// =========================================================================== // Vortrex's Roleplay Resource // https://github.com/VortrexFTW/gtac_roleplay // =========================================================================== // FILE: event.js // DESC: Provides handlers for built in GTAC and Asshat-Gaming created events // TYPE: Server (JavaScript) // =========================================================================== function initEventScript() { logToConsole(LOG_INFO, "[VRR.Event]: Initializing event script ..."); addAllEventHandlers(); logToConsole(LOG_INFO, "[VRR.Event]: Event script initialized!"); } // =========================================================================== function addAllEventHandlers() { addEventHandler("onResourceStart", onResourceStart); addEventHandler("onResourceStop", onResourceStop); addEventHandler("onProcess", onProcess); addEventHandler("onPlayerConnect", onPlayerConnect); addEventHandler("onPlayerJoin", onPlayerJoin); addEventHandler("onPlayerJoined", onPlayerJoined); addEventHandler("onPlayerChat", onPlayerChat); addEventHandler("onPlayerQuit", onPlayerQuit); addEventHandler("onPedSpawn", onPedSpawn); addEventHandler("onPedEnterVehicle", onPedEnteringVehicle); addEventHandler("onPedExitVehicle", onPedExitingVehicle); } // =========================================================================== function onPlayerConnect(event, ipAddress, port) { logToConsole(LOG_DEBUG, `[VRR.Event] Client connecting (IP: ${ipAddress})`); if(isIpAddressBanned(ipAddress)) { messagePlayerError(client, "You are banned from this server!"); return false; } } // =========================================================================== function onPlayerJoin(event, client) { fadeCamera(client, true, 1.0); } // =========================================================================== function onPlayerJoined(event, client) { } // =========================================================================== function onPlayerQuit(event, client, quitReasonId) { logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} disconnected (${disconnectReasons[quitReasonId]}[${quitReasonId}])`); updateConnectionLogOnQuit(client, quitReasonId); if(isPlayerLoggedIn(client)) { messagePlayerNormal(null, `👋 ${getPlayerName(client)} has left the server (${disconnectReasons[quitReasonId]})`, getColourByName("softYellow")); savePlayerToDatabase(client); resetClientStuff(client); getServerData().clients[client.index] = null; } } // =========================================================================== function onPlayerChat(event, client, messageText) { event.preventDefault(); if(!isNull(getPlayerData(client))) { if(!isPlayerLoggedIn(client)) { messagePlayerError(client, "You need to login before you can chat!"); return false; } if(!isPlayerSpawned(client)) { messagePlayerError(client, "You need to login before you can chat!"); return false; } if(isPlayerMuted(client)) { messagePlayerError(client, "You are muted and can't chat!"); return false; } } messageText = messageText.substring(0, 128); messagePlayerNormal(null, `${getInlineChatColourByName("white")}💬 [${hexFromToColour(getPlayerColour(client))}]${getCharacterFullName(client)}: ${getInlineChatColourByName("white")}${messageText}`, getPlayerColour(client)); } // =========================================================================== function onProcess(event, deltaTime) { checkVehicleBuying(); //checkPlayerSpawning(); //checkPlayerPedState(); //checkVehicleBurning(); } // =========================================================================== function onPedEnteringVehicle(event, ped, vehicle, seat) { if(ped.isType(ELEMENT_PLAYER)) { let client = getClientFromPlayerElement(ped); getPlayerData(client).pedState = VRR_PEDSTATE_ENTERINGVEHICLE; if(!getVehicleData(vehicle)) { return false; } if(seat == 0) { vehicle.engine = getVehicleData(vehicle).engine; } if(getVehicleData(vehicle).locked) { if(doesPlayerHaveVehicleKeys(client, vehicle)) { if(doesPlayerHaveKeyBindForCommand(client, "lock")) { messagePlayerTip(client, `🔒 This ${getVehicleName(vehicle)} is locked. Press ${getInlineChatColourByName("lightGrey")}${sdl.getKeyName(getPlayerKeyBindForCommand(client, "lock").key)} ${getInlineChatColourByName("white")}to unlock it.`); } else { messagePlayerNormal(client, `🔒 This ${getVehicleName(vehicle)} is locked. Use /lock to unlock it`); } } else { messagePlayerNormal(client, `🔒 This ${getVehicleName(vehicle)} is locked and you don't have the keys to unlock it`); } } } } // =========================================================================== function onPedExitingVehicle(event, ped, vehicle) { if(!getVehicleData(vehicle)) { return false; } if(ped.isType(ELEMENT_PLAYER)) { let client = getClientFromPlayerElement(ped); getPlayerData(client).pedState = VRR_PEDSTATE_EXITINGVEHICLE; } if(!getVehicleData(vehicle).spawnLocked) { getVehicleData(vehicle).spawnPosition = getVehiclePosition(vehicle); getVehicleData(vehicle).spawnRotation = getVehicleHeading(vehicle); } } // =========================================================================== function onResourceStart(event, resource) { logToConsole(LOG_WARN, `[VRR.Event] ${resource.name} started!`); if(resource != thisResource) { messageAdmins(`${getInlineChatColourByName("white")}Resource ${getInlineChatColourByName("lightGrey")}${resource.name} ${getInlineChatColourByName("white")}started!`); } } // =========================================================================== function onResourceStop(event, resource) { logToConsole(LOG_WARN, `[VRR.Event] ${resource.name} stopped!`); if(resource != thisResource) { messageAdmins(`${getInlineChatColourByName("white")}Resource ${getInlineChatColourByName("lightGrey")}${resource.name} ${getInlineChatColourByName("white")}stopped!`); } if(resource == thisResource) { //saveAllServerDataToDatabase(); } } // =========================================================================== function onPlayerEnteredSphere(client, sphere) { } // =========================================================================== function onPlayerExitedSphere(client, sphere) { } // =========================================================================== async function onPlayerEnteredVehicle(client, clientVehicle, seat) { if(client == null) { return false; } if(client.player == null) { return false; } await waitUntil(() => client != null && client.player != null && client.player.vehicle != null); //setTimeout(function() { //if(client.player.vehicle == null) { // onPlayerEnteredVehicle(client, clientVehicle, seat); //} let vehicle = client.player.vehicle; if(vehicle.syncer != client.index) { if(getPlayerVehicleSeat(client) == VRR_VEHSEAT_DRIVER) { vehicle.setSyncer(client, true); } } if(vehicle.owner != -1) { return false; } if(!getVehicleData(vehicle)) { return false; } logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} entered a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("ag.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`); getPlayerData(client).lastVehicle = vehicle; if(getPlayerVehicleSeat(client) == VRR_VEHSEAT_DRIVER) { vehicle.engine = getVehicleData(vehicle).engine; if(getVehicleData(vehicle).buyPrice > 0) { messagePlayerAlert(client, `This ${getVehicleName(vehicle)} is for sale! Cost: ${getInlineChatColourByName("lightGrey")}$${getVehicleData(vehicle).buyPrice}`); messagePlayerTip(client, `Use /vehbuy if you want to buy it.`); resetVehiclePosition(vehicle); } else if(getVehicleData(vehicle).rentPrice > 0) { messagePlayerAlert(client, `This ${getVehicleName(vehicle)} is for rent! Cost: ${getInlineChatColourByName("lightGrey")}$${getVehicleData(vehicle).rentPrice} per minute`); messagePlayerTip(client, `Use /vehrent if you want to rent it.`); resetVehiclePosition(vehicle); } else { if(!getVehicleData(vehicle).engine) { if(doesPlayerHaveVehicleKeys(client, vehicle)) { if(doesPlayerHaveKeyBindForCommand(client, "engine")) { messagePlayerTip(client, `This ${getVehicleName(vehicle)}'s engine is off. Press ${getInlineChatColourByName("lightGrey")}${sdl.getKeyName(getPlayerKeyBindForCommand(client, "engine").key)} ${getInlineChatColourByName("white")}to start it.`); } else { messagePlayerAlert(client, `This ${getVehicleName(vehicle)}'s engine is off. Use /engine to start it`); } } else { messagePlayerAlert(client, `This ${getVehicleName(vehicle)}'s engine is off and you don't have the keys to start it`); } resetVehiclePosition(vehicle); } } let currentSubAccount = getPlayerCurrentSubAccount(client); if(isPlayerWorking(client)) { if(getVehicleData(vehicle).ownerType == VRR_VEHOWNER_JOB) { if(getVehicleData(vehicle).ownerId == getPlayerCurrentSubAccount(client).job) { getPlayerCurrentSubAccount(client).lastJobVehicle = vehicle; } } } if(isPlayerWorking(client)) { if(isPlayerOnJobRoute(client)) { if(vehicle == getPlayerJobRouteVehicle(client)) { stopReturnToJobVehicleCountdown(client); } } } } if(getVehicleData(vehicle).streamingRadioStation != -1) { if(getPlayerData(client).streamingRadioStation != getVehicleData(vehicle).streamingRadioStation) { playRadioStreamForPlayer(client, radioStations[getVehicleData(vehicle).streamingRadioStation].url); setPlayerStreamingRadioVolume(client, getPlayerData(client).streamingRadioVolume); } } //}, client.ping+500); } // =========================================================================== function onPlayerExitedVehicle(client, vehicle) { getPlayerData(client).pedState = VRR_PEDSTATE_READY; //let vehicle = getPlayerData(client).lastVehicle; if(!getVehicleData(vehicle)) { return false; } logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} exited a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("ag.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`); if(isPlayerWorking(client)) { if(isPlayerOnJobRoute(client)) { if(vehicle == getPlayerJobRouteVehicle(client)) { startReturnToJobVehicleCountdown(client); } } } playRadioStreamForPlayer(client, ""); } // =========================================================================== function onPlayerDeath(client, position) { logToConsole(LOG_INFO, `${getPlayerDisplayForConsole(client)} died.`); getPlayerData(client).pedState = VRR_PEDSTATE_DEAD; updatePlayerSpawnedState(client, false); setPlayerControlState(client, false); setTimeout(function() { fadeCamera(client, false, 1.0); setTimeout(function() { client.despawnPlayer(); if(getPlayerCurrentSubAccount(client).inJail) { let closestJail = getClosestJail(position); getPlayerCurrentSubAccount(client).interior = closestJail.interior; getPlayerCurrentSubAccount(client).dimension = closestJail.dimension; if(getServerGame() == GAME_GTA_IV) { spawnPlayer(client, closestJail.position, closestJail.heading, getPlayerCurrentSubAccount(client).skin); } else { spawnPlayer(client, closestJail.position, closestJail.heading, getPlayerCurrentSubAccount(client).skin); } fadeCamera(client, true, 1.0); updatePlayerSpawnedState(client, true); } else { let closestHospital = getClosestHospital(position); getPlayerCurrentSubAccount(client).interior = closestHospital.interior; getPlayerCurrentSubAccount(client).dimension = closestHospital.dimension; if(getServerGame() == GAME_GTA_IV) { spawnPlayer(client, closestHospital.position, closestHospital.heading, getPlayerCurrentSubAccount(client).skin); } else { spawnPlayer(client, closestHospital.position, closestHospital.heading, getPlayerCurrentSubAccount(client).skin); } fadeCamera(client, true, 1.0); updatePlayerSpawnedState(client, true); } }, 2000); }, 1000); } // =========================================================================== function onPedSpawn(ped) { //if(ped.type == ELEMENT_PLAYER) { // setTimeout(onPlayerSpawn, 500, ped); //} } // =========================================================================== function onPlayerSpawn(client) { logToConsole(LOG_DEBUG, `[VRR.Event] Checking for ${getPlayerDisplayForConsole(client)}'s player ped`); if(client.player == null) { logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s player element not set yet. Rechecking ...`); setTimeout(onPlayerSpawn, 500, client); return false; } logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s player ped is valid. Continuing spawn processing ...`); logToConsole(LOG_DEBUG, `[VRR.Event] Checking ${getPlayerDisplayForConsole(client)}'s player data`); if(!getPlayerData(client)) { logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s player data is invalid. Kicking them from server.`); client.disconnect(); return false; } logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s player data is valid. Continuing spawn processing ...`); if(getServerGame() == GAME_GTA_IV) { logToConsole(LOG_DEBUG, `[VRR.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped body parts and props`); setEntityData(client.player, "ag.bodyParts", getPlayerCurrentSubAccount(client).bodyParts, true); setEntityData(client.player, "ag.bodyProps", getPlayerCurrentSubAccount(client).bodyProps, true); } logToConsole(LOG_DEBUG, `[VRR.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped scale (${getPlayerCurrentSubAccount(client).pedScale})`); setEntityData(client.player, "ag.scale", getPlayerCurrentSubAccount(client).pedScale, true); if(isPlayerSwitchingCharacter(client) || isPlayerCreatingCharacter(client)) { logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s ped is being used for character selection/creation. No further spawn processing needed'`); return false; } //logToConsole(LOG_DEBUG, `[VRR.Event] Setting player skin for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).skin}`); //setPlayerSkin(client, getPlayerCurrentSubAccount(client).skin); //if(getPlayerData(client).pedState != VRR_PEDSTATE_READY) { restorePlayerCamera(client); logToConsole(LOG_DEBUG, `[VRR.Event] Storing ${getPlayerDisplayForConsole(client)} ped in client data `); getPlayerData(client).ped = client.player; logToConsole(LOG_DEBUG, `[VRR.Event] Sending ${getPlayerDisplayForConsole(client)} the 'now playing as' message`); messagePlayerAlert(client, `You are now playing as: ${getInlineChatColourByType("businessBlue")}${getCharacterFullName(client)}`, getColourByName("white")); messagePlayerNormal(client, "This server is in early development and may restart at any time for updates.", getColourByName("orange")); messagePlayerNormal(client, "Please report any bugs using /bug and suggestions using /idea", getColourByName("yellow")); logToConsole(LOG_DEBUG, `[VRR.Event] Updating spawned state for ${getPlayerDisplayForConsole(client)} to true`); updatePlayerSpawnedState(client, true); logToConsole(LOG_DEBUG, `[VRR.Event] Setting player interior for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).interior}`); setPlayerInterior(client, getPlayerCurrentSubAccount(client).interior); logToConsole(LOG_DEBUG, `[VRR.Event] Setting player dimension for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).dimension}`); setPlayerDimension(client, getPlayerCurrentSubAccount(client).dimension); logToConsole(LOG_DEBUG, `[VRR.Event] Setting player health for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).health}`); setPlayerHealth(client, getPlayerCurrentSubAccount(client).health); logToConsole(LOG_DEBUG, `[VRR.Event] Setting player armour for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).armour}`); setPlayerArmour(client, getPlayerCurrentSubAccount(client).armour); logToConsole(LOG_DEBUG, `[VRR.Event] Updating all player name tags`); updateAllPlayerNameTags(); logToConsole(LOG_DEBUG, `[VRR.Event] Sending ${getPlayerDisplayForConsole(client)}'s job type to their client (${getJobIndexFromDatabaseId(getPlayerCurrentSubAccount(client))})`); sendPlayerJobType(client, getPlayerCurrentSubAccount(client).job); logToConsole(LOG_DEBUG, `[VRR.Event] Enabling all rendering states for ${getPlayerDisplayForConsole(client)}`); setPlayer2DRendering(client, true, true, true, true, true, true); logToConsole(LOG_DEBUG, `[VRR.Event] Sending snow states to ${getPlayerDisplayForConsole(client)}`); updatePlayerSnowState(client); logToConsole(LOG_DEBUG, `[VRR.Event] Sending ground snow excluded models to ${getPlayerDisplayForConsole(client)}`); sendExcludedModelsForGroundSnowToPlayer(client); logToConsole(LOG_DEBUG, `[VRR.Event] Sending removed world objects to ${getPlayerDisplayForConsole(client)}`); sendRemovedWorldObjectsToPlayer(client); if(getServerGame() == GAME_GTA_SA) { logToConsole(LOG_DEBUG, `[VRR.Event] Setting player walk and fightstyle for ${getPlayerDisplayForConsole(client)}`); setEntityData(client.player, "ag.walkStyle", getPlayerCurrentSubAccount(client).walkStyle, true); setEntityData(client.player, "ag.fightStyle", getPlayerCurrentSubAccount(client).fightStyle, true); } logToConsole(LOG_DEBUG, `[VRR.Event] Updating logo state for ${getPlayerDisplayForConsole(client)}`); if(getServerConfig().showLogo && doesPlayerHaveLogoEnabled(client)) { updatePlayerShowLogoState(client, true); } logToConsole(LOG_DEBUG, `[VRR.Event] Caching ${getPlayerDisplayForConsole(client)}'s hotbar items`); cachePlayerHotBarItems(client); logToConsole(LOG_DEBUG, `[VRR.Event] Syncing ${getPlayerDisplayForConsole(client)}'s hotbar`); updatePlayerHotBar(client); logToConsole(LOG_DEBUG, `[VRR.Event] Sending custom keybinds to ${getPlayerDisplayForConsole(client)}`); sendAccountKeyBindsToClient(client); logToConsole(LOG_DEBUG, `[VRR.Event] Setting ${getPlayerDisplayForConsole(client)}'s switchchar state to false`); getPlayerData(client).switchingCharacter = false; setEntityData(client.player, "ag.inBusiness", (getPlayerCurrentSubAccount(client).inBusiness != 0) ? getBusinessIdFromDatabaseId(getPlayerCurrentSubAccount(client).inBusiness) : -1, true); setEntityData(client.player, "ag.inHouse", (getPlayerCurrentSubAccount(client).inHouse != 0) ? getHouseIdFromDatabaseId(getPlayerCurrentSubAccount(client).inHouse) : -1, true); if(doesPlayerHaveKeyBindForCommand(client, "enter")) { let keyId = getPlayerKeyBindForCommand(client, "enter"); logToConsole(LOG_DEBUG, `[VRR.Event] Sending custom enter property key ID (${keyId}, ${sdl.getKeyName(keyId)}) to ${getPlayerDisplayForConsole(client)}`); sendPlayerEnterPropertyKey(client, keyId); } logToConsole(LOG_DEBUG, `[VRR.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped state to ready`); getPlayerData(client).pedState = VRR_PEDSTATE_READY; setTimeout(function() { syncPlayerProperties(client); }, 1000); logToConsole(LOG_DEBUG, `[VRR.Event] Syncing ${getPlayerDisplayForConsole(client)}'s cash ${getPlayerCurrentSubAccount(client).cash}`); updatePlayerCash(client); getPlayerData(client).payDayTickStart = sdl.ticks; //} } // ===========================================================================