// =========================================================================== // Asshat-Gaming Roleplay // https://github.com/VortrexFTW/gtac_asshat_rp // Copyright (c) 2020 Asshat-Gaming (https://asshatgaming.com) // --------------------------------------------------------------------------- // FILE: sync.js // DESC: Provides some elements and data sync // TYPE: Client (JavaScript) // =========================================================================== // --------------------------------------------------------------------------- addEventHandler("onProcess", function(event, deltaTime) { if(localPlayer != null && isSpawned) { if(gta.game == GAME_GTA_IV) { triggerNetworkEvent("ag.player.position", localPlayer.position); triggerNetworkEvent("ag.player.heading", localPlayer.heading); } if(localPlayer.health <= 1) { localPlayer.clearWeapons(); triggerNetworkEvent("ag.player.death", localPlayer.position); } } }); // --------------------------------------------------------------------------- addNetworkHandler("ag.veh.engine", function(vehicle, state) { vehicle.engine = state; }); // --------------------------------------------------------------------------- addNetworkHandler("ag.veh.lights", function(vehicle, state) { vehicle.lights = state; }); // --------------------------------------------------------------------------- addNetworkHandler("ag.veh.repair", function(syncId) { getVehicleFromSyncId(syncId).fix(); }); // --------------------------------------------------------------------------- addNetworkHandler("ag.veh.sync", function(event, vehicle) { if(vehicle != null) { syncVehicleProperties(vehicle); } }); // --------------------------------------------------------------------------- addNetworkHandler("ag.civ.sync", function(event, civilian) { if(civilian != null) { syncCivilianProperties(civilian); } }); // --------------------------------------------------------------------------- addNetworkHandler("ag.player.sync", function(event, player) { if(player != null) { syncPlayerProperties(player); } }); // --------------------------------------------------------------------------- addNetworkHandler("ag.obj.sync", function(event, object) { if(object != null) { syncObjectProperties(object); } }); // --------------------------------------------------------------------------- function syncVehicleProperties(vehicle) { if(doesEntityDataExist(vehicle, "ag.panelStatus")) { let panelsStatus = getEntityData(vehicle, "ag.panelStatus"); for(let i in panelsStatus) { vehicle.setPanelStatus(i, panelsStatus[i]); } } if(doesEntityDataExist(vehicle, "ag.wheelStatus")) { let wheelsStatus = getEntityData(vehicle, "ag.wheelStatus"); for(let i in wheelsStatus) { vehicle.setWheelStatus(i, wheelsStatus[i]); } } if(doesEntityDataExist(vehicle, "ag.lightStatus")) { let lightStatus = getEntityData(vehicle, "ag.lightStatus"); for(let i in lightStatus) { vehicle.setLightStatus(i, lightStatus[i]); } } if(doesEntityDataExist(vehicle, "ag.suspensionHeight")) { let suspensionHeight = getEntityData(vehicle, "ag.suspensionHeight"); vehicle.setSuspensionHeight(suspensionHeight); } if(doesEntityDataExist(vehicle, "ag.upgrades")) { let upgrades = getEntityData(vehicle, "ag.upgrades"); for(let i in upgrades) { vehicle.addUpgrade(upgrades[i]); } } if(doesEntityDataExist(vehicle, "ag.livery")) { let upgrades = getEntityData(vehicle, "ag.livery"); if(getServerGame() == GAME_GTA_SA) { vehicle.setPaintJob(livery); } else if(getServerGame() == GAME_GTA_IV) { vehicle.livery = livery; } } //gta.REMOVE_UPSIDEDOWN_CAR_CHECK(gta.GET_VEHICLE_ID(vehicle)); } // --------------------------------------------------------------------------- function syncCivilianProperties(civilian) { if(doesEntityDataExist(civilian, "ag.scale")) { let scaleFactor = getEntityData(civilian, "ag.scale"); let tempMatrix = civilian.matrix; tempMatrix.setScale(toVector3(scaleFactor.x, scaleFactor.y, scaleFactor.z)); let tempPosition = civilian.position; civilian.matrix = tempMatrix; tempPosition.z += scaleFactor.z; civilian.position = tempPosition; } if(doesEntityDataExist(civilian, "ag.fightStyle")) { let fightStyle = getEntityData(civilian, "ag.fightStyle"); civilian.fightStyle = fightStyle; } if(doesEntityDataExist(civilian, "ag.walkStyle")) { let walkStyle = getEntityData(civilian, "ag.walkStyle"); civilian.walkStyle = walkStyle; //if(gta.game == GAME_GTA_III || gta.game == GAME_GTA_VC) { // gta.SET_ANIM_GROUP_FOR_CHAR() //} } if(doesEntityDataExist(civilian, "ag.bodyPartHead")) { let bodyPartHead = getEntityData(civilian, "ag.bodyPartHead"); civilian.changeBodyPart(1, bodyPartHead[0], bodyPartHead[1]); } if(doesEntityDataExist(civilian, "ag.bodyPartUpper")) { let bodyPartUpper = getEntityData(civilian, "ag.bodyPartUpper"); civilian.changeBodyPart(1, bodyPartUpper[0], bodyPartUpper[1]); } if(doesEntityDataExist(civilian, "ag.bodyPartLower")) { let bodyPartLower = getEntityData(civilian, "ag.bodyPartLower"); civilian.changeBodyPart(1, bodyPartLower[0], bodyPartLower[1]); } } // --------------------------------------------------------------------------- function syncPlayerProperties(player) { if(doesEntityDataExist(player, "ag.scale")) { let scaleFactor = getEntityData(player, "ag.scale"); let tempMatrix = player.matrix; tempMatrix.setScale(toVector3(scaleFactor.x, scaleFactor.y, scaleFactor.z)); let tempPosition = player.position; player.matrix = tempMatrix; tempPosition.z += scaleFactor.z; player.position = tempPosition; } if(doesEntityDataExist(player, "ag.fightStyle")) { let fightStyle = getEntityData(player, "ag.fightStyle"); player.fightStyle = fightStyle; } if(doesEntityDataExist(player, "ag.walkStyle")) { let walkStyle = getEntityData(player, "ag.walkStyle"); player.walkStyle = walkStyle; } if(doesEntityDataExist(player, "ag.bodyPartHead")) { let bodyPartHead = getEntityData(player, "ag.bodyPartHead"); player.changeBodyPart(1, bodyPartHead[0], bodyPartHead[1]); } if(doesEntityDataExist(player, "ag.bodyPartUpper")) { let bodyPartUpper = getEntityData(player, "ag.bodyPartUpper"); player.changeBodyPart(1, bodyPartUpper[0], bodyPartUpper[1]); } if(doesEntityDataExist(player, "ag.bodyPartLower")) { let bodyPartLower = getEntityData(player, "ag.bodyPartLower"); player.changeBodyPart(1, bodyPartLower[0], bodyPartLower[1]); } } // --------------------------------------------------------------------------- function syncObjectProperties(object) { if(doesEntityDataExist(object, "ag.scale")) { let scaleFactor = getEntityData(object, "ag.scale"); let tempMatrix = object.matrix; tempMatrix.setScale(toVector3(scaleFactor.x, scaleFactor.y, scaleFactor.z)); let tempPosition = object.position; object.matrix = tempMatrix; tempPosition.z += scaleFactor.z; object.position = tempPosition; } } // ---------------------------------------------------------------------------