// =========================================================================== // Vortrex's Roleplay Resource // https://github.com/VortrexFTW/gtac_roleplay // =========================================================================== // FILE: skin-select.js // DESC: Provides skin-selector functions and usage // TYPE: Client (JavaScript) // =========================================================================== let skinSelectMessageFontTop = null; let skinSelectMessageFontBottom = null; let skinSelectMessageTextTop = "Skin Name"; let skinSelectMessageTextBottom = "Choose a skin using PAGEUP and PAGEDOWN keys. Use ENTER to finish or BACKSPACE to cancel."; let skinSelectMessageColourTop = COLOUR_YELLOW; let skinSelectMessageColourBottom = COLOUR_WHITE; let usingSkinSelector = false; let skinSelectorIndex = 0; let skinSelectPosition = null; let skinSelectHeading = null; // =========================================================================== function initSkinSelectScript() { logToConsole(LOG_DEBUG, "[VRR.SkinSelect]: Initializing skin selector script ..."); skinSelectMessageFontTop = loadSkinSelectMessageFontTop(); skinSelectMessageFontBottom = loadSkinSelectMessageFontBottom(); logToConsole(LOG_DEBUG, "[VRR.SkinSelect]: Skin selector script initialized!"); } // =========================================================================== function loadSkinSelectMessageFontTop() { return lucasFont.createDefaultFont(20.0, "Roboto"); } // =========================================================================== function loadSkinSelectMessageFontBottom() { return lucasFont.createDefaultFont(12.0, "Roboto", "Light"); } // =========================================================================== function processSkinSelectKeyPress(keyCode) { if(usingSkinSelector) { if(keyCode == SDLK_PAGEUP) { if(skinSelectorIndex >= allowedSkins.length-1) { skinSelectorIndex = 1; } else { skinSelectorIndex = skinSelectorIndex + 1; } logToConsole(LOG_DEBUG, `Switching to skin ${allowedSkins[skinSelectorIndex][1]} (Index: ${skinSelectorIndex}, Skin: ${allowedSkins[skinSelectorIndex][0]})`); skinSelectMessageTextTop = allowedSkins[skinSelectorIndex][1]; localPlayer.skin = allowedSkins[skinSelectorIndex][0]; } else if(keyCode == SDLK_PAGEDOWN) { if(skinSelectorIndex <= 0) { skinSelectorIndex = allowedSkins.length-1; } else { skinSelectorIndex = skinSelectorIndex - 1; } logToConsole(LOG_DEBUG, `Switching to skin ${allowedSkins[skinSelectorIndex][1]} (Index: ${skinSelectorIndex}, Skin: ${allowedSkins[skinSelectorIndex][0]})`); skinSelectMessageTextTop = allowedSkins[skinSelectorIndex][1]; localPlayer.skin = allowedSkins[skinSelectorIndex][0]; } else if(keyCode == SDLK_RETURN) { triggerNetworkEvent("vrr.skinSelected", skinSelectorIndex); toggleSkinSelect(false); return true; } else if(keyCode == SDLK_BACKSPACE) { triggerNetworkEvent("vrr.skinSelected", -1); toggleSkinSelect(false); return true; } localPlayer.heading = skinSelectHeading; } } // =========================================================================== function processSkinSelectRendering() { if(usingSkinSelector) { if(skinSelectMessageFontTop != null && skinSelectMessageFontBottom != null) { if(skinSelectMessageTextTop != "" && skinSelectMessageTextBottom != "") { skinSelectMessageFontTop.render(skinSelectMessageTextTop, [0, game.height-100], game.width, 0.5, 0.0, skinSelectMessageFontTop.size, skinSelectMessageColourTop, true, true, false, true); skinSelectMessageFontBottom.render(skinSelectMessageTextBottom, [0, game.height-65], game.width, 0.5, 0.0, skinSelectMessageFontBottom.size, skinSelectMessageColourBottom, true, true, false, true); } } } } // =========================================================================== function toggleSkinSelect(state) { if(state) { skinSelectorIndex = getAllowedSkinIndexFromSkin(localPlayer.skin); if(!skinSelectorIndex) { skinSelectorIndex = 0; } usingSkinSelector = true; skinSelectPosition = localPlayer.position; skinSelectHeading = localPlayer.heading; if(isCustomCameraSupported()) { let tempPosition = localPlayer.position; tempPosition.z += 0.5; let frontCameraPosition = getPosInFrontOfPos(tempPosition, localPlayer.heading, 3); game.setCameraLookAt(frontCameraPosition, localPlayer.position, true); } localPlayer.skin = allowedSkins[skinSelectorIndex][0]; skinSelectMessageTextTop = allowedSkins[skinSelectorIndex][1]; gui.showCursor(true, false); //localPlayer.invincible = true; //localPlayer.setProofs(true, true, true, true, true); localPlayer.collisionsEnabled = false; } else { usingSkinSelector = false; //game.restoreCamera(true); gui.showCursor(false, true); if(localPlayer) { //localPlayer.invincible = false; //localPlayer.setProofs(false, false, false, false, false); localPlayer.collisionsEnabled = true; } } } // ===========================================================================