// =========================================================================== // Vortrex's Roleplay Resource // https://github.com/VortrexFTW/gtac_roleplay // =========================================================================== // FILE: error.js // DESC: Provides error box GUI // TYPE: Client (JavaScript) // =========================================================================== let errorDialog = { window: null, messageLabel: null, okayButton: null, }; // =========================================================================== function initErrorDialogGUI() { logToConsole(LOG_DEBUG, `[VRR.GUI] Creating error GUI ...`); errorDialog.window = mexui.window(game.width/2-200, game.height/2-70, 500, 140, 'ERROR', { main: { backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha), transitionTime: 500, }, title: { textSize: 11.0, textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255), backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha), }, icon: { textSize: 0.0, textColour: toColour(0, 0, 0, 0), backgroundColour: toColour(0, 0, 0, 0), }, }); errorDialog.messageLabel = errorDialog.window.text(15, 50, 470, 75, 'Error Message', { main: { textSize: 10.0, textAlign: 0.5, textColour: toColour(255, 255, 255, 255), textFont: mainFont, }, focused: { borderColour: toColour(0, 0, 0, 0), }, }); errorDialog.okayButton = errorDialog.window.button(5, 105, 390, 30, 'OK', { main: { backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha), textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255), textSize: 10.0, textFont: mainFont, textAlign: 0.5, }, focused: { borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255), }, }, closeErrorDialog); logToConsole(LOG_DEBUG, `[VRR.GUI] Created error GUI ...`); } // =========================================================================== function showErrorGUI(errorMessage, errorTitle, buttonText) { closeAllWindows(); logToConsole(LOG_DEBUG, `[VRR.GUI] Showing error window. Error: ${errorTitle} - ${errorMessage}`); setChatWindowEnabled(false); mexui.setInput(true); errorDialog.messageLabel.text = errorMessage; errorDialog.okayButton.text = buttonText; errprDialog.window.title = errorTitle; errorDialog.window.shown = true; } // =========================================================================== function closeErrorDialog() { logToConsole(LOG_DEBUG, `[VRR.GUI] Closing error dialog`); errorDialog.window.shown = false; mexui.setInput(false); } // ===========================================================================