// =========================================================================== // Asshat-Gaming Roleplay // https://github.com/VortrexFTW/gtac_asshat_rp // Copyright (c) 2021 Asshat-Gaming (https://asshatgaming.com) // =========================================================================== // FILE: clan.js // DESC: Provides clan functions and usage // TYPE: Server (JavaScript) // =========================================================================== function initClanScript() { logToConsole(LOG_INFO, "[Asshat.Clan]: Initializing clans script ..."); getServerData().clans = loadClansFromDatabase(); setAllClanDataIndexes(); logToConsole(LOG_INFO, "[Asshat.Clan]: Clan script initialized successfully!"); return true; } // =========================================================================== function loadClansFromDatabase() { logToConsole(LOG_INFO, "[Asshat.Clan]: Loading clans from database ..."); let tempClans = []; let dbConnection = connectToDatabase(); let dbAssoc; if(dbConnection) { let dbQuery = queryDatabase(dbConnection, `SELECT * FROM clan_main WHERE clan_deleted = 0 AND clan_server = ${getServerId()}`); if(dbQuery) { if(dbQuery.numRows > 0) { while(dbAssoc = fetchQueryAssoc(dbQuery)) { let tempClanData = new serverClasses.clanData(dbAssoc); tempClanData.members = loadClanMembersFromDatabase(tempClanData.databaseId); tempClanData.ranks = loadClanRanksFromDatabase(tempClanData.databaseId); tempClans.push(tempClanData); logToConsole(LOG_VERBOSE, `[Asshat.Clan]: Clan '${tempClanData.name}' loaded from database successfully!`); } } freeDatabaseQuery(dbQuery); } disconnectFromDatabase(dbConnection); } logToConsole(LOG_INFO, `[Asshat.Clan]: ${tempClans.length} clans loaded from database successfully!`); return tempClans; } // =========================================================================== function loadClanMembersFromDatabase() { logToConsole(LOG_INFO, "[Asshat.Clan]: Loading clans from database ..."); let tempClans = []; let dbConnection = connectToDatabase(); let dbAssoc; if(dbConnection) { let dbQuery = queryDatabase(dbConnection, `SELECT * FROM clan_main WHERE clan_deleted = 0 AND clan_server = ${getServerId()}`); if(dbQuery) { if(dbQuery.numRows > 0) { while(dbAssoc = fetchQueryAssoc(dbQuery)) { let tempClanData = new serverClasses.clanData(dbAssoc); tempClanData.members = loadClanMembersFromDatabase(tempClanData.databaseId); tempClanData.ranks = loadClanRanksFromDatabase(tempClanData.databaseId); tempClans.push(tempClanData); logToConsole(LOG_VERBOSE, `[Asshat.Clan]: Clan '${tempClanData.name}' loaded from database successfully!`); } } freeDatabaseQuery(dbQuery); } disconnectFromDatabase(dbConnection); } logToConsole(LOG_INFO, `[Asshat.Clan]: ${tempClans.length} clans loaded from database successfully!`); return tempClans; } // =========================================================================== function loadClanRanksFromDatabase(clanDatabaseId) { logToConsole(LOG_INFO, `[Asshat.Clan]: Loading ranks for clan ${clanDatabaseId} from database ...`); let dbConnection = connectToDatabase(); let dbAssoc; let tempClanRanks = []; if(dbConnection) { let dbQuery = queryDatabase(dbConnection, `SELECT * FROM clan_rank WHERE clan_rank_clan = ${clanDatabaseId}`); if(dbQuery) { if(dbQuery.numRows > 0) { let dbAssoc = fetchQueryAssoc(dbQuery) let tempClanRankData = new serverClasses.clanRankData(dbAssoc); tempClanRanks.push(tempClanRankData); logToConsole(LOG_VERBOSE, `[Asshat.Clan]: Clan rank '${tempClanRankData.name}' loaded from database successfully!`); } freeDatabaseQuery(dbQuery); } disconnectFromDatabase(dbConnection); } logToConsole(LOG_INFO, `[Asshat.Clan]: Loaded ranks for clan ${clanDatabaseId} from database successfully!`); return tempClanRanks; } // =========================================================================== function loadClanMembersFromDatabase(clanDatabaseId) { logToConsole(LOG_INFO, `[Asshat.Clan]: Loading members for clan ${clanDatabaseId} from database ...`); let dbConnection = connectToDatabase(); let dbAssoc; let tempClanMembers = []; if(dbConnection) { let dbQuery = queryDatabase(dbConnection, `SELECT * FROM clan_member WHERE clan_member_clan = ${clanDatabaseId}`); if(dbQuery) { if(dbQuery.numRows > 0) { let dbAssoc = fetchQueryAssoc(dbQuery) let tempClanMemberData = new serverClasses.clanMemberData(dbAssoc); tempClanMembers.push(tempClanMemberData); logToConsole(LOG_VERBOSE, `[Asshat.Clan]: Clan member '${tempClanMemberData.subAccount}' loaded from database successfully!`); } freeDatabaseQuery(dbQuery); } disconnectFromDatabase(dbConnection); } logToConsole(LOG_INFO, `[Asshat.Clan]: Loaded members for clan ${clanDatabaseId} from database successfully!`); return tempClanMembers; } // =========================================================================== function createClanCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } if(doesClanNameExist(params)) { messagePlayerError(client, "A clan with that name already exists!"); return false; } // Create clan without owner. Can set owner with /clanowner afterward createClan(params); messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]created clan[#FF9900]${params}`); } // =========================================================================== function deleteClanCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let clanId = getClanFromParams(params); if(!getClanData(clanId)) { messagePlayerError(client, "That clan ID does not exist!"); return false; } messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]deleted clan[#FF9900]${getClanData(clanId).name}`); deleteClan(clanId); } // =========================================================================== function setClanOwnerCommand(command, params, client) { if(!doesPlayerHaveClanPermission(client, getClanFlagValue("owner"))) { messagePlayerError(client, "You must be the clan owner to use this command!"); return false; } if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let splitParams = params.split(" "); let clanId = getClanFromParams(splitParams[0]); let targetClient = getPlayerFromParams(splitParams[1]); if(!targetClient) { messagePlayerError(client, "Player not found!"); return false; } if(!getClanData(clanId)) { messagePlayerError(client, "Clan not found!"); return false; } getClanData(clanId).owner = getPlayerCurrentSubAccount(targetClient).databaseId; getPlayerCurrentSubAccount(targetClient).clanFlags = getClanFlagValue("all"); messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]set clan[#FF9900]${getClanData(clanId).name} [#FFFFFF]owner to [#AAAAAA]${getCharacterFullName(targetClient)}`); } // =========================================================================== function setClanTagCommand(command, params, client) { if(!doesPlayerHaveClanPermission(client, getClanFlagValue("clanTag"))) { messagePlayerError(client, "You can not change the clan tag!"); return false; } if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let clanId = getPlayerClan(client); if(!getClanData(clanId)) { messagePlayerError(client, "Clan not found!"); return false; } getClanData(clanId).params = params; messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]set clan[#FF9900]${getClanData(clanId).index} [#FFFFFF]tag to [#AAAAAA]${params}`); } // =========================================================================== function setClanNameCommand(command, params, client) { if(!doesPlayerHaveClanPermission(client, getClanFlagValue("clanName"))) { messagePlayerError(client, "You can not change the clan name!"); return false; } if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let clanId = getPlayerClan(client); if(!getClanData(clanId)) { messagePlayerError(client, "Clan not found!"); return false; } getClanData(clanId).name = params; messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]set clan[#FF9900]${getClanData(clanId).index} [#FFFFFF]name to [#AAAAAA]${params}`); } // =========================================================================== function setClanMemberTagCommand(command, params, client) { if(!doesPlayerHaveClanPermission(client, getClanFlagValue("memberTag"))) { messagePlayerError(client, "You can not change a clan member's tag!"); return false; } if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let splitParams = params.split(" "); let targetClient = getPlayerFromParams(splitParams[0]); let tag = splitParams[1] || ""; if(!targetClient) { messagePlayerError(client, "Player not found!"); return false; } if(!arePlayersInSameClan(client, targetClient) && !doesPlayerHaveStaffPermission(client, getStaffFlagValue("manageClans"))) { messagePlayerError(client, `${getCharacterFullName(targetClient)} is not in your clan!`); return false; } getPlayerCurrentSubAccount(targetClient).clanTag = tag; messagePlayerSuccess(client, `You set [#AAAAAA]${getCharacterFullName(targetClient)}'s [#FFFFFF]clan tag to [#AAAAAA]${tag}`); messagePlayerAlert(client, `[#AAAAAA]${getCharacterFullName(targetClient)} [#FFFFFF]set your clan tag to [#AAAAAA]${tag}`); } // =========================================================================== function setClanRankTagCommand(command, params, client) { if(!doesPlayerHaveClanPermission(client, getClanFlagValue("rankTag"))) { messagePlayerError(client, "You can not change a clan ranks's tag!"); return false; } if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let splitParams = params.split(" "); let clanId = getPlayerClan(client); if(!getClanData(clanId)) { messagePlayerError(client, "Clan not found!"); return false; } let rankId = getClanRankFromParams(clanId, splitParams[0]); if(!getClanRankData(clanId, rankId)) { messagePlayerError(client, "Clan rank not found!"); return false; } } // =========================================================================== function addClanMemberFlagCommand(command, params, client) { if(!doesPlayerHaveClanPermission(client, getClanFlagValue("memberFlags"))) { messagePlayerError(client, "You can not change a clan member's permissions!"); return false; } if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let clanId = getPlayerClan(client); if(!getClanData(clanId)) { messagePlayerError(client, "Clan not found!"); return false; } let targetClient = getPlayerFromParams(splitParams[0]); if(!targetClient) { messagePlayerError(client, "Clan member not found!"); return false; } if(!getClanFlagValue(splitParams[1])) { messagePlayerError(client, "Clan flag not found!"); return false; } let flagValue = getClanFlagValue(splitParams[1]); getPlayerCurrentSubAccount(client).clanFlags = getPlayerCurrentSubAccount(client).clanFlags | flagValue; messagePlayerSuccess(client, `You added the [#AAAAAA]${splitParams[1]} [#FFFFFF]clan flag to [#AAAAAA]${getCharacterFullName(client)}`); } // =========================================================================== function removeClanMemberFlagCommand(command, params, client) { if(!doesPlayerHaveClanPermission(client, getClanFlagValue("memberFlags"))) { messagePlayerError(client, "You can not change a clan member's permissions!"); return false; } if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let clanId = getPlayerClan(client); if(!getClanData(clanId)) { messagePlayerError(client, "Clan not found!"); return false; } let targetClient = getPlayerFromParams(splitParams[0]); if(!targetClient) { messagePlayerError(client, "Clan member not found!"); return false; } if(!getClanFlagValue(splitParams[1])) { messagePlayerError(client, "Clan flag not found!"); return false; } let flagValue = getClanFlagValue(splitParams[1]); getPlayerCurrentSubAccount(client).clanFlags = getPlayerCurrentSubAccount(client).clanFlags & ~flagValue; messagePlayerSuccess(client, `You removed the [#AAAAAA]${splitParams[1]} [#FFFFFF]clan flag from [#AAAAAA]${getCharacterFullName(client)}`); } // =========================================================================== function addClanRankFlagCommand(command, params, client) { if(!doesPlayerHaveClanPermission(client, getClanFlagValue("rankFlags"))) { messagePlayerError(client, "You can not change a clan rank's permissions!"); return false; } if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let clanId = getPlayerClan(client); if(!getClanData(clanId)) { messagePlayerError(client, "Clan not found!"); return false; } let rankId = getClanRankFromParams(clanId, splitParams[0]); if(!getClanRankData(clanId, rankId)) { messagePlayerError(client, "Clan rank not found!"); return false; } if(!getClanFlagValue(splitParams[1])) { messagePlayerError(client, "Clan flag not found!"); return false; } let flagValue = getClanFlagValue(splitParams[1]); getClanRankData(clanId, rankId).flags = getClanRankData(clanId, rankId).flags | flagValue; messagePlayerSuccess(client, `You added the [#AAAAAA]${splitParams[1]} [#FFFFFF]clan flag to rank [#AAAAAA]${getClanRankData(clanId, rankId).name}`); } // =========================================================================== function removeClanRankFlagCommand(command, params, client) { if(!doesPlayerHaveClanPermission(client, getClanFlagValue("rankFlags"))) { messagePlayerError(client, "You can not change a clan rank's permissions!"); return false; } if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let clanId = getPlayerClan(client); if(!getClanData(clanId)) { messagePlayerError(client, "Clan not found!"); return false; } let rankId = getClanRankFromParams(clanId, splitParams[0]); if(!getClanRankData(clanId, rankId)) { messagePlayerError(client, "Clan rank not found!"); return false; } if(!getClanFlagValue(splitParams[1])) { messagePlayerError(client, "Clan flag not found!"); return false; } let flagValue = getClanFlagValue(splitParams[1]); getClanRankData(clanId, rankId).flags = getClanRankData(clanId, rankId).flags & ~flagValue; messagePlayerSuccess(client, `You removed the [#AAAAAA]${splitParams[1]} [#FFFFFF]clan flag from rank [#AAAAAA]${getClanRankData(clanId, rankId).name}`); } // =========================================================================== function setClanMemberTitleCommand(command, params, client) { if(!doesPlayerHaveClanPermission(client, getClanFlagValue("memberTitle"))) { messagePlayerError(client, "You can not change a clan member's title!"); return false; } if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let clanId = getPlayerClan(client); if(!getClanData(clanId)) { messagePlayerError(client, "Clan not found!"); return false; } let rankId = getClanRankFromParams(clanId); if(!getClanRankData(clanId, rankId)) { messagePlayerError(client, "Clan rank not found!"); return false; } let oldMemberTitle = getPlayerCurrentSubAccount(client).clanTitle; getPlayerCurrentSubAccount(client).clanTitle = params; messagePlayerSuccess(client, `You changed the name of [#AAAAAA]${getCharacterFullName(client)} [#FFFFFF]from [#AAAAAA]${oldMemberTitle} [#FFFFFF]to [#AAAAAA]${params}`); } // =========================================================================== function setClanRankTitleCommand(command, params, client) { if(!doesPlayerHaveClanPermission(client, getClanFlagValue("rankTitle"))) { messagePlayerError(client, "You can not change your clan's rank titles!"); return false; } if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let clanId = getPlayerClan(client); if(!getClanData(clanId)) { messagePlayerError(client, "Clan not found!"); return false; } let rankId = getClanRankFromParams(clanId); if(!getClanRankData(clanId, rankId)) { messagePlayerError(client, "Clan rank not found!"); return false; } let oldRankName = getClanRankData(clanId, rankId).name; getClanRankData(clanId, rankId).name = params; messagePlayerSuccess(client, `You changed the name of rank ${rankId} from [#AAAAAA]${oldRankName} [#FFFFFF]to [#AAAAAA]${params}`); } // =========================================================================== function createClan(name) { let dbConnection = connectToDatabase(); let escapedName = name; if(dbConnection) { escapedName = escapeDatabaseString(dbConnection, escapedName) queryDatabase(dbConnection, `INSERT INTO clan_main (clan_server, clan_name) VALUES (${getServerId()}, '${escapedName}')`); let tempClan = new serverClasses.clanData(); tempClan.databaseId = getDatabaseInsertId(dbConnection); tempClan.name = name; getServerData().clans.push(tempClan); setAllClanDataIndexes(); } return true; } // =========================================================================== function deleteClan(clanId) { saveClansToDatabase(); let dbConnection = connectToDatabase(); if(dbConnection) { let dbQuery = queryDatabase(dbConnection, `UPDATE clan_main SET clan_deleted = 1 WHERE clan_id = ${clanId}`); freeDatabaseQuery(dbQuery); disconnectFromDatabase(dbConnection); reloadAllClans(); return true; } return false; } // =========================================================================== function getClanData(clanId) { let clans = getServerData().clans; for(let i in clans) { if(clans[i].databaseId == clanId) { return clans[i]; } } return false; } // =========================================================================== function doesClanNameExist(name) { let clans = getServerData().clans; for(let i in clans) { if(clans[i].name == name) { return true; } } return false; } // =========================================================================== function doesClanIdExist(clanId) { let clans = getServerData().clans; for(let i in clans) { if(clans[i].databaseId == clanId) { return true; } } return false; } // =========================================================================== function reloadAllClans() { getServerData().clans = loadClansFromDatabase(); } // =========================================================================== function saveClansToDatabase() { let clans = getServerData().clans; for(let i in clans) { saveClanToDatabase(clans[i]); } } // =========================================================================== function saveClanToDatabase(clanData) { let dbConnection = connectToDatabase(); if(dbConnection) { let safeClanName = escapeDatabaseString(dbConnection, clanData.name); let dbQueryString = `UPDATE clan_main SET clan_name = '${safeClanName}', clan_owner = ${clanData.ownerId} WHERE clan_id = ${clanData.databaseId}`; let dbQuery = queryDatabase(dbConnection, dbQueryString); freeDatabaseQuery(dbQuery); disconnectFromDatabase(dbConnection); return true; } return false; } // =========================================================================== function setClanTag(clanId, tag) { getClanData(clanId).tag = tag; } // =========================================================================== function setClanOwner(clanId, ownerId) { getClanData(clanId).ownerId = ownerId; } // =========================================================================== function setClanMemberTag(memberId, tag) { // finish this later, need to query db } // =========================================================================== function setClanMemberFlags(memberId, flags) { // finish this later, need to query db } // =========================================================================== function setClanMemberTitle(memberId, title) { // finish this later, need to query db } // =========================================================================== function setClanRankTag(clanId, rankId, tag) { getClanRankData(clanId, rankId).tag = tag; } // =========================================================================== function setClanRankFlags(clanId, rankId, flags) { getClanRankData(clanId, rankId).flags = flags; } // =========================================================================== function setClanRankTitle(clanId, rankId, title) { getClanRankData(clanId, rankId).title = title; } // =========================================================================== function saveAllClansToDatabase() { for(let i in getServerData().clans) { saveClanToDatabase(getServerData().clans[i]); } } // =========================================================================== function setAllClanDataIndexes() { for(let i in getServerData().clans) { getServerData().clans[i].index = i; for(let j in getServerData().clans[i].ranks) { getServerData().clans[i].ranks[j].index = j; getServerData().clans[i].ranks[j].clanIndex = i; } for(let k in getServerData().clans[i].members) { getServerData().clans[i].members[k].index = k; getServerData().clans[i].members[k].clanIndex = i; } } } // =========================================================================== function arePlayersInSameClan(client1, client2) { if(getPlayerClan(client1) == getPlayerClan(client2)) { return true; } return false; } // ===========================================================================