Files
GTA4RP/scripts/client/sync.js
2021-01-02 21:54:12 -06:00

103 lines
3.3 KiB
JavaScript

// ===========================================================================
// Asshat-Gaming Roleplay
// https://github.com/VortrexFTW/gtac_asshat_rp
// Copyright (c) 2020 Asshat-Gaming (https://asshatgaming.com)
// ---------------------------------------------------------------------------
// FILE: sync.js
// DESC: Provides some elements and data sync
// TYPE: Client (JavaScript)
// ===========================================================================
// ---------------------------------------------------------------------------
let inVehicle = null;
// ---------------------------------------------------------------------------
addEventHandler("onProcess", function(event, deltaTime) {
if(localPlayer != null && localPlayer.getData("ag.spawned") != null) {
if(localPlayer.health <= 0) {
localPlayer.clearWeapons();
triggerNetworkEvent("ag.player.death", localPlayer.position);
}
}
});
// ---------------------------------------------------------------------------
addNetworkHandler("ag.veh.engine", function(vehicle, state) {
vehicle.engine = state;
});
// ---------------------------------------------------------------------------
addNetworkHandler("ag.veh.lights", function(vehicle, state) {
vehicle.lights = state;
});
// ---------------------------------------------------------------------------
addNetworkHandler("ag.veh.repair", function(syncId) {
getVehicleFromSyncId(syncId).fix();
});
// ---------------------------------------------------------------------------
function syncVehicleProperties(vehicle) {
if(doesEntityDataExist(vehicle, "ag.lights")) {
let lights = getEntityData(vehicle, "ag.lights");
if(lights != vehicle.lights) {
vehicle.lights = lights;
}
}
if(doesEntityDataExist(vehicle, "ag.engine")) {
let engine = getEntityData(vehicle, "ag.engine");
if(engine != vehicle.engine) {
vehicle.engine = engine;
}
}
if(doesEntityDataExist(vehicle, "ag.siren")) {
let siren = getEntityData(vehicle, "ag.siren");
if(siren != vehicle.siren) {
vehicle.siren = siren;
}
}
if(doesEntityDataExist(vehicle, "ag.panelStatus")) {
let panelsStatus = getEntityData(vehicle, "ag.panelStatus");
for(let i in panelsStatus) {
vehicle.setPanelStatus(i, panelsStatus[i]);
}
}
if(doesEntityDataExist(vehicle, "ag.wheelStatus")) {
let wheelsStatus = getEntityData(vehicle, "ag.wheelStatus");
for(let i in wheelsStatus) {
vehicle.setWheelStatus(i, wheelsStatus[i]);
}
}
if(doesEntityDataExist(vehicle, "ag.lightStatus")) {
let lightStatus = getEntityData(vehicle, "ag.lightStatus");
for(let i in lightStatus) {
vehicle.setLightStatus(i, lightStatus[i]);
}
}
if(doesEntityDataExist(vehicle, "ag.suspensionHeight")) {
let suspensionHeight = getEntityData(vehicle, "ag.suspensionHeight");
vehicle.setSuspensionHeight(suspensionHeight);
}
}
addNetworkHandler("ag.veh.sync", syncVehicleProperties);
// ---------------------------------------------------------------------------
function syncCivilian(civilian) {
}
addNetworkHandler("ag.civ.sync", syncCivilianProperties);
// ---------------------------------------------------------------------------