseData(houseId).itemCache) { if(getHouseData(houseId).itemCache == -1) { itemDisplay.push(`[#CCCCCC]${toInteger(i)+1}[#AAAAAA](Empty)`); } else { itemDisplay.push(`[#CCCCCC]${toInteger(i)+1}: [#AAAAAA]${getItemTypeData(getItemData(getHouseData(houseId).itemCache[i]).itemTypeIndex).name}[${getItemValueDisplayForItem(getBusinessData(houseId).itemCache[i])}]`); } } messagePlayerNormal(client, `🏠 [#11CC11]== House Items ============================`); let perChunk=5; let splitItemDisplay = itemDisplay.reduce((all,one,i) => { const ch = Math.floor(i/perChunk); all[ch] = [].concat((all[ch]||[]),one); return all }, []); for(let i = 0 ; i <= splitItemDisplay.length-1 ; i++) { messagePlayerNormal(client, splitItemDisplay[i].join("[#FFFFFF], "), COLOUR_WHITE); } } // ===========================================================================