Files
GTA4RP/scripts/client/gui.js
2022-06-07 10:25:55 -05:00

283 lines
9.6 KiB
JavaScript

// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: gui.js
// DESC: Provides GUI functionality and styles (using MexUI)
// TYPE: Client (JavaScript)
// ===========================================================================
var app = {};
let mainFont = "Roboto"; // "Arial"
//let mainLogoPath = (typeof gta == "undefined") ? "files/images/mafiac-logo.png" : "files/images/gtac-logo.png";
let mainLogoPath = "files/images/asshat-logo.png";
let primaryColour = [200, 200, 200];
let secondaryColour = [16, 16, 16];
let primaryTextColour = [0, 0, 0];
let focusedColour = [200, 200, 200];
let invalidValueColour = [200, 200, 200];
let focusedColourOffset = 50;
let windowAlpha = 200;
let windowTitleAlpha = 180;
let buttonAlpha = 180;
let textInputAlpha = 180;
let guiReady = false;
// ===========================================================================
let characterData = [];
let currentCharacter = 0;
let inCharacterSelectScreen = false;
let creatingCharacter = false;
// ===========================================================================
function initGUIScript() {
logToConsole(LOG_DEBUG, "[VRR.GUI]: Initializing GUI script ...");
logToConsole(LOG_DEBUG, "[VRR.GUI]: GUI script initialized!");
}
// ===========================================================================
function initGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Initializing GUI ...`);
initLoginGUI();
initRegisterGUI();
initNewCharacterGUI();
initCharacterSelectGUI();
initInfoDialogGUI();
initErrorDialogGUI();
initYesNoDialogGUI();
initTwoFactorAuthenticationGUI();
initListGUI();
initResetPasswordGUI();
initChangePasswordGUI();
initLocaleChooserGUI();
closeAllWindows();
guiReady = true;
logToConsole(LOG_DEBUG, `[VRR.GUI] All GUI created successfully!`);
loadLocaleConfig();
loadAllLocaleStrings();
resetGUIStrings();
resetLocaleChooserOptions();
sendNetworkEventToServer("vrr.guiReady", true);
};
// ===========================================================================
function closeAllWindows() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Closing all GUI windows`);
infoDialog.window.shown = false;
yesNoDialog.window.shown = false;
errorDialog.window.shown = false;
register.window.shown = false;
login.window.shown = false;
newCharacter.window.shown = false;
characterSelect.window.shown = false;
twoFactorAuth.window.shown = false;
listDialog.window.shown = false;
passwordReset.window.shown = false;
passwordChange.window.shown = false;
localeChooser.window.shown = false;
mexui.setInput(false);
mexui.focusedControl = false;
guiSubmitKey = false;
guiLeftKey = false;
guiRightKey = false;
guiUpKey = false;
guiDownKey = false;
setChatWindowEnabled(true);
}
// ===========================================================================
function isAnyGUIActive() {
if (!guiReady) {
return false;
}
if (infoDialog.window.shown == true) {
return true;
}
if (yesNoDialog.window.shown == true) {
return true;
}
if (errorDialog.window.shown == true) {
return true;
}
if (register.window.shown == true) {
return true;
}
if (login.window.shown == true) {
return true;
}
if (newCharacter.window.shown == true) {
return true;
}
if (characterSelect.window.shown == true) {
return true;
}
if (twoFactorAuth.window.shown == true) {
return true;
}
if (listDialog.window.shown == true) {
return true;
}
if (passwordReset.window.shown == true) {
return true;
}
if (passwordChange.window.shown == true) {
return true;
}
if (localeChooser.window.shown == true) {
return true;
}
return false;
}
// ===========================================================================
function setGUIColours(red1, green1, blue1, red2, green2, blue2, red3, green3, blue3) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Received new GUI colours from server: ${red1}, ${green1}, ${blue1} / ${red2}, ${green2}, ${blue2} / ${red3}, ${green3}, ${blue3}`);
primaryColour = [red1, green1, blue1];
secondaryColour = [red2, green2, blue2];
primaryTextColour = [red3, green3, blue3];
focusedColour = [red1 + focusedColourOffset, green1 + focusedColourOffset, blue1 + focusedColourOffset];
initGUI();
}
// ===========================================================================
function hideAllGUI() {
closeAllWindows();
setChatWindowEnabled(true);
guiSubmitKey = false;
}
// ===========================================================================
function processGUIKeyPress(keyCode) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Processing key press: ${keyCode}`);
if (!isAnyGUIActive()) {
logToConsole(LOG_DEBUG, `[VRR.GUI] GUI is not active. Cancelling keypress processing.`);
return false;
}
if (keyCode == SDLK_RETURN || keyCode == SDLK_RETURN2) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Key press is submit (${guiSubmitKey})`);
if (guiSubmitKey != false) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Calling submit key function`);
guiSubmitKey.call();
}
} else if (keyCode == getKeyIdFromParams("left") || keyCode == getKeyIdFromParams("a")) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Key press is left (${guiLeftKey})`);
if (guiLeftKey != false) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Calling left key function`);
guiLeftKey.call();
}
} else if (keyCode == getKeyIdFromParams("right") || keyCode == getKeyIdFromParams("d")) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Key press is right (${guiRightKey})`);
if (guiRightKey != false) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Calling right key function`);
guiRightKey.call();
}
} else if (keyCode == getKeyIdFromParams("down") || keyCode == getKeyIdFromParams("s")) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Key press is down (${guiDownKey})`);
if (guiDownKey != false) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Calling down key function`);
guiDownKey.call();
}
} else if (keyCode == getKeyIdFromParams("up") || keyCode == getKeyIdFromParams("w")) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Key press is up (${guiUpKey})`);
if (guiUpKey != false) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Calling up key function`);
guiUpKey.call();
}
}
}
// ===========================================================================
function processToggleGUIKeyPress(keyCode) {
if (keyCode == disableGUIKey) {
sendNetworkEventToServer("vrr.toggleGUI");
}
}
// ===========================================================================
function resetGUIStrings() {
// Login GUI
login.messageLabel.text = getLocaleString("GUILoginWindowLabelEnterPassword");
login.passwordInput.placeholder = getLocaleString("GUILoginWindowPasswordPlaceholder");
login.loginButton.text = toUpperCase(getLocaleString("GUILoginWindowSubmitButton"));
login.forgotPasswordButton.text = toUpperCase(getLocaleString("GUILoginWindowResetPasswordButton"));
login.resetPasswordLabel.text = getLocaleString("GUILoginWindowForgotPasswordLabel");
// Register GUI
register.messageLabel.text = getLocaleString("GUIRegisterWindowLabelCreateAccount");
register.passwordInput.placeholder = getLocaleString("GUIRegisterWindowPasswordPlaceholder");
register.confirmPasswordInput.placeholder = getLocaleString("GUIRegisterWindowConfirmPasswordPlaceholder");
register.emailInput.placeholder = getLocaleString("GUIRegisterWindowEmailPlaceholder");
register.registerButton.text = toUpperCase(getLocaleString("GUIRegisterWindowSubmitButton"));
// Change Password GUI
passwordChange.window.title = toUpperCase(getLocaleString("GUIChangePasswordWindowTitle"));
passwordChange.messageLabel.text = getLocaleString("GUIChangePasswordPasswordLabel");
passwordChange.passwordInput.placeholder = getLocaleString("GUIChangePasswordPasswordPlaceholder");
passwordChange.confirmPasswordInput.placeholder = getLocaleString("GUIChangePasswordConfirmPasswordPlaceholder");
passwordChange.submitButton.text = toUpperCase(getLocaleString("GUIChangePasswordSubmitButton"));
// Reset Password GUI
passwordReset.messageLabel.text = toUpperCase(getLocaleString("GUIResetPasswordConfirmEmailLabel"));
passwordReset.emailInput.placeholder = getLocaleString("GUIResetPasswordEmailPlaceholder");
passwordReset.resetPasswordButton.text = toUpperCase(getLocaleString("GUIResetPasswordSubmitButton"));
passwordReset.backToLoginButton.text = toUpperCase(getLocaleString("GUIResetPasswordLoginButton"));
passwordReset.backToLoginLabel.text = getLocaleString("GUIResetPasswordRememberMessage");
// Character Selection GUI
characterSelect.window.title = toUpperCase(getLocaleString("GUICharacterSelectWindowTitle"));
characterSelect.cashText.text = getLocaleString("GUICharacterSelectMoneyLabel", "0");
characterSelect.clanText.text = getLocaleString("GUICharacterSelectClanLabel", "None");
characterSelect.lastPlayedText.text = getLocaleString("GUICharacterSelectLastPlayedLabel", "Never");
characterSelect.previousCharacterButton.text = toUpperCase(getLocaleString("GUIPreviousCharacterButton"));
characterSelect.nextCharacterButton.text = toUpperCase(getLocaleString("GUINextCharacterButton"));
characterSelect.selectCharacterButton.text = toUpperCase(getLocaleString("GUIPlayAsCharacterButton"));
characterSelect.newCharacterButton.text = toUpperCase(getLocaleString("GUINewCharacterButton"));
// Character Creation GUI
newCharacter.messageLabel.text = getLocaleString("GUINewCharacterMessageLabel");
newCharacter.firstNameInput.placeholder = getLocaleString("GUINewCharacterFirstNamePlaceholder");
newCharacter.lastNameInput.placeholder = getLocaleString("GUINewCharacterLastNamePlaceholder");
newCharacter.createCharacterButton.text = toUpperCase(getLocaleString("GUINewCharacterSubmitButton"));
}