// =========================================================================== // Vortrex's Roleplay Resource // https://github.com/VortrexFTW/gtac_roleplay // =========================================================================== // FILE: forensics.js // DESC: Provides forensics functions and commands (bullet casings, blood, etc) // TYPE: Server (JavaScript) // =========================================================================== // Forensic Types const VRR_FORENSICS_NONE = 0; const VRR_FORENSICS_BULLET = 1; // Bullet. The actual tip that hits a target. Has rifling and ballistics information of the weapon. const VRR_FORENSICS_BLOOD = 2; // Blood. Automatically applied to ground and bullets that hit when somebody is shot const VRR_FORENSICS_BODY = 3; // Body. A dead body lol const VRR_FORENSICS_HAIR = 4; // Hair. Automatically applied to const VRR_FORENSICS_SWEAT = 5; // Sweat. Automatically applied to clothing when worn const VRR_FORENSICS_SALIVA = 6; // Saliva. Automatically applied to drinks when drank const VRR_FORENSICS_BULLETCASINGS = 7; // Bullet casings. Automatically dropped when fired from a weapon except when used in a vehicle (driveby) // ===========================================================================