// =========================================================================== // Asshat-Gaming Roleplay // https://github.com/VortrexFTW/gtac_asshat_rp // Copyright (c) 2021 Asshat-Gaming (https://asshatgaming.com) // =========================================================================== // FILE: handcuff.js // DESC: Provides features and usage for the handcuff item type // TYPE: Server (JavaScript) // =========================================================================== // =========================================================================== function isPlayerHandCuffed(client) { return (getPlayerData(client).pedState == AG_PEDSTATE_BINDED); } // =========================================================================== function handCuffPlayer(client) { getPlayerData(client).pedState = AG_PEDSTATE_BINDED; setPlayerControlState(client, false); } // =========================================================================== function unHandCuffPlayer(client) { getPlayerData(client).pedState = AG_PEDSTATE_READY; setPlayerControlState(client, true); } // =========================================================================== function isPlayerSurrendered(client) { return (getPlayerData(client).pedState == AG_PEDSTATE_TAZED || getPlayerData(client).pedState == AG_PEDSTATE_HANDSUP); } // ===========================================================================