206 lines
8.1 KiB
JavaScript
206 lines
8.1 KiB
JavaScript
// ===========================================================================
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// Asshat-Gaming Roleplay
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// https://github.com/VortrexFTW/gtac_asshat_rp
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// Copyright (c) 2020 Asshat-Gaming (https://asshatgaming.com)
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// ---------------------------------------------------------------------------
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// FILE: misc.js
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// DESC: Provides any uncategorized functions and usage
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// TYPE: Server (JavaScript)
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// ===========================================================================
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// ---------------------------------------------------------------------------
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function initMiscScript() {
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console.log("[Asshat.Misc]: Initializing misc script ...");
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console.log("[Asshat.Misc]: Misc script initialized successfully!");
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return true;
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}
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// ---------------------------------------------------------------------------
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function getPositionCommand(command, params, client) {
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let position = client.player.position;
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messageClientNormal(client, `Your position is: ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`);
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return true;
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}
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// ---------------------------------------------------------------------------
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function toggleMouseCursorCommand(command, params, client) {
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triggerNetworkEvent("ag.cursortoggle", client);
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return true;
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}
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// ---------------------------------------------------------------------------
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function setNewCharacterSpawnPositionCommand(command, params, client) {
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let position = client.player.position;
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getServerConfig().newCharacter.spawnPosition = position;
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getServerConfig().newCharacter.spawnHeading = client.player.heading;
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messageClientNormal(client, `The new character spawn position has been set to ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`)
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return true;
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}
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// ---------------------------------------------------------------------------
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function setNewCharacterMoneyCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messageClientSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let splitParams = params.split();
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let amount = toInteger(splitParams[0]) || 1000;
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getServerConfig().newCharacter.cash = skinId;
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messageClientNormal(client, `The new character money has been set to $${amount}`);
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return true;
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}
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// ---------------------------------------------------------------------------
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function setNewCharacterSkinCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messageClientSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let skinId = 0;
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if(areParamsEmpty(params)) {
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skinId = client.player.modelIndex;
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} else {
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skinId = getSkinFromParams(params);
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}
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getServerConfig().newCharacter.skin = skinId;
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messageClientNormal(client, `The new character skin has been set to ${getSkinNameFromId(skinId)} (ID ${skinId})`);
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return true;
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}
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// ---------------------------------------------------------------------------
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function submitIdeaCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messageClientSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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submitIdea(client, params);
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messageClientNormal(client, `Your suggestion/idea has been sent to the developers!`);
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return true;
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}
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// ---------------------------------------------------------------------------
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function submitBugReportCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messageClientSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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submitBugReport(client, params);
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messageClientNormal(client, `Your bug report has been sent to the developers!`);
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return true;
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}
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// ---------------------------------------------------------------------------
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function enterExitPropertyCommand(command, params, client) {
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if(isPlayerInAnyHouse(client)) {
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let inHouse = getServerData().houses[getPlayerHouse(client)];
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if(getDistance(inHouse.exitPosition, getPlayerPosition(client)) <= getGlobalConfig().exitPropertyDistance) {
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if(inHouse.locked) {
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meActionToNearbyPlayers(client, "tries to open the house door but fails because it's locked");
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return false;
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}
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meActionToNearbyPlayers(client, "opens the door and exits the house");
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triggerNetworkEvent("ag.exitProperty", client, inHouse.entrancePosition, inHouse.entranceRotation, inHouse.entranceInterior, inHouse.entranceDimension);
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client.player.dimension = inHouse.entranceDimension;
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removeEntityData(client, "ag.inHouse");
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}
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return true;
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}
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if(isPlayerInAnyBusiness(client)) {
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let inBusiness = getServerData().businesses[getPlayerBusiness(client)];
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if(getDistance(inBusiness.exitPosition, getPlayerPosition(client)) <= getGlobalConfig().exitPropertyDistance) {
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if(inBusiness.locked) {
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meActionToNearbyPlayers(client, "tries to open the business door but fails because it's locked");
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return false;
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}
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meActionToNearbyPlayers(client, "opens the door and exits the business");
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triggerNetworkEvent("ag.exitProperty", client, inBusiness.entrancePosition, inBusiness.entranceRotation, inBusiness.entranceInterior, inBusiness.entranceDimension);
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client.player.dimension = inBusiness.entranceDimension;
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removeEntityData(client, "ag.inBusiness");
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}
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return true;
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}
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if(getServerData().businesses.length > 0) {
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let closestBusinessId = getClosestBusinessEntrance(getPlayerPosition(client));
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let closestBusiness = getBusinessData(closestBusinessId)
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if(getDistance(closestBusiness.entrancePosition, getPlayerPosition(client)) <= getGlobalConfig().enterPropertyDistance) {
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if(!doesBusinessHaveInterior(closestBusinessId)) {
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messageClientAlert(client, "This business does not have an interior.");
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messageClientTip(client, "You can use business commands at the door.");
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return false;
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}
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if(closestBusiness.locked) {
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meActionToNearbyPlayers(client, "tries to open the business door but fails because it's locked");
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return false;
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}
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meActionToNearbyPlayers(client, "opens the door and enters the business");
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triggerNetworkEvent("ag.enterProperty", client, closestBusiness.exitPosition, closestBusiness.exitRotation, closestBusiness.exitInterior, closestBusinessId+getGlobalConfig().businessDimensionStart);
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client.player.dimension = closestBusiness.exitDimension;
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setEntityData(client, "ag.inBusiness", closestBusinessId);
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return true;
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}
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}
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if(getServerData().houses.length > 0) {
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let closestHouseId = getClosestHouseEntrance(getPlayerPosition(client));
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let closestHouse = getHouseData(closestHouseId);
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//let distance = getDistance(closestHouse.entrancePosition, getPlayerPosition(client));
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if(getDistance(closestHouse.entrancePosition, getPlayerPosition(client)) <= getGlobalConfig().enterPropertyDistance) {
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if(!doesHouseHaveInterior(closestHouseId)) {
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messageClientAlert(client, "This house does not have an interior.");
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messageClientTip(client, "You can use house commands at the door.");
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return false;
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}
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if(closestHouse.locked) {
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meActionToNearbyPlayers(client, "tries to open the house door but fails because it's locked");
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return false;
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}
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meActionToNearbyPlayers(client, "opens the door and enters the house");
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triggerNetworkEvent("ag.enterProperty", client, closestHouse.exitPosition, closestHouse.exitRotation, closestHouse.exitInterior, closestHouse+getGlobalConfig().houseDimensionStart);
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//client.player.dimension = closestHouse.exitDimension;
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setEntityData(client, "ag.inHouse", closestHouseId);
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return true;
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}
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}
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//messageClientError(client, "You aren't close enough to a door!");
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return true;
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}
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// ---------------------------------------------------------------------------
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function sendRemovedWorldObjectsToPlayer(client) {
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for(let i in getGameConfig().removedWorldObjects[getServerGame()]) {
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console.log(`[Asshat.Misc] Sending removed world object ${i} (${getGameConfig().removedWorldObjects[getServerGame()][i].model}) to ${client.name}`);
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triggerNetworkEvent("ag.removeWorldObject", client, getGameConfig().removedWorldObjects[getServerGame()][i].model, getGameConfig().removedWorldObjects[getServerGame()][i].position, getGameConfig().removedWorldObjects[getServerGame()][i].range);
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}
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}
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// ---------------------------------------------------------------------------
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