// =========================================================================== // Asshat Gaming RP // http://asshatgaming.com // © 2020 Asshat Gaming // --------------------------------------------------------------------------- // FILE: vehicle.js // DESC: Provides vehicle functions and usage // TYPE: Server (JavaScript) // =========================================================================== function initVehicleScript() { console.log("[Asshat.Clan]: Initializing vehicle script ..."); serverData.vehicles = loadVehiclesFromDatabase(); spawnAllVehicles(); addVehicleCommandHandlers(); console.log("[Asshat.Clan]: Vehicle script initialized successfully!"); return true; } // --------------------------------------------------------------------------- function addVehicleCommandHandlers() { console.log("[Asshat.Clan]: Adding vehicle command handlers ..."); let vehicleCommands = vehicleCommands.clan; for(let i in vehicleCommands) { addCommandHandler(vehicleCommands[i].command, vehicleCommands[i].handlerFunction); } console.log("[Asshat.Clan]: Vehicle command handlers added successfully!"); return true; } function loadVehiclesFromDatabase() { let dbConnection = connectToDatabase(); if(dbConnection) { accountName = dbConnection.escapeString(accountName); let dbQueryString = format("SELECT * FROM `veh_main` WHERE `veh_game` = %d", serverGame); let dbQuery = dbConnection.query(dbQueryString); if(dbQuery) { while(dbAssoc = dbQuery.fetchAssoc()) { let vehicleData = new vehicleData(dbAssoc); serverData.vehicles.push(vehicleData); } } disconnectFromDatabase(dbConnection); } return false; } // --------------------------------------------------------------------------- function saveVehiclesToDatabase() { let vehicles = serverData.vehicles; for(let i in vehicles) { saveVehicleToDatabase(vehicles[i]); } return true; } // --------------------------------------------------------------------------- function saveVehicleToDatabase(vehicleData) { let dbConnection = connectToDatabase(); if(dbConnection) { // If vehicle hasn't been added to database, ID will be 0 if(vehicleData.databaseId == 0) { //let dbQueryColourFields = "`veh_col1_id`, `veh_col2_id`, `veh_col3_id1, `veh_col4_id`"; //if(vehicleData.colourType == AH_VEH_COLOURTYPE_RGBA) { // dbQueryColourFields = "`veh_col1_rgba`, `veh_col2_rgba`, `veh_col3_rgba`, `veh_col4_rgba`"; // dbQueryColourValues = vehicleData.colour1Red, `veh_col1_g`, `veh_col1_b`, `veh_col1_a`, `veh_col2_r`, `veh_col2_g`, `veh_col2_b`, `veh_col2_a`, `veh_col3_r`, `veh_col3_g`, `veh_col3_b`, `veh_col3_a`, `veh_col4_r`, `veh_col4_g`, `veh_col4_b`, `veh_col4_a`,"; //} let dbQueryString = "INSERT INTO `veh_main` (`veh_model`, `veh_pos_x`, `veh_pos_y`, `veh_pos_z`, veh_owner_type`, `veh_owner_id`) VALUES (" + vehicleData.modelId + ", " + vehicleData.spawnPosition.x + ", " + vehicleData.spawnPosition.y + ", " + vehicleData.spawnPosition.z + ", " + vehicleData.spawnRotation.z + ", " + vehicleData.ownerType + ", " + vehicleData.ownerId + ");"; let dbQuery = dbConnection.query(dbQueryString); getVehicleData(vehicleData.vehicle).databaseId = dbConnection.insertId; } else { let dbQueryString = "UPDATE `veh_main` SET `veh_model` = " + vehicleData.modelId + ", `veh_pos_x` = " + vehicleData.spawnPosition.x + ", `veh_pos_y` = " + vehicleData.spawnPosition.y + ", " + vehicleData.spawnPosition.z + ", `veh_pos_z` = " + vehicleData.spawnRotation.z + ", `veh_owner_type`" + vehicleData.ownerType + ", `veh_owner_id` = " + vehicleData.ownerId; let dbQuery = dbConnection.query(dbQueryString); } disconnectFromDatabase(dbConnection); return true; } return false; } // --------------------------------------------------------------------------- function spawnAllVehicles() { for(let i in serverData.vehicles) { let vehicle = gta.createVehicle(serverData.vehicles[i].modelId, serverData.vehicles[i].spawnPosition, serverData.vehicles[i].spawnHeading); vehicle.locked = serverData.vehicles[i].locked; if(serverData.vehicles[i].colour1IsRGBA && serverData.vehicles[i].colour2IsRGBA) { vehicle.setRGBColours(serverData.vehicles[i].colour1RGBA, serverData.vehicles[i].colour2RGBA); } else { vehicle.colour1 = serverData.vehicles[i].colour1; vehicle.colour2 = serverData.vehicles[i].colour2; vehicle.colour3 = serverData.vehicles[i].colour3; vehicle.colour4 = serverData.vehicles[i].colour4; } vehicle.engine = serverData.vehicles[i].engine; vehicle.lights = serverData.vehicles[i].engine; //vehicle.health = serverData.vehicles[i].health; addToWorld(vehicle); serverData.vehicles[i].vehicle = vehicle; vehicle.setData("ag.dataSlot", i, false); } } // --------------------------------------------------------------------------- function getVehicleData(vehicle) { let dataIndex = vehicle.getData("ag.dataSlot"); return serverData.vehicles[dataIndex]; } // --------------------------------------------------------------------------- function saveAllVehiclesToDatabase() { } // ---------------------------------------------------------------------------