// =========================================================================== // Vortrex's Roleplay Resource // https://github.com/VortrexFTW/gtac_roleplay // =========================================================================== // FILE: misc.js // DESC: Provides any uncategorized functions and usage // TYPE: Server (JavaScript) // =========================================================================== // =========================================================================== function initMiscScript() { logToConsole(LOG_INFO, "[VRR.Misc]: Initializing misc script ..."); logToConsole(LOG_INFO, "[VRR.Misc]: Misc script initialized successfully!"); return true; } // =========================================================================== function getPositionCommand(command, params, client) { let position = getPlayerPosition(client); messagePlayerNormal(client, `Your position is: ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`); logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s position is: ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`); return true; } // =========================================================================== function toggleMouseCursorCommand(command, params, client) { sendPlayerMouseCursorToggle(client); return true; } // =========================================================================== function toggleMouseCameraCommand(command, params, client) { sendPlayerMouseCameraToggle(client); return true; } // =========================================================================== function setNewCharacterSpawnPositionCommand(command, params, client) { let position = client.player.position; getServerConfig().newCharacter.spawnPosition = position; getServerConfig().newCharacter.spawnHeading = client.player.heading; getServerConfig().needsSaved = true; messagePlayerNormal(client, `The new character spawn position has been set to ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`) return true; } // =========================================================================== function setNewCharacterMoneyCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let splitParams = params.split(); let amount = toInteger(splitParams[0]) || 1000; getServerConfig().newCharacter.cash = amount; getServerConfig().needsSaved = true; messagePlayerNormal(client, `The new character money has been set to $${amount}`); return true; } // =========================================================================== function setNewCharacterSkinCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } let skinId = 0; if(areParamsEmpty(params)) { skinId = client.player.modelIndex; } else { skinId = getSkinFromParams(params); } getServerConfig().newCharacter.skin = skinId; getServerConfig().needsSaved = true; messagePlayerNormal(client, `The new character skin has been set to ${getSkinNameFromId(skinId)} (ID ${skinId})`); return true; } // =========================================================================== function submitIdeaCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } submitIdea(client, params); messagePlayerNormal(client, `Your suggestion/idea has been sent to the developers!`); return true; } // =========================================================================== function submitBugReportCommand(command, params, client) { if(areParamsEmpty(params)) { messagePlayerSyntax(client, getCommandSyntaxText(command)); return false; } submitBugReport(client, params); messagePlayerNormal(client, `Your bug report has been sent to the developers!`); return true; } // =========================================================================== function enterExitPropertyCommand(command, params, client) { //let closestBusinessEntrance = getClosestBusinessEntrance(getPlayerPosition(client), getPlayerDimension(client)); //let closestBusinessExit = getClosestBusinessExit(getPlayerPosition(client), getPlayerDimension(client)); //let closestHouseEntrance = getClosestHouseEntrance(getPlayerPosition(client), getPlayerDimension(client)); //let closestHouseExit = getClosestHouseExit(getPlayerPosition(client), getPlayerDimension(client)); let closestProperty = null; let isEntrance = false; let isBusiness = false; //if(getDistance(getPlayerPosition(client), getBusinessData(closestBusinessEntrance).entrancePosition) <= getDistance(getPlayerPosition(client), getHouseData(closestHouseEntrance).entrancePosition)) { // closestEntrance = getBusinessData(closestBusinessEntrance); //} else { // closestEntrance = getHouseData(closestHouseEntrance); //} //if(getDistance(getPlayerPosition(client), getBusinessData(closestBusinessExit).exitPosition) <= getDistance(getPlayerPosition(client), getHouseData(closestHouseExit).exitPosition)) { // closestExit = getBusinessData(closestBusinessExit); //} else { // closestExit = getHouseData(closestHouseExit); //} //if(getDistance(getPlayerPosition(client), closestEntrance.entrancePosition) <= getDistance(getPlayerPosition(client), closestExit.exitPosition)) { // closestProperty = closestEntrance; // isEntrance = true; //} else { // closestProperty = closestExit; // isEntrance = false; //} if(getPlayerData(client).currentPickup != false) { let ownerType = getEntityData(getPlayerData(client).currentPickup, "vrr.owner.type"); let ownerId = getEntityData(getPlayerData(client).currentPickup, "vrr.owner.id"); //logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)} is near pickup for owner ID ${ownerId}`); switch(ownerType) { case VRR_PICKUP_BUSINESS_ENTRANCE: isBusiness = true; isEntrance = true; closestProperty = getServerData().businesses[ownerId]; break; case VRR_PICKUP_BUSINESS_EXIT: isBusiness = true; isEntrance = false; closestProperty = getServerData().businesses[ownerId]; break; case VRR_PICKUP_HOUSE_ENTRANCE: isBusiness = false; isEntrance = true; closestProperty = getServerData().houses[ownerId]; break; case VRR_PICKUP_HOUSE_EXIT: isBusiness = false; isEntrance = false; closestProperty = getServerData().houses[ownerId]; break; default: return false; } } logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s closest door is ${(isBusiness) ? closestProperty.name : closestProperty.description} ${(isEntrance) ? "entrance" : "exit"}`); if(isEntrance) { if(getDistance(closestProperty.entrancePosition, getPlayerPosition(client)) <= getGlobalConfig().enterPropertyDistance) { if(closestProperty.locked) { meActionToNearbyPlayers(client, `tries to open the ${(isBusiness) ? "business" : "house"} door but fails because it's locked`); return false; } if(!closestProperty.hasInterior) { messagePlayerAlert(client, `This ${(isBusiness) ? "business" : "house"} does not have an interior, but you can still use commands at the door icon.`); return false; } clearPlayerStateToEnterExitProperty(client); getPlayerData(client).pedState = VRR_PEDSTATE_ENTERINGPROPERTY; meActionToNearbyPlayers(client, `opens the door and enters the ${(isBusiness) ? "business" : "house"}`); if(isFadeCameraSupported()) { fadeCamera(client, false, 1.0); } setTimeout(function() { setPlayerPosition(client, closestProperty.exitPosition); setPlayerHeading(client, closestProperty.exitRotation); setPlayerDimension(client, closestProperty.exitDimension); setPlayerInterior(client, closestProperty.exitInterior); setTimeout(function() { if(isFadeCameraSupported()) { fadeCamera(client, true, 1.0); } updateInteriorLightsForPlayer(client, closestProperty.interiorLights); }, 1000); //updateAllInteriorVehiclesForPlayer(client, closestProperty.exitInterior, closestProperty.exitDimension); }, 1100); if(closestProperty.streamingRadioStation != -1) { if(getRadioStationData(closestProperty.streamingRadioStation)) { playRadioStreamForPlayer(client, getRadioStationData(closestProperty.streamingRadioStation).url); getPlayerData(client).streamingRadioStation = closestProperty.streamingRadioStation; } } return true; } } else { if(getDistance(closestProperty.exitPosition, getPlayerPosition(client)) <= getGlobalConfig().exitPropertyDistance) { if(closestProperty.locked) { meActionToNearbyPlayers(client, `tries to open the ${(isBusiness) ? "business" : "house"} door but fails because it's locked`); return false; } getPlayerData(client).pedState = VRR_PEDSTATE_EXITINGPROPERTY; clearPlayerStateToEnterExitProperty(client) meActionToNearbyPlayers(client, `opens the door and exits the ${(isBusiness) ? "business" : "house"}`); if(isFadeCameraSupported()) { fadeCamera(client, false, 1.0); } disableCityAmbienceForPlayer(client, true); setTimeout(function() { setPlayerPosition(client, closestProperty.entrancePosition); setPlayerHeading(client, closestProperty.entranceRotation); setPlayerDimension(client, closestProperty.entranceDimension); setPlayerInterior(client, closestProperty.entranceInterior); setTimeout(function() { if(isFadeCameraSupported()) { fadeCamera(client, true, 1.0); } updateInteriorLightsForPlayer(client, true); }, 1000); }, 1100); stopRadioStreamForPlayer(client); getPlayerData(client).streamingRadioStation = -1; //logToConsole(LOG_DEBUG, `[VRR.Misc] ${getPlayerDisplayForConsole(client)} exited business ${inBusiness.name}[${inBusiness.index}/${inBusiness.databaseId}]`); return true; } } return true; } // =========================================================================== function getPlayerInfoCommand(command, params, client) { if(areParamsEmpty(params)) { return false; } let targetClient = getPlayerFromParams(params); if(!getPlayerData(targetClient)) { messagePlayerError(client, "Player not found!"); return false; } messagePlayerInfo(client, `${getInlineChatColourByName("lightGrey")}[Player Info] ${getInlineChatColourByName("white")}Account: ${getInlineChatColourByName("lightGrey")}${getPlayerData(targetClient).accountData.name}[${getPlayerData(targetClient).accountData.databaseId}], ${getInlineChatColourByName("white")}Character: ${getInlineChatColourByName("lightGrey")}${getCharacterFullName(client)}[${getPlayerCurrentSubAccount(client).databaseId}], ${getInlineChatColourByName("white")}Connected: ${getInlineChatColourByName("lightGrey")}${getTimeDifferenceDisplay(Math.ceil(sdl.tick/1000), getPlayerData(targetClient).connectTime)} ago, ${getInlineChatColourByName("white")}Game Version: ${getInlineChatColourByName("lightGrey")}${targetClient.gameVersion}, [#FFFFFFF]Client Version: ${getInlineChatColourByName("lightGrey")}${getPlayerData(targetClient).clientVersion}`); } // =========================================================================== function playerChangeAFKState(client, afkState) { if(afkState) { setEntityData(client, "vrr.afk", true, true); } else { client.removeData("vrr.afk"); } } // =========================================================================== function checkPlayerSpawning() { let clients = getClients(); for(let i in clients) { if(!isConsole(clients[i])) { if(getPlayerData(clients[i])) { if(getPlayerData(clients[i]).loggedIn) { if(!getPlayerData(clients[i]).ped) { if(clients[i].player != null) { //getPlayerData(clients[i]).ped = clients[i].player; onPlayerSpawn(clients[i].player); } } } } } } } // =========================================================================== function showPlayerPrompt(client, promptType, promptMessage, promptTitle) { if(promptType == VRR_PROMPT_NONE) { return false; } getPlayerData(client).promptType = promptType; if(canPlayerUseGUI(client)) { showPlayerPromptGUI(client, promptMessage, promptTitle); } else { messagePlayerNormal(client, `❓ ${promptMessage}`); messagePlayerInfo(client, `${getInlineChatColourByName("white")}Use ${getInlineChatColourByName("lightGrey")}/yes or ${getInlineChatColourByName("lightGrey")}/no`); } } // =========================================================================== function updateServerGameTime() { if(isTimeSupported()) { gta.time.hour = getServerConfig().hour; gta.time.minute = getServerConfig().minute; } } // =========================================================================== function listOnlineAdminsCommand(command, params, client) { let clients = getClients(); for(let i in clients) { if(getPlayerData(clients[i])) { if(getPlayerData(clients[i]).accountData.flags.admin > 0) { messagePlayerNormal(client, `• [${getPlayerData(clients[i]).accountData.staffTitle}] ${getCharacterFullName(clients[i])}`); } } } } // ===========================================================================