// =========================================================================== // Vortrex's Roleplay Resource // https://github.com/VortrexFTW/gtac_roleplay // =========================================================================== // FILE: misc.js // DESC: Provides any uncategorized functions and usage // TYPE: Server (JavaScript) // =========================================================================== // Pickup Types const VRR_PICKUP_NONE = 0; const VRR_PICKUP_JOB = 1; const VRR_PICKUP_BUSINESS_ENTRANCE = 2; const VRR_PICKUP_BUSINESS_EXIT = 3; const VRR_PICKUP_HOUSE_ENTRANCE = 4; const VRR_PICKUP_HOUSE_EXIT = 5; const VRR_PICKUP_EXIT = 6; // =========================================================================== // Blip Owner Types const VRR_BLIP_NONE = 0; const VRR_BLIP_JOB = 1; const VRR_BLIP_BUSINESS_ENTRANCE = 2; const VRR_BLIP_BUSINESS_EXIT = 3; const VRR_BLIP_HOUSE_ENTRANCE = 4; const VRR_BLIP_HOUSE_EXIT = 5; const VRR_BLIP_EXIT = 6; // =========================================================================== // Ped States const VRR_PEDSTATE_NONE = 2; // None const VRR_PEDSTATE_READY = 1; // Ready const VRR_PEDSTATE_DRIVER = 2; // Driving a vehicle const VRR_PEDSTATE_PASSENGER = 3; // In a vehicle as passenger const VRR_PEDSTATE_DEAD = 4; // Dead const VRR_PEDSTATE_ENTERINGPROPERTY = 5; // Entering a property const VRR_PEDSTATE_EXITINGPROPERTY = 6; // Exiting a property const VRR_PEDSTATE_ENTERINGVEHICLE = 7; // Entering a vehicle const VRR_PEDSTATE_EXITINGVEHICLE = 8; // Exiting a vehicle const VRR_PEDSTATE_BINDED = 9; // Binded by rope or handcuffs const VRR_PEDSTATE_TAZED = 10; // Under incapacitating effect of tazer const VRR_PEDSTATE_INTRUNK = 11; // In vehicle trunk const VRR_PEDSTATE_INITEM = 12; // In item (crate, box, etc) const VRR_PEDSTATE_HANDSUP = 13; // Has hands up (surrendering) const VRR_PEDSTATE_SPAWNING = 14; // Spawning // =========================================================================== function initMiscScript() { logToConsole(LOG_INFO, "[VRR.Misc]: Initializing misc script ..."); logToConsole(LOG_INFO, "[VRR.Misc]: Misc script initialized successfully!"); return true; } // =========================================================================== function getPositionCommand(command, params, client) { let position = getPlayerPosition(client); messagePlayerNormal(client, `Your position is: ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`); logToConsole(LOG_INFO, `${getPlayerDisplayForConsole(client)}'s position is: ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`); return true; } // =========================================================================== function toggleMouseCursorCommand(command, params, client) { sendPlayerMouseCursorToggle(client); return true; } // =========================================================================== function toggleMouseCameraCommand(command, params, client) { sendPlayerMouseCameraToggle(client); return true; } // =========================================================================== function setNewCharacterSpawnPositionCommand(command, params, client) { let position = client.player.position; getServerConfig().newCharacter.spawnPosition = position; getServerConfig().newCharacter.spawnHeading = client.player.heading; getServerConfig().needsSaved = true; messagePlayerNormal(client, `The new character spawn position has been set to ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`) return true; } // =========================================================================== function setNewCharacterMoneyCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let amount = toInteger(getParam(params, " ", 1)) || 1000; getServerConfig().newCharacter.cash = amount; getServerConfig().needsSaved = true; messagePlayerNormal(client, `The new character money has been set to $${amount}`); return true; } // =========================================================================== function setNewCharacterSkinCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let skinId = getSkinModelIndexFromParams(params); getServerConfig().newCharacter.skin = skinId; getServerConfig().needsSaved = true; messagePlayerNormal(client, `The new character skin has been set to ${getSkinNameFromModel(skinId)} (Index ${skinId})`); return true; } // =========================================================================== function submitIdeaCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } submitIdea(client, params); messagePlayerNormal(client, `Your suggestion/idea has been sent to the developers!`); return true; } // =========================================================================== function submitBugReportCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } submitBugReport(client, params); messagePlayerNormal(client, `Your bug report has been sent to the developers!`); return true; } // =========================================================================== function enterExitPropertyCommand(command, params, client) { let closestProperty = null; let isEntrance = false; let isBusiness = false; if(areServerElementsSupported()) { if(!getPlayerData(client).currentPickup) { return false; } let ownerType = getEntityData(getPlayerData(client).currentPickup, "vrr.owner.type"); let ownerId = getEntityData(getPlayerData(client).currentPickup, "vrr.owner.id"); switch(ownerType) { case VRR_PICKUP_BUSINESS_ENTRANCE: isBusiness = true; isEntrance = true; closestProperty = getServerData().businesses[ownerId]; break; case VRR_PICKUP_BUSINESS_EXIT: isBusiness = true; isEntrance = false; closestProperty = getServerData().businesses[ownerId]; break; case VRR_PICKUP_HOUSE_ENTRANCE: isBusiness = false; isEntrance = true; closestProperty = getServerData().houses[ownerId]; break; case VRR_PICKUP_HOUSE_EXIT: isBusiness = false; isEntrance = false; closestProperty = getServerData().houses[ownerId]; break; default: return false; } } else { for(let i in getServerData().businesses) { if(getPlayerDimension(client) == getGameConfig().mainWorldDimension[getGame()] && getPlayerInterior(client) == getGameConfig().mainWorldInterior[getGame()]) { let businessId = getClosestBusinessEntrance(getPlayerPosition(client), getPlayerDimension(client)); isBusiness = true; isEntrance = true; closestProperty = getServerData().businesses[businessId]; } else { let businessId = getClosestBusinessExit(getPlayerPosition(client), getPlayerDimension(client)); isBusiness = true; isEntrance = false; closestProperty = getServerData().businesses[businessId]; } } for(let j in getServerData().houses) { if(getPlayerDimension(client) == getGameConfig().mainWorldDimension[getGame()] && getPlayerInterior(client) == getGameConfig().mainWorldInterior[getGame()]) { let houseId = getClosestHouseEntrance(getPlayerPosition(client), getPlayerDimension(client)); isBusiness = false; isEntrance = true; closestProperty = getServerData().businesses[houseId]; } else { let houseId = getClosestHouseExit(getPlayerPosition(client), getPlayerDimension(client)); isBusiness = false; isEntrance = false; closestProperty = getServerData().businesses[houseId]; } } } if(closestProperty == null) { return false; } logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s closest door is ${(isBusiness) ? closestProperty.name : closestProperty.description} ${(isEntrance) ? "entrance" : "exit"}`); if(isEntrance) { if(getDistance(closestProperty.entrancePosition, getPlayerPosition(client)) <= getGlobalConfig().enterPropertyDistance) { if(closestProperty.locked) { meActionToNearbyPlayers(client, getLocaleString(client, "EnterExitPropertyDoorLocked", (isBusiness) ? getLocaleString(client, "Business") : getLocaleString(client, "House"))); return false; } if(!closestProperty.hasInterior) { messagePlayerAlert(client, getLocaleString(client, "PropertyNoInterior", (isBusiness) ? getLocaleString(client, "Business") : getLocaleString(client, "House"))); return false; } clearPlayerStateToEnterExitProperty(client); getPlayerData(client).pedState = VRR_PEDSTATE_ENTERINGPROPERTY; meActionToNearbyPlayers(client, getLocaleString(client, "EntersProperty", (isBusiness) ? getLocaleString(client, "Business") : getLocaleString(client, "House"))); if(isFadeCameraSupported()) { fadeCamera(client, false, 1.0); } setTimeout(function() { setPlayerPosition(client, closestProperty.exitPosition); setPlayerHeading(client, closestProperty.exitRotation); setPlayerDimension(client, closestProperty.exitDimension); setPlayerInterior(client, closestProperty.exitInterior); setTimeout(function() { if(isFadeCameraSupported()) { fadeCamera(client, true, 1.0); } updateInteriorLightsForPlayer(client, closestProperty.interiorLights); }, 1000); //updateAllInteriorVehiclesForPlayer(client, closestProperty.exitInterior, closestProperty.exitDimension); }, 1100); if(closestProperty.streamingRadioStation != -1) { if(getRadioStationData(closestProperty.streamingRadioStation)) { playRadioStreamForPlayer(client, getRadioStationData(closestProperty.streamingRadioStation).url); getPlayerData(client).streamingRadioStation = closestProperty.streamingRadioStation; } } return true; } } else { if(getDistance(closestProperty.exitPosition, getPlayerPosition(client)) <= getGlobalConfig().exitPropertyDistance) { if(closestProperty.locked) { meActionToNearbyPlayers(client, getLocaleString(client, "EnterExitPropertyDoorLocked", (isBusiness) ? getLocaleString(client, "Business") : getLocaleString(client, "House"))); return false; } getPlayerData(client).pedState = VRR_PEDSTATE_EXITINGPROPERTY; clearPlayerStateToEnterExitProperty(client) meActionToNearbyPlayers(client, getLocaleString(client, "ExitsProperty", (isBusiness) ? getLocaleString(client, "Business") : getLocaleString(client, "House"))); if(isFadeCameraSupported()) { fadeCamera(client, false, 1.0); } disableCityAmbienceForPlayer(client, true); setTimeout(function() { setPlayerPosition(client, closestProperty.entrancePosition); setPlayerHeading(client, closestProperty.entranceRotation); setPlayerDimension(client, closestProperty.entranceDimension); setPlayerInterior(client, closestProperty.entranceInterior); setTimeout(function() { if(isFadeCameraSupported()) { fadeCamera(client, true, 1.0); } updateInteriorLightsForPlayer(client, true); }, 1000); }, 1100); stopRadioStreamForPlayer(client); getPlayerData(client).streamingRadioStation = -1; //logToConsole(LOG_DEBUG, `[VRR.Misc] ${getPlayerDisplayForConsole(client)} exited business ${inBusiness.name}[${inBusiness.index}/${inBusiness.databaseId}]`); return true; } } return true; } // =========================================================================== function getPlayerInfoCommand(command, params, client) { let targetClient = client; if(!areParamsEmpty(params)) { if(doesPlayerHaveStaffPermission(client, getStaffFlagValue("BasicModeration"))) { targetClient = getPlayerFromParams(params); if(!getPlayerData(targetClient)) { messagePlayerError(client, getLocaleString(client, "InvalidPlayer")); return false; } } } messagePlayerNormal(client, `{clanOrange}== {jobYellow}Player Info {clanOrange}==============================`); let clan = (getPlayerCurrentSubAccount(targetClient).clan != 0) ? `{ALTCOLOUR}${getClanData(getClanIdFromDatabaseId(getPlayerCurrentSubAccount(targetClient).clan)).name}[${getPlayerCurrentSubAccount(targetClient).clan}] (Rank: ${getClanRankData(getPlayerCurrentSubAccount(targetClient).clan, getPlayerCurrentSubAccount(targetClient).clanRank).name}[Level: ${getClanRankData(getPlayerCurrentSubAccount(targetClient).clan, getPlayerCurrentSubAccount(targetClient).clanRank).level}, DBID: ${getClanRankData(getPlayerCurrentSubAccount(targetClient).clan, getPlayerCurrentSubAccount(targetClient).clanRank).databaseId}` : `(None)`; let job = (getPlayerCurrentSubAccount(targetClient).job != 0) ? `{ALTCOLOUR}${getJobData(getJobIdFromDatabaseId(getPlayerCurrentSubAccount(targetClient).job)).name}[${getPlayerCurrentSubAccount(targetClient).job}] (Rank: ${getPlayerCurrentSubAccount(targetClient).jobRank})` : `(None)`; let stats = [ `{MAINCOLOUR}Account: {ALTCOLOUR}${getPlayerData(targetClient).accountData.name}[${getPlayerData(targetClient).accountData.databaseId}]`, `{MAINCOLOUR}Character: {ALTCOLOUR}${getCharacterFullName(targetClient)}[${getPlayerCurrentSubAccount(targetClient).databaseId}]`, `{MAINCOLOUR}Connected: {ALTCOLOUR}${getTimeDifferenceDisplay(Math.ceil(sdl.tick/1000), getPlayerData(targetClient).connectTime)} ago`, `{MAINCOLOUR}Registered: ${getPlayerData(targetClient).accountData}`, `{MAINCOLOUR}Game Version: {ALTCOLOUR}${targetClient.gameVersion}`, `{MAINCOLOUR}Client Version: {ALTCOLOUR}${getPlayerData(targetClient).clientVersion}`, `{MAINCOLOUR}Skin: {ALTCOLOUR}${getSkinNameFromModel(getPlayerCurrentSubAccount(targetClient).skin)}[${getPlayerCurrentSubAccount(targetClient).skin}]`, `{MAINCOLOUR}Clan: {ALTCOLOUR}${clan}`, `{MAINCOLOUR}Job: {ALTCOLOUR}${job}`, ] let chunkedList = splitArrayIntoChunks(stats, 6); for(let i in chunkedList) { messagePlayerInfo(client, chunkedList[i].join(", ")); } } // =========================================================================== function playerChangeAFKState(client, afkState) { getPlayerData(client).afk = afkState; updateAllPlayerNameTags(); } // =========================================================================== function checkPlayerSpawning() { let clients = getClients(); for(let i in clients) { if(!isConsole(clients[i])) { if(getPlayerData(clients[i])) { if(getPlayerData(clients[i]).loggedIn) { if(!getPlayerData(clients[i]).ped) { if(clients[i].player != null) { //getPlayerData(clients[i]).ped = clients[i].player; onPlayerSpawn(clients[i].player); } } } } } } } // =========================================================================== function showPlayerPrompt(client, promptType, promptMessage, promptTitle) { if(promptType == VRR_PROMPT_NONE) { return false; } getPlayerData(client).promptType = promptType; if(canPlayerUseGUI(client)) { showPlayerPromptGUI(client, promptMessage, promptTitle); } else { messagePlayerNormal(client, `❓ ${promptMessage}`); messagePlayerInfo(client, `{MAINCOLOUR}Use {ALTCOLOUR}/yes or {ALTCOLOUR}/no`); } } // =========================================================================== function updateServerGameTime() { if(isTimeSupported()) { game.time.hour = getServerConfig().hour; game.time.minute = getServerConfig().minute; } } // =========================================================================== function listOnlineAdminsCommand(command, params, client) { //== Admins =================================== messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderAdminsList"))); let admins = []; let clients = getClients(); for(let i in clients) { if(getPlayerData(clients[i])) { if(typeof getPlayerData(clients[i]).accountData.flags.admin != "undefined") { if(getPlayerData(clients[i]).accountData.flags.admin > 0 || getPlayerData(clients[i]).accountData.flags.admin == -1) { admins.push(`{ALTCOLOUR}[${getPlayerData(clients[i]).accountData.staffTitle}] {MAINCOLOUR}${getCharacterFullName(clients[i])}`); } } } } let chunkedList = splitArrayIntoChunks(admins, 3); for(let i in chunkedList) { messagePlayerInfo(client, chunkedList[i].join(", ")); } } // =========================================================================== function stuckPlayerCommand(command, params, client) { if((getCurrentUnixTimestamp()-getPlayerData(client).lastStuckCommand) < getGlobalConfig().stuckCommandInterval) { messagePlayerError(client, "CantUseCommandYet"); return false; } let dimension = getPlayerDimension(client); let interior = getPlayerInterior(client); messagePlayerAlert(client, getLocaleString(client, "FixingStuck")); if(getGameConfig().skinChangePosition[getServerGame()].length > 0) { if(getPlayerData(client).returnToPosition != null && getPlayerData(client).returnToType == VRR_RETURNTO_TYPE_SKINSELECT) { messagePlayerAlert(client, "You canceled the skin change."); restorePlayerCamera(client); setPlayerPosition(client, getPlayerData(client).returnToPosition); setPlayerHeading(client, getPlayerData(client).returnToHeading); setPlayerInterior(client, getPlayerData(client).returnToInterior); setPlayerDimension(client, getPlayerData(client).returnToDimension); getPlayerData(client).returnToPosition = null; getPlayerData(client).returnToHeading = null; getPlayerData(client).returnToInterior = null; getPlayerData(client).returnToDimension = null; getPlayerData(client).returnToType = VRR_RETURNTO_TYPE_NONE; } } //if(getPlayerData(client).returnToPosition != null && getPlayerData(client).returnToType == VRR_RETURNTO_TYPE_ADMINGET) { // messagePlayerError(client, `You were teleported by an admin and can't use the stuck command`); // return false; //} if(dimension > 0) { let businesses = getServerData().businesses; for(let i in businesses) { if(businesses[i].exitDimension == dimension) { setPlayerPosition(client, businesses[i].entrancePosition); setPlayerDimension(client, businesses[i].entranceDimension); setPlayerInterior(client, businesses[i].entranceInterior); return true; } } let houses = getServerData().houses; for(let i in houses) { if(houses[i].exitDimension == dimension) { setPlayerPosition(client, houses[i].entrancePosition); setPlayerDimension(client, houses[i].entranceDimension); setPlayerInterior(client, houses[i].entranceInterior); return true; } } } else { setPlayerDimension(client, 1); setPlayerDimension(client, getGameConfig().mainWorldDimension[getGame()]); setPlayerInterior(client, getGameConfig().mainWorldInterior[getGame()]); setPlayerPosition(client, getPosAbovePos(getPlayerPosition(client), 2.0)); } setPlayerInterior(client, 0); setPlayerDimension(client, 0); } // ===========================================================================