mexui.util.createControlConstructor('Time', false, function(window, x, y, w, h, text, styles, callback) { mexui.Control.TextInput.call(this, window, x, y, w, h, text, this.linkControlStyles('Time', styles), callback, false, false); this.hour = 0; this.minute = 0; this.second = 0; this.inputShown = false; this.valueBoxSize = new Vec2(50, 30); this.arrowBoxSize = new Vec2(25, 22); }); mexui.util.extend(mexui.Control.Time, mexui.Control.TextInput); // static mexui.Control.Time.units = ['hour', 'minute', 'second']; // default styles mexui.util.linkBaseControlStyles('Time', { arrow: { backgroundColour: toColour(90, 90, 80, 230), textColour: toColour(0, 0, 0, 255) } }); // input mexui.Control.Time.prototype.onMouseDown = function(e) { if(this.inputShown) { var arrowIndex = this.getArrowIndexByCursor(); if(arrowIndex !== false) { var propIndex = (Math.ceil((arrowIndex + 1) / 2)) - 1; var propName = mexui.Control.Time.units[propIndex]; var isIncrease = (arrowIndex % 2) == 1; if(isIncrease) this[propName]++; else this[propName]--; this[propName] %= propIndex == 0 ? 24 : 60; if(this[propName] == -1) this[propName] = propIndex == 0 ? 23 : 59; this.generateText(); return; } } if(this.isCursorOverControl()) { this.inputShown = !this.inputShown; e.used = true; return; } if(this.inputShown) { this.inputShown = false; e.used = true; return; } }; // render mexui.Control.Time.prototype.renderAfter = function() { if(!this.inputShown) return; var screenPos = this.getScreenPosition(); var pos = new Vec2(screenPos.x, screenPos.y); for(var i=0; i<3; i++) { mexui.native.drawRectangle(pos, this.valueBoxSize, this.getStyles('main')); mexui.native.drawText(pos, this.valueBoxSize, this[mexui.Control.Time.units[i]], this.getStyles('main')); pos.x += this.valueBoxSize.x; } pos = new Vec2(screenPos.x, screenPos.y); pos.y += this.valueBoxSize.y; for(var i=0; i<3; i++) { for(var i2=0; i2<2; i2++) { var text = (i2 % 2) == 0 ? '<' : '>'; mexui.native.drawRectangle(pos, this.arrowBoxSize, this.getStyles('main')); mexui.native.drawText(pos, this.arrowBoxSize, text, this.getStyles('main')); pos.x += this.arrowBoxSize.x; } } }; // model mexui.Control.Time.prototype.generateText = function() { this.setText((this.hour < 10 ? '0'+this.hour : this.hour) +':'+(this.minute < 10 ? '0'+this.minute : this.minute) +':'+(this.second < 10 ? '0'+this.second : this.second)); }; mexui.Control.Time.prototype.validateInputCallback = function(e, character) { return mexui.util.isPositiveIntChar(character) || character == ':'; }; mexui.Control.Time.prototype.validateValueCallback = function(e) { var parts = this.getText().split(':'); if(parts.length != 3) return false; for(var i in parts) { var partAsStr = parts[i]; if(partAsStr === '') return false; var part = parseInt(partAsStr); if(partAsStr.length == 2 && partAsStr.substr(0, 1) == '0') partAsStr = partAsStr.substr(1); if(!mexui.util.isPositiveInt(partAsStr)) return false; if(part < 0) return false; if(part > (i == 0 ? 23 : 59)) return false; } return true; }; mexui.Control.Time.prototype.getArrowIndexByCursor = function() { var cursorPos = gui.cursorPosition; var screenPos = this.getScreenPosition(); var firstArrowStartPos = new Vec2(screenPos.x, screenPos.y + this.valueBoxSize.y); var lastArrowEndPos = new Vec2(screenPos.x + (this.arrowBoxSize.x * 6), screenPos.y + this.valueBoxSize.y + this.arrowBoxSize.y); if(cursorPos.x >= firstArrowStartPos.x && cursorPos.y >= firstArrowStartPos.y && cursorPos.x <= lastArrowEndPos.x && cursorPos.y <= lastArrowEndPos.y) { return Math.floor((cursorPos.x - firstArrowStartPos.x) / this.arrowBoxSize.x); } else { return false; } };