256 lines
11 KiB
JavaScript
256 lines
11 KiB
JavaScript
// ===========================================================================
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// Asshat-Gaming Roleplay
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// https://github.com/VortrexFTW/gtac_asshat_rp
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// Copyright (c) 2020 Asshat-Gaming (https://asshatgaming.com)
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// ---------------------------------------------------------------------------
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// FILE: event.js
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// DESC: Provides handlers for built in GTAC and Asshat-Gaming created events
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// TYPE: Server (JavaScript)
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// ===========================================================================
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// ---------------------------------------------------------------------------
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function initEventScript() {
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console.log("[Asshat.Event]: Initializing event script ...");
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addNetworkHandler("ag.onPlayerEnterVehicle", playerEnteredVehicle);
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addNetworkHandler("ag.onPlayerExitVehicle", playerExitedVehicle);
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console.log("[Asshat.Event]: Event script initialized!");
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}
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// ---------------------------------------------------------------------------
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addEventHandler("OnPlayerConnect", function(event, ipAddress, port) {
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console.log(`[Asshat.Event] Client connecting (IP: ${ipAddress})`);
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if(isIpAddressBanned(ipAddress)) {
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messagePlayerError(client, "You are banned from this server!");
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return false;
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}
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});
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// ---------------------------------------------------------------------------
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addEventHandler("OnPlayerJoin", function(event, client) {
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fadeCamera(client, true, 1.0);
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});
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// ---------------------------------------------------------------------------
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addEventHandler("OnPlayerJoined", function(event, client) {
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//message(`👋 ${client.name} has joined the server`, getColourByName("softYellow"));
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});
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// ---------------------------------------------------------------------------
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addEventHandler("OnPlayerQuit", function(event, client, quitReasonId) {
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console.log(`[Asshat.Event] ${getPlayerDisplayForConsole(client)} disconnected (${disconnectReasons[quitReasonId]}[${quitReasonId}])`);
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savePlayerToDatabase(client);
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resetClientStuff(client);
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getServerData().clients[client.index] = null;
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message(`👋 ${client.name} has left the server (${disconnectReasons[quitReasonId]})`, getColourByName("softYellow"));
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});
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// ---------------------------------------------------------------------------
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addEventHandler("onPlayerChat", function(event, client, messageText) {
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event.preventDefault();
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if(!getPlayerData(client).loggedIn) {
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messagePlayerError(client, "You need to login before you can chat!");
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return false;
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}
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messageText = messageText.substring(0, 128);
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message(`${getCharacterFullName(client)}: [#FFFFFF]${messageText}`, getPlayerColour(client));
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});
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// ---------------------------------------------------------------------------
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addEventHandler("OnPedExitVehicle", function(event, ped, vehicle) {
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//if(!vehicle || vehicle.owner != -1) {
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// return false;
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//}
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//if(!getVehicleData(vehicle)) {
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// return false;
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//}
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});
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addEventHandler("OnProcess", function(event, deltaTime) {
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let clients = getClients();
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for(let i in clients) {
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if(getPlayerData(clients[i])) {
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if(getPlayerData(clients[i]).buyingVehicle) {
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if(getPlayerVehicle(clients[i]) == getPlayerData(clients[i]).buyingVehicle) {
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if(getDistance(getVehiclePosition(getPlayerData(clients[i]).buyingVehicle), getVehicleData(getPlayerData(clients[i]).buyingVehicle).spawnPosition) > getGlobalConfig().buyVehicleDriveAwayDistance) {
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if(getPlayerCurrentSubAccount(clients[i]).cash < getVehicleData(getPlayerData(clients[i]).buyingVehicle).buyPrice) {
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messagePlayerError(client, "You don't have enough money to buy this vehicle!");
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respawnVehicle(getPlayerData(clients[i]).buyingVehicle);
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getPlayerData(clients[i]).buyingVehicle = false;
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return false;
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}
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createNewDealershipVehicle(getVehicleData(getPlayerData(clients[i]).buyingVehicle).model, getVehicleData(getPlayerData(clients[i]).buyingVehicle).spawnPosition, getVehicleData(getPlayerData(clients[i]).buyingVehicle).spawnRotation, getVehicleData(getPlayerData(clients[i]).buyingVehicle).buyPrice, getVehicleData(getPlayerData(clients[i]).buyingVehicle).ownerId);
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getPlayerCurrentSubAccount(clients[i]).cash -= getVehicleData(getPlayerData(clients[i]).buyingVehicle).buyPrice;
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updatePlayerCash(clients[i]);
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getVehicleData(getPlayerData(clients[i]).buyingVehicle).ownerId = getPlayerCurrentSubAccount(clients[i]).databaseId;
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getVehicleData(getPlayerData(clients[i]).buyingVehicle).ownerType = AG_VEHOWNER_PLAYER;
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getVehicleData(getPlayerData(clients[i]).buyingVehicle).buyPrice = 0;
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getVehicleData(getPlayerData(clients[i]).buyingVehicle).rentPrice = 0;
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getVehicleData(getPlayerData(clients[i]).buyingVehicle).spawnLocked = false;
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getPlayerData(clients[i]).buyingVehicle = false;
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messagePlayerSuccess(clients[i], "This vehicle is now yours! It will save wherever you leave it.");
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}
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} else {
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messagePlayerError(client, "You canceled the vehicle purchase by exiting the vehicle!");
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respawnVehicle(getPlayerData(clients[i]).buyingVehicle);
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getPlayerData(clients[i]).buyingVehicle = false;
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}
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}
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}
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}
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});
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// ---------------------------------------------------------------------------
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addEventHandler("OnPedEnterVehicle", function(event, ped, vehicle, seat) {
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//if(!vehicle || vehicle.owner != -1) {
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// return false;
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//}
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//if(!getVehicleData(vehicle)) {
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// return false;
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//}
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if(ped.isType(ELEMENT_PLAYER)) {
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let client = getClientFromPlayerElement(ped);
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if(seat == 0) {
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vehicle.engine = getVehicleData(vehicle).engine;
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}
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if(getVehicleData(vehicle).locked) {
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if(doesClientHaveVehicleKeys(client, vehicle)) {
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messagePlayerNormal(client, `🔒 This ${getVehicleName(vehicle)} is locked. Use /lock to unlock it`);
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if(doesPlayerHaveKeyBindForCommand(client, "lock")) {
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messagePlayerTip(client, `You can also press [#AAAAAA]${sdl.getKeyName(getPlayerKeyBindForCommand(client, "lock").key)} [#FFFFFF]to lock and unlock vehicles.`);
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}
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} else {
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messagePlayerNormal(client, `🔒 This ${getVehicleName(vehicle)} is locked and you don't have the keys to unlock it`);
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}
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}
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}
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});
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// ---------------------------------------------------------------------------
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async function playerEnteredVehicle(client) {
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if(client.player == null) {
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return false;
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}
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await waitUntil(() => client.player.vehicle != null);
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let vehicle = client.player.vehicle;
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if(!getVehicleData(vehicle)) {
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return false;
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}
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console.log(`[Asshat.Event] ${getPlayerDisplayForConsole(client)} entered a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("ag.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
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getPlayerData(client).lastVehicle = vehicle;
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if(getPlayerVehicleSeat(client) == AG_VEHSEAT_DRIVER) {
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vehicle.engine = getVehicleData(vehicle).engine;
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if(getVehicleData(vehicle).buyPrice > 0) {
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messagePlayerAlert(client, `This ${getVehicleName(vehicle)} is for sale! Cost: [#AAAAAA]$${getVehicleData(vehicle).buyPrice}`);
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messagePlayerTip(client, `Use /vehbuy if you want to buy it.`);
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} else if(getVehicleData(vehicle).rentPrice > 0) {
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messagePlayerAlert(client, `This ${getVehicleName(vehicle)} is for rent! Cost: [#AAAAAA]$${getVehicleData(vehicle).rentPrice} per minute`);
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messagePlayerTip(client, `Use /vehrent if you want to rent it.`);
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} else {
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if(!getVehicleData(vehicle).engine) {
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if(doesClientHaveVehicleKeys(client, vehicle)) {
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messagePlayerAlert(client, `This ${getVehicleName(vehicle)}'s engine is off. Use /engine to start it`);
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if(doesPlayerHaveKeyBindForCommand(client, "engine")) {
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messagePlayerTip(client, `You can also press [#AAAAAA]${sdl.getKeyName(getPlayerKeyBindForCommand(client, "engine").key)} [#FFFFFF]to start and stop the engine.`);
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}
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} else {
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messagePlayerAlert(client, `This ${getVehicleName(vehicle)}'s engine is off and you don't have the keys to start it`);
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}
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triggerNetworkEvent("ag.control", client, false, false);
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}
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}
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let currentSubAccount = getPlayerCurrentSubAccount(client);
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if(isPlayerWorking(client)) {
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if(getVehicleData(vehicle).ownerType == AG_VEHOWNER_JOB) {
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if(getVehicleData(vehicle).ownerId == getPlayerCurrentSubAccount(client).job) {
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//if(seat == 0) {
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getPlayerCurrentSubAccount(client).lastJobVehicle = vehicle;
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//}
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}
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}
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}
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if(isPlayerWorking(client)) {
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if(isPlayerOnJobRoute(client)) {
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if(vehicle == getPlayerJobRouteVehicle(client)) {
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stopReturnToJobVehicleCountdown(client);
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}
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}
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}
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}
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}
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// ---------------------------------------------------------------------------
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function playerExitedVehicle(client) {
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let vehicle = getPlayerData(client).lastVehicle;
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if(!getVehicleData(vehicle)) {
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return false;
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}
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console.log(`[Asshat.Event] ${getPlayerDisplayForConsole(client)} exited a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("ag.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
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if(isPlayerWorking(client)) {
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if(isPlayerOnJobRoute(client)) {
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if(vehicle == getPlayerJobRouteVehicle(client)) {
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startReturnToJobVehicleCountdown(client);
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}
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}
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}
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}
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// ---------------------------------------------------------------------------
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function processPlayerDeath(client) {
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removeEntityData(client.player, "ag.spawned", true);
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let closestHospital = getClosestHospital(getPlayerPosition(client));
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triggerNetworkEvent("ag.control", client, false);
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setTimeout(function() {
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triggerNetworkEvent("ag.fadeCamera", client, false, 1.0);
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setTimeout(function() {
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client.despawnPlayer();
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if(getPlayerCurrentSubAccount(client).inJail) {
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let closestJail = getClosestJail(getPlayerPosition(client));
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spawnPlayer(client, closestJail.position, closestJail.heading, getPlayerCurrentSubAccount(client).skin);
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} else {
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spawnPlayer(client, closestHospital.position, closestHospital.heading, getPlayerCurrentSubAccount(client).skin);
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}
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setTimeout(function() {
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setEntityData(client.player, "ag.spawned", true, true);
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triggerNetworkEvent("ag.fadeCamera", client, true, 1.0);
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triggerNetworkEvent("ag.control", client, true);
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}, 1000);
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}, 2000);
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}, 1000);
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}
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// ---------------------------------------------------------------------------
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