// =========================================================================== // Asshat-Gaming Roleplay // https://github.com/VortrexFTW/gtac_asshat_rp // Copyright (c) 2021 Asshat-Gaming (https://asshatgaming.com) // --------------------------------------------------------------------------- // FILE: gui.js // DESC: Provides GUI functions and usage // TYPE: Server (JavaScript) // =========================================================================== // --------------------------------------------------------------------------- function playerPromptAnswerNo(client) { if(getPlayerData(client).promptType == AG_PROMPT_NONE) { return false; } logToConsole(LOG_DEBUG, `[Asshat.GUI] ${getPlayerDisplayForConsole(client)} answered NO to their prompt (${getPlayerData(client).promptType})`); switch(getPlayerData(client).promptType) { case AG_PROMPT_CREATEFIRSTCHAR: showPlayerErrorGUI(client, "You don't have a character to play. Goodbye!", "No Characters") setTimeout(function() { client.disconnect(); }, 5000); break; case AG_PROMPT_BIZORDER: if(getPlayerData(client).businessOrderAmount > 0) { if(canPlayerUseGUI(client)) { showPlayerErrorGUI(client, "You canceled the order.", "Business Order Canceled"); } else { logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)} canceled the order of ${getPlayerData(client).businessOrderAmount} ${getPlayerData(client).businessOrderItem} at ${getPlayerData(client).businessOrderCost/getPlayerData(client).businessOrderAmount} each for business ${getBusinessData(getPlayerData(client).businessOrderBusiness)}`); messagePlayerError(client, "You canceled the order!"); } } else { showPlayerErrorGUI(client, "You aren't ordering anything for a business!", "Business Order Canceled"); } break; default: break; } getPlayerData(client).promptType = AG_PROMPT_NONE; } // --------------------------------------------------------------------------- function playerPromptAnswerYes(client) { if(getPlayerData(client).promptType == AG_PROMPT_NONE) { return false; } logToConsole(LOG_DEBUG, `[Asshat.GUI] ${getPlayerDisplayForConsole(client)} answered YES to their prompt (${getPlayerData(client).promptType})`); switch(getPlayerData(client).promptType) { case AG_PROMPT_CREATEFIRSTCHAR: showPlayerNewCharacterGUI(client); break; case AG_PROMPT_BIZORDER: if(getPlayerData(client).businessOrderAmount > 0) { if(getPlayerData(client).businessOrderCost > getBusinessData(getPlayerData(client).businessOrderBusiness).till) { logToConsole(LOG_DEBUG, `[Asshat.GUI] ${getPlayerDisplayForConsole(client)} failed to order ${getPlayerData(client).businessOrderAmount} ${getPlayerData(client).businessOrderItem} at ${getPlayerData(client).businessOrderCost/getPlayerData(client).businessOrderAmount} each for business ${getBusinessData(getPlayerData(client).businessOrderBusiness)} (Reason: Not enough money in business till)`); showPlayerErrorGUI(client, "This business doesn't have enough money! Deposit some using /bizdeposit", "Business Order Canceled"); getPlayerData(client).businessOrderAmount = 0; getPlayerData(client).businessOrderBusiness = false; getPlayerData(client).businessOrderItem = -1; } else { logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)} successfully ordered ${getPlayerData(client).businessOrderAmount} ${getPlayerData(client).businessOrderItem} at ${getPlayerData(client).businessOrderCost/getPlayerData(client).businessOrderAmount} each for business ${getBusinessData(getPlayerData(client).businessOrderBusiness)}`); showPlayerInfoGUI(client, `[Asshat.GUI] You ordered ${getPlayerData(client).businessOrderAmount} ${getPlayerData(client).businessOrderItem} for ${getPlayerData(client).businessOrderCost}!`, "Business Order Successful"); getPlayerData(client).businessOrderAmount = 0; getPlayerData(client).businessOrderBusiness = false; getPlayerData(client).businessOrderItem = -1; } } else { showPlayerErrorGUI(client, `You aren't ordering anything for a business!`, `Business Order Canceled`); } break; default: break; } getPlayerData(client).promptType = AG_PROMPT_NONE; } // --------------------------------------------------------------------------- function canPlayerUseGUI(client) { return (getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)); } // ---------------------------------------------------------------------------