// =========================================================================== // Asshat-Gaming Roleplay // https://github.com/VortrexFTW/gtac_asshat_rp // Copyright (c) 2021 Asshat-Gaming (https://asshatgaming.com) // --------------------------------------------------------------------------- // FILE: subaccount.js // DESC: Provides subaccount (character) functions and usage // TYPE: Server (JavaScript) // =========================================================================== function initSubAccountScript() { logToConsole(LOG_DEBUG, "[Asshat.SubAccount]: Initializing subaccount script ..."); logToConsole(LOG_DEBUG, "[Asshat.SubAccount]: SubAccount script initialized!"); } // --------------------------------------------------------------------------- function loadSubAccountFromName(firstName, lastName) { let dbConnection = connectToDatabase(); if(dbConnection) { firstName = escapeDatabaseString(dbConnection, firstName); lastName = escapeDatabaseString(dbConnection, lastName); let dbQueryString = `SELECT * FROM sacct_main WHERE sacct_name_first = '${firstName}' AND sacct_name_last = '${lastName}' LIMIT 1;`; let dbQuery = queryDatabase(dbConnection, dbQueryString); if(dbQuery) { let dbAssoc = fetchQueryAssoc(dbQuery); freeDatabaseQuery(dbQuery); return new serverClasses.subAccountData(dbAssoc); } disconnectFromDatabase(dbConnection); } return false; } // --------------------------------------------------------------------------- function loadSubAccountFromId(subAccountId) { let dbConnection = connectToDatabase(); if(dbConnection) { let dbQueryString = `SELECT * FROM sacct_main WHERE sacct_id = ${subAccountId} LIMIT 1;`; let dbQuery = queryDatabase(dbConnection, dbQueryString); if(dbQuery) { let dbAssoc = fetchQueryAssoc(dbQuery); freeDatabaseQuery(dbQuery); return new serverClasses.subAccountData(dbAssoc); } disconnectFromDatabase(dbConnection); } return false; } // --------------------------------------------------------------------------- function loadSubAccountsFromAccount(accountId) { let tempSubAccounts = []; let dbAssoc = false; if(accountId > 0) { let dbConnection = connectToDatabase(); if(dbConnection) { let dbQueryString = `SELECT * FROM sacct_main WHERE sacct_acct = ${accountId} AND sacct_server = ${getServerId()}`; let dbQuery = queryDatabase(dbConnection, dbQueryString); if(dbQuery) { while(dbAssoc = fetchQueryAssoc(dbQuery)) { let tempSubAccount = new serverClasses.subAccountData(dbAssoc); tempSubAccounts.push(tempSubAccount); } freeDatabaseQuery(dbQuery); } disconnectFromDatabase(dbConnection); } } return tempSubAccounts; } // --------------------------------------------------------------------------- function saveSubAccountToDatabase(subAccountData) { let dbConnection = connectToDatabase(); if(dbConnection) { let safeClanTag = escapeDatabaseString(dbConnection, subAccountData.clanTag); let safeClanTitle = escapeDatabaseString(dbConnection, subAccountData.clanTitle); let safeFirstName = escapeDatabaseString(dbConnection, subAccountData.firstName); let safeLastName = escapeDatabaseString(dbConnection, subAccountData.lastName); let safeMiddleName = escapeDatabaseString(dbConnection, subAccountData.middleName); let dbQueryString = `UPDATE sacct_main SET sacct_name_first='${safeFirstName}', sacct_name_last='${safeLastName}', sacct_name_middle='${safeMiddleName}', sacct_pos_x=${subAccountData.spawnPosition.x}, sacct_pos_y=${subAccountData.spawnPosition.y}, sacct_pos_z=${subAccountData.spawnPosition.z}, sacct_angle=${subAccountData.spawnHeading}, sacct_skin=${subAccountData.skin}, sacct_cash=${subAccountData.cash}, sacct_job=${subAccountData.job}, sacct_int=${subAccountData.interior}, sacct_vw=${subAccountData.dimension}, sacct_last_login=${subAccountData.lastLogin}, sacct_clan=${subAccountData.clan}, sacct_clan_rank=${subAccountData.clanRank}, sacct_clan_tag='${safeClanTag}', sacct_clan_title='${safeClanTitle}', sacct_clan_flags=${subAccountData.clanFlags} WHERE sacct_id=${subAccountData.databaseId}`; let dbQuery = queryDatabase(dbConnection, dbQueryString); //freeDatabaseQuery(dbQuery); disconnectFromDatabase(dbConnection); } } // --------------------------------------------------------------------------- function createSubAccount(accountId, firstName, lastName, skinId, dateOfBirth, placeOfOrigin) { logToConsole(LOG_DEBUG, `[Asshat.Account] Attempting to create subaccount ${firstName} ${lastName} in database`); let dbConnection = connectToDatabase(); if(dbConnection) { let safeFirstName = escapeDatabaseString(dbConnection, firstName); let safeLastName = escapeDatabaseString(dbConnection, lastName); let safePlaceOfOrigin = escapeDatabaseString(dbConnection, placeOfOrigin); let dbQuery = queryDatabase(dbConnection, `INSERT INTO sacct_main (sacct_acct, sacct_name_first, sacct_name_last, sacct_skin, sacct_origin, sacct_when_born, sacct_pos_x, sacct_pos_y, sacct_pos_z, sacct_angle, sacct_cash, sacct_server, sacct_health, sacct_when_made, sacct_when_lastlogin) VALUES (${accountId}, '${safeFirstName}', '${safeLastName}', ${skinId}, '${safePlaceOfOrigin}', '${dateOfBirth}', ${getServerConfig().newCharacter.spawnPosition.x}, ${getServerConfig().newCharacter.spawnPosition.y}, ${getServerConfig().newCharacter.spawnPosition.z}, ${getServerConfig().newCharacter.spawnHeading}, ${getServerConfig().newCharacter.money}, ${getServerId()}, 100, UNIX_TIMESTAMP(), 0)`); if(getDatabaseInsertId(dbConnection) > 0) { return loadSubAccountFromId(getDatabaseInsertId(dbConnection)); } disconnectFromDatabase(dbConnection); } return false; } // --------------------------------------------------------------------------- function showCharacterSelectToClient(client) { getPlayerData(client).switchingCharacter = true; if(doesPlayerHaveAutoSelectLastCharacterEnabled(client)) { if(getPlayerData(client).subAccounts.length > 0) { logToConsole(LOG_DEBUG, `[Asshat.SubAccount] ${getPlayerDisplayForConsole(client)} is being auto-spawned as character ID ${getPlayerLastUsedSubAccount(client)}`); selectCharacter(client, getPlayerLastUsedSubAccount(client)); return true; } } if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) { getPlayerData(client).currentSubAccount = 0; logToConsole(LOG_DEBUG, `[Asshat.SubAccount] Setting ${getPlayerDisplayForConsole(client)}'s character to ID ${getPlayerData(client).currentSubAccount}`); let tempSubAccount = getPlayerData(client).subAccounts[0]; showPlayerCharacterSelectGUI(client, tempSubAccount.firstName, tempSubAccount.lastName, tempSubAccount.placeOfOrigin, tempSubAccount.dateOfBirth, tempSubAccount.skin); logToConsole(LOG_DEBUG, `[Asshat.SubAccount] ${getPlayerDisplayForConsole(client)} is being shown the character select GUI`); } else { //let emojiNumbers = ["➊", "➋", "➌", "➍", "➎", "➏", "➐", "➑", "➒"]; //let emojiNumbers = ["①", "②", "③", "④", "⑤", "⑥", "⑦", "⑧", "⑨"]; //let emojiNumbers = ["1️⃣", "2️⃣", "3️⃣", "4️⃣", "5️⃣", "6️⃣", "7️⃣", "8️⃣", "9️⃣"]; messagePlayerNormal(client, `You have the following characters. Use /usechar to select one:`, getColourByName("teal")); getPlayerData(client).subAccounts.forEach(function(subAccount, index) { messagePlayerNormal(client, `${index+1} • [#AAAAAA]${subAccount.firstName} ${subAccount.lastName}`); }); logToConsole(LOG_DEBUG, `[Asshat.SubAccount] ${getPlayerDisplayForConsole(client)} is being shown the character select/list message (GUI disabled)`); } } // --------------------------------------------------------------------------- function checkNewCharacter(client, firstName, lastName, dateOfBirth, placeOfOrigin, skinId) { if(areParamsEmpty(firstName)) { showPlayerNewCharacterFailedGUI(client, "First name cannot be blank!"); return false; } firstName = firstName.trim(); if(areParamsEmpty(lastName)) { showPlayerNewCharacterFailedGUI(client, "Last name cannot be blank!"); return false; } lastName = lastName.trim(); if(areParamsEmpty(dateOfBirth)) { showPlayerNewCharacterFailedGUI(client, "Date of birth cannot be blank!"); return false; } if(areParamsEmpty(placeOfOrigin)) { showPlayerNewCharacterFailedGUI(client, "Place of origin cannot be blank!"); return false; } if(!skinId) { skinId = getServerConfig().newCharacter.skin; } let subAccountData = createSubAccount(getPlayerData(client).accountData.databaseId, firstName, lastName, skinId, dateOfBirth, placeOfOrigin); if(!subAccountData) { if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) { showPlayerNewCharacterFailedGUI("Your character could not be created!"); } else { messagePlayerAlert(client, "Your character could not be created!"); } messagePlayerAlert(client, "Asshat Gaming staff have been notified of the problem and will fix it shortly."); return false; } getPlayerData(client).subAccounts = loadSubAccountsFromAccount(getPlayerData(client).accountData.databaseId); getPlayerData(client).currentSubAccount = 0; let tempSubAccount = getPlayerData(client).subAccounts[0]; showCharacterSelectToClient(client); } // --------------------------------------------------------------------------- function checkPreviousCharacter(client) { if(getPlayerData(client).subAccounts.length > 1) { if(getPlayerData(client).currentSubAccount <= 0) { getPlayerData(client).currentSubAccount = getPlayerData(client).subAccounts.length-1; } else { getPlayerData(client).currentSubAccount--; } let subAccountId = getPlayerData(client).currentSubAccount; let tempSubAccount = getPlayerData(client).subAccounts[subAccountId]; logToConsole(LOG_DEBUG, `[Asshat.SubAccount] Setting ${getPlayerDisplayForConsole(client)}'s character to ID ${getPlayerData(client).currentSubAccount}`); updatePlayerCharacterSelectGUI(client, tempSubAccount.firstName, tempSubAccount.lastName, tempSubAccount.placeOfOrigin, tempSubAccount.dateOfBirth, tempSubAccount.skin); } } // --------------------------------------------------------------------------- function checkNextCharacter(client) { if(getPlayerData(client).subAccounts.length > 1) { if(getPlayerData(client).currentSubAccount >= getPlayerData(client).subAccounts.length-1) { getPlayerData(client).currentSubAccount = 0; } else { getPlayerData(client).currentSubAccount++; } let subAccountId = getPlayerData(client).currentSubAccount; let tempSubAccount = getPlayerData(client).subAccounts[subAccountId]; logToConsole(LOG_DEBUG, `[Asshat.SubAccount] Setting ${getPlayerDisplayForConsole(client)}'s character to ID ${getPlayerData(client).currentSubAccount}`); updatePlayerCharacterSelectGUI(client, tempSubAccount.firstName, tempSubAccount.lastName, tempSubAccount.placeOfOrigin, tempSubAccount.dateOfBirth, tempSubAccount.skin); } } // --------------------------------------------------------------------------- function selectCharacter(client, characterId = -1) { logToConsole(LOG_DEBUG, `[Asshat.SubAccount] ${getPlayerDisplayForConsole(client)} character select called (Character ID ${characterId})`); if(characterId != -1) { logToConsole(LOG_DEBUG, `[Asshat.SubAccount] ${getPlayerDisplayForConsole(client)} provided character ID (${characterId}) to spawn with`); getPlayerData(client).currentSubAccount = characterId; } showPlayerCharacterSelectSuccessGUI(client); let spawnPosition = getPlayerCurrentSubAccount(client).spawnPosition; let spawnHeading = getPlayerCurrentSubAccount(client).spawnHeading; let spawnInterior = getPlayerCurrentSubAccount(client).interior; let spawnDimension = getPlayerCurrentSubAccount(client).dimension; let skin = getPlayerCurrentSubAccount(client).skin; logToConsole(LOG_DEBUG, `[Asshat.SubAccount] Spawning ${getPlayerDisplayForConsole(client)} as character ID ${getPlayerData(client).currentSubAccount} with skin ${skin} (${spawnPosition.x}, ${spawnPosition.y}, ${spawnPosition.z})`); //setPlayerCameraLookAt(client, getPosBehindPos(spawnPosition, spawnHeading, 5), spawnPosition); if(getServerGame() == GAME_GTA_IV) { spawnPlayer(client, spawnPosition, spawnHeading, skin); } else { spawnPlayer(client, spawnPosition, spawnHeading, skin, spawnInterior, spawnDimension); } //spawnPlayer(p(0), getServerConfig().newCharacter.spawnPosition, 0.0, 26); logToConsole(LOG_DEBUG, `[Asshat.SubAccount] Spawned ${getPlayerDisplayForConsole(client)} as character ID ${getPlayerData(client).currentSubAccount} with skin ${skin} (${spawnPosition.x}, ${spawnPosition.y}, ${spawnPosition.z})`); setTimeout(function() { onPlayerSpawn(client); }, 1000); getPlayerCurrentSubAccount(client).lastLogin = new Date().getTime(); } // --------------------------------------------------------------------------- function switchCharacterCommand(command, params, client) { if(isPlayerSpawned(client)) { getPlayerCurrentSubAccount(client).spawnPosition = getPlayerPosition(client); getPlayerCurrentSubAccount(client).spawnHeading = getPlayerHeading(client); getPlayerCurrentSubAccount(client).interior = getPlayerInterior(client); getPlayerCurrentSubAccount(client).dimension = getPlayerDimension(client); saveSubAccountToDatabase(getPlayerCurrentSubAccount(client)); resetClientStuff(client); client.despawnPlayer(); } showConnectCameraToPlayer(client); showCharacterSelectToClient(client); } // --------------------------------------------------------------------------- function newCharacterCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let splitParams = params.split(" "); let firstName = splitParams[0]; let lastName = splitParams[1]; checkNewCharacter(client, firstName, lastName, "01/01/1901", "Liberty City", getServerConfig().newCharacter.skin); } // --------------------------------------------------------------------------- function useCharacterCommand(command, params, client) { if(!getPlayerData(client).switchingCharacter) { messagePlayerError(client, "Use /switchchar to save this character and return to the characters screen first!"); return false; } if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let characterId = toInteger(params) || 1; selectCharacter(client, characterId-1); } // --------------------------------------------------------------------------- function getPlayerLastUsedSubAccount(client) { let subAccounts = getPlayerData(client).subAccounts; let lastUsed = 0; for(let i in subAccounts) { if(subAccounts[i].lastLogin > subAccounts[lastUsed].lastLogin) { lastUsed = i; } } return lastUsed; } // --------------------------------------------------------------------------- function transferCharacterToServer(subAccountDatabaseId, newServerId) { quickDatabaseQuery(`UPDATE sacct_main SET sacct_server = ${newServerId}, sacct_skin = ${loadServerConfigFromId(newServerId).newCharacter.skin} WHERE sacct_id = ${subAccountDatabaseId} LIMIT 1;`); } // --------------------------------------------------------------------------- function getCharacterFullName(client) { return `${getPlayerCurrentSubAccount(client).firstName} ${getPlayerCurrentSubAccount(client).lastName}`; } // --------------------------------------------------------------------------- function isPlayerSwitchingCharacter(client) { return getPlayerData(client).switchingCharacter; } // ---------------------------------------------------------------------------