// =========================================================================== // Vortrex's Roleplay Resource // https://github.com/VortrexFTW/gtac_roleplay // =========================================================================== // FILE: oakwood.js // DESC: Provides natives for Project Oakwood (Mafia 1) // TYPE: Server (JavaScript) // =========================================================================== // Use data for each because args are probably gonna be way different for each mod // =========================================================================== function getPlayerPosition(client) { if(getServerGame() == GAME_GTA_IV) { return getPlayerData(client).syncPosition; } else { if(client.player != null) { return client.player.position; } } } // =========================================================================== function setPlayerPosition(client, position) { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s position to ${position.x}, ${position.y}, ${position.z}`); sendPlayerSetPosition(client, position); } // =========================================================================== function getPlayerHeading(client) { if(getServerGame() == GAME_GTA_IV) { return getPlayerData(client).syncHeading; } else { if(client.player != null) { return client.player.heading; } } } // =========================================================================== function setPlayerHeading(client, heading) { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s heading to ${heading}`); sendPlayerSetHeading(client, heading); } // =========================================================================== function getPlayerVehicle(client) { if(getServerGame() == GAME_GTA_IV) { return getPlayerData().syncVehicle; } else { if(client.player.vehicle) { return client.player.vehicle; } } return false; } // =========================================================================== function getPlayerDimension(client) { return client.player.dimension; } // =========================================================================== function getPlayerInterior(client) { return getPlayerCurrentSubAccount(client).interior || 0; } // =========================================================================== function setPlayerDimension(client, dimension) { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s dimension to ${dimension}`); client.player.dimension = dimension; } // =========================================================================== function setPlayerInterior(client, interior) { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s interior to ${interior}`); sendPlayerSetInterior(client, interior); getPlayerCurrentSubAccount(client).interior = interior; } // =========================================================================== function isPlayerInAnyVehicle(client) { if(getServerGame() == GAME_GTA_IV) { return (getPlayerData().syncVehicle != null); } else { return (client.player.vehicle != null); } } // =========================================================================== function getPlayerVehicleSeat(client) { if(!isPlayerInAnyVehicle(client)) { return false; } for(let i = 0 ; i <= 8 ; i++) { if(getPlayerVehicle(client).getOccupant(i) == client.player) { return i; } } return false; } // =========================================================================== function isPlayerSpawned(client) { return getPlayerData(client).spawned; } // =========================================================================== function getVehiclePosition(vehicle) { return vehicle.position; } // =========================================================================== function getVehicleHeading(vehicle) { return vehicle.heading; } // =========================================================================== function getVehicleSyncer(vehicle) { return getElementSyncer(vehicle); } // =========================================================================== function getVehicleForNetworkEvent(vehicle) { return vehicle; } // =========================================================================== function deleteGameElement(element) { logToConsole(LOG_DEBUG, `Destroying game element ${element.id} (Type: ${element.type})`); if(element != null) { destroyElement(element); return true; } return false; } // =========================================================================== function isPlayerInFrontVehicleSeat(client) { return (getPlayerVehicleSeat(client) == 0 || getPlayerVehicleSeat(client) == 1); } // =========================================================================== function removePlayerFromVehicle(client) { logToConsole(LOG_DEBUG, `Removing ${getPlayerDisplayForConsole(client)} from their vehicle`); sendPlayerRemoveFromVehicle(client); return true; } // =========================================================================== function setPlayerSkin(client, skin) { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s skin to ${skin} (${getSkinNameFromId(skin)})`); client.player.modelIndex = skin; } // =========================================================================== function getPlayerSkin(client) { return client.player.modelIndex; } // =========================================================================== function setPlayerHealth(client, health) { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s health to ${health}`); sendPlayerSetHealth(client, health); } // =========================================================================== function getPlayerHealth(client) { return client.player.health; } // =========================================================================== function setPlayerArmour(client, armour) { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s armour to ${armour}`); sendPlayerSetArmour(client, armour); } // =========================================================================== function getPlayerArmour(client) { return client.player.armour; } // =========================================================================== function setPlayerCash(client, amount) { getPlayerCurrentSubAccount(client).cash = toInteger(amount); updatePlayerCash(client); } // =========================================================================== function givePlayerCash(client, amount) { getPlayerCurrentSubAccount(client).cash = getPlayerCurrentSubAccount(client).cash + toInteger(amount); updatePlayerCash(client); } // =========================================================================== function takePlayerCash(client, amount) { getPlayerCurrentSubAccount(client).cash = getPlayerCurrentSubAccount(client).cash - toInteger(amount); updatePlayerCash(client); } // =========================================================================== function disconnectPlayer(client) { logToConsole(LOG_DEBUG, `Disconnecting (kicking) ${getPlayerDisplayForConsole(client)}`); client.disconnect(); return false; } // =========================================================================== function getElementSyncer(element) { return getClients()[element.syncer]; } // =========================================================================== function getPlayerWeaponAmmo(client) { return client.player.weaponAmmunition; } // =========================================================================== function setPlayerVelocity(client, velocity) { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s velocity to ${velocity.x}, ${velocity.y}, ${velocity.z}`); client.player.velocity = velocity; } // =========================================================================== function getPlayerVelocity(client, velocity) { return client.player.velocity; } // =========================================================================== function getElementDimension(element) { return element.dimension; } // =========================================================================== function setElementDimension(element, dimension) { return element.dimension = dimension; } // =========================================================================== function givePlayerHealth(client, amount) { if(getPlayerHealth(client)+amount > 100) { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s health to 100`); setPlayerHealth(client, 100); } else { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s health to ${getPlayerHealth(client)+amount}`); setPlayerHealth(client, getPlayerHealth(client)+amount); } } // =========================================================================== function givePlayerArmour(client, amount) { if(getPlayerArmour(client)+amount > 100) { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s armour to 100`); setPlayerArmour(client, 100); } else { logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s armour to ${getPlayerArmour(client)+amount}`); setPlayerArmour(client, getPlayerArmour(client)+amount); } } // =========================================================================== function getServerGame() { return getGame(); } // =========================================================================== function consolePrint(text) { console.log(text); } // =========================================================================== function getPlayerName(client) { return client.name; } // ===========================================================================