// =========================================================================== // Vortrex's Roleplay Resource // https://github.com/VortrexFTW/gtac_roleplay // =========================================================================== // FILE: job.js // DESC: Provides job functions and usage // TYPE: Server (JavaScript) // =========================================================================== function initJobScript() { logToConsole(LOG_INFO, "[VRR.Job]: Initializing job script ..."); getServerData().jobs = loadJobsFromDatabase(); createAllJobPickups(); createAllJobBlips(); setAllJobIndexes(); logToConsole(LOG_INFO, "[VRR.Job]: Job script initialized successfully!"); return true; } // =========================================================================== function loadJobsFromDatabase() { logToConsole(LOG_DEBUG, "[VRR.Job]: Loading jobs from database ..."); let tempJobs = []; let dbConnection = connectToDatabase(); let dbQuery = null; let dbAssoc; if(dbConnection) { dbQuery = queryDatabase(dbConnection, `SELECT * FROM job_main WHERE job_enabled = 1 AND job_server = ${getServerId()}`); if(dbQuery) { if(dbQuery.numRows > 0) { while(dbAssoc = fetchQueryAssoc(dbQuery)) { let tempJobData = new JobData(dbAssoc); tempJobData.locations = loadJobLocationsFromDatabase(tempJobData.databaseId); tempJobData.equipment = loadJobEquipmentsFromDatabase(tempJobData.databaseId); tempJobData.uniforms = loadJobUniformsFromDatabase(tempJobData.databaseId); //tempJobData.routes = loadJobRoutesFromDatabase(tempJobData.databaseId); tempJobs.push(tempJobData); logToConsole(LOG_DEBUG, `[VRR.Job]: Job '${tempJobData.name}' loaded from database successfully!`); } } freeDatabaseQuery(dbQuery); } disconnectFromDatabase(dbConnection); } logToConsole(LOG_DEBUG, `[VRR.Job]: ${tempJobs.length} jobs loaded from database successfully!`); return tempJobs; } // =========================================================================== function loadAllJobEquipmentFromDatabase() { for(let i in getServerData().jobs) { getServerData().jobs[i].equipment = loadJobEquipmentsFromDatabase(getServerData().jobs[i].databaseId); } } // =========================================================================== function loadAllJobUniformsFromDatabase() { for(let i in getServerData().jobs) { getServerData().jobs[i].uniforms = loadJobUniformsFromDatabase(getServerData().jobs[i].databaseId); } } // =========================================================================== function loadAllJobRoutesFromDatabase() { for(let i in getServerData().jobs) { getServerData().jobs[i].routes = loadJobRoutesFromDatabase(getServerData().jobs[i].databaseId); } } // =========================================================================== function loadAllJobLocationsFromDatabase() { for(let i in getServerData().jobs) { getServerData().jobs[i].locations = loadJobLocationsFromDatabase(getServerData().jobs[i].databaseId); } } // =========================================================================== function loadJobRoutesFromDatabase(jobDatabaseId) { logToConsole(LOG_DEBUG, `[VRR.Job]: Loading job routes for job ${jobDatabaseId} from database ...`); let tempJobRoutes = []; let dbConnection = connectToDatabase(); let dbQuery = null; let dbAssoc; if(dbConnection) { dbQuery = queryDatabase(dbConnection, "SELECT * FROM `job_route` WHERE `job_route_enabled` = 1 AND `job_route_job` = " + toString(jobDatabaseId)); if(dbQuery) { if(dbQuery.numRows > 0) { while(dbAssoc = fetchQueryAssoc(dbQuery)) { let tempJobRouteData = new JobEquipmentData(dbAssoc); tempJobRouteData.locations = loadJobRouteLocationsFromDatabase(tempJobRouteData.databaseId); tempJobRoutes.push(tempJobRouteData); logToConsole(LOG_DEBUG, `[VRR.Job]: Job equipment '${tempJobRouteData.name}' loaded from database successfully!`); } } freeDatabaseQuery(dbQuery); } disconnectFromDatabase(dbConnection); } logToConsole(LOG_DEBUG, `[VRR.Job]: ${tempJobRoutes.length} job routes for job ${jobDatabaseId} loaded from database successfully!`); return tempJobRoutes; } // =========================================================================== function loadJobRouteLocationsFromDatabase(jobRouteId) { logToConsole(LOG_DEBUG, `[VRR.Job]: Loading locations for job route ${jobRouteId} from database ...`); let tempJobRouteLocations = []; let dbConnection = connectToDatabase(); let dbQuery = null; let dbAssoc; if(dbConnection) { dbQuery = queryDatabase(dbConnection, "SELECT * FROM `job_route_loc` WHERE `job_route_loc_enabled` = 1 AND `job_route_loc_route` = " + toString(jobRouteId)); if(dbQuery) { if(dbQuery.numRows > 0) { while(dbAssoc = fetchQueryAssoc(dbQuery)) { let tempJobRouteLocationData = new JobRouteLocationData(dbAssoc); tempJobRouteLocations.push(tempJobRouteLocationData); logToConsole(LOG_DEBUG, `[VRR.Job]: Job route location '${tempJobRouteLocationData.databaseId}' loaded from database successfully!`); } } freeDatabaseQuery(dbQuery); } disconnectFromDatabase(dbConnection); } logToConsole(LOG_DEBUG, `[VRR.Job]: ${tempJobRouteLocations.length} locations for job route ${jobRouteId} loaded from database successfully!`); return tempJobEquipmentItems; } // =========================================================================== function loadJobEquipmentsFromDatabase(jobDatabaseId) { logToConsole(LOG_DEBUG, `[VRR.Job]: Loading job equipments for job ${jobDatabaseId} from database ...`); let tempJobEquipments = []; let dbConnection = connectToDatabase(); let dbQuery = null; let dbAssoc; if(dbConnection) { dbQuery = queryDatabase(dbConnection, "SELECT * FROM `job_equip` WHERE `job_equip_enabled` = 1 AND `job_equip_job` = " + toString(jobDatabaseId)); if(dbQuery) { if(dbQuery.numRows > 0) { while(dbAssoc = fetchQueryAssoc(dbQuery)) { let tempJobEquipmentData = new JobEquipmentData(dbAssoc); tempJobEquipmentData.items = loadJobEquipmentItemsFromDatabase(tempJobEquipmentData.databaseId); tempJobEquipments.push(tempJobEquipmentData); logToConsole(LOG_DEBUG, `[VRR.Job]: Job equipment '${tempJobEquipmentData.name}' loaded from database successfully!`); } } freeDatabaseQuery(dbQuery); } disconnectFromDatabase(dbConnection); } logToConsole(LOG_DEBUG, `[VRR.Job]: ${tempJobEquipments.length} job equipments for job ${jobDatabaseId} loaded from database successfully!`); return tempJobEquipments; } // =========================================================================== function loadJobLocationsFromDatabase(jobDatabaseId) { logToConsole(LOG_DEBUG, `[VRR.Job]: Loading job locations for job ${jobDatabaseId} from database ...`); let tempJobLocations = []; let dbConnection = connectToDatabase(); let dbQuery = null; let dbAssoc; if(dbConnection) { dbQuery = queryDatabase(dbConnection, "SELECT * FROM `job_loc` WHERE `job_loc_enabled` = 1 AND `job_loc_job` = " + toString(jobDatabaseId)); if(dbQuery) { if(dbQuery.numRows > 0) { while(dbAssoc = fetchQueryAssoc(dbQuery)) { let tempJobLocationData = new JobLocationData(dbAssoc); tempJobLocations.push(tempJobLocationData); logToConsole(LOG_DEBUG, `[VRR.Job]: Job location '${tempJobLocationData.databaseId}' loaded from database successfully!`); } } freeDatabaseQuery(dbQuery); } disconnectFromDatabase(dbConnection); } logToConsole(LOG_DEBUG, `[VRR.Job]: ${tempJobLocations.length} job locations for job ${jobDatabaseId} loaded from database successfully!`); return tempJobLocations; } // =========================================================================== function loadJobUniformsFromDatabase(jobDatabaseId) { logToConsole(LOG_DEBUG, `[VRR.Job]: Loading job uniforms for job ${jobDatabaseId} from database ...`); let tempJobUniforms = []; let dbConnection = connectToDatabase(); let dbQuery = null; let dbAssoc; if(dbConnection) { dbQuery = queryDatabase(dbConnection, "SELECT * FROM `job_uniform` WHERE `job_uniform_enabled` = 1 AND `job_uniform_job` = " + toString(jobDatabaseId)); if(dbQuery) { if(dbQuery.numRows > 0) { while(dbAssoc = fetchQueryAssoc(dbQuery)) { let tempJobUniformData = new JobUniformData(dbAssoc); tempJobUniforms.push(tempJobUniformData); logToConsole(LOG_DEBUG, `[VRR.Job]: Job uniform '${tempJobUniformData.databaseId}' loaded from database successfully!`); } } freeDatabaseQuery(dbQuery); } disconnectFromDatabase(dbConnection); } logToConsole(LOG_DEBUG, `[VRR.Job]: ${tempJobUniforms.length} job uniforms for job ${jobDatabaseId} loaded from database successfully!`); return tempJobUniforms; } // =========================================================================== function loadJobEquipmentItemsFromDatabase(jobEquipmentDatabaseId) { logToConsole(LOG_DEBUG, `[VRR.Job]: Loading job equipment items for job equipment ${jobEquipmentDatabaseId} from database ...`); let tempJobEquipmentItems = []; let dbConnection = connectToDatabase(); let dbQuery = null; let dbAssoc; if(dbConnection) { dbQuery = queryDatabase(dbConnection, "SELECT * FROM `job_equip_item` WHERE `job_equip_item_enabled` = 1 AND `job_equip_item_equip` = " + toString(jobEquipmentDatabaseId)); if(dbQuery) { if(dbQuery.numRows > 0) { while(dbAssoc = fetchQueryAssoc(dbQuery)) { let tempJobEquipmentItemData = new JobEquipmentItemData(dbAssoc); tempJobEquipmentItems.push(tempJobEquipmentItemData); logToConsole(LOG_DEBUG, `[VRR.Job]: Job equipment item '${tempJobEquipmentItemData.databaseId}' loaded from database successfully!`); } } freeDatabaseQuery(dbQuery); } disconnectFromDatabase(dbConnection); } logToConsole(LOG_DEBUG, `[VRR.Job]: ${tempJobEquipmentItems.length} job equipment items for equipment ${jobEquipmentDatabaseId} loaded from database successfully!`); return tempJobEquipmentItems; } // =========================================================================== function createAllJobBlips() { if(!getServerConfig().createJobBlips) { return false; } logToConsole(LOG_DEBUG, `[VRR.Job] Spawning all job location blips ...`); for(let i in getServerData().jobs) { for(let j in getServerData().jobs[i].locations) { getServerData().jobs[i].locations[j].blip = game.createBlip((getServerData().jobs[i].blipModel!=0) ? getServerData().jobs[i].blipModel : 0, getServerData().jobs[i].locations[j].position, 2, getColourByName("yellow")); //setElementStreamInDistance(getServerData().jobs[i].locations[j].blip, getGlobalConfig().jobBlipStreamInDistance); //setElementStreamOutDistance(getServerData().jobs[i].locations[j].blip, getGlobalConfig().jobBlipStreamOutDistance); addToWorld(getServerData().jobs[i].locations[j].blip); logToConsole(LOG_DEBUG, `[VRR.Job] Job '${getServerData().jobs[i].name}' location blip ${j} spawned!`); } } logToConsole(LOG_DEBUG, `[VRR.Job] All job location blips spawned!`); } // =========================================================================== function createAllJobPickups() { if(!getServerConfig().createJobPickups) { return false; } logToConsole(LOG_DEBUG, `[VRR.Job] Spawning all job location pickups ...`); let pickupCount = 0; for(let i in getServerData().jobs) { if(getServerData().jobs[i].pickupModel != 0) { for(let j in getServerData().jobs[i].locations) { pickupCount++; getServerData().jobs[i].locations[j].pickup = game.createPickup(getServerData().jobs[i].pickupModel, getServerData().jobs[i].locations[j].position); setEntityData(getServerData().jobs[i].locations[j].pickup, "vrr.owner.type", VRR_PICKUP_JOB, false); setEntityData(getServerData().jobs[i].locations[j].pickup, "vrr.owner.id", j, false); setEntityData(getServerData().jobs[i].locations[j].pickup, "vrr.label.type", VRR_LABEL_JOB, true); setEntityData(getServerData().jobs[i].locations[j].pickup, "vrr.label.name", getServerData().jobs[i].name, true); setEntityData(getServerData().jobs[i].locations[j].pickup, "vrr.label.jobType", getServerData().jobs[i].databaseId, true); setElementOnAllDimensions(getServerData().jobs[i].locations[j].pickup, false); setElementDimension(getServerData().jobs[i].locations[j].pickup, getServerData().jobs[i].locations[j].dimension); addToWorld(getServerData().jobs[i].locations[j].pickup); logToConsole(LOG_DEBUG, `[VRR.Job] Job '${getServerData().jobs[i].name}' location pickup ${j} spawned!`); } } } logToConsole(LOG_DEBUG, `[VRR.Job] All job location pickups (${pickupCount}) spawned!`); } // =========================================================================== function showJobInformationToPlayer(client, jobType) { if(!canPlayerUseJobs(client)){ return false; } if(jobType == getPlayerCurrentSubAccount(client).job) { messagePlayerInfo("Welcome back to your job. Use /startwork to begin."); return false; } switch(jobType) { case VRR_JOB_POLICE: if(!canPlayerUsePoliceJob(client)) { return false; } messagePlayerInfo(client, "== Job Help ================================="); messagePlayerInfo(client, "- Police Officers are enforcers of the law."); messagePlayerInfo(client, "- Use /startwork at a police station to work as a Police Officer."); messagePlayerInfo(client, "- Use /laws to see a list of laws."); messagePlayerInfo(client, "- Commands are: /cuff, /drag, /detain, /arrest, /search /tazer /radio"); messagePlayerInfo(client, "- When finished, use /stopwork to stop working."); break; case VRR_JOB_MEDICAL: messagePlayerInfo(client, "== Job Help ================================="); messagePlayerInfo(client, "- Paramedics help people by healing them."); messagePlayerInfo(client, "- Use /startwork at the hospital to work as a Paramedic."); messagePlayerInfo(client, "- People can enter your ambulance to get healed."); messagePlayerInfo(client, "- The pay depends on the player's health before healing them."); messagePlayerInfo(client, "- When finished, use /stopwork to stop working."); break; case VRR_JOB_FIRE: if(!canClientUseFireJob(client)) { return false; } messagePlayerInfo(client, "== Job Help ================================="); messagePlayerInfo(client, "- Firefighters put out vehicle and building fires."); messagePlayerInfo(client, "- Use /startwork at the fire station to work as a Firefighter."); messagePlayerInfo(client, "- Get in a firetruck and you will be told where to go."); messagePlayerInfo(client, "- Use the firetruck hose to put out fires"); messagePlayerInfo(client, "- When finished, use /stopwork to stop working."); break; case VRR_JOB_BUS: messagePlayerInfo(client, "== Job Help ================================="); messagePlayerInfo(client, "- Bus Drivers transport people around the city on a route"); messagePlayerInfo(client, "- Use /startwork at the bus depot to work as a Bus Driver."); messagePlayerInfo(client, "- Passengers can get on/off at any stop on your route"); messagePlayerInfo(client, "- Stay on your assigned route. You will be paid when finished."); messagePlayerInfo(client, "- When finished, use /stopwork to stop working."); break; case VRR_JOB_TAXI: messagePlayerInfo(client, "== Job Help ================================="); messagePlayerInfo(client, "- Taxi Drivers transport people around the city"); messagePlayerInfo(client, "- Use /startwork at the taxi depot to work as a Taxi Driver."); messagePlayerInfo(client, "- Use /fare to set a fare. Fares start when a player gets in."); messagePlayerInfo(client, "- The meter will run until the player exits the vehicle."); messagePlayerInfo(client, "- You will automatically receive the fare money"); messagePlayerInfo(client, "- When finished, use /stopwork to stop working."); break; case VRR_JOB_GARBAGE: messagePlayerInfo(client, "== Job Help ================================="); messagePlayerInfo(client, "- Garbage Collectors pick up the trash around the city."); messagePlayerInfo(client, "- Use /startwork at the garbage depot to work as a Garbage Collector."); messagePlayerInfo(client, "- Drive up to a garbage can or dumpster, and right click to grab a bag."); messagePlayerInfo(client, "- Walk up to the back of your truck and right click again to throw the bag in."); messagePlayerInfo(client, "- Your truck can hold 25 trashbags. Each bag is worth $25"); messagePlayerInfo(client, "- Drive to the garbage depot again to deliver trash"); messagePlayerInfo(client, "- When finished, use /stopwork to stop working."); break; case VRR_JOB_WEAPON: break; case VRR_JOB_DRUG: break; default: break; } } // =========================================================================== function takeJobCommand(command, params, client) { if(!canPlayerUseJobs(client)) { messagePlayerError(client, "You are not allowed to use any jobs!"); return false; } let closestJobLocation = getClosestJobLocation(getPlayerPosition(client)); let jobData = getJobData(closestJobLocation.jobIndex); if(closestJobLocation.position.distance(getPlayerPosition(client)) > getGlobalConfig().takeJobDistance) { messagePlayerError(client, "There are no job points close enough!"); return false; } if(getPlayerCurrentSubAccount(client).job > VRR_JOB_NONE) { messagePlayerInfo(client, getLocaleString(client, "QuitJobToTakeAnother", "{ALTCOLOUR}/quitjob{MAINCOLOUR}")); return false; } if(!canPlayerUseJob(client, closestJobLocation.jobIndex)) { messagePlayerError(client, "You can't use this job!"); return false; } takeJob(client, closestJobLocation.jobIndex); messagePlayerSuccess(client, `{MAINCOLOUR}You now have the {jobYellow}${jobData.name} {MAINCOLOUR}job`); return true; } // =========================================================================== function startWorkingCommand(command, params, client) { if(!canPlayerUseJobs(client)){ return false; } let closestJobLocation = getClosestJobLocation(getPlayerPosition(client)); let jobData = false; if(closestJobLocation.position.distance(getPlayerPosition(client)) > getGlobalConfig().startWorkingDistance) { let closestVehicle = getClosestVehicle(getPlayerPosition(client)); if(getDistance(getVehiclePosition(closestVehicle), getPlayerPosition(client)) > getGlobalConfig().startWorkingDistance) { messagePlayerError(client, "You need to be near your job site or vehicle that belongs to your job!"); return false; } if(getVehicleData(closestVehicle).ownerType != VRR_VEHOWNER_JOB) { messagePlayerError(client, getLocaleString(client, "NotAJobVehicle")); return false; } if(getPlayerCurrentSubAccount(client).job != getVehicleData(closestVehicle).ownerId) { messagePlayerError(client, getLocaleString(client, "NotYourJobVehicle")); return false; } jobData = getJobData(getJobIdFromDatabaseId(getVehicleData(closestVehicle).ownerId)); } else { if(getPlayerCurrentSubAccount(client).job == VRR_JOB_NONE) { messagePlayerError(client, "You don't have a job!"); messagePlayerInfo(client, "You can get a job by going the yellow points on the map."); return false; } if(getPlayerCurrentSubAccount(client).job != closestJobLocation.jobId) { messagePlayerError(client, "This is not your job!"); messagePlayerInfo(client, getLocaleString(client, "QuitJobToTakeAnother", "{ALTCOLOUR}/quitjob{MAINCOLOUR}")); return false; } jobData = getJobData(closestJobLocation.jobIndex); } if(!jobData.enabled) { messagePlayerError(client, getLocaleString(client, "JobDisabled", jobData.name)); return false; } messagePlayerSuccess(client, `You are now working for the {jobYellow}${jobData.name} {MAINCOLOUR}job`); startWorking(client); //messagePlayerNewbieTip(client, `Enter a job vehicle to get started!`); return true; } // =========================================================================== function stopWorkingCommand(command, params, client) { if(!canPlayerUseJobs(client)) { return false; } if(!isPlayerWorking(client)) { messagePlayerError(client, "You are not working!"); return false; } deleteJobItems(client); stopWorking(client); messagePlayerSuccess(client, "You have stopped working!"); return true; } // =========================================================================== function startWorking(client) { if(!canPlayerUseJobs(client)){ return false; } switchPlayerActiveHotBarSlot(client, -1); getPlayerCurrentSubAccount(client).skin = getPlayerSkin(client); storePlayerItemsInJobLocker(client); messagePlayerInfo(client, "Your personal items have been stored in your locker while you work"); getPlayerCurrentSubAccount(client).isWorking = true; let jobId = getPlayerCurrentSubAccount(client).job; switch(getJobIndexFromDatabaseId(jobId)) { case VRR_JOB_POLICE: messagePlayerInfo(client, "Use {ALTCOLOUR}/uniform {MAINCOLOUR}and {ALTCOLOUR}/equip {MAINCOLOUR}to get your equipment."); break; case VRR_JOB_MEDICAL: messagePlayerInfo(client, "Use {ALTCOLOUR}/uniform {MAINCOLOUR}and {ALTCOLOUR}/equip {MAINCOLOUR}to get your equipment."); break; case VRR_JOB_FIRE: messagePlayerInfo(client, "Use {ALTCOLOUR}/uniform {MAINCOLOUR}and {ALTCOLOUR}/equip {MAINCOLOUR}to get your equipment."); break; case VRR_JOB_BUS: messagePlayerInfo(client, "Get in a bus to get started."); break; case VRR_JOB_TAXI: messagePlayerInfo(client, "Get in a taxi to get started."); break; case VRR_JOB_GARBAGE: messagePlayerInfo(client, "Get in a trash truck to get started."); break; case VRR_JOB_WEAPON: break; case VRR_JOB_DRUG: break; default: break; } updatePlayerNameTag(client); sendPlayerWorkingState(client, true); //showStartedWorkingTip(client); } // =========================================================================== function getJobInfoCommand(command, params, client) { let closestJobLocation = getClosestJobLocation(getPlayerPosition(client)); messagePlayerInfo(client, `{jobYellow}[Job Info] {MAINCOLOUR}Name: {ALTCOLOUR}${getJobData(closestJobLocation.jobIndex).name}, {MAINCOLOUR}Enabled: {ALTCOLOUR}${getYesNoFromBool(intToBool(getJobData(closestJobLocation.jobIndex).enabled))}, {MAINCOLOUR}Whitelisted: {ALTCOLOUR}${getYesNoFromBool(intToBool(getJobData(closestJobLocation.jobIndex).whiteListEnabled))}, {MAINCOLOUR}Blacklisted: {ALTCOLOUR}${getYesNoFromBool(intToBool(getJobData(closestJobLocation.jobIndex).blackListEnabled))}, {MAINCOLOUR}ID: {ALTCOLOUR}${getJobData(closestJobLocation.jobIndex).databaseId}/${closestJobLocation.jobIndex}`); } // =========================================================================== function getJobLocationInfoCommand(command, params, client) { let closestJobLocation = getClosestJobLocation(getPlayerPosition(client)); messagePlayerInfo(client, `{jobYellow}[Job Location Info] {MAINCOLOUR}Job: {ALTCOLOUR}${getJobData(closestJobLocation.jobIndex).name} (${getJobData(closestJobLocation.jobIndex).databaseId}/${closestJobLocation.jobIndex}), {MAINCOLOUR}Enabled: {ALTCOLOUR}${getYesNoFromBool(closestJobLocation.enabled)}, {MAINCOLOUR}Database ID: {ALTCOLOUR}${closestJobLocation.databaseId}`); } // =========================================================================== function givePlayerJobEquipment(client, equipmentId) { if(!canPlayerUseJobs(client)) { return false; } let jobId = getPlayerJob(client); for(let i in getJobData(jobId).equipment[equipmentId].items) { let value = getJobData(jobId).equipment[equipmentId].items[i].value if(getItemTypeData(getItemTypeIndexFromDatabaseId(getJobData(jobId).equipment[equipmentId].items[i].itemType)).useType == VRR_ITEM_USETYPE_WALKIETALKIE) { value = getJobData(jobId).walkieTalkieFrequency; } let itemId = createItem(getItemTypeIndexFromDatabaseId(getJobData(jobId).equipment[equipmentId].items[i].itemType), value, VRR_ITEM_OWNER_PLAYER, getPlayerCurrentSubAccount(client).databaseId); getItemData(itemId).needsSaved = false; getItemData(itemId).databaseId = -1; // Make sure it doesnt save let freeSlot = getPlayerFirstEmptyHotBarSlot(client); getPlayerData(client).hotBarItems[freeSlot] = itemId; getPlayerData(client).jobEquipmentCache.push(itemId); updatePlayerHotBar(client); } switchPlayerActiveHotBarSlot(client, -1); } // =========================================================================== function stopWorking(client) { if(!canPlayerUseJobs(client)){ return false; } if(!isPlayerWorking(client)) { return false; } getPlayerCurrentSubAccount(client).isWorking = false; setPlayerSkin(client, getPlayerCurrentSubAccount(client).skin); let jobVehicle = getPlayerData(client).lastJobVehicle; if(jobVehicle) { if(client.player.vehicle) { removePlayerFromVehicle(client); //client.player.removeFromVehicle(); } respawnVehicle(jobVehicle); getPlayerData(client).lastJobVehicle = false; } setPlayerSkin(client, getPlayerCurrentSubAccount(client).skin); deleteJobItems(client); restorePlayerJobLockerItems(client); respawnJobVehicle(client); let jobId = getPlayerJob(client); switch(getJobType(jobId)) { case VRR_JOB_POLICE: messagePlayerInfo(client, "Your uniform, equipment, and vehicle have been returned to the police station"); break; case VRR_JOB_MEDICAL: messagePlayerInfo(client, "Your uniform, equipment, and vehicle have been returned to the hospital"); break; case VRR_JOB_FIRE: messagePlayerInfo(client, "Your uniform, equipment, and vehicle have been returned to the fire station"); break; case VRR_JOB_BUS: messagePlayerInfo(client, "Your vehicle has been returned to the bus depot"); break; case VRR_JOB_TAXI: messagePlayerInfo(client, "Your vehicle has been returned to the taxi depot"); break; case VRR_JOB_GARBAGE: messagePlayerInfo(client, "Your vehicle has been returned to the city trash dump"); break; case VRR_JOB_WEAPON: break; case VRR_JOB_DRUG: break; default: break; } updatePlayerNameTag(client); sendPlayerWorkingState(client, false); } // =========================================================================== function jobUniformCommand(command, params, client) { if(!getPlayerJob(client)) { messagePlayerError(client, "You don't have a job!"); return false; } if(!isPlayerWorking(client)) { messagePlayerError(client, "You are not working! Use /startwork at your job location or a job vehicle."); return false; } let closestJobLocation = getClosestJobLocation(getPlayerPosition(client)); let jobData = false; if(closestJobLocation.position.distance(getPlayerPosition(client)) > getGlobalConfig().startWorkingDistance) { let closestVehicle = getClosestVehicle(getPlayerPosition(client)); if(getDistance(getVehiclePosition(closestVehicle), getPlayerPosition(client)) < getGlobalConfig().startWorkingDistance) { messagePlayerError(client, "You need to be near your job site or vehicle that belongs to your job!"); return false; } if(getVehicleData(closestVehicle).ownerType == VRR_VEHOWNER_JOB) { messagePlayerError(client, "This is not a job vehicle!"); return false; } if(getPlayerCurrentSubAccount(client).job != getVehicleData(closestVehicle).ownerId) { messagePlayerError(client, getLocaleString(client, "NotYourJob")); return false; } jobData = getJobData(getJobIdFromDatabaseId(getVehicleData(closestVehicle).ownerId)); } else { if(getPlayerCurrentSubAccount(client).job == VRR_JOB_NONE) { messagePlayerError(client, getLocaleString(client, "NotYourJob")); messagePlayerInfo(client, getLocaleString(client, "JobPoints")); return false; } if(getPlayerCurrentSubAccount(client).job != closestJobLocation.jobId) { messagePlayerError(client, getLocaleString(client, "NotYourJob")); messagePlayerInfo(client, getLocaleString(client, "QuitJobToTakeAnother", "{ALTCOLOUR}/quitjob{MAINCOLOUR}")); return false; } jobData = getJobData(closestJobLocation.jobIndex); } if(!jobData.enabled) { messagePlayerError(client, getLocaleString(client, "JobDisabled", jobData.name)); return false; } let uniforms = jobData.uniforms; if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); let uniformList = jobData.uniforms.map(function(x) { return `{MAINCOLOUR}${toInteger(x.index)+1}: {ALTCOLOUR}${x.name}`}); let chunkedList = splitArrayIntoChunks(uniformList, 4); messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderJobUniformList"))); for(let i in chunkedList) { messagePlayerInfo(client, chunkedList[i].join(", ")); } return false; } let uniformId = toInteger(params) || 1; if(uniformId < 1 || uniformId > uniforms.length) { messagePlayerError(client, getLocaleString(client, "InvalidJobUniform")); return false; } setPlayerSkin(client, jobData.uniforms[uniformId-1].skin); //messagePlayerSuccess(client, `You have been given a {ALTCOLOUR}${uniforms[uniformId-1].name} {MAINCOLOUR}uniform and you can put it on from your inventory.`); meActionToNearbyPlayers(client, `puts on ${getProperDeterminerForName(jobData.uniforms[uniformId-1].name)} ${jobData.uniforms[uniformId-1].name} uniform`); //let itemId = createItem(getItemTypeFromParams("Outfit"), getJobData(jobId).uniforms[uniformId-1].skin, VRR_ITEM_OWNER_PLAYER, getPlayerCurrentSubAccount(client).databaseId); //let freeSlot = getPlayerFirstEmptyHotBarSlot(client); //getPlayerData(client).hotBarItems[freeSlot] = itemId; //getPlayerData(client).jobEquipmentCache.push(itemId); //updatePlayerHotBar(client); } // =========================================================================== function jobEquipmentCommand(command, params, client) { if(!getPlayerJob(client)) { messagePlayerError(client, "You don't have a job!"); return false; } if(!isPlayerWorking(client)) { messagePlayerError(client, "You are not working! Use /startwork at your job location."); return false; } let closestJobLocation = getClosestJobLocation(getPlayerPosition(client)); let jobData = false; if(getDistance(closestJobLocation.position, getPlayerPosition(client)) > getGlobalConfig().startWorkingDistance) { let closestVehicle = getClosestVehicle(getPlayerPosition(client)); if(getDistance(getVehiclePosition(closestVehicle), getPlayerPosition(client)) > getGlobalConfig().startWorkingDistance) { messagePlayerError(client, "You need to be near your job site or vehicle that belongs to your job!"); return false; } if(getVehicleData(closestVehicle).ownerType == VRR_VEHOWNER_JOB) { messagePlayerError(client, "This is not a job vehicle!"); return false; } if(getPlayerCurrentSubAccount(client).job != getVehicleData(closestVehicle).ownerId) { messagePlayerError(client, "This is not your job vehicle!"); return false; } jobData = getJobData(getJobIdFromDatabaseId(getVehicleData(closestVehicle).ownerId)); } else { if(getPlayerCurrentSubAccount(client).job == VRR_JOB_NONE) { messagePlayerError(client, "You don't have a job!"); messagePlayerInfo(client, "You can get a job by going the yellow points on the map."); return false; } if(getPlayerCurrentSubAccount(client).job != closestJobLocation.jobId) { messagePlayerError(client, "This is not your job!"); messagePlayerInfo(client, getLocaleString(client, "QuitJobToTakeAnother", "{ALTCOLOUR}/quitjob{MAINCOLOUR}")); return false; } jobData = getJobData(closestJobLocation.jobIndex); } if(!jobData.enabled) { messagePlayerError(client, getLocaleString(client, "JobDisabled", jobData.name)); return false; } let equipments = jobData.equipment; if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); messagePlayerNormal(client, `0: No equipment`); for(let i in equipments) { messagePlayerNormal(client, `${toInteger(i)+1}: ${equipments[i].name} (Requires rank ${equipments[i].requiredRank})`); } return false; } let equipmentId = toInteger(params) || 1; if(equipmentId == 0) { meActionToNearbyPlayers(client, `puts their equipment into the locker`); return true; } if(equipmentId < 1 || equipmentId > equipments.length) { messagePlayerError(client, "That equipment ID is invalid!"); return false; } deleteJobItems(client); givePlayerJobEquipment(client, equipmentId-1); //messagePlayerSuccess(client, `You have been given the ${equipments[equipmentId-1].name} equipment`); meActionToNearbyPlayers(client, `grabs the ${jobData.equipment[equipmentId-1].name} equipment from the locker`); if(doesPlayerHaveKeyBindForCommand(client, "inv")) { messagePlayerTip(client, getLocaleString(client, "JobEquipmentInventoryKeyBindTip", toUpperCase(getKeyNameFromId(getPlayerKeyBindForCommand(client, "inv").key)))); } else { messagePlayerTip(client, getLocaleString(client, "JobEquipmentInventoryCommandTip", "/inv")); } } // =========================================================================== function quitJobCommand(command, params, client) { if(!canPlayerUseJobs(client)){ return false; } stopWorking(client); quitJob(client); messagePlayerSuccess(client, "You are now unemployed!"); return true; } // =========================================================================== function jobRadioCommand(command, params, client) { if(!canPlayerUseJobs(client)){ return false; } return true; } // =========================================================================== function jobDepartmentRadioCommand(command, params, client) { if(!canPlayerUseJobs(client)){ return false; } return true; } // =========================================================================== function getJobType(jobId) { return getJobData(jobId).type; } // =========================================================================== function doesPlayerHaveJobType(client, jobType) { return (getJobType(getJobIdFromDatabaseId(getPlayerCurrentSubAccount(client).job)) == jobType) ? true : false; } // =========================================================================== /** * @param {number} jobIndex - The data index of the job * @return {JobData} The job's data (class instance) */ function getJobData(jobId) { if(typeof getServerData().jobs[jobId] != "undefined") { return getServerData().jobs[jobId]; } return false; } // =========================================================================== function quitJob(client) { stopWorking(client); getPlayerCurrentSubAccount(client).job = 0; sendPlayerJobType(client, 0); } // =========================================================================== function takeJob(client, jobId) { getPlayerCurrentSubAccount(client).job = getJobData(jobId).databaseId; sendPlayerJobType(client, getJobData(jobId).databaseId); } // =========================================================================== function reloadAllJobsCommand(command, params, client) { forceAllPlayersToStopWorking(); clearArray(getServerData().jobs); getServerData().jobs = loadJobsFromDatabase(); for(let i in getServerData().jobs) { for(let j in getServerData().jobs[i].locations) { deleteJobLocationPickup(i, j); deleteJobLocationBlip(i, j); createJobLocationPickup(i, j); createJobLocationBlip(i, j); } } messageAdminAction(`All server jobs have been reloaded by an admin!`); } // =========================================================================== function createJobCommand(command, params, client) { createJob(params); messagePlayerSuccess(client, `Job {jobYellow}${params} {MAINCOLOUR}created!`); return true; } // =========================================================================== function createJob(name) { let tempJobData = new JobData(false); tempJobData.serverId = getServerId(); tempJobData.name = name; tempJobData.enabled = true; tempJobData.needsSaved = true; tempJobData.blipModel = getGameData().blipSprites[getGame()].job; tempJobData.pickupModel = getGameData().pickupModels[getGame()].job; getServerData().jobs.push(tempJobData); } // =========================================================================== function createJobLocationCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let jobId = getJobFromParams(params); if(!getJobData(jobId)) { messagePlayerError(client, "That job was not found!"); return false; } createJobLocation(jobId, getPlayerPosition(client), getPlayerInterior(client), getPlayerDimension(client)); messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}created a location for the {jobYellow}${getJobData(jobId).name} {MAINCOLOUR}job`); return true; } // =========================================================================== function deleteJobLocationCommand(command, params, client) { let closestJobLocation = getClosestJobLocation(getPlayerPosition(client)); messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}deleted location {ALTCOLOUR}${closestJobLocation.index} (DB ID ${closestJobLocation.databaseId}) {MAINCOLOUR}for the {jobYellow}${getJobData(closestJobLocation.jobIndex).name} {MAINCOLOUR}job`); if(closestJobLocation.databaseId > 0) { quickDatabaseQuery(`DELETE FROM job_loc WHERE job_loc_id = ${closestJobLocation.databaseId}`); } let tempIndex = closestJobLocation.index; let tempJob = closestJobLocation.job; deleteJobLocation(closestJobLocation); getJobData(getJobIdFromDatabaseId(tempJob)).locations.splice(tempIndex, 1); } // =========================================================================== function toggleJobLocationEnabledCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let closestJobLocation = getClosestJobLocation(getPlayerPosition(client)); closestJobLocation.enabled = !closestJobLocation.enabled; messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}${getEnabledDisabledFromBool(closestJobLocation.enabled)} location {ALTCOLOUR}${closestJobLocation.databaseId} {MAINCOLOUR}for the {jobYellow}${getJobData(closestJobLocation.jobIndex).name} {MAINCOLOUR}job`); } // =========================================================================== function toggleJobEnabledCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let jobId = getJobFromParams(params) || getClosestJobLocation(getPlayerPosition(client)).jobIndex; getJobData(jobId).enabled = !getJobData(jobId).enabled; messageAdmins(`${getPlayerName(client)} {MAINCOLOUR}${getEnabledDisabledFromBool(getJobData(jobId).enabled)}{MAINCOLOUR} the {jobYellow}${getJobData(jobId).name} {MAINCOLOUR}job`); } // =========================================================================== function setJobColourCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } if(!areThereEnoughParams(params, 4, " ")) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let jobId = getJobFromParams(getParam(params, " ", 1)) || getClosestJobLocation(getPlayerPosition(client)).jobIndex; let red = getParam(params, " ", 2) || 255; let green = getParam(params, " ", 3) || 255; let blue = getParam(params, " ", 4) || 255; getJobData(jobId).colour = toColour(toInteger(red), toInteger(green), toInteger(blue), 255); getJobData(jobId).needsSaved = true; messageAdmins(`${getPlayerName(client)}{MAINCOLOUR} set job {jobYellow}${getJobData(jobId).name}'s{MAINCOLOUR} colour to ${red}, ${green}, ${blue}`); // Force nametag update in case somebody is using this job updateAllPlayerNameTags(); } // =========================================================================== function setJobBlipCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } if(!areThereEnoughParams(params, 4, " ")) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let jobId = getJobFromParams(getParam(params, " ", 1)) || getClosestJobLocation(getPlayerPosition(client)).jobIndex; let blipParam = getParam(params, " ", 2); let blipId = getJobData(jobId).blipModel; let blipString = "unchanged"; if(isNaN(blipParam)) { if(toLowerCase(blipParam) == "none") { blipId = -1; } else { let blipTypes = Object.keys(getGameConfig().blipSprites[getServerGame()]).join(", "); let chunkedList = splitArrayIntoChunks(blipTypes, 10); messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderBlipTypes"))); for(let i in chunkedList) { messagePlayerInfo(client, chunkedList[i].join(", ")); } blipId = getGameConfig().blipSprites[getServerGame()][blipParam]; blipString = toString(blipParam); } } else { blipId = toInteger(blipParam); blipString = toString(blipId); } getJobData(jobId).blipModel = blipId; getJobData(jobId).needsSaved = true; messageAdmins(`${getPlayerName(client)}{MAINCOLOUR} set job {jobYellow}${getJobData(jobId).name}'s{MAINCOLOUR} blip model to ${blipString}`); resetAllJobBlips(); } // =========================================================================== function setJobPickupCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } if(!areThereEnoughParams(params, 4, " ")) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let jobId = getJobFromParams(getParam(params, " ", 1)) || getClosestJobLocation(getPlayerPosition(client)).jobIndex; let pickupParam = getParam(params, " ", 2); let pickupId = getJobData(jobId).pickupModel; let pickupString = "unchanged"; if(isNaN(pickupParam)) { if(toLowerCase(pickupParam) == "none") { pickupId = -1; } else { let pickupTypes = Object.keys(getGameConfig().pickupModels[getServerGame()]).join(", "); let chunkedList = splitArrayIntoChunks(pickupTypes, 10); messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderPickupTypes"))); for(let i in chunkedList) { messagePlayerInfo(client, chunkedList[i].join(", ")); } pickupId = getGameConfig().pickupModels[getServerGame()][pickupParam]; pickupString = toString(pickupParam); } } else { pickupId = toInteger(pickupParam); pickupString = toString(pickupId); } getJobData(jobId).pickupModel = pickupId; getJobData(jobId).needsSaved = true; messageAdmins(`${getPlayerName(client)}{MAINCOLOUR} set job {jobYellow}${getJobData(jobId).name}'s{MAINCOLOUR} pickup to ${pickupString}`); resetAllJobPickups(); } // =========================================================================== function toggleJobRouteEnabledCommand(command, params, client) { let jobId = getPlayerJobRoute(client); let jobRoute = getPlayerJobRoute(client); let clients = getClients(); for(let i in clients) { if(isPlayerWorking(clients[i])) { if(isPlayerOnJobRoute(clients[i])) { if(getPlayerJob(clients[i]) == jobId && getPlayerJobRoute(clients[i]) == jobRoute) { stopJobRoute(clients[i], true, false); messagePlayerAlert(clients[i], "The job route you were on has been disabled by an admin"); } } } } getJobData(jobId).routes[jobRoute].enabled = !getJobData(jobId).routes[jobRoute].enabled; messageAdmins(`${getPlayerName(client)} {MAINCOLOUR}${getEnabledDisabledFromBool(getJobData(jobId).enabled)}{MAINCOLOUR} route {ALTCOLOUR}${getJobRouteData(jobId, jobRoute).name}{MAINCOLOUR} for the {jobYellow}${getJobData(jobId).name}{MAINCOLOUR} job`); } // =========================================================================== function setJobRouteNameCommand(command, params, client) { if(!isPlayerWorking(client)) { messagePlayerError(client, getLocaleString(client, "NeedToBeWorking", "{ALTCOLOUR}/startwork{MAINCOLOUR}")); return false; } if(!isPlayerOnJobRoute(client)) { messagePlayerError(client, getLocaleString(client, "NeedToBeOnJobRoute", "{ALTCOLOUR}/startroute{MAINCOLOUR}")); return false; } if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let jobId = getPlayerJobRoute(client); let jobRoute = getPlayerJobRoute(client); let oldName = getJobData(jobId).routes[jobRoute].name; getJobData(jobId).routes[jobRoute].name = params; messageAdmins(`${getPlayerName(client)} {MAINCOLOUR}${getEnabledDisabledFromBool(getJobData(jobId).enabled)}{MAINCOLOUR} set route {ALTCOLOUR}${oldName}{MAINCOLOUR} to {ALTCOLOUR}${getJobRouteData(jobId, jobRoute).name}{MAINCOLOUR} for the {jobYellow}${getJobData(jobId).name}{MAINCOLOUR} job`); } // =========================================================================== function setJobRouteVehicleColoursCommand(command, params, client) { if(!isPlayerWorking(client)) { messagePlayerError(client, getLocaleString(client, "NeedToBeWorking", "{ALTCOLOUR}/startwork{MAINCOLOUR}")); return false; } if(!isPlayerOnJobRoute(client)) { messagePlayerError(client, getLocaleString(client, "NeedToBeOnJobRoute", "{ALTCOLOUR}/startroute{MAINCOLOUR}")); return false; } if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let jobId = getPlayerJobRoute(client); let jobRoute = getPlayerJobRoute(client); let colour1 = getParam(params, " ", 1); let colour2 = getParam(params, " ", 2); getJobData(jobId).routes[jobRoute].vehicleColour1 = colour1; getJobData(jobId).routes[jobRoute].vehicleColour1 = colour2; getJobData(jobId).routes[jobRoute].needsSaved = true; let clients = getClients(); for(let i in clients) { if(isPlayerWorking(clients[i])) { if(isPlayerOnJobRoute(clients[i])) { if(getPlayerJob(clients[i]) == jobId && getPlayerJobRoute(clients[i]) == jobRoute) { setVehicleColours(getPlayerJobVehicle(clients[i]), getJobRouteData(getPlayerJob(clients[i], getPlayerJobRoute(clients[i])).vehicleColour1, getJobRouteData(getPlayerJob(clients[i], getPlayerJobRoute(clients[i])).vehicleColour2, 1, 1))); messagePlayerAlert(clients[i], ); messagePlayerAlert(clients[i], getLocaleString(client, "CurrentJobRouteVehicleColoursChanged")); } } } } messageAdmins(`${getPlayerName(client)} {MAINCOLOUR}${getEnabledDisabledFromBool(getJobData(jobId).enabled)}{MAINCOLOUR} set the vehicle colours to {ALTCOLOUR}${colour1}, ${colour2}{MAINCOLOUR} for route {ALTCOLOUR}${getJobRouteData(jobId, jobRoute).name}{MAINCOLOUR} of the {jobYellow}${getJobData(jobId).name}{MAINCOLOUR} job`); } // =========================================================================== function setJobRouteFinishMessageCommand(command, params, client) { if(!isPlayerWorking(client)) { messagePlayerError(client, getLocaleString(client, "NeedToBeWorking", "{ALTCOLOUR}/startwork{MAINCOLOUR}")); return false; } if(!isPlayerOnJobRoute(client)) { messagePlayerError(client, getLocaleString(client, "NeedToBeOnJobRoute", "{ALTCOLOUR}/startroute{MAINCOLOUR}")); return false; } if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let jobId = getPlayerJobRoute(client); let jobRoute = getPlayerJobRoute(client); getJobData(jobId).routes[jobRoute].finishMessage = params; getJobData(jobId).routes[jobRoute].needsSaved = true; messageAdmins(`${getPlayerName(client)} {MAINCOLOUR}${getEnabledDisabledFromBool(getJobData(jobId).enabled)}{MAINCOLOUR} set the finish message to {ALTCOLOUR}"${params}"{MAINCOLOUR} for route {ALTCOLOUR}${getJobRouteData(jobId, jobRoute).name}{MAINCOLOUR} of the {jobYellow}${getJobData(jobId).name}{MAINCOLOUR} job`); } // =========================================================================== function setJobRouteStartMessageCommand(command, params, client) { if(!isPlayerWorking(client)) { messagePlayerError(client, getLocaleString(client, "NeedToBeWorking", "{ALTCOLOUR}/startwork{MAINCOLOUR}")); return false; } if(!isPlayerOnJobRoute(client)) { messagePlayerError(client, getLocaleString(client, "NeedToBeOnJobRoute", "{ALTCOLOUR}/startroute{MAINCOLOUR}")); return false; } if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let jobId = getPlayerJobRoute(client); let jobRoute = getPlayerJobRoute(client); getJobData(jobId).routes[jobRoute].startMessage = params; getJobData(jobId).routes[jobRoute].needsSaved = true; messageAdmins(`${getPlayerName(client)} {MAINCOLOUR}${getEnabledDisabledFromBool(getJobData(jobId).enabled)}{MAINCOLOUR} set the start message to {ALTCOLOUR}"${params}"{MAINCOLOUR} for route {ALTCOLOUR}${getJobRouteData(jobId, jobRoute).name}{MAINCOLOUR} of the {jobYellow}${getJobData(jobId).name}{MAINCOLOUR} job`); } // =========================================================================== function setJobRouteLocationArriveMessageCommand(command, params, client) { if(!isPlayerWorking(client)) { messagePlayerError(client, getLocaleString(client, "NeedToBeWorking", "{ALTCOLOUR}/startwork{MAINCOLOUR}")); return false; } if(!isPlayerOnJobRoute(client)) { messagePlayerError(client, getLocaleString(client, "NeedToBeOnJobRoute", "{ALTCOLOUR}/startroute{MAINCOLOUR}")); return false; } if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let jobId = getPlayerJobRoute(client); let jobRoute = getPlayerJobRoute(client); getJobData(jobId).routes[jobRoute].locationArriveMessage = params; getJobData(jobId).routes[jobRoute].needsSaved = true; messageAdmins(`${getPlayerName(client)} {MAINCOLOUR}${getEnabledDisabledFromBool(getJobData(jobId).enabled)}{MAINCOLOUR} set the location arrival message to {ALTCOLOUR}"${params}"{MAINCOLOUR} for route {ALTCOLOUR}${getJobRouteData(jobId, jobRoute).name}{MAINCOLOUR} of the {jobYellow}${getJobData(jobId).name}{MAINCOLOUR} job`); } // =========================================================================== function setJobRouteLocationNextMessageCommand(command, params, client) { if(!isPlayerWorking(client)) { messagePlayerError(client, getLocaleString(client, "NeedToBeWorking", "{ALTCOLOUR}/startwork{MAINCOLOUR}")); return false; } if(!isPlayerOnJobRoute(client)) { messagePlayerError(client, getLocaleString(client, "NeedToBeOnJobRoute", "{ALTCOLOUR}/startroute{MAINCOLOUR}")); return false; } if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let jobId = getPlayerJobRoute(client); let jobRoute = getPlayerJobRoute(client); getJobData(jobId).routes[jobRoute].locationNextMessage = params; getJobData(jobId).routes[jobRoute].needsSaved = true; messageAdmins(`${getPlayerName(client)} {MAINCOLOUR}${getEnabledDisabledFromBool(getJobData(jobId).enabled)}{MAINCOLOUR} set the location next message to {ALTCOLOUR}"${params}"{MAINCOLOUR} for route {ALTCOLOUR}${getJobRouteData(jobId, jobRoute).name}{MAINCOLOUR} of the {jobYellow}${getJobData(jobId).name}{MAINCOLOUR} job`); } // =========================================================================== function setJobRoutePayCommand(command, params, client) { if(!isPlayerWorking(client)) { messagePlayerError(client, getLocaleString(client, "NeedToBeWorking", "{ALTCOLOUR}/startwork{MAINCOLOUR}")); return false; } if(!isPlayerOnJobRoute(client)) { messagePlayerError(client, getLocaleString(client, "NeedToBeOnJobRoute", "{ALTCOLOUR}/startroute{MAINCOLOUR}")); return false; } if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let jobId = getPlayerJobRoute(client); let jobRoute = getPlayerJobRoute(client); let amount = getParam(params, " ", 1); if(isNaN(amount)) { getLocaleString(client, "MustBeNumber", "amount"); } getJobData(jobId).routes[jobRoute].pay = amount; getJobData(jobId).routes[jobRoute].needsSaved = true; messageAdmins(`${getPlayerName(client)} {MAINCOLOUR}${getEnabledDisabledFromBool(getJobData(jobId).enabled)}{MAINCOLOUR} set the start message to {ALTCOLOUR}"${params}"{MAINCOLOUR} for route {ALTCOLOUR}${getJobRouteData(jobId, jobRoute).name}{MAINCOLOUR} of the {jobYellow}${getJobData(jobId).name}{MAINCOLOUR} job`); } // =========================================================================== function toggleJobWhiteListCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let jobId = getJobFromParams(params) || getClosestJobLocation(getPlayerPosition(client)).jobIndex; getJobData(jobId).whiteListEnabled = !getJobData(jobId).whiteListEnabled; messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}${getEnabledDisabledFromBool(getJobData(jobId).whiteListEnabled)} {MAINCOLOUR}the whitelist for the {ALTCOLOUR}${getJobData(jobId).name} {MAINCOLOUR}job`); } // =========================================================================== function toggleJobBlackListCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let jobId = getJobFromParams(params) || getClosestJobLocation(getPlayerPosition(client)).jobIndex; getJobData(jobId).blackListEnabled = !getJobData(jobId).blackListEnabled; messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}${getEnabledDisabledFromBool(getJobData(jobId).blackListEnabled)} {MAINCOLOUR}the blacklist for the {ALTCOLOUR}${getJobData(jobId).name} {MAINCOLOUR}job`); } // =========================================================================== function addPlayerToJobBlackListCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let targetClient = getPlayerFromParams(getParam(params, " ", 1)); let jobId = getJobFromParams(getParam(params, " ", 2)) || getClosestJobLocation(getPlayerPosition(client)).jobIndex; if(!targetClient) { messagePlayerError(client, `That player was not found!`); return false; } if(!getJobData(jobId)) { messagePlayerError(client, `That job was not found!`); return false; } if(isPlayerOnJobBlackList(targetClient, jobId)) { messagePlayerError(client, `That player is already blacklisted from that job!`); return false; } addPlayerToJobBlackList(targetClient, jobId); messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}added ${getCharacterFullName(targetClient)} {MAINCOLOUR}to the blacklist for the {ALTCOLOUR}${jobData.name} {MAINCOLOUR}job`); } // =========================================================================== function removePlayerFromJobBlackListCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let targetClient = getPlayerFromParams(getParam(params, " ", 1)); let jobId = getJobFromParams(getParam(params, " ", 2)) || getClosestJobLocation(getPlayerPosition(client)).jobIndex; if(!targetClient) { messagePlayerError(client, `That player was not found!`); return false; } if(!getJobData(jobId)) { messagePlayerError(client, `That job was not found!`); return false; } if(!isPlayerOnJobBlackList(targetClient, jobId)) { messagePlayerError(client, `That player is not blacklisted from that job!`); return false; } removePlayerFromJobBlackList(targetClient, jobId); messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}removed ${getCharacterFullName(targetClient)} {MAINCOLOUR}from the blacklist for the {ALTCOLOUR}${jobData.name} {MAINCOLOUR}job`); } // =========================================================================== function addPlayerToJobWhiteListCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let targetClient = getPlayerFromParams(getParam(params, " ", 1)); let jobId = getJobFromParams(getParam(params, " ", 2)) || getClosestJobLocation(getPlayerPosition(client)).jobIndex; if(!targetClient) { messagePlayerError(client, `That player was not found!`); return false; } if(!getJobData(jobId)) { messagePlayerError(client, `That job was not found!`); return false; } if(isPlayerOnJobWhiteList(targetClient, jobId)) { messagePlayerError(client, `That player is already whitelisted from that job!`); return false; } addPlayerToJobWhiteList(targetClient, jobId); messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}added ${getCharacterFullName(targetClient)} {MAINCOLOUR}to the whitelist for the {ALTCOLOUR}${jobData.name} {MAINCOLOUR}job`); } // =========================================================================== function removePlayerFromJobWhiteListCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let targetClient = getPlayerFromParams(getParam(params, " ", 1)); let jobId = getJobFromParams(getParam(params, " ", 2)) || getClosestJobLocation(getPlayerPosition(client)).jobIndex; if(!targetClient) { messagePlayerError(client, `That player was not found!`); return false; } if(!getJobData(jobId)) { messagePlayerError(client, `That job was not found!`); return false; } if(!isPlayerOnJobWhiteList(targetClient, jobId)) { messagePlayerError(client, `That player is not whitelisted from that job!`); return false; } removePlayerFromJobWhiteList(targetClient, jobId); messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}removed ${getCharacterFullName(targetClient)} {MAINCOLOUR}from the whitelist for the {ALTCOLOUR}${jobData.name} {MAINCOLOUR}job`); } // =========================================================================== function forceAllPlayersToStopWorking() { getClients().forEach(function(client) { if(!client.console) { stopWorking(client); } }); } // =========================================================================== function jobStartRouteCommand(command, params, client) { if(!canPlayerUseJobs(client)) { messagePlayerError(client, "You are not allowed to use jobs."); return false; } if(!isPlayerWorking(client)) { messagePlayerError(client, "You aren't working yet! Use /startwork first."); return false; } if(getJobData(getPlayerJob(client)).routes.length == 0) { messagePlayerError(client, "Your job doesn't have any routes!"); return false; } if(!isPlayerInJobVehicle(client)) { messagePlayerError(client, "You need to be in a vehicle that belongs to your job!"); return false; } startJobRoute(client); return true; } // =========================================================================== function jobStopRouteCommand(command, params, client) { if(!canPlayerUseJobs(client)) { messagePlayerError(client, "You are not allowed to use jobs."); return false; } if(!isPlayerWorking(client)) { messagePlayerError(client, "You aren't working yet! Use /startwork first."); return false; } if(!doesPlayerHaveJobType(client, VRR_JOB_BUS) && !doesPlayerHaveJobType(client, VRR_JOB_GARBAGE)) { messagePlayerError(client, "Your job doesn't use a route!"); return false; } if(!isPlayerOnJobRoute(client)) { messagePlayerError(client, "You aren't on a job route!"); return false; } stopJobRoute(client); return true; } // =========================================================================== function isPlayerInJobVehicle(client) { if(getPlayerVehicle(client)) { let vehicle = getPlayerVehicle(client); if(isVehicleOwnedByJob(vehicle, getPlayerCurrentSubAccount(client).job)) { return true; } } return false; } // =========================================================================== function isPlayerWorking(client) { if(!getPlayerCurrentSubAccount(client)) { return false; } return getPlayerCurrentSubAccount(client).isWorking; } // =========================================================================== function startJobRoute(client) { let jobRoute = getRandomJobRoute(getClosestJobLocationForJob(getPlayerPosition(client), getPlayerJob(client))); getPlayerData(client).jobRoute = jobRoute; getPlayerData(client).jobRouteStop = 0; getPlayerData(client).jobRouteVehicle = getPlayerVehicle(client); getPlayerVehicle(client).colour1 = getJobRouteData(getPlayerJob(client), jobRoute).vehicleColour1; getPlayerVehicle(client).colour2 = getJobRouteData(getPlayerJob(client), jobRoute).vehicleColour2; if(getJobRouteData(getPlayerJob(client), jobRoute).locations.length > 0) { showCurrentJobStop(client); } messagePlayerNormal(client, getJobRouteData(getPlayerJob(client), jobRoute).startMessage); } // =========================================================================== function stopJobRoute(client, successful = false, alertPlayer = true) { stopReturnToJobVehicleCountdown(client); sendPlayerStopJobRoute(client); respawnVehicle(getPlayerData(client).jobRouteVehicle); getPlayerData(client).jobRouteVehicle = false; getPlayerData(client).jobRoute = false; getPlayerData(client).jobRouteStop = false; if(alertPlayer) { messagePlayerAlert(client, getJobRouteData(getPlayerJob(client), jobRoute).finishMessage); } } // =========================================================================== function isPlayerOnJobRoute(client) { if(getPlayerData(client).jobRoute != false) { return true; } return false; } // =========================================================================== function getPlayerJobRouteVehicle(client) { if(!isPlayerOnJobRoute(client)) { return false; } return getPlayerData(client).jobRouteVehicle; } // =========================================================================== function startReturnToJobVehicleCountdown(client) { getPlayerData(client).returnToJobVehicleTick = getGlobalConfig().returnToJobVehicleTime; getPlayerData(client).returnToJobVehicleTimer = setInterval(function() { //logToConsole(LOG_DEBUG, getPlayerData(client).returnToJobVehicleTick); if(getPlayerData(client).returnToJobVehicleTick > 0) { getPlayerData(client).returnToJobVehicleTick = getPlayerData(client).returnToJobVehicleTick - 1; //console.warn(`You have ${getPlayerData(client).returnToJobVehicleTick} seconds to return to your job vehicle!`); showGameMessage(client, `You have ${getPlayerData(client).returnToJobVehicleTick} seconds to return to your job vehicle!`, getColourByName("softRed"), 1500); } else { clearInterval(getPlayerData(client).returnToJobVehicleTimer); getPlayerData(client).returnToJobVehicleTimer = null; getPlayerData(client).returnToJobVehicleTick = 0; stopJobRoute(client, false); } }, 1000); } // =========================================================================== function stopReturnToJobVehicleCountdown(client) { if(getPlayerData(client).returnToJobVehicleTimer != null) { clearInterval(getPlayerData(client).returnToJobVehicleTimer); getPlayerData(client).returnToJobVehicleTimer = null; } //getPlayerData(client).returnToJobVehicleTick = 0; } // =========================================================================== function canPlayerUseJob(client, jobId) { if(doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageJobs"))) { return true; } if(!getJobData(jobId)) { return false; } if(isJobWhiteListed(jobId)) { if(!isPlayerOnJobWhiteList(client, jobId)) { return false; } } if(!isJobBlackListed(jobId)) { if(isPlayerOnJobBlackList(client, jobId)) { return false; } } return true; } // =========================================================================== function deleteJobLocation(jobLocationData) { if(jobLocationData.pickup) { deleteGameElement(jobLocationData.pickup); } } // =========================================================================== function freezeJobVehicleForRouteStop(client) { getVehicleData(getPlayerVehicle(client)).engine = false; getPlayerVehicle(client).engine = false; } // =========================================================================== function unFreezeJobVehicleForRouteStop(client) { getVehicleData(getPlayerVehicle(client)).engine = true; getPlayerVehicle(client).engine = true; } // =========================================================================== function getJobIdFromDatabaseId(databaseId) { for(let i in getServerData().jobs) { if(getServerData().jobs[i].databaseId == databaseId) { return i; } } return false; } // =========================================================================== function setAllJobDataIndexes() { for(let i in getServerData().jobs) { getServerData().jobs[i].index = i; for(let j in getServerData().jobs[i].locations) { getServerData().jobs[i].locations[j].index = j; getServerData().jobs[i].locations[j].jobIndex = i; for(let u in getServerData().jobs[i].routes) { if(getServerData().jobs[i].routes[u].locationId == getServerData().jobs[i].locations[j].databaseId) { getServerData().jobs[i].locations[j].routeCache.push(u); } } } for(let k in getServerData().jobs[i].uniforms) { getServerData().jobs[i].uniforms[k].index = k; getServerData().jobs[i].uniforms[k].jobIndex = i; } for(let m in getServerData().jobs[i].equipment) { getServerData().jobs[i].equipment[m].index = m; getServerData().jobs[i].equipment[m].jobIndex = i; for(let n in getServerData().jobs[i].equipment[m].items) { getServerData().jobs[i].equipment[m].items[n].index = n; getServerData().jobs[i].equipment[m].items[n].jobIndex = i; getServerData().jobs[i].equipment[m].items[n].equipmentIndex = m; } } for(let o in getServerData().jobs[i].blackList) { getServerData().jobs[i].blackList[o].index = o; getServerData().jobs[i].blackList[o].jobIndex = i; } for(let v in getServerData().jobs[i].whiteList) { getServerData().jobs[i].blackList[v].index = v; getServerData().jobs[i].blackList[v].jobIndex = i; } for(let t in getServerData().jobs[i].routes) { getServerData().jobs[i].routes[t].index = t; getServerData().jobs[i].routes[t].jobIndex = i; } } } // =========================================================================== function createJobLocation(jobId, position, interior, dimension) { let jobLocationData = new JobLocationData(false); jobLocationData.position = position; jobLocationData.jobId = getJobData(jobId).databaseId; jobLocationData.interior = interior; jobLocationData.dimension = dimension; jobLocationData.enabled = true; jobLocationData.jobIndex = jobId; jobLocationData.needsSaved = true; getServerData().jobs[jobId].locations.push(jobLocationData); let newSlot = getServerData().jobs[jobId].locations.length-1; getServerData().jobs[jobId].locations[newSlot].index = newSlot; createJobLocationPickup(jobId, newSlot); saveJobLocationToDatabase(jobLocationData); } // =========================================================================== function saveJobToDatabase(jobData) { if(jobData == null) { // Invalid job data return false; } if(!jobData.needsSaved) { logToConsole(LOG_DEBUG, `[VRR.Job]: Job ${jobData.name} doesn't need saved. Skipping ...`); return false; } logToConsole(LOG_DEBUG, `[VRR.Job]: Saving job ${jobData.name} to database ...`); let dbConnection = connectToDatabase(); if(dbConnection) { let safeName = escapeDatabaseString(dbConnection, jobData.name); let colour = rgbaArrayFromToColour(jobData.colour); let data = [ ["job_name", safeName], ["job_server", jobData.serverId], ["job_enabled", boolToInt(jobData.enabled)], ["job_pickup", jobData.pickupModel], ["job_blip", jobData.blipModel], ["job_type", jobData.type], ["job_colour_r", colour[0]], ["job_colour_g", colour[1]], ["job_colour_b", colour[2]], ["job_walkietalkiefreq", jobData.walkieTalkieFrequency], ["job_wl", jobData.whiteListEnabled], ["job_bl", jobData.blackListEnabled], ]; let dbQuery = null; if(jobData.databaseId == 0) { let queryString = createDatabaseInsertQuery("job_main", data); dbQuery = queryDatabase(dbConnection, queryString); jobData.databaseId = getDatabaseInsertId(dbConnection); } else { let queryString = createDatabaseUpdateQuery("job_main", data, `job_id=${jobData.databaseId}`); dbQuery = queryDatabase(dbConnection, queryString); } jobData.needsSaved = false; freeDatabaseQuery(dbQuery); disconnectFromDatabase(dbConnection); return true; } logToConsole(LOG_DEBUG, `[VRR.Job]: Saved job ${jobData.name} to database!`); return false; } // =========================================================================== function saveJobRouteToDatabase(jobRouteData) { if(!jobRouteData) { // Invalid job route data return false; } if(!jobRouteData.needsSaved) { logToConsole(LOG_DEBUG, `[VRR.Job]: Job route ${jobRouteData.name} (${jobRouteData.databaseId}) doesn't need saved. Skipping ...`); return false; } logToConsole(LOG_DEBUG, `[VRR.Job]: Saving job route ${jobRouteData.name} to database ...`); let dbConnection = connectToDatabase(); if(dbConnection) { let safeName = escapeDatabaseString(dbConnection, jobRouteData.name); let safeStartMessage = escapeDatabaseString(dbConnection, jobRouteData.startMessage); let safeFinishMessage = escapeDatabaseString(dbConnection, jobRouteData.finishMessage); let safeLocationArriveMessage = escapeDatabaseString(dbConnection, jobRouteData.locationArriveMessage); let safeLocationNextMessage = escapeDatabaseString(dbConnection, jobRouteData.locationNextMessage); let data = [ ["job_route_job", jobRouteData.jobId], ["job_route_job_loc", jobRouteData.locationId], ["job_route_enabled", boolToInt(jobRouteData.enabled)], ["job_route_name", safeName], ["job_route_col1_r", jobRouteData.vehicleColour1], ["job_route_col2_r", jobRouteData.vehicleColour2], ["job_route_start_msg", safeStartMessage], ["job_route_finish_msg", safeFinishMessage], ["job_route_loc_arrive_msg", safeLocationArriveMessage], ["job_route_loc_next_msg", safeLocationNextMessage], ["job_route_pay", jobRouteData.pay], ["job_route_detail", jobRouteData.detail], ]; let dbQuery = null; if(jobRouteData.databaseId == 0) { let queryString = createDatabaseInsertQuery("job_route", data); dbQuery = queryDatabase(dbConnection, queryString); jobRouteData.databaseId = getDatabaseInsertId(dbConnection); } else { let queryString = createDatabaseUpdateQuery("job_route", data, `job_route_id=${jobRouteData.databaseId}`); dbQuery = queryDatabase(dbConnection, queryString); } jobRouteData.needsSaved = false; freeDatabaseQuery(dbQuery); disconnectFromDatabase(dbConnection); return true; } logToConsole(LOG_DEBUG, `[VRR.Job]: Saved job route ${jobRouteData.name} to database!`); return false; } // =========================================================================== function saveJobRouteLocationsToDatabase(jobRouteLocationData) { if(!jobRouteLocationData) { // Invalid job route position data return false; } if(!jobRouteLocationData.needsSaved) { logToConsole(LOG_DEBUG, `[VRR.Job]: Job route location ${jobRouteLocationData.name} (${jobRouteLocationData.databaseId}) doesn't need saved. Skipping ...`); return false; } logToConsole(LOG_DEBUG, `[VRR.Job]: Saving job route location ${jobRouteLocationData.name} to database ...`); let dbConnection = connectToDatabase(); if(dbConnection) { let safeName = escapeDatabaseString(dbConnection, jobRouteLocationData.name); let data = [ ["job_route_loc_route", jobRouteLocationData.routeId], ["job_route_loc_enabled", boolToInt(jobRouteLocationData.enabled)], ["job_route_loc_name", safeName], ["job_route_loc_x", jobRouteLocationData.position.x], ["job_route_loc_y", jobRouteLocationData.position.y], ["job_route_loc_z", jobRouteLocationData.position.z], ["job_route_loc_pay", jobRouteLocationData.pay], ["job_route_loc_delay", jobRouteLocationData.stopDelay], ["job_route_loc_prev", jobRouteLocationData.previousStop] ]; let dbQuery = null; if(jobRouteLocationData.databaseId == 0) { let queryString = createDatabaseInsertQuery("job_route_loc", data); dbQuery = queryDatabase(dbConnection, queryString); jobRouteLocationData.databaseId = getDatabaseInsertId(dbConnection); } else { let queryString = createDatabaseUpdateQuery("job_route_loc", data, `job_route_loc_id=${jobRouteLocationData.databaseId}`); dbQuery = queryDatabase(dbConnection, queryString); } jobRouteLocationData.needsSaved = false; freeDatabaseQuery(dbQuery); disconnectFromDatabase(dbConnection); return true; } logToConsole(LOG_DEBUG, `[VRR.Job]: Saved job route location ${jobRoutePositionData.name} (${jobRouteLocationData.databaseId}) to database!`); return false; } // =========================================================================== function saveJobLocationToDatabase(jobLocationData) { if(jobLocationData == null) { // Invalid job location data return false; } if(!jobLocationData.needsSaved) { logToConsole(LOG_DEBUG, `[VRR.Job]: Job location ${jobLocationData.name} (${jobLocationData.databaseId}) doesn't need saved. Skipping ...`); return false; } logToConsole(LOG_DEBUG, `[VRR.Job]: Saving job location ${jobLocationData.databaseId} to database ...`); let dbConnection = connectToDatabase(); if(dbConnection) { let data = [ ["job_loc_job", jobLocationData.jobId], ["job_loc_enabled", boolToInt(jobLocationData.enabled)], ["job_loc_pos_x", jobLocationData.position.x], ["job_loc_pos_y", jobLocationData.position.y], ["job_loc_pos_z", jobLocationData.position.z], ["job_loc_int", jobLocationData.interior], ["job_loc_vw", jobLocationData.dimension], ]; let dbQuery = null; if(jobLocationData.databaseId == 0) { let queryString = createDatabaseInsertQuery("job_loc", data); dbQuery = queryDatabase(dbConnection, queryString); jobLocationData.databaseId = getDatabaseInsertId(dbConnection); } else { let queryString = createDatabaseUpdateQuery("job_loc", data, `job_loc_id=${jobLocationData.databaseId}`); dbQuery = queryDatabase(dbConnection, queryString); } jobLocationData.needsSaved = false; freeDatabaseQuery(dbQuery); disconnectFromDatabase(dbConnection); return true; } logToConsole(LOG_DEBUG, `[VRR.Job]: Saved job location ${jobLocationData.databaseId} to database`); return false; } // =========================================================================== function saveJobEquipmentToDatabase(jobEquipmentData) { if(jobEquipmentData == null) { // Invalid job equipment data return false; } if(!jobEquipmentData.needsSaved) { logToConsole(LOG_DEBUG, `[VRR.Job]: Job equipment ${jobEquipmentData.name} (${jobEquipmentData.databaseId}) doesn't need saved. Skipping ...`); return false; } logToConsole(LOG_DEBUG, `[VRR.Job]: Saving job equipment ${jobEquipmentData.databaseId} to database ...`); let dbConnection = connectToDatabase(); if(dbConnection) { let safeName = escapeDatabaseString(dbConnection, jobEquipmentData.name); let data = [ ["job_equip_job", jobEquipmentData.job], ["job_equip_enabled", boolToInt(jobEquipmentData.enabled)], ["job_equip_minrank", jobLocationData.requiredRank], ["job_equip_name", safeName], ]; let dbQuery = null; if(tempJobRouteData.databaseId == 0) { let queryString = createDatabaseInsertQuery("job_equip", data); dbQuery = queryDatabase(dbConnection, queryString); jobEquipmentData.databaseId = getDatabaseInsertId(dbConnection); } else { let queryString = createDatabaseUpdateQuery("job_equip", data, `job_equip_id=${jobEquipmentData.databaseId}`); dbQuery = queryDatabase(dbConnection, queryString); } jobEquipmentData.needsSaved = false; freeDatabaseQuery(dbQuery); disconnectFromDatabase(dbConnection); return true; } logToConsole(LOG_DEBUG, `[VRR.Job]: Saved job equipment ${jobEquipmentData.databaseId} to database`); return false; } // =========================================================================== function saveJobEquipmentItemToDatabase(jobEquipmentItemData) { if(jobEquipmentItemData == null) { // Invalid job equipment weapon data return false; } if(!jobEquipmentItemData.needsSaved) { logToConsole(LOG_DEBUG, `[VRR.Job]: Job equipment item ${jobEquipmentItemData.databaseId} doesn't need saved. Skipping ...`); return false; } logToConsole(LOG_DEBUG, `[VRR.Job]: Saving job equipment weapon ${jobEquipmentItemData.databaseId} to database ...`); let dbConnection = connectToDatabase(); if(dbConnection) { let data = [ ["job_equip_item_equip", jobEquipmentItemData.equipmentId], ["job_equip_item_enabled", boolToInt(jobEquipmentItemData.enabled)], ["job_equip_item_type", jobEquipmentItemData.itemType], ["job_equip_item_value", jobEquipmentItemData.value], ]; let dbQuery = null; if(tempJobRouteData.databaseId == 0) { let queryString = createDatabaseInsertQuery("job_equip_item", data); dbQuery = queryDatabase(dbConnection, queryString); jobEquipmentItemData.databaseId = getDatabaseInsertId(dbConnection); } else { let queryString = createDatabaseUpdateQuery("job_equip_item", data, `job_equip_id=${jobEquipmentItemData.databaseId}`); dbQuery = queryDatabase(dbConnection, queryString); } jobEquipmentItemData.needsSaved = false; freeDatabaseQuery(dbQuery); disconnectFromDatabase(dbConnection); return true; } logToConsole(LOG_DEBUG, `[VRR.Job]: Saved job equipment weapon ${jobEquipmentItemData.databaseId} to database`); return false; } // =========================================================================== function saveJobUniformToDatabase(jobUniformData) { if(jobUniformData == null) { // Invalid job uniform data return false; } if(!jobUniformData.needSaved) { logToConsole(LOG_DEBUG, `[VRR.Job]: Job uniform ${jobUniformData.databaseId} doesn't need saved. Skipping ...`); return false; } logToConsole(LOG_DEBUG, `[VRR.Job]: Saving job uniform ${jobUniformData.databaseId} to database ...`); let dbConnection = connectToDatabase(); if(dbConnection) { let safeName = escapeDatabaseString(dbConnection, jobUniformData.name); let data = [ ["job_uniform_job", jobUniformData.jobId], ["job_uniform_enabled", boolToInt(jobUniformData.enabled)], ["job_uniform_minrank", jobUniformData.requiredRank], ["job_uniform_name", safeName], ]; let dbQuery = null; if(tempJobRouteData.databaseId == 0) { let queryString = createDatabaseInsertQuery("job_uniform", data); dbQuery = queryDatabase(dbConnection, queryString); jobUniformData.databaseId = getDatabaseInsertId(dbConnection); } else { let queryString = createDatabaseUpdateQuery("job_uniform", data, `job_uniform_id=${jobUniformData.databaseId}`); dbQuery = queryDatabase(dbConnection, queryString); } jobUniformData.needsSaved = false; freeDatabaseQuery(dbQuery); disconnectFromDatabase(dbConnection); return true; } logToConsole(LOG_DEBUG, `[VRR.Job]: Saved job uniform ${jobUniformData.databaseId} to database`); return false; } // =========================================================================== function saveAllJobsToDatabase() { for(let i in getServerData().jobs) { saveJobToDatabase(getServerData().jobs[i]); for(let j in getServerData().jobs[i].locations) { saveJobLocationToDatabase(getServerData().jobs[i].locations[j]); } for(let k in getServerData().jobs[i].uniforms) { saveJobUniformToDatabase(getServerData().jobs[i].uniforms[k]); } for(let m in getServerData().jobs[i].equipment) { saveJobEquipmentToDatabase(getServerData().jobs[i].equipment[m]); for(let n in getServerData().jobs[i].equipment[m].items) { saveJobEquipmentItemToDatabase(getServerData().jobs[i].equipment[m].items[n]); } } for(let p in getServerData().jobs[i].routes) { saveJobRouteToDatabase(getServerData().jobs[i].routes[p]); for(let q in getServerData().jobs[i].routes[p].routes) { saveJobRouteLocationToDatabase(getServerData().jobs[i].routes[p].locations[q]); } } } } // =========================================================================== function deleteJobLocationBlip(jobId, locationId) { if(getJobData(jobId).locations[locationId].blip != null) { deleteGameElement(getJobData(jobId).locations[locationId].blip); getJobData(jobId).locations[locationId].blip = null; } } // =========================================================================== function deleteJobLocationPickup(jobId, locationId) { if(getServerData().jobs[jobId].locations[locationId].pickup != null) { deleteGameElement(getJobData(jobId).locations[locationId].pickup); getServerData().jobs[jobId].locations[locationId].pickup = null; } } // =========================================================================== function createJobLocationPickup(jobId, locationId) { if(!getServerConfig().createJobPickups) { return false; } if(getJobData(jobId).pickupModel != -1) { let pickupModelId = getGameConfig().pickupModels[getServerGame()].Job; if(getJobData(jobId).pickupModel != 0) { pickupModelId = getJobData(jobId).pickupModel; } logToConsole(LOG_VERBOSE, `[VRR.Job]: Creating pickup for location ${locationId} of the ${getServerData().jobs[jobId].name} job`); getJobData(jobId).locations[locationId].pickup = createGamePickup(pickupModelId, getJobData(jobId).locations[locationId].position, getGameConfig().pickupTypes[getServerGame()].job); setElementDimension(getJobData(jobId).locations[locationId].pickup, getJobData(jobId).locations[locationId].dimension); setElementOnAllDimensions(getJobData(jobId).locations[locationId].pickup, false); setEntityData(getServerData().jobs[jobId].locations[locationId].pickup, "vrr.owner.type", VRR_PICKUP_JOB, false); setEntityData(getServerData().jobs[jobId].locations[locationId].pickup, "vrr.owner.id", locationId, false); setEntityData(getServerData().jobs[jobId].locations[locationId].pickup, "vrr.label.type", VRR_LABEL_JOB, true); setEntityData(getServerData().jobs[jobId].locations[locationId].pickup, "vrr.label.name", getJobData(jobId).name, true); setEntityData(getServerData().jobs[jobId].locations[locationId].pickup, "vrr.label.jobType", getJobData(jobId).databaseId, true); addToWorld(getJobData(jobId).locations[locationId].pickup); } } // =========================================================================== function createJobLocationBlip(jobId, locationId) { if(!getServerConfig().createJobBlips) { return false; } if(getJobData(jobId).blipModel != -1) { let blipModelId = getGameConfig().blipSprites[getServerGame()].Job; if(getJobData(jobId).blipModel != 0) { blipModelId = getJobData(jobId).blipModel; } getJobData(jobId).locations[locationId].blip = createGameBlip(getJobData(jobId).locations[locationId].position, blipModelId, getColourByType("job")); //setElementStreamInDistance(getServerData().jobs[i].locations[j].blip, 30); //setElementStreamOutDistance(getServerData().jobs[i].locations[j].blip, 40); setElementOnAllDimensions(getJobData(jobId).locations[locationId].blip, false); setElementDimension(getJobData(jobId).locations[locationId].blip, getJobData(jobId).locations[locationId].dimension); addToWorld(getJobData(jobId).locations[locationId].blip); } } // =========================================================================== function getPlayerJob(client) { let jobDatabaseId = getPlayerCurrentSubAccount(client).job; for(let i in getServerData().jobs) { if(jobDatabaseId == getServerData().jobs[i].databaseId) { return i; } } return false; } // =========================================================================== function canPlayerUseJobs(client) { if(hasBitFlag(getPlayerData(client).accountData.flags.moderation, getServerBitFlags().moderationFlags.JobBanned)) { return false; } return true; } // =========================================================================== function getJobIndexFromDatabaseId(databaseId) { for(let i in getServerData().jobs) { if(getServerData().jobs[i].databaseId == databaseId) { return i; } } return false; } // =========================================================================== function isJobWhiteListed(jobId) { return getJobData(jobId).whiteListEnabled; } // =========================================================================== function isPlayerOnJobWhiteList(client, jobId) { for(let i in getJobData(jobId).whiteList) { if(getJobData(jobId).whiteList[i].subAccount == getPlayerCurrentSubAccount(client).databaseId) { return true; } } return false; } // =========================================================================== function isJobBlackListed(jobId) { return getJobData(jobId).blackListEnabled; } // =========================================================================== function isPlayerOnJobBlackList(client, jobId) { for(let i in getJobData(jobId).blackList) { if(getJobData(jobId).blackList[i].subAccount == getPlayerCurrentSubAccount(client).databaseId) { return true; } } return false; } // =========================================================================== function playerArrivedAtJobRouteStop(client) { if(!isPlayerOnJobRoute(client)) { return false; } playerArrivedAtJobRouteLocationStop(client); } // =========================================================================== function deleteJobItems(client) { for(let i in getPlayerData(client).jobEquipmentCache) { deleteItem(getPlayerData(client).jobEquipmentCache[i]); } cachePlayerHotBarItems(client); updatePlayerHotBar(client); } // =========================================================================== function getJobRankName(jobId, rankId) { return jobRankNames[jobId][rankId]; } // =========================================================================== function respawnPlayerLastJobVehicle(client) { if(getPlayerCurrentSubAccount(client).lastJobVehicle == null) { return false; } respawnVehicle(getPlayerCurrentSubAccount(client).lastJobVehicle); } // =========================================================================== function resetAllJobBlips() { deleteAllJobBlips(); createAllJobBlips(); } // =========================================================================== function resetAllJobPickups() { deleteAllJobPickups(); createAllJobPickups(); } // =========================================================================== function deleteAllJobBlips() { for(let i in getServerData().jobs) { deleteJobBlips(i); } } // =========================================================================== function deleteAllJobPickups() { for(let i in getServerData().jobs) { deleteJobPickups(i); } } // =========================================================================== function deleteJobBlips(jobId) { for(let j in getServerData().jobs[jobId].locations) { deleteJobLocationBlip(jobId, j); } } // =========================================================================== function deleteJobPickups(jobId) { for(let j in getServerData().jobs[jobId].locations) { deleteJobLocationPickup(jobId, j); } } // =========================================================================== function createJobRouteCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let jobId = getPlayerJob(client); let closestJobLocation = getClosestJobLocation(getPlayerPosition(client)); if(!getJobData(jobId)) { messagePlayerError(client, `You need to take the job that you want to make a route for.`); return false; } if(!isPlayerWorking(client)) { messagePlayerError(client, getLocaleString(client, "NeedToBeWorking", "{ALTCOLOUR}/startwork{MAINCOLOUR}")); return false; } createJobRoute(params, closestJobLocation); messageAdmins(`${getPlayerName(client)}{MAINCOLOUR} created route {ALTCOLOUR}${params}{MAINCOLOUR} for job {jobYellow}${getJobData(jobId).name}`); return true; } // =========================================================================== function createJobRouteLocationCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let jobId = getPlayerJob(client); if(!getJobData(jobId)) { messagePlayerError(client, `You need to take the job that you want to make a route location for.`); return false; } if(!isPlayerWorking(client)) { messagePlayerError(client, getLocaleString(client, "NeedToBeWorking", "{ALTCOLOUR}/startwork{MAINCOLOUR}")); return false; } if(!getPlayerData(client).jobRoute) { messagePlayerError(client, getLocaleString(client, "NeedToBeOnJobRoute", "{ALTCOLOUR}/startroute{MAINCOLOUR}")); return false; } let routeId = getPlayerData(client).jobRoute; let jobRouteData = getServerData().jobs[jobId].routes[routeId]; let routeLocationName = getParam(params, " ", 1); createJobRouteLocation(routeLocationName, getPlayerPosition(client), jobRouteData); messageAdmins(`${getPlayerName(client)}{MAINCOLOUR} created location {ALTCOLOUR}${routeLocationName}{MAINCOLOUR} for route {ALTCOLOUR}${jobRouteData.name}{MAINCOLOUR} for job {jobYellow}${getJobData(jobId).name}`); return true; } // =========================================================================== function createJobRoute(routeName, closestJobLocation) { let tempJobRouteData = new JobRouteData(false); tempJobRouteData.name = routeName; tempJobRouteData.jobId = closestJobLocation.jobId; tempJobRouteData.locationId = closestJobLocation.databaseId; tempJobRouteData.enabled = true; tempJobRouteData.needsSaved = true; tempJobRouteData.vehicleColour1 = 1; tempJobRouteData.vehicleColour2 = 1; tempJobRouteData.pay = 500; tempJobRouteData.startMessage = `You are now on route {ALTCOLOUR}${routeName}{MAINCOLOUR} for the {jobYellow}${getJobData(closestJobLocation.jobIndex).name} job!`; tempJobRouteData.finishMessage = `You have finished route {ALTCOLOUR}${routeName}{MAINCOLOUR} for the {jobYellow}${getJobData(closestJobLocation.jobIndex).name} job, and will receive $${tempJobRouteData.pay} next payday!`; tempJobRouteData.locationArriveMessage = `You arrived at a point in job route {ALTCOLOUR}${routeName}{MAINCOLOUR}.`; tempJobRouteData.locationNextMessage = `Drive to the next point on the route (looking for the blinking dot on the map).`; getJobData(closestJobLocation.jobIndex).routes.push(tempJobRouteData); setAllJobDataIndexes(); } // =========================================================================== function createJobRouteLocation(routeLocationName, position, jobRouteData) { let tempJobRouteData = new JobRouteData(false); tempJobRouteLocationData.name = routeLocationName; tempJobRouteLocationData.jobRoute = jobRouteData.databaseId; tempJobRouteLocationData.enabled = true; tempJobRouteLocationData.needsSaved = true; tempJobRouteLocationData.position = position; getJobData(jobRouteData.jobIndex).routes[jobRouteData.index].push(tempJobRouteLocationData); setAllJobDataIndexes(); } // =========================================================================== function deleteJobRouteLocationCommand(command, params, client) { let closestJobRouteLocation = getClosestJobRouteLocation(getPlayerPosition(client)); messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}deleted route location {ALTCOLOUR}${closestJobRouteLocation.index} (DB ID ${closestJobRouteLocation.databaseId}) {MAINCOLOUR}for the {ALTCOLOUR}${closestJobRouteLocation.name}{jobYellow} route of the ${getJobData(closestJobLocation.jobIndex).name} {MAINCOLOUR}job`); if(closestJobRouteLocation.databaseId > 0) { quickDatabaseQuery(`DELETE FROM job_route_loc WHERE job_route_loc_id = ${closestJobRouteLocation.databaseId}`); } let tempIndex = closestJobRouteLocation.index; let tempJobRoute = closestJobRouteLocation.routeIndex; getJobData(getJobIdFromDatabaseId(tempJob)).routes[tempJobRoute].locations.splice(tempIndex, 1); setAllJobDataIndexes(); } // =========================================================================== function deleteJobRouteCommand(command, params, client) { let jobId = getPlayerJob(client); let jobRoute = getPlayerData(client).jobRoute; let jobRouteData = getServerData().jobs[jobId].routes[jobRoute]; let clients = getClients(); for(let i in clients) { if(isPlayerWorking(clients[i])) { if(isPlayerOnJobRoute(clients[i])) { if(getPlayerJob(clients[i]) == jobId && getPlayerData(clients[i]).jobRoute == jobRoute) { stopJobRoute(clients[i], true, false); messagePlayerAlert(clients[i], getLocaleString(client, "CurrentJobRouteDeleted")); } } } } messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}deleted route {ALTCOLOUR}${jobRouteData.name} (DB ID ${jobRouteData.databaseId}) {MAINCOLOUR}for the ${getJobData(jobId).name} {MAINCOLOUR}job`); quickDatabaseQuery(`DELETE FROM job_route_loc WHERE job_route_loc_route = ${jobRouteData.databaseId}`); quickDatabaseQuery(`DELETE FROM job_route WHERE job_route_id = ${jobRouteData.databaseId}`); clearArray(getServerData().jobs[jobId].routes[jobRoute].locations); getServerData().jobs[jobId].routes.splice(jobRoute, 1); setAllJobDataIndexes(); collectAllGarbage(); } // =========================================================================== function setAllJobIndexes() { for(let i in getServerData().jobs) { getServerData().jobs[i].index = i; for(let j in getServerData().jobs[i].locations) { getServerData().jobs[i].locations[j].index = j; getServerData().jobs[i].locations[j].jobIndex = i; } for(let k in getServerData().jobs[i].uniforms) { getServerData().jobs[i].uniforms[k].index = k; getServerData().jobs[i].uniforms[k].jobIndex = i; } for(let m in getServerData().jobs[i].equipment) { getServerData().jobs[i].equipment[m].index = m; getServerData().jobs[i].equipment[m].jobIndex = i; for(let n in getServerData().jobs[i].equipment[m].items) { getServerData().jobs[i].equipment[m].items[n].index = n; getServerData().jobs[i].equipment[m].items[n].equipmentIndex = m; } } for(let p in getServerData().jobs[i].routes) { getServerData().jobs[i].routes[j].index = p; getServerData().jobs[i].routes[j].jobIndex = i; for(let q in getServerData().jobs[i].routes[p].locations) { getServerData().jobs[i].routes[p].items[q].index = n; getServerData().jobs[i].routes[p].items[q].routeIndex = p; } } } } // =========================================================================== function getJobFromParams(params) { if(isNaN(params)) { for(let i in getServerData().jobs) { if(toLowerCase(getServerData().jobs[i].name).indexOf(toLowerCase(params)) != -1) { return i; } } } else { if(typeof getServerData().jobs[params] != "undefined") { return params; } } return false; } // =========================================================================== /** * @param {Vector3} position - The position to get the closest job location for * @return {JobLocationData} The job location's data (class instance) */ function getClosestJobLocation(position) { let closestJobLocation = false; for(let i in getServerData().jobs) { for(let j in getServerData().jobs[i].locations) { if(!closestJobLocation || getServerData().jobs[i].locations[j].position.distance(position) < closestJobLocation.position.distance(position)) { closestJobLocation = getServerData().jobs[i].locations[j]; } } } return closestJobLocation; } // =========================================================================== /** * @param {Vector3} position - The position to get the closest job route location for * @return {JobRouteLocationData} The job route location's data (class instance) */ function getClosestJobRouteLocation(position) { let closestJobRouteLocation = false; for(let i in getServerData().jobs) { for(let j in getServerData().jobs[i].routes) { for(let k in getServerData().jobs[i].routes[j].locations) { if(!closestJobRouteLocation || getServerData().jobs[i].routes[j].locations[k].position.distance(position) < closestJobRouteLocation.position.distance(position)) { closestJobRouteLocation = getServerData().jobs[i].routes[j].locations[k]; } } } } return closestJobRouteLocation; } // =========================================================================== function getJobPointsInRange(position, distance) { return getServerData().jobs[getServerGame()].filter(x => x.position.distance(position) <= distance); } // =========================================================================== function respawnJobVehicle(client) { respawnVehicle(getPlayerJobVehicle(client)); } // =========================================================================== function getPlayerJobVehicle(client) { return getPlayerData(client).lastJobVehicle; } // =========================================================================== function getRandomJobRoute(closestJobLocation) { let randomRoute = getRandom(0, closestJobLocation.routeCache.length-1); return getJobData(closestJobLocation.jobIndex).routes[randomRoute].index; } // =========================================================================== /** * @param {number} jobIndex - The data index of the job * @param {number} routeIndex - The data index of the job route * @return {JobRouteData} The jobroutes's data (class instance) */ function getJobRouteData(jobId, routeId) { return getServerData().jobs[jobId].routes[routeId]; } // =========================================================================== function getClosestJobLocationForJob(position, jobId) { let closestJobLocation = false; for(let i in getServerData().jobs[jobId].locations) { if(!closestJobLocation || getServerData().jobs[jobId].locations[i].position.distance(position) < closestJobLocation.position.distance(position)) { closestJobLocation = getServerData().jobs[jobId].locations[i]; } } return closestJobLocation; }