// =========================================================================== // Vortrex's Roleplay Resource // https://github.com/VortrexFTW/v-roleplay // =========================================================================== // FILE: main.js // DESC: Main client script (will be reorganized into individual files later) // TYPE: Client (JavaScript) // =========================================================================== let resourceReady = false; let resourceStarted = false; let inSphere = false; let inVehicle = false; let inVehicleSeat = false; let isWalking = false; let isSpawned = false; let garbageCollectorInterval = null; //let parkedVehiclePosition = false; //let parkedVehicleHeading = false; let renderHUD = true; let renderLabels = true; let renderLogo = true; let renderSmallGameMessage = true; let renderScoreBoard = true; let renderHotBar = true; let renderItemActionDelay = true; let renderInteriorLights = true; let logLevel = LOG_INFO | LOG_DEBUG; let weaponDamageEnabled = {}; let weaponDamageEvent = {}; let forceWeapon = 0; let forceWeaponAmmo = 0; let forceWeaponClipAmmo = 0; let drunkEffectAmount = 0; let drunkEffectDurationTimer = null; let controlsEnabled = true; let streamingRadio = null; let streamingRadioVolume = 50; let streamingRadioElement = false; let enterPropertyKey = null; let disableGUIKey = getKeyIdFromParams("insert"); let inAnimation = false; let forcedAnimation = null; let calledDeathEvent = false; let interiorLightsEnabled = true; let interiorLightsColour = toColour(0, 0, 0, 150); let mouseCameraEnabled = false; let mouseCursorEnabled = false; let currentPickup = false; let vehiclePurchaseState = V_VEHBUYSTATE_NONE; let vehiclePurchasing = null; let vehiclePurchasePosition = null; let forceWantedLevel = 0; let guiSubmitKey = false; let guiLeftKey = false; let guiRightKey = false; let guiUpKey = false; let guiDownKey = false; // Pre-cache all allowed skins let allowedSkins = getAllowedSkins(getGame()); let profanityFilterEnabled = false; let localLocaleId = 0; /** * @typedef {Object} ServerData * @property {Array.} houses * @property {Array.} businesses * @property {Array.} vehicles * @property {Array} localeStrings * @property {Array} localeOptions * @property {Object} cvars */ let serverData = { houses: [], businesses: [], localeStrings: [], localeOptions: [], vehicles: [], jobs: [], cvars: {}, }; let localPlayerMoney = 0; let localPlayerMoneyInterval = null; let currencyString = "${AMOUNT}"; let mapChangeWarning = false; let cruiseControlEnabled = false; let cruiseControlSpeed = 0.0; let myToken = ""; // ===========================================================================