Ideas for Asshat Gaming RP! NOTICE: Most of these ideas are totally random and some might be unrealistic. Every time I thought of something, I immediately threw it into this file. There may be duplicates or similar entries spread out and unorganized. Thanks for understanding, - Vortrex ============================================================================================================== - Businesses (some from GTA Online) - Nightclubs - Executive Offices - Warehouses - Hangars - Houses - Garages - Casinos - Interactive peds with each one having a background story, characteristics, certain people or groups they like/dislike. - Procedurally generated? - Nightclubs, bars, etc can employ "bouncer" peds that either prevent entry to certain people, or kick people out. - Background ambience. - Anonymous city traffic and pedestrians - They come and go and aren't persistent. - Police peds/traffic will pursue if player has 1+ stars and comes within range and line of sight. - Named NPCs - Persistent - Move from place to place. Eat at restaurants, drive home, to work, get drunk at a bar, etc. - Different personalities - Relationship levels with each player and faction. If you piss them off, they won't do business with you. - Firefighter Job - Vehicles catch on fire instead of blowing up. - Random property fires can occur. - Firetrucks can "spray" a fire, lowering the damage until it is extinguished (Aim detection). - Streetsweeper Job - Instead of checkpoints, show actual messes on the road. - Drive over the messes with the right vehicle to "clean" the mess. - Only show messes if at least one player is on duty. - Garbageman Job - Instead of checkpoints, have trashbag objects outside of properties or wherever. - Allow the trashtruck drivers to "pickup" the trashbag, then "place" into the truck. - If the truck is full, deliver the trashbags to the dump. - Only show trashbags if at least one player is currently doing the job. - Mailman Job - Use a white solid van (Pony maybe) as a mail van. - Load mail at the post office, and drive a specific route to "deliver" mail. - Return the truck for payment. - Vehicle Towing - Use a Yankee or something to store the vehicle "inside" (just make the car disappear) until better sync options are built. - Universal command to tow/release a vehicle ( /tow ). - Attach to nearest vehicle. - Item System - Several item types, including armour, skins, weapons, drugs, materials, and more. - Items can be dropped and picked up. - Items can be stored in a vehicle trunk or dash compartment. - Items can be given, taken, or used. - Payphones - Make built in payphones usable (detect position, ring sound, etc) - Payphones can be called, making them ring to nearby players. - Multiple bed hospital. - When one is taken, use the next one. - If all are full, have a waiting list. - Allow people to go in and lay on a bed to heal (or use a check-in system) - Several NPC's - Paramedics/Doctors at hospitals, - LC/VC/LS/SF/LV police dept desk clerk and dispatcher. - Jail guard - Interactive. Go up and talk to them for responses etc - Use permissions/flag system for everything. - Admin abilities - Moderation (muted/frozen/etc) - LEO abilities - Faction abilities - etc - For games with interiors, properties inside of properties (make it a sub-property, but using a "type" to define it) AKA a business inside a business (illegal back room gambling, anyone?) - Stealable skins. When one is stolen, it is replaced by the thief's skin - Black market for anything. - Smuggled drugs - LEO items - Weapons and weapon upgrades - Illegal vehicle upgrades like NOS. - Drug houses and weed farms. - Make weed only plantable in certain areas. - Drug houses aren't limited to the type of house, as anybody can deal or use in any place. - Size-based inventories. - Items should have a size and inventories can only hold so much. - Items inside of items. This could be (but not limited to): - Briefcases - Wallets - Safes - Trashbags - Boxes/crates - Use the item sizes for storage capacity - Weapons like DayZ. - Multiple weapon types that issue different damages. - Ammo clips that only fit a compatible weapon - Different clip types hold different amounts of ammo in them (and specific ammo types) - Hollow point and armor piercing round types - Modifications. Flashlight, silencer, bigger clip, tracer, scope, etc. - Crime scene investigations. - Blood - Fingerprints - Ballistics/bullets on ground, in objects, walls, etc. - Gunpowder traces - Weapons - Other crime scene stuff for investigation roleplay. - These items should be visible on the ground (particle effects?) - Can be cleaned up by anybody (including the murderer or suspects) - Showering or swimming clears blood from body - Rain washes away blood outside (if not under an object or bridge). Perhaps line of sight check with high up Z at same coord? - Huge police interiors and garages. - Multiple interrogation rooms with blocked sound (chat is localized to that room) - Multiple offices for ranking members - A large locker room - Crime scene lab - Cell block area (or multiple cell blocks) - Elevators that can take you to multiple levels of the building (and roof/garage). - Custom MDC. - Arrest logs - Past tickets - Officer reports - Investigation info - APB list - Admin panel. - Reports - Multiple actions for each - Viewing info and past reports/actions on the reporter and the situation. - Logs - Chat - Action - Weapon/Kill/Death - Others - Log everything possible. - Depending on type of injuries, have multiple results occur over time. - Gunshots lead to bleeding which could lead to passing out for loss of blood. - Post-treatment effects are also possible including siezures from blunt force trauma. - Custom actions to have different results. Interactive-ness. - Hotwiring a car could be successful or could also fail, depending on vehicle type and variance. - The user has to go through each step in order to complete the task. - Hotwiring could have things like splitting and joining wires to make the car start or the alarm stop. - Include medical procedures in this idea. - Require certain tools to perform different actions. - Different vehicles have different wires to use to be successful. - Limit weapons per person. - Have a visible large weapon if they have one, and allow a concealable smaller weapon as well. - Officers usually have a utility belt. Allow it to hold equipment as well. - Trunks can hold players/peds (not visibly) and items and is size based. - Get "inside" the back of trucks/trailers and store items inside. - Use an interior for this and allow dropped items (including crates and boxes and etc). - Shouts and certain speech can be heard outside wherever the truck is at. - Vehicle sink or explode while inside the back causes death and objects destroyed. - Also for airplane interiors - Multi space impound lot. When retrieving a car from impound, spawn it in the first empty space that isn't obstructed. - Weapons obtain damage from use and time. If not cared for, they can have decreased damage from shots, or even break or malfunction - Cleaning weapons improves reliability - Weapons have identifying parts like barrel bores (for ballistics) and serial numbers. Serial numbers can be removed. - GUI color schemes (https://vortrex.info/f/1/4eca24d1.png) with a settings page to switch them. Orange, red, blue, purple, etc. - Police - Stars - 1 star for an initial misdemeanor. Traffic violation, pedestrian crime, etc. Police will pursue to fine/ticket. - 2 stars for any subsequent crimes committed in police presence, after receiving one star and no action taken (if you don't pull over, run on foot, etc). Results in arrest. - 3 stars is basically a warrant. Police will attempt to arrest you on sight and may use heavier force than normal if you become a threat. - 4 stars is SWAT and/or air support backup callout. Police presence will become more dense and they will really pursue you now. - 5 stars (highest in the server) is all out manhunt. Police everywhere. They will most likely shoot to kill. - NPC police will chase you if you have 1+ stars. If you lose them with 2 or less stars, they go away unless you are sighted by another officer before cooldown. - Any traffic violation that takes place within LOS and range of police will cause them to chase you until you pull over. - Failure to pull over within a timely manner, or breaking another law before pulling over adds a second star. They won't fine you at this level, only arrest or worse. - NPC Ideas - Bodyguards - Biker gang formation - Convoy Line - Guard/Protect Properties - Respond to enemy attacks at other locations - Taxi Driver - Personal Chauffeur - Bus Driver - Train Operator - Gangs/Mafia Members - Drug Dealers - Weapons Dealers - Mechanic - Tweakers - Bouncers