// =========================================================================== // Vortrex's Roleplay Resource // https://github.com/VortrexFTW/gtac_roleplay // =========================================================================== // FILE: timers.js // DESC: Provides timer functions and features // TYPE: Server (JavaScript) // =========================================================================== let serverTimers = {}; // =========================================================================== function updateTimeRule() { server.setRule("Time", makeReadableTime(gta.time.hour, gta.time.minute)); } // =========================================================================== function saveAllServerDataToDatabase() { if(getServerConfig().pauseSavingToDatabase) { return false; } logToConsole(LOG_DEBUG, "[VRR.Utilities]: Saving all server data to database ..."); saveAllClientsToDatabase(); saveAllClansToDatabase(); saveAllHousesToDatabase(); saveAllBusinessesToDatabase(); saveServerConfigToDatabase(getServerConfig()); saveAllVehiclesToDatabase(); saveAllItemsToDatabase(); logToConsole(LOG_DEBUG, "[VRR.Utilities]: Saved all server data to database!"); } // =========================================================================== function initTimers() { //if(!isDevelopmentServer()) { serverTimers.saveDataIntervalTimer = setInterval(saveAllServerDataToDatabase, 600000); //serverTimers.updateTimeRuleTimer = setInterval(updateTimeRule, 60000); serverTimers.updatePingsTimer = setInterval(updatePings, 5000); serverTimers.vehicleRentTimer = setInterval(vehicleRentCheck, 60000); serverTimers.garbageCollectorTimer = setInterval(collectAllGarbage, 60000); serverTimers.payDayTimer = setInterval(checkPayDays, 1800000); serverTimers.randomTipTimer = setInterval(showRandomTipToAllPlayers, 600000); serverTimers.gameTime = setInterval(checkServerGameTime, 60000); //} } // =========================================================================== function vehicleRentCheck() { for(let i in getServerData().vehicles) { if(getServerData().vehicles[i] != null) { if(getServerData().vehicles[i].rentPrice > 0) { if(getServerData().vehicles[i].rentedBy != false) { let rentedBy = getServerData().vehicles[i].rentedBy; if(getPlayerData(rentedBy) != false) { if(getPlayerCurrentSubAccount(rentedBy).cash < getServerData().vehicles[i].rentPrice) { messagePlayerAlert(rentedBy, `You do not have enough money to continue renting this vehicle!`); stopRentingVehicle(rentedBy); } else { takePlayerCash(rentedBy, getServerData().vehicles[i].rentPrice); } } } } } } } // =========================================================================== function updatePings() { let clients = getClients(); for(let i in clients) { if(!clients[i].console) { updatePlayerPing(clients[i]); if(isPlayerSpawned(clients[i])) { updatePlayerCash(clients[i]); } } } } // =========================================================================== function checkServerGameTime() { if(getServerConfig().minute >= 59) { getServerConfig().minute = 0; if(getServerConfig().hour >= 23) { getServerConfig().hour = 0; } else { getServerConfig().hour = getServerConfig().hour + 1; } } else { getServerConfig().minute = getServerConfig().minute + 1; } updateTimeRule(); } // =========================================================================== function checkPayDays() { let clients = getClients(); for(let i in clients) { if(isPlayerLoggedIn(clients[i]) && isPlayerSpawned(clients[i])) { //if(sdl.ticks-getPlayerData(clients[i]).payDayTickStart >= getGlobalConfig().payDayTickCount) { getPlayerData(clients[i]).payDayStart = sdl.ticks; playerPayDay(clients[i]); //} } } } // =========================================================================== function showRandomTipToAllPlayers() { let tipId = getRandom(0, randomTips.length-1); let clients = getClients(); for(let i in clients) { if(isPlayerLoggedIn(clients[i]) && isPlayerSpawned(clients[i])) { messagePlayerTimedRandomTip(clients[i], randomTips[tipId]); } } } // ===========================================================================