Ideas for Asshat Gaming RP! ============================================================================================================== NOTICE: Most of these ideas are totally random and some might be unrealistic. Every time I thought of something, I just immediately threw it into this file. I never checked to see if I had already added it, so there may be duplicates or similar entries spread out and unorganized. ============================================================================================================== * Businesses (some from GTA Online) * Nightclubs * Executive Offices * Warehouses * Hangars * Houses * Garages * Casinos * Interactive peds with each one having a background story, characteristics, certain people or groups they like/dislike. * Procedurally generated? * Nightclubs, bars, etc can employ "bouncer" peds that either prevent entry to certain people, or kick people out. * Background ambience. * Anonymous city traffic and pedestrians * They come and go and aren't persistent. * Police peds/traffic will pursue if player has 1+ stars and comes within range and line of sight. * Named NPCs * Persistent * Move from place to place. Eat at restaurants, drive home, to work, get drunk at a bar, etc. * Different personalities * Relationship levels with each player and clan. If you piss them off, they won't do business with you. * Firefighter Job * Vehicles catch on fire instead of blowing up. * Random property fires can occur. * Firetrucks can "spray" a fire, lowering the damage until it is extinguished (Aim detection). * Streetsweeper Job * Instead of checkpoints, show actual messes on the road. * Drive over the messes with the right vehicle to "clean" the mess. * Only show messes if at least one player is on duty. * Garbageman Job * Instead of checkpoints, have trashbag objects outside of properties or wherever. * Allow the trashtruck drivers to "pickup" the trashbag, then "place" into the truck. * If the truck is full, deliver the trashbags to the dump. * Only show trashbags if at least one player is currently doing the job. * Mailman Job * Use a white solid van (Pony maybe) as a mail van. * Load mail at the post office, and drive a specific route to "deliver" mail. * Return the truck for payment. * Vehicle Towing * Use a Yankee or something to store the vehicle "inside" (just make the car disappear) until better sync options are built. * Universal command to tow/release a vehicle ( /tow ). * Attach to nearest vehicle. * Item System * Several item types, including armour, skins, weapons, drugs, materials, and more. * Items can be dropped and picked up. * Items can be stored in a vehicle trunk or dash compartment. * Items can be given, taken, or used. * Payphones * Make built in payphones usable (detect position, ring sound, etc) * Payphones can be called, making them ring to nearby players. * Multiple bed hospital. * When one is taken, use the next one. * If all are full, have a waiting list. * Allow people to go in and lay on a bed to heal (or use a check-in system) * Several NPC's * Paramedics/Doctors at hospitals, * LC/VC/LS/SF/LV police dept desk clerk and dispatcher. * Jail guard * Interactive. Go up and talk to them for responses etc * Use permissions/flag system for everything. * Admin abilities * Moderation (muted/frozen/etc) * LEO abilities * Clan abilities * Account Settings * etc * Interiors * For games with interiors, properties inside of properties (possibly make it a sub-property, but using a "type" to define it. May not be necessary) AKA a business inside a business (illegal back room gambling, anyone?) * Stealable skins. When one is stolen, it is replaced by the thief's skin * Black market for anything. * Smuggled drugs * LEO items * Weapons and weapon upgrades * Illegal vehicle upgrades like NOS. * Drug houses and weed farms. * Make weed only plantable in certain areas. * Drug houses aren't limited to the type of house, as anybody can deal or use in any place. * Size-based inventories. * Items should have a size and inventories can only hold so much. * Items inside of items. This could be (but not limited to): * Briefcases * Wallets * Safes * Trashbags * Boxes/crates * Use the item sizes for storage capacity * Weapons like DayZ. * Multiple weapon types that issue different damages. * Ammo clips that only fit a compatible weapon * Different clip types hold different amounts of ammo in them (and specific ammo types) * Hollow point and armor piercing round types * Modifications. Flashlight, silencer, bigger clip, tracer, scope, etc. * Crime scene investigations. * Blood * Fingerprints * Ballistics/bullets on ground, in objects, walls, etc. * Gunpowder traces * Weapons * Other crime scene stuff for investigation roleplay. * These items should be visible on the ground (particle effects?) * Can be cleaned up by anybody (including the murderer or suspects) * Showering or swimming clears blood from body * Rain washes away blood outside (if not under an object or bridge). Perhaps line of sight check with high up Z at same coord? * Huge police interiors and garages. * Multiple interrogation rooms with blocked sound (chat is localized to that room) * Multiple offices for ranking members * Detective squad rooms with a CO office * A large locker room (or two, gender-based?) * Crime scene lab * Cell block area (or multiple cell blocks) * Elevators that can take you to multiple levels of the building (and roof/garage). * Custom MDC. * Arrest logs * Past tickets * Officer reports * Investigation info * APB list * Admin panel. * Reports * Multiple actions for each * Viewing info and past reports/actions on the reporter and the situation. * Logs * Chat * Action * Weapon/Kill/Death * Others * Log everything possible. * Depending on type of injuries, have multiple results occur over time. * Gunshots lead to bleeding which could lead to passing out for loss of blood. * Post-treatment effects are also possible including siezures from blunt force trauma. * Custom actions to have different results. Interactive-ness. * Hotwiring a car could be successful or could also fail, depending on vehicle type and variance. * The user has to go through each step in order to complete the task. * Hotwiring could have things like splitting and joining wires to make the car start or the alarm stop. * Include medical procedures in this idea. Surgeries, gunshot wounds, etc * Require certain tools to perform different actions. * Different vehicles have different wires to use to be successful. * Limit weapons per person. * Have a visible large weapon if they have one (attached) * Concealable smaller weapon. * Officers usually have a utility belt. Allow it to hold equipment as well. * Trunks can hold players/peds (not visibly) and items and is size based. * Get "inside" the back of trucks/trailers and store items inside. * Use an interior for this and allow dropped items (including crates and boxes and etc). * Shouts and certain speech can be heard outside wherever the truck is at. * Vehicle sink or explode while inside the back causes death and objects destroyed. * Also for airplane interiors * Multi space impound lot. When retrieving a car from impound, spawn it in the first empty space that isn't obstructed. * Weapons obtain damage from use and time. If not cared for, they can have decreased damage from shots, or even break or malfunction * Cleaning weapons improves reliability * Weapons have identifying parts like barrel bores (for ballistics) and serial numbers. Serial numbers can be removed. * GUI color schemes (https://vortrex.info/f/1/4eca24d1.png) with a settings page to switch them. Orange, red, blue, purple, etc. * Police * Stars * 1 star for an initial misdemeanor. Traffic violation, pedestrian crime, etc. Police will pursue to fine/ticket. * 2 stars for any subsequent crimes committed in police presence, after receiving one star and no action taken (if you don't pull over, run on foot, etc). Results in arrest. * 3 stars is basically a warrant. Police will attempt to arrest you on sight and may use heavier force than normal if you become a threat. * 4 stars is SWAT and/or air support backup callout. Police presence will become more dense and they will really pursue you now. * 5 stars (highest in the server) is all out manhunt. Police everywhere. They will most likely shoot to kill. * NPC police will chase you if you have 1+ stars. If you lose them with 2 or less stars, they go away unless you are sighted by another officer before cooldown. * Any traffic violation that takes place within LOS and range of police will cause them to chase you until you pull over. * Failure to pull over within a timely manner, or breaking another law before pulling over adds a second star. They won't fine you at this level, only arrest or worse. * NPC Ideas * Bodyguards * Biker gang formation * Convoy Line * Guard/Protect Properties * Respond to enemy attacks at other locations * Taxi Driver * Personal Chauffeur * Bus Driver * Train Operator * Gangs/Mafia Members * Drug Dealers * Weapons Dealers * Mechanic * Tweakers * Bouncers * Accents * Shown before message ... "[Japanese] John Smith says: hello" * Pre-set accent choices * Custom accent * Speakerphone * While on a phone call, using /speakerphone or something can allow others near the person on the phone to hear and be heard over the call.