Files
GTA4RP/scripts/server/item.js
2022-05-01 15:05:47 -05:00

2367 lines
87 KiB
JavaScript

// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: item.js
// DESC: Provides item functions and usage
// TYPE: Server (JavaScript)
// ===========================================================================
function initItemScript() {
logToConsole(LOG_INFO, "[VRR.Item]: Initializing item script ...");
logToConsole(LOG_INFO, "[VRR.Item]: Item script initialized successfully!");
return true;
}
// ===========================================================================
function loadItemsFromDatabase() {
let tempItems = [];
let dbConnection = connectToDatabase();
let dbFetchAssoc;
if(dbConnection) {
let dbQuery = queryDatabase(dbConnection, `SELECT * FROM item_main WHERE item_server = ${getServerId()}`);
if(dbQuery) {
if(dbQuery.numRows > 0) {
while(dbFetchAssoc = fetchQueryAssoc(dbQuery)) {
let tempItemData = new ItemData(dbFetchAssoc);
tempItems.push(tempItemData);
}
}
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
return tempItems;
}
// ===========================================================================
function loadItemTypesFromDatabase() {
let tempItemTypes = [];
let dbConnection = connectToDatabase();
let dbFetchAssoc;
if(dbConnection) {
let dbQuery = queryDatabase(dbConnection, `SELECT * FROM item_type WHERE item_type_enabled = 1 AND item_type_server = ${getServerId()}`);
if(dbQuery) {
if(getQueryNumRows(dbQuery) > 0) {
while(dbFetchAssoc = fetchQueryAssoc(dbQuery)) {
let tempItemTypeData = new ItemTypeData(dbFetchAssoc);
tempItemTypes.push(tempItemTypeData);
}
}
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
return tempItemTypes;
}
// ===========================================================================
function createItem(itemTypeId, value, ownerType, ownerId, amount=1) {
let tempItemData = new ItemData(false);
tempItemData.itemType = getItemTypeData(itemTypeId).databaseId;
tempItemData.ownerType = ownerType;
tempItemData.ownerId = ownerId;
tempItemData.amount = amount;
tempItemData.value = value;
tempItemData.needsSaved = true;
let slot = getServerData().items.push(tempItemData);
let index = slot-1;
getServerData().items[slot-1].index = index;
getServerData().items[slot-1].itemTypeIndex = itemTypeId;
return index;
}
// ===========================================================================
function createGroundItem(itemTypeId, value, position, dimension = 0) {
let itemIndex = createItem(itemTypeId, value, VRR_ITEM_OWNER_GROUND, 0);
getItemData(itemIndex).position = position;
getItemData(itemIndex).dimension = dimension;
createGroundItemObject(itemIndex);
return itemIndex;
}
// ===========================================================================
function createGroundItemObject(itemId) {
if(!getItemData(itemId)) {
return false;
}
if(getItemData(itemId).object != null) {
deleteGroundItemObject(itemId);
}
let object = createGameObject(getItemTypeData(getItemData(itemId).itemTypeIndex).dropModel, applyOffsetToPos(getItemData(itemId).position, getItemTypeData(getItemData(itemId).itemTypeIndex).dropPosition));
if(object != false) {
getItemData(itemId).object = object;
setElementRotation(getItemData(itemId).object, getItemTypeData(getItemData(itemId).itemTypeIndex).dropRotation);
setElementOnAllDimensions(getItemData(itemId).object, false);
setElementDimension(getItemData(itemId).object, getItemData(itemId).dimension);
//setEntityData(getItemData(itemId).object, "vrr.scale", getItemTypeData(getItemData(itemId).itemTypeIndex).dropScale, true);
addToWorld(getItemData(itemId).object);
}
getServerData().groundItemCache.push(itemId);
}
// ===========================================================================
function deleteGroundItemObject(itemId) {
if(getServerData().groundItemCache.indexOf(itemId) != -1) {
getServerData().groundItemCache.splice(getServerData().groundItemCache.indexOf(itemId), 1);
}
if(getItemData(itemId).object != null) {
destroyGameElement(getItemData(itemId).object);
getItemData(itemId).object = null;
}
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function createGroundItemCommand(command, params, client) {
let splitParams = params.split(" ");
let itemType = getItemTypeFromParams(splitParams.slice(0, -1).join(" "));
let value = splitParams.slice(-1) || 1;
if(!getItemTypeData(itemType)) {
messagePlayerError(client, getLocaleString(client, "InvalidItemType"));
return false;
}
//if(value <= 0) {
// messagePlayerError(client, `The value must be more than 0!`);
// return false;
//}
let itemId = createGroundItem(itemType, toInteger(value), getPlayerPosition(client), getPlayerDimension(client));
messagePlayerSuccess(client, `You created a ${getItemTypeData(itemType).name} on the ground at your position`);
meActionToNearbyPlayers(client, `drops ${getProperDeterminerForName(getItemTypeData(itemType).name)} ${getItemTypeData(itemType).name} on the ground`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function createItemCommand(command, params, client) {
let splitParams = params.split(" ");
let itemType = getItemTypeFromParams(splitParams.slice(0, -1).join(" "));
let value = splitParams.slice(-1) || 1;
if(!getItemTypeData(itemType)) {
messagePlayerError(client, getLocaleString(client, "InvalidItemType"));
return false;
}
//if(value <= 0) {
// messagePlayerError(client, `The value must be more than 0!`);
// return false;
//}
let itemId = createItem(itemType, toInteger(value), VRR_ITEM_OWNER_PLAYER, getPlayerCurrentSubAccount(client).databaseId);
cachePlayerHotBarItems(client);
messagePlayerSuccess(client, `You created a ${getItemTypeData(itemType).name} in your inventory`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function useItemCommand(command, params, client) {
clearPlayerItemActionState(client);
let hotBarSlot = getPlayerData(client).activeHotBarSlot;
if(!areParamsEmpty(params)) {
hotBarSlot = toInteger(params);
hotBarSlot = hotBarSlot-1;
}
if(hotBarSlot == -1) {
return false;
}
if(getPlayerData(client).hotBarItems[hotBarSlot] == -1) {
return false;
}
let itemId = getPlayerData(client).hotBarItems[hotBarSlot];
if(!getItemData(itemId)) {
messagePlayerError(client, getLocaleString(client, "UseItemBug"));
submitBugReport(client, `(AUTOMATED REPORT) Use Item: Getting item data for item ${itemId} in player hotbar slot ${hotBarSlot} (cache ${getPlayerData(client).hotBarItems[hotBarSlot]}) returned false.`);
return false;
}
if(!getItemTypeData(getItemData(itemId).itemTypeIndex)) {
messagePlayerError(client, getLocaleString(client, "UseItemBug"));
submitBugReport(client, `(AUTOMATED REPORT) Use Item: Getting item type ${getItemData(itemId).itemType} data for item ${itemId}/${getItemData(itemId).databaseId} in player hotbar slot ${hotBarSlot} (cache ${getPlayerData(client).hotBarItems[hotBarSlot]}) returned false.`);
return false;
}
if(getPlayerData(client).itemActionState != VRR_ITEM_ACTION_NONE) {
messagePlayerError(client, getLocaleString(client, "HandsBusy"));
return false;
}
if(getPlayerData(client).usingSkinSelect) {
messagePlayerError(client, getLocaleString(client, "CantUseItemInSkinChange"));
return false;
}
if(getItemTypeData(getItemData(itemId).itemTypeIndex).useAnimationIndex != false) {
forcePlayerPlayAnimation(client, getItemTypeData(getItemData(itemId).itemTypeIndex).useAnimationIndex, 0.0);
}
getPlayerData(client).itemActionState = VRR_ITEM_ACTION_USE;
getPlayerData(client).itemActionItem = hotBarSlot;
showPlayerItemUseDelay(client, hotBarSlot);
//clearPlayerItemActionStateAfterDelay(client, getGlobalConfig().itemActionStateReset);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function deleteGroundItemCommand(command, params, client) {
let itemId = getClosestItemOnGround(getPlayerPosition(client));
if(!getItemData(itemId)) {
messagePlayerError(client, `The item you're trying to delete is bugged. A bug report has been sent to the server developers.`);
submitBugReport(client, `(AUTOMATED REPORT) Delete Ground Item: Getting item data for item ${itemId} on ground returned false.`);
return false;
}
if(!getItemTypeData(getItemData(itemId).itemTypeIndex)) {
messagePlayerError(client, `The item you're trying to delete is bugged. A bug report has been sent to the server developers.`);
submitBugReport(client, `(AUTOMATED REPORT) Delete Ground Item: Getting item type ${getItemData(itemId).itemType} data for item ${itemId}/${getItemData(itemId).databaseId} on ground returned false.`);
return false;
}
let tempName = getItemData(itemId).name;
deleteItem(itemId);
messagePlayerSuccess(client, `You deleted the ${tempName} item near you`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function pickupItemCommand(command, params, client) {
clearPlayerItemActionState(client);
let itemId = getClosestItemOnGround(getPlayerPosition(client));
if(!getItemData(itemId)) {
messagePlayerError(client, `The item you're trying to pick up is bugged. A bug report has been sent to the server developers.`);
submitBugReport(client, `(AUTOMATED REPORT) Pickup Item: Getting item data for item ${itemId} on ground returned false.`);
return false;
}
if(!getItemTypeData(getItemData(itemId).itemTypeIndex)) {
messagePlayerError(client, `The item you're trying to pick up is bugged. A bug report has been sent to the server developers.`);
submitBugReport(client, `(AUTOMATED REPORT) Pickup Item: Getting item type ${getItemData(itemId).itemType} data for item ${itemId}/${getItemData(itemId).databaseId} on ground returned false.`);
return false;
}
if(getDistance(getPlayerPosition(client), getItemData(itemId).position) > getGlobalConfig().droppedItemPickupRange) {
messagePlayerError(client, `You're too far away!`);
return false;
}
let firstSlot = getPlayerFirstEmptyHotBarSlot(client);
if(firstSlot == -1) {
messagePlayerError(client, `You don't have any space to carry this (full inventory)!`);
return false;
}
if(getPlayerData(client).itemActionState != VRR_ITEM_ACTION_NONE) {
messagePlayerError(client, getLocaleString(client, "HandsBusy"));
return false;
}
if(getPlayerData(client).usingSkinSelect) {
messagePlayerError(client, getLocaleString(client, "CantPickupItemInSkinChange"));
return false;
}
if(getItemTypeData(getItemData(itemId).itemTypeIndex).dropAnimationIndex != false) {
forcePlayerPlayAnimation(client, getItemTypeData(getItemData(itemId).itemTypeIndex).pickupAnimationIndex, 0.0);
}
getPlayerData(client).itemActionState = VRR_ITEM_ACTION_PICKUP;
getPlayerData(client).itemActionItem = itemId;
showPlayerItemPickupDelay(client, itemId);
//clearPlayerItemActionStateAfterDelay(client, getGlobalConfig().itemActionStateReset);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function dropItemCommand(command, params, client) {
clearPlayerItemActionState(client);
let hotBarSlot = getPlayerData(client).activeHotBarSlot;
if(!areParamsEmpty(params)) {
hotBarSlot = toInteger(params);
hotBarSlot = hotBarSlot-1;
}
if(hotBarSlot == -1) {
messagePlayerError(client, `You don't have any item selected/equipped.`);
return false;
}
if(getPlayerData(client).hotBarItems[hotBarSlot] == -1) {
messagePlayerError(client, `You don't have an item in your active slot.`);
return false;
}
let itemId = getPlayerData(client).hotBarItems[hotBarSlot];
if(!getItemData(itemId)) {
messagePlayerError(client, `The item you're trying to drop is bugged. A bug report has been sent to the server developers.`);
submitBugReport(client, `(AUTOMATED REPORT) Drop Item: Getting item data for item ${itemId} in player hotbar slot ${hotBarSlot} (cache ${getPlayerData(client).hotBarItems[hotBarSlot]}) returned false.`);
return false;
}
if(!getItemTypeData(getItemData(itemId).itemTypeIndex)) {
messagePlayerError(client, `The item you're trying to drop is bugged. A bug report has been sent to the server developers.`);
submitBugReport(client, `(AUTOMATED REPORT) Drop Item: Getting item type ${getItemData(itemId).itemType} data for item ${itemId}/${getItemData(itemId).databaseId} in player hotbar slot ${hotBarSlot} (cache ${getPlayerData(client).hotBarItems[hotBarSlot]}) returned false.`);
return false;
}
if(getPlayerData(client).itemActionState != VRR_ITEM_ACTION_NONE) {
messagePlayerError(client, getLocaleString(client, "HandsBusy"));
return false;
}
if(getPlayerData(client).usingSkinSelect) {
messagePlayerError(client, getLocaleString(client, "CantDropItemInSkinChange"));
return false;
}
if(isPlayerItemFromJobEquipment(client, hotBarSlot)) {
messagePlayerError(client, `You can't drop job items`);
return false;
}
if(getItemTypeData(getItemData(itemId).itemTypeIndex).dropAnimationIndex != false) {
forcePlayerPlayAnimation(client, getItemTypeData(getItemData(itemId).itemTypeIndex).dropAnimationIndex, 0.0);
}
getPlayerData(client).itemActionState = VRR_ITEM_ACTION_DROP;
getPlayerData(client).itemActionItem = hotBarSlot;
showPlayerItemDropDelay(client, hotBarSlot);
//clearPlayerItemActionStateAfterDelay(client, getGlobalConfig().itemActionStateReset);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function putItemCommand(command, params, client) {
clearPlayerItemActionState(client);
let hotBarSlot = toInteger(params);
let itemId = getPlayerData(client).hotBarItems[hotBarSlot];
if(!getItemData(itemId)) {
messagePlayerError(client, `The item you're trying to store is bugged. A bug report has been sent to the server developers.`);
submitBugReport(client, `(AUTOMATED REPORT) Put Item: Getting item data for item ${itemId} in player hotbar slot ${hotBarSlot} (cache ${getPlayerData(client).hotBarItems[hotBarSlot]}) returned false.`);
return false;
}
if(!getItemTypeData(getItemData(itemId).itemTypeIndex)) {
messagePlayerError(client, `The item you're trying to store is bugged. A bug report has been sent to the server developers.`);
submitBugReport(client, `(AUTOMATED REPORT) Put Item: Getting item type ${getItemData(itemId).itemType} data for item ${itemId}/${getItemData(itemId).databaseId} in player hotbar slot ${hotBarSlot} (cache ${getPlayerData(client).hotBarItems[hotBarSlot]}) returned false.`);
return false;
}
if(getPlayerData(client).itemActionState != VRR_ITEM_ACTION_NONE) {
messagePlayerError(client, getLocaleString(client, "HandsBusy"));
return false;
}
if(getPlayerData(client).usingSkinSelect) {
messagePlayerError(client, getLocaleString(client, "CantPutItemInSkinChange"));
return false;
}
if(isPlayerItemFromJobEquipment(client, hotBarSlot)) {
messagePlayerError(client, `You can't put job items`);
return false;
}
if(getItemTypeData(getItemData(itemId).itemTypeIndex).putAnimationIndex != false) {
forcePlayerPlayAnimation(client, getItemTypeData(getItemData(itemId).itemTypeIndex).putAnimationIndex, 0.0);
}
getPlayerData(client).itemActionItem = hotBarSlot;
getPlayerData(client).itemActionState = VRR_ITEM_ACTION_PUT;
showPlayerItemPutDelay(client, hotBarSlot);
//clearPlayerItemActionStateAfterDelay(client, getGlobalConfig().itemActionStateReset);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function takeItemCommand(command, params, client) {
clearPlayerItemActionState(client);
let firstSlot = getPlayerFirstEmptyHotBarSlot(client);
if(firstSlot == -1) {
messagePlayerError(client, `You don't have any space to hold another item (full inventory)!`);
return false;
}
let itemSlot = toInteger(params) || 0;
let bestOwner = getBestItemToTake(client, itemSlot);
let itemId = bestOwner[2];
if(bestOwner[1] == VRR_ITEM_OWNER_NONE) {
messagePlayerError(client, `You aren't near anything to take items from!`);
return false;
}
if(getPlayerData(client).itemActionState != VRR_ITEM_ACTION_NONE) {
messagePlayerError(client, getLocaleString(client, "HandsBusy"));
return false;
}
if(getPlayerData(client).usingSkinSelect) {
messagePlayerError(client, getLocaleString(client, "CantTakeItemInSkinChange"));
return false;
}
//if(isPlayerItemFromJobEquipment(client, hotBarSlot)) {
// messagePlayerError(client, `You can't take job items`);
// return false;
//}
if(getItemTypeData(getItemData(itemId).itemTypeIndex).takeAnimationIndex != false) {
forcePlayerPlayAnimation(client, getItemTypeData(getItemData(itemId).itemTypeIndex).takeAnimationIndex, 0.0);
}
getPlayerData(client).itemActionItem = itemId;
getPlayerData(client).itemActionState = VRR_ITEM_ACTION_TAKE;
showPlayerItemTakeDelay(client, itemId);
//clearPlayerItemActionStateAfterDelay(client, getGlobalConfig().itemActionStateReset);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function createItemTypeCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let itemTypeIndex = createItemType(params);
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} created new item {ALTCOLOUR}${params}. {MAINCOLOUR}ID: ${itemTypeIndex}/${getItemTypeData(itemTypeIndex).databaseId}!`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function setItemTypeDropModelCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let itemTypeIndex = getItemTypeFromParams(splitParams.slice(0,-1).join(" "));
let modelId = splitParams[splitParams.length-1];
if(!getItemTypeData(itemTypeIndex)) {
messagePlayerError(client, getLocaleString(client, "InvalidItemType"));
return false;
}
getItemTypeData(itemTypeIndex).dropModel = modelId;
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} set item type {ALTCOLOUR}${getItemTypeData(itemTypeIndex).name} dropped object model to ${modelId}`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function setItemTypeOrderPriceCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let itemTypeIndex = getItemTypeFromParams(splitParams.slice(0,-1).join(" "));
let orderPrice = splitParams[splitParams.length-1];
if(!getItemTypeData(itemTypeIndex)) {
messagePlayerError(client, getLocaleString(client, "InvalidItemType"));
return false;
}
getItemTypeData(itemTypeIndex).orderPrice = orderPrice;
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} set item type {ALTCOLOUR}${getItemTypeData(itemTypeIndex).name} {MAINCOLOUR}base price to {ALTCOLOUR}$${orderPrice}`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function setItemTypeRiskMultiplierCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let itemTypeIndex = getItemTypeFromParams(splitParams.slice(0,-1).join(" "));
let riskMultiplier = splitParams[splitParams.length-1];
if(!getItemTypeData(itemTypeIndex)) {
messagePlayerError(client, getLocaleString(client, "InvalidItemType"));
return false;
}
getItemTypeData(itemTypeIndex).riskMultiplier = riskMultiplier;
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} set item type {ALTCOLOUR}${getItemTypeData(itemTypeIndex).name} {MAINCOLOUR}risk multilier to {ALTCOLOUR}$${riskMultiplier}`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function toggleItemTypeEnabledCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let itemTypeIndex = getItemTypeFromParams(params);
if(!getItemTypeData(itemTypeIndex)) {
messagePlayerError(client, getLocaleString(client, "InvalidItemType"));
return false;
}
getItemTypeData(itemTypeIndex).enabled = !getItemTypeData(itemTypeIndex).enabled;
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} ${getEnabledDisabledFromBool(getItemTypeData(itemTypeIndex).enabled)} item type {ALTCOLOUR}${getItemTypeData(itemTypeIndex).name}`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function setItemTypeUseTypeCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let itemTypeIndex = getItemTypeFromParams(splitParams.slice(0,-1).join(" "));
let useType = splitParams[splitParams.length-1];
if(!getItemTypeData(itemTypeIndex)) {
messagePlayerError(client, getLocaleString(client, "InvalidItemType"));
return false;
}
getItemTypeData(itemTypeIndex).useType = useType;
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} set item type {ALTCOLOUR}${getItemTypeData(itemTypeIndex).name} {MAINCOLOUR}use type to {ALTCOLOUR}$${useType}`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function setItemTypeUseValueCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let itemTypeIndex = getItemTypeFromParams(splitParams.slice(0,-1).join(" "));
let useValue = splitParams[splitParams.length-1];
if(!getItemTypeData(itemTypeIndex)) {
messagePlayerError(client, getLocaleString(client, "InvalidItemType"));
return false;
}
getItemTypeData(itemTypeIndex).useValue = useValue;
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} set item type {ALTCOLOUR}${getItemTypeData(itemTypeIndex).name} {MAINCOLOUR}use value to {ALTCOLOUR}$${useValue}`);
}
// ===========================================================================
function playerUseItem(client, hotBarSlot) {
let closestPlayer;
let tempUseValue;
let vehicle;
let fuelPump;
let itemIndex = getPlayerData(client).hotBarItems[hotBarSlot];
if(itemIndex == -1) {
return false;
}
switch(getItemTypeData(getItemData(itemIndex).itemTypeIndex).useType) {
case VRR_ITEM_USETYPE_SKIN:
getPlayerData(client).itemActionItem = itemIndex;
forcePlayerIntoSkinSelect(client);
break;
case VRR_ITEM_USETYPE_WEAPON:
for(let i in getPlayerData(client).hotBarItems) {
if(getPlayerData(client).hotBarItems[i] != -1) {
if(getItemData(getPlayerData(client).hotBarItems[i]) != false) {
if(getItemTypeData(getItemData(getPlayerData(client).hotBarItems[i]).itemTypeIndex).useType == VRR_ITEM_USETYPE_AMMO_CLIP) {
if(getItemTypeData(getItemData(getPlayerData(client).hotBarItems[i]).itemTypeIndex).useId == getItemTypeData(getItemData(itemIndex).itemTypeIndex).databaseId) {
givePlayerWeaponAmmo(client, getItemData(getPlayerData(client).hotBarItems[i]).value);
getItemData(getPlayerData(client).hotBarItems[hotBarSlot]).value = getItemData(getPlayerData(client).hotBarItems[hotBarSlot]).value + getItemData(getPlayerData(client).hotBarItems[i]).value;
deleteItem(getPlayerData(client).hotBarItems[i]);
meActionToNearbyPlayers(client, `loads some ammo into their ${getItemTypeData(getItemData(itemIndex).itemTypeIndex).name}`);
return true;
}
}
}
}
}
messagePlayerError(client, `You don't have any ammo to load into your ${getItemTypeData(getItemData(itemIndex).itemTypeIndex).name}!`);
break;
case VRR_ITEM_USETYPE_AMMO_CLIP:
messagePlayerError(client, `To load this ammo into a weapon, equip the weapon and ${(doesPlayerHaveKeyBindForCommand(client, "use")) ? `press {ALTCOLOUR}${toUpperCase(getKeyNameFromId(getPlayerKeyBindForCommand(client, "use").key))}` : `{ALTCOLOUR}/use`}`);
break;
case VRR_ITEM_USETYPE_STORAGE:
showItemInventoryToPlayer(client, itemIndex);
break;
case VRR_ITEM_USETYPE_FOOD:
meActionToNearbyPlayers(client, `eats some of their ${getItemName(itemIndex)}`);
givePlayerHealth(client, getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue);
getItemData(itemIndex).value = getItemData(itemIndex).value - getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue;
if(getItemData(itemIndex).value <= 0) {
deleteItem(itemIndex);
switchPlayerActiveHotBarSlot(client, -1);
}
break;
case VRR_ITEM_USETYPE_DRINK:
meActionToNearbyPlayers(client, `drinks some of their ${getItemName(itemIndex)}`);
givePlayerHealth(client, getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue);
getItemData(itemIndex).value = getItemData(itemIndex).value - getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue;
if(getItemData(itemIndex).value <= 0) {
deleteItem(itemIndex);
switchPlayerActiveHotBarSlot(client, -1);
}
break;
case VRR_ITEM_USETYPE_ARMOUR:
meActionToNearbyPlayers(client, `puts on a ${getItemName(itemIndex)}`);
givePlayerArmour(client, getItemData(itemIndex).useValue);
deleteItem(itemIndex);
switchPlayerActiveHotBarSlot(client, -1);
break;
case VRR_ITEM_USETYPE_ROPE:
closestPlayer = getClosestPlayer(getPlayerPosition(client), getPlayerPed(client));
if(!getPlayerData(closestPlayer)) {
messagePlayerError(client, "There isn't anyone close enough to tie up!");
return false;
}
if(getDistance(getPlayerPosition(closestPlayer), getPlayerPosition(client)) > getGlobalConfig().handcuffPlayerDistance) {
messagePlayerError(client, "There isn't anyone close enough to tie up!");
return false;
}
if(!isPlayerSurrendered(closestPlayer)) {
messagePlayerError(client, `${getCharacterFullName(closestPlayer)} can't be tied! They either need to have their hands up, be knocked out, or tazed`);
return false;
}
if(isPlayerHandCuffed(closestPlayer)) {
ropeUnTiePlayer(closestPlayer);
meActionToNearbyPlayers(client, `unties the rope from ${getCharacterFullName(closestPlayer)}'s hands and feet`);
} else {
if(!isPlayerSurrendered(closestPlayer)) {
messagePlayerError(client, `${getCharacterFullName(closestPlayer)} can't be tied up! They either need to have their hands up, be knocked out, or tazed`);
return false;
}
ropeTiePlayer(closestPlayer);
meActionToNearbyPlayers(client, `takes their rope and ties ${getCharacterFullName(closestPlayer)}'s hands and feet together.`);
}
break;
case VRR_ITEM_USETYPE_HANDCUFF:
closestPlayer = getClosestPlayer(getPlayerPosition(client), client);
if(!getPlayerData(closestPlayer)) {
messagePlayerError(client, "There isn't anyone close enough to handcuff!");
return false;
}
if(getDistance(getPlayerPosition(closestPlayer), getPlayerPosition(client)) > getGlobalConfig().handcuffPlayerDistance) {
messagePlayerError(client, "There isn't anyone close enough to handcuff!");
return false;
}
if(isPlayerHandCuffed(closestPlayer)) {
unHandCuffPlayer(closestPlayer);
meActionToNearbyPlayers(client, `takes their key and removes the handcuffs from ${getCharacterFullName(closestPlayer)}`);
} else {
if(!isPlayerSurrendered(closestPlayer)) {
messagePlayerError(client, `${getCharacterFullName(closestPlayer)} can't be cuffed! They either need to have their hands up, be knocked out, or tazed`);
return false;
}
handCuffPlayer(closestPlayer);
meActionToNearbyPlayers(client, `takes their cuffs and places them on ${getCharacterFullName(closestPlayer)}`);
}
break;
case VRR_ITEM_USETYPE_NONE:
messagePlayerError(client, `The ${getItemName(itemIndex)} doesn't do anything when you try to use it.`);
break;
case VRR_ITEM_USETYPE_VEHREPAIR:
vehicle = getClosestVehicle(getPlayerPosition(client));
if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleRepairDistance) {
meActionToNearbyPlayers(client, `takes their repair kit and fixes the vehicle`);
repairVehicle(vehicle);
getItemData(itemIndex).value = getItemData(itemIndex).value - getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue;
if(getItemData(itemIndex).value <= 0) {
destroyItem(itemIndex);
}
}
break;
case VRR_ITEM_USETYPE_VEHUPGRADE_PART:
vehicle = getClosestVehicle(getPlayerPosition(client));
if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleRepairDistance) {
meActionToNearbyPlayers(client, `takes their upgrade kit and adds a ${getItemName(itemIndex)} to the vehicle.`);
addVehicleUpgrade(vehicle, getItemData(itemIndex).useId);
}
break;
case VRR_ITEM_USETYPE_VEHLIVERY:
vehicle = getClosestVehicle(getPlayerPosition(client));
if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleRepairDistance) {
meActionToNearbyPlayers(client, `takes their decal kit and adds some decals to the vehicle.`);
setVehicleLivery(vehicle, getItemData(itemIndex).value);
}
break;
case VRR_ITEM_USETYPE_VEHCOLOUR:
vehicle = getClosestVehicle(getPlayerPosition(client));
if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleRepairDistance) {
if(getItemData(itemIndex).useId == 1) {
meActionToNearbyPlayers(client, `takes their vehicle colour kit and changes the primary colour of the vehicle.`);
vehicle.colour1 = getItemData(itemIndex).value;
} else {
if(getItemData(itemIndex).useId == 1) {
meActionToNearbyPlayers(client, `takes their vehicle colour kit and changes the secondary colour of the vehicle.`);
vehicle.colour2 = getItemData(itemIndex).value;
}
}
}
break;
case VRR_ITEM_USETYPE_FUELCAN:
vehicle = getClosestVehicle(getPlayerPosition(client));
fuelPump = getClosestFuelPump(getPlayerPosition(client));
if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getDistance(getPlayerPosition(client), getFuelPumpData(fuelPump).position)) {
if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleRepairDistance) {
meActionToNearbyPlayers(client, `takes their fuel can and refills the vehicle`);
if(getItemData(itemIndex).value < getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue) {
getVehicleData(vehicle).fuel += getItemData(itemIndex).value;
} else {
getVehicleData(vehicle).fuel += getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue;
}
getItemData(itemIndex).value = getItemData(itemIndex).value - getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue;
//if(getItemData(itemIndex).value <= 0) {
// destroyItem(itemIndex);
//}
}
} else {
if(getDistance(getPlayerPosition(client), getFuelPumpData(fuelPump).position) <= getGlobalConfig().vehicleRepairDistance) {
if(getItemData(itemIndex).useId == 1) {
meActionToNearbyPlayers(client, `takes their vehicle colour kit and changes the primary colour of the vehicle.`);
vehicle.colour1 = getItemTypeData(itemIndex).value;
} else {
if(getItemData(itemIndex).useId == 1) {
meActionToNearbyPlayers(client, `takes their vehicle colour kit and changes the secondary colour of the vehicle.`);
vehicle.colour2 = getItemData(itemIndex).value;
}
}
}
}
break;
case VRR_ITEM_USETYPE_WALKIETALKIE:
getItemData(itemIndex).enabled = !getItemData(itemIndex).enabled;
//messagePlayerAlert(client, `You turned ${getBoolRedGreenInlineColour(getItemData(itemIndex).enabled)}${toUpperCase(getOnOffFromBool(getItemData(itemIndex).enabled))} {MAINCOLOUR}your walkie talkie in slot ${getPlayerData(client).activeHotBarSlot+1} {ALTCOLOUR}${getItemValueDisplayForItem(itemIndex)}`);
meActionToNearbyPlayers(client, `turns ${toLowerCase(getOnOffFromBool(getItemData(itemIndex).enabled))} their walkie-talkie`);
break;
case VRR_ITEM_USETYPE_PHONE:
if(getItemData(itemIndex).value == 0) {
let phoneNumber = generateRandomPhoneNumber();
getItemData(itemIndex).value = phoneNumber;
messagePlayerAlert(client, `Your ${getItemName(itemIndex)} has been set up with number ${phoneNumber}`);
} else {
getItemData(itemIndex).enabled = !getItemData(itemIndex).enabled;
if(getItemData(itemIndex).enabled) {
//messagePlayerAlert(client, `You turned on your phone in slot ${getPlayerData(client).activeHotBarSlot+1} ${getItemValueDisplayForItem(itemIndex)}`);
meActionToNearbyPlayers(client, `turns on their phone`);
} else {
//messagePlayerAlert(client, `You turned OFF your phone in slot ${getPlayerData(client).activeHotBarSlot+1}`);
meActionToNearbyPlayers(client, `turns off their phone`);
}
}
break;
case VRR_ITEM_USETYPE_SMOKEDRUG:
meActionToNearbyPlayers(client, `smokes some ${getItemName(itemIndex)}`);
getPlayerData(client).incomingDamageMultiplier = getPlayerData(client).incomingDamageMultiplier-(getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue/100);
if(getPlayerData(client).incomingDamageMultiplier < 0.25) {
getPlayerData(client).incomingDamageMultiplier = 0.25;
}
deleteItem(itemIndex);
switchPlayerActiveHotBarSlot(client, -1);
break;
case VRR_ITEM_USETYPE_SNORTDRUG:
meActionToNearbyPlayers(client, `snorts some ${getItemName(itemIndex)}`);
getPlayerData(client).incomingDamageMultiplier = getPlayerData(client).incomingDamageMultiplier-(getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue/100);
if(getPlayerData(client).incomingDamageMultiplier < 0.25) {
getPlayerData(client).incomingDamageMultiplier = 0.25;
}
deleteItem(itemIndex);
switchPlayerActiveHotBarSlot(client, -1);
break;
case VRR_ITEM_USETYPE_INJECTDRUG:
meActionToNearbyPlayers(client, `shoots up some ${getItemName(itemIndex)}`);
getPlayerData(client).incomingDamageMultiplier = getPlayerData(client).incomingDamageMultiplier-(getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue/100);
if(getPlayerData(client).incomingDamageMultiplier < 0.25) {
getPlayerData(client).incomingDamageMultiplier = 0.25;
}
deleteItem(itemIndex);
switchPlayerActiveHotBarSlot(client, -1);
break;
case VRR_ITEM_USETYPE_PLANT:
meActionToNearbyPlayers(client, `bends down and plants a ${getItemName(itemIndex)} in the ground`);
createGroundPlant(itemIndex);
if(getItemData(itemIndex).value == 0) {
destroyItem(itemIndex);
switchPlayerActiveHotBarSlot(client, -1);
}
break;
case VRR_ITEM_USETYPE_BADGE:
meActionToNearbyPlayers(client, `shows their badge to everyone nearby.`);
let clients = getClients();
for(let i in clients) {
if(getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= 7) {
messagePlayerInfo(client, `{clanOrange}== {jobYellow}Badge {clanOrange}====================================`);
messagePlayerNormal(client, `{clanOrange}Name: {MAINCOLOUR}${getCharacterFullName(client)}`);
messagePlayerNormal(client, `{clanOrange}Type: {MAINCOLOUR}${getJobData(getPlayerJob(client)).name}`);
messagePlayerNormal(client, `{clanOrange}Rank: {MAINCOLOUR}${getJobRankName(getPlayerJob(client), getPlayerJobRank(client))}`);
}
}
break;
case VRR_ITEM_USETYPE_AMMO_CLIP:
messagePlayerError(client, `Equip a compatible weapon and press R to use an ammo clip/magazine`);
break;
default:
messagePlayerError(client, `The ${getItemName(itemIndex)} doesn't do anything when you try to use it.`);
break;
}
if(getItemData(itemIndex) != false) {
getItemData(itemIndex).needsSaved = true;
}
cachePlayerHotBarItems(client);
updatePlayerHotBar(client);
}
// ===========================================================================
function playerDropItem(client, hotBarSlot) {
let itemId = getPlayerData(client).hotBarItems[hotBarSlot];
if(itemId != -1) {
meActionToNearbyPlayers(client, `drops ${getProperDeterminerForName(getItemName(itemId))} ${getItemName(itemId)} on the ground`);
resyncWeaponItemAmmo(client);
getPlayerData(client).hotBarItems[hotBarSlot] = -1;
updatePlayerHotBar(client);
clearPlayerWeapons(client);
getItemData(itemId).ownerType = VRR_ITEM_OWNER_GROUND;
getItemData(itemId).ownerId = 0;
getItemData(itemId).position = getPlayerPosition(client);
getItemData(itemId).dimension = getPlayerDimension(client);
createGroundItemObject(itemId);
getItemData(itemId).needsSaved = true;
}
}
// ===========================================================================
function playerPutItem(client, hotBarSlot) {
let itemId = getPlayerData(client).hotBarItems[hotBarSlot];
let bestNewOwner = getBestNewOwnerToPutItem(client);
getItemData(itemId).ownerType = bestNewOwner[0];
getItemData(itemId).ownerId = bestNewOwner[1];
getItemData(itemId).position = toVector(0.0, 0.0, 0.0);
getItemData(itemId).dimension = 0;
getItemData(itemId).needsSaved = true;
resyncWeaponItemAmmo(client);
clearPlayerWeapons(client);
getPlayerData(client).hotBarItems[hotBarSlot] = -1;
updatePlayerHotBar(client);
switch(bestNewOwner[0]) {
case VRR_ITEM_OWNER_HOUSE:
meActionToNearbyPlayers(client, `places ${getProperDeterminerForName(getItemName(itemId))} ${getItemName(itemId)} in the house`);
break;
case VRR_ITEM_OWNER_BIZFLOOR:
meActionToNearbyPlayers(client, `places ${getProperDeterminerForName(getItemName(itemId))} ${getItemName(itemId)} for sale in the business`);
break;
case VRR_ITEM_OWNER_BIZSTORAGE:
meActionToNearbyPlayers(client, `places ${getProperDeterminerForName(getItemName(itemId))} ${getItemName(itemId)} in the business storage room`);
break;
case VRR_ITEM_OWNER_VEHTRUNK:
meActionToNearbyPlayers(client, `places ${getProperDeterminerForName(getItemName(itemId))} ${getItemName(itemId)} in the ${getVehicleName(getVehicleFromDatabaseId(bestNewOwner[1]))}'s trunk`);
break;
}
}
// ===========================================================================
function playerPickupItem(client, itemId) {
meActionToNearbyPlayers(client, `picks up ${getProperDeterminerForName(getItemName(itemId))} ${getItemName(itemId)} from the ground`);
let firstSlot = getPlayerFirstEmptyHotBarSlot(client);
if(firstSlot != -1) {
getItemData(itemId).ownerType = VRR_ITEM_OWNER_PLAYER;
getItemData(itemId).ownerId = getPlayerCurrentSubAccount(client).databaseId;
getItemData(itemId).position = toVector3(0.0, 0.0, 0.0);
getItemData(itemId).dimension = 0;
deleteGroundItemObject(itemId);
getPlayerData(client).hotBarItems[firstSlot] = itemId;
updatePlayerHotBar(client);
}
}
// ===========================================================================
function playerTakeItem(client, itemId) {
let firstSlot = getPlayerFirstEmptyHotBarSlot(client);
if(firstSlot == -1) {
messagePlayerError(client, getLocaleString(client, "NoSpaceSelfInventory"));
return false;
}
let ownerId = getItemIdFromDatabaseId(getItemData(itemId).ownerId);
getItemData(itemId).ownerType = VRR_ITEM_OWNER_PLAYER;
getItemData(itemId).ownerId = getPlayerCurrentSubAccount(client).databaseId;
getPlayerData(client).hotBarItems[firstSlot] = itemId;
updatePlayerHotBar(client);
switch(bestOwner[1]) {
case VRR_ITEM_OWNER_HOUSE:
meActionToNearbyPlayers(client, getLocaleString(client, "TakeItemFromHouse", getItemName(itemId)));
break;
case VRR_ITEM_OWNER_BIZFLOOR:
meActionToNearbyPlayers(client, getLocaleString(client, "TakeItemFromBusiness", getItemName(itemId)));
break;
case VRR_ITEM_OWNER_BIZSTORAGE:
meActionToNearbyPlayers(client, getLocaleString(client, "TakeItemFromBusinessStorage", getItemName(itemId)));
break;
case VRR_ITEM_OWNER_VEHTRUNK:
meActionToNearbyPlayers(client, getLocaleString(client, "TakeItemFromVehicleTrunk", getItemName(itemId)));
break;
case VRR_ITEM_OWNER_VEHDASH:
meActionToNearbyPlayers(client, getLocaleString(client, "TakeItemFromVehicleDash", getItemName(itemId)));
break;
case VRR_ITEM_OWNER_ITEM:
meActionToNearbyPlayers(client, getLocaleString(client, "TakeItemFromItem", getItemName(itemId)), getItemName(ownerId));
break;
}
}
// ===========================================================================
function playerSwitchItem(client, newHotBarSlot) {
if(newHotBarSlot < -1 || newHotBarSlot > 9) {
return false;
}
let currentHotBarSlot = getPlayerData(client).activeHotBarSlot;
logToConsole(LOG_DEBUG, `[VRR.Item] ${getPlayerDisplayForConsole(client)} switched from hotbar slot ${currentHotBarSlot} to ${newHotBarSlot}`);
let currentHotBarItem = -1;
let newHotBarItem = -1;
// Check if new slot is the same as the current one
// If true, clear active item slot (puts current item away)
if(currentHotBarSlot != -1 && newHotBarSlot != -1) {
if(currentHotBarSlot == newHotBarSlot) {
newHotBarSlot = -1;
}
}
if(currentHotBarSlot != -1) {
currentHotBarItem = getPlayerData(client).hotBarItems[currentHotBarSlot];
}
if(newHotBarSlot != -1) {
newHotBarItem = getPlayerData(client).hotBarItems[newHotBarSlot];
}
resyncWeaponItemAmmo(client);
clearPlayerWeapons(client);
//if(currentHotBarItem != -1) {
// if(getItemData(currentHotBarItem)) {
// if(getGlobalConfig().weaponEquippableTypes.indexOf(getItemTypeData(getItemData(currentHotBarItem).itemTypeIndex).useType) != -1) {
// clearPlayerWeapons(client);
// }
// }
//}
if(newHotBarItem != -1) {
if(getItemData(newHotBarItem)) {
if(getItemTypeData(getItemData(newHotBarItem).itemTypeIndex).useType == VRR_ITEM_USETYPE_WEAPON) {
if(getItemData(newHotBarItem).value > 0 || isMeleeWeapon(toInteger(getItemTypeData(getItemData(newHotBarItem).itemTypeIndex).useId))) {
givePlayerWeapon(client, toInteger(getItemTypeData(getItemData(newHotBarItem).itemTypeIndex).useId), toInteger(getItemData(newHotBarItem).value), true, true);
setPlayerWeaponDamageEnabled(client, true);
setPlayerWeaponDamageEvent(client, VRR_WEAPON_DAMAGE_EVENT_NORMAL);
} else {
let ammoItemSlot = getPlayerFirstAmmoItemForWeapon(client, getItemTypeData(getItemData(newHotBarItem).itemTypeIndex).useId);
if(ammoItemSlot != false) {
getItemData(newHotBarItem).value = getItemData(getPlayerData(client).hotBarItems[ammoItemSlot]).value;
givePlayerWeapon(client, toInteger(getItemTypeData(getItemData(newHotBarItem).itemTypeIndex).useId), toInteger(getItemData(newHotBarItem).value), true, true);
setPlayerWeaponDamageEnabled(client, true);
setPlayerWeaponDamageEvent(client, VRR_WEAPON_DAMAGE_EVENT_NORMAL);
deleteItem(getPlayerData(client).hotBarItems[ammoItemSlot]);
} else {
messagePlayerError(client, getLocaleString(client, "ItemUnequippableNoAmmo", getItemName(newHotBarItem), newHotBarSlot));
}
}
} else if(getItemTypeData(getItemData(newHotBarItem).itemTypeIndex).useType == VRR_ITEM_USETYPE_TAZER) {
if(getItemData(newHotBarItem).value > 0) {
givePlayerWeapon(client, toInteger(getItemTypeData(getItemData(newHotBarItem).itemTypeIndex).useId), toInteger(getItemData(newHotBarItem).value), true, true);
setPlayerWeaponDamageEnabled(client, false);
setPlayerWeaponDamageEvent(client, VRR_WEAPON_DAMAGE_EVENT_TAZER);
} else {
messagePlayerError(client, getLocaleString(client, "ItemUnequippableNoAmmo", getItemName(newHotBarItem), newHotBarSlot));
}
}
}
}
if(currentHotBarItem != -1 && newHotBarItem != -1) {
// Player switches from item to item
meActionToNearbyPlayers(client, `puts away ${getProperDeterminerForName(getItemName(currentHotBarItem))} ${getItemName(currentHotBarItem)} and pulls out ${getProperDeterminerForName(getItemName(newHotBarItem))} ${getItemName(newHotBarItem)}`);
} else if(currentHotBarItem != -1 && newHotBarItem == -1) {
// Player switches from item to none
meActionToNearbyPlayers(client, `puts away ${getProperDeterminerForName(getItemName(currentHotBarItem))} ${getItemName(currentHotBarItem)}`);
} else if(currentHotBarItem == -1 && newHotBarItem != -1) {
// Player switches from none to item
meActionToNearbyPlayers(client, `pulls out ${getProperDeterminerForName(getItemName(newHotBarItem))} ${getItemName(newHotBarItem)}`);
} else {
return false;
}
getPlayerData(client).activeHotBarSlot = newHotBarSlot;
updatePlayerHotBar(client);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function playerSwitchHotBarSlotCommand(command, params, client) {
clearPlayerItemActionState(client);
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let hotBarSlot = toInteger(params);
if(hotBarSlot < 0 || hotBarSlot > 9) {
messagePlayerError(client, getLocaleString(client, "ItemSlotMustBeBetween", "1", "9"));
return false;
}
if(hotBarSlot == 0) {
hotBarSlot = -1;
} else {
hotBarSlot = hotBarSlot-1;
}
if(hotBarSlot != -1) {
if(getPlayerData(client).activeHotBarSlot == hotBarSlot) {
hotBarSlot = -1;
}
}
if(getPlayerData(client).itemActionState != VRR_ITEM_ACTION_NONE) {
messagePlayerError(client, getLocaleString(client, "HandsBusy"));
return false;
}
if(getPlayerData(client).usingSkinSelect) {
messagePlayerError(client, getLocaleString(client, "CantSwitchItemInSkinChange"));
return false;
}
switchPlayerActiveHotBarSlot(client, hotBarSlot);
}
// ===========================================================================
function getClosestItemOnGround(position) {
let items = getServerData().groundItemCache;
let closest = 0;
for(let i in items) {
if(getDistance(getItemData(items[i]).position, position) <= getDistance(getItemData(items[closest]).position, position)) {
closest = i;
}
}
return items[closest];
}
// ===========================================================================
function setItemDataIndexes() {
for(let i in getServerData().items) {
if(getServerData().items[i]) {
getServerData().items[i].index = i;
getServerData().items[i].itemTypeIndex = getItemTypeIndexFromDatabaseId(getServerData().items[i].itemType);
}
}
}
// ===========================================================================
function setItemTypeDataIndexes() {
for(let i in getServerData().itemTypes) {
if(getServerData().itemTypes[i]) {
getServerData().itemTypes[i].index = i;
getServerData().itemTypes[i].useAnimationIndex = getAnimationFromParams(getServerData().itemTypes[i].useAnimationName);
getServerData().itemTypes[i].switchAnimationIndex = getAnimationFromParams(getServerData().itemTypes[i].switchAnimationName);
getServerData().itemTypes[i].dropAnimationIndex = getAnimationFromParams(getServerData().itemTypes[i].dropAnimationName);
getServerData().itemTypes[i].putAnimationIndex = getAnimationFromParams(getServerData().itemTypes[i].putAnimationName);
getServerData().itemTypes[i].takeAnimationIndex = getAnimationFromParams(getServerData().itemTypes[i].takeAnimationName);
getServerData().itemTypes[i].giveAnimationIndex = getAnimationFromParams(getServerData().itemTypes[i].giveAnimationName);
getServerData().itemTypes[i].pickupAnimationIndex = getAnimationFromParams(getServerData().itemTypes[i].pickupAnimationName);
}
}
}
// ===========================================================================
function cacheAllGroundItems() {
getServerData().groundItemCache = [];
for(let i in getServerData().items) {
if(getServerData().items[i].ownerType == VRR_ITEM_OWNER_GROUND) {
getServerData().groundItemCache.push(i);
}
}
}
// ===========================================================================
function createAllGroundItemObjects() {
for(let i in getServerData().groundItemCache) {
createGroundItemObject(i);
}
}
// ===========================================================================
function syncPlayerInventoryWeapons(client) {
}
// ===========================================================================
function getPlayerFirstEmptyHotBarSlot(client) {
for(let i in getPlayerData(client).hotBarItems) {
if(getPlayerData(client).hotBarItems[i] == -1) {
return i;
}
}
return -1;
}
// ===========================================================================
function cachePlayerHotBarItems(client) {
if(isPlayerWorking(client)) {
return false;
}
for(let i = 0 ; i < 9 ; i++) {
getPlayerData(client).hotBarItems[i] = -1;
}
for(let i in getServerData().items) {
if(getItemData(i).ownerType == VRR_ITEM_OWNER_PLAYER) {
if(getItemData(i).ownerId == getPlayerCurrentSubAccount(client).databaseId) {
let firstSlot = getPlayerFirstEmptyHotBarSlot(client);
if(firstSlot != -1) {
getPlayerData(client).hotBarItems[firstSlot] = i;
}
}
}
}
}
// ===========================================================================
function deleteItem(itemId) {
let owner = -1;
let ownerTypeString = "Unknown";
switch(getItemData(itemId).ownerType) {
case VRR_ITEM_OWNER_GROUND:
ownerTypeString = "Ground/Dropped";
deleteGroundItemObject(itemId);
getServerData().groundItemCache.splice(getServerData().groundItemCache.indexOf(itemId), 1);
break;
case VRR_ITEM_OWNER_PLAYER:
ownerTypeString = "Player";
owner = getPlayerFromCharacterId(getItemData(itemId).ownerId);
if(getPlayerData(owner) != false) {
switchPlayerActiveHotBarSlot(owner, -1);
getPlayerData(owner).hotBarItems[getPlayerData(owner).hotBarItems.indexOf(itemId)] = -1;
updatePlayerHotBar(owner);
}
break;
case VRR_ITEM_OWNER_JOBLOCKER:
ownerTypeString = "Job Locker";
owner = getPlayerFromCharacterId(getItemData(itemId).ownerId);
if(getPlayerData(owner) != false) {
getPlayerData(owner).jobLockerCache.splice(getPlayerData(owner).jobLockerCache.indexOf(itemId), 1);
}
break;
case VRR_ITEM_OWNER_LOCKER:
ownerTypeString = "Locker";
owner = getPlayerFromCharacterId(getItemData(itemId).ownerId);
if(getPlayerData(owner) != false) {
getPlayerData(owner).lockerCache.splice(getPlayerData(owner).lockerCache.indexOf(itemId), 1);
}
break;
case VRR_ITEM_OWNER_VEHTRUNK:
ownerTypeString = "Vehicle Trunk";
owner = getVehicleFromDatabaseId(getItemData(itemId).ownerId)
if(getVehicleData(owner) != false) {
getVehicleDataIndex(getItemData(itemId).ownerId).trunkItemCache.splice(getVehicleData(owner).trunkItemCache.indexOf(itemId), 1);
}
break;
case VRR_ITEM_OWNER_BIZFLOOR:
ownerTypeString = "Business Floor";
owner = getBusinessIdFromDatabaseId(getItemData(itemId).ownerId);
if(getBusinessData(owner) != false) {
getBusinessData(owner).floorItemCache.splice(getBusinessData(owner).floorItemCache.indexOf(itemId), 1);
}
break;
case VRR_ITEM_OWNER_BIZSTORAGE:
ownerTypeString = "Business Storage";
owner = getBusinessIdFromDatabaseId(getItemData(itemId).ownerId);
if(getBusinessData(owner) != false) {
getBusinessData(owner).storageItemCache.splice(getBusinessData(owner).storageItemCache.indexOf(itemId), 1);
}
break;
case VRR_ITEM_OWNER_HOUSE:
ownerTypeString = "House";
owner = getHouseIdFromDatabaseId(getItemData(itemId).ownerId);
if(getHouseData(owner) != false) {
getHouseData(owner).itemCache.splice(getHouseData(owner).itemCache.indexOf(itemId), 1);
}
break;
}
logToConsole(LOG_DEBUG, `Deleted item ${itemId} (DBID: ${getItemData(itemId).databaseId}, Owner Type: ${ownerTypeString}, Owner ID: ${getItemData(itemId).ownerId})`);
if(getItemData(itemId).databaseId > 0) {
quickDatabaseQuery(`DELETE FROM item_main WHERE item_id = ${getItemData(itemId).databaseId}`);
}
getServerData().items[itemId] = false;
setItemDataIndexes();
}
// ===========================================================================
function getBestNewOwnerToPutItem(client) {
let closestDistance = 100.0;
let position = getPlayerPosition(client);
let possibleHouse = (isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client));
if(getHouseData(possibleHouse)) {
return [VRR_ITEM_OWNER_HOUSE, possibleHouse];
}
let possibleBusiness = (isPlayerInAnyBusiness(client)) ? getPlayerBusiness(client) : getClosestBusinessEntrance(getPlayerPosition(client));
if(getBusinessData(possibleBusiness)) {
return [VRR_ITEM_OWNER_BIZSTORAGE, possibleBusiness];
}
let possibleVehicle = getClosestVehicle(position);
if(getDistance(getVehicleTrunkPosition(possibleVehicle), position) <= closestDistance) {
return [VRR_ITEM_OWNER_VEHTRUNK, possibleVehicle];
}
return [VRR_ITEM_OWNER_NONE, 0];
}
// ===========================================================================
function getBestItemToTake(client, slot) {
let closestDistance = 100.0;
let position = getPlayerPosition(client);
let itemId = -1;
let ownerType = VRR_ITEM_OWNER_NONE;
let ownerId = 0;
let possibleHouse = (isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client));
if(getHouseData(possibleHouse)) {
if(typeof getHouseData(possibleHouse).itemCache[slot] != "undefined") {
itemId = getHouseData(possibleHouse).itemCache[slot];
ownerType = VRR_ITEM_OWNER_HOUSE;
ownerId = possibleHouse;
}
}
let possibleBusiness = (isPlayerInAnyBusiness(client)) ? getPlayerBusiness(client) : getClosestBusinessEntrance(getPlayerPosition(client));
if(getBusinessData(possibleBusiness)) {
if(typeof getBusinessData(possibleBusiness).floorItemCache[slot] != "undefined") {
itemId = getBusinessData(possibleBusiness).floorItemCache[slot];
ownerType = VRR_ITEM_OWNER_BIZFLOOR;
ownerId = possibleBusiness;
}
}
let possibleVehicle = getClosestVehicle(position);
if(getVehicleData(possibleVehicle)) {
if(getDistance(getVehicleTrunkPosition(possibleVehicle), position) <= closestDistance) {
if(typeof getVehicleData(possibleVehicle).trunkItemCache[slot] != "undefined") {
itemId = getVehicleData(possibleVehicle).trunkItemCache[slot];
ownerType = VRR_ITEM_OWNER_VEHTRUNK;
ownerId = possibleVehicle;
}
}
}
return [ownerType, ownerId, itemId];
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function listPlayerInventoryCommand(command, params, client) {
let targetClient = client;
if(doesPlayerHaveStaffPermission(client, getStaffFlagValue("BasicModeration"))) {
if(!areParamsEmpty(client)) {
targetClient = getPlayerFromParams(params);
if(targetClient == false) {
sendMessageToPlayer(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
}
}
showPlayerInventoryToPlayer(client, targetClient);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function listBusinessStorageInventoryCommand(command, params, client) {
let businessId = (isPlayerInAnyBusiness(client)) ? getPlayerBusiness(client) : getClosestBusinessEntrance(getPlayerPosition(client));
if(!getBusinessData(businessId)) {
messagePlayerError(client, getLocaleString(client, "InvalidBusiness"));
return false;
}
if(getBusinessData(businessId).locked) {
messagePlayerError(client, "This business is closed!");
return false;
}
showBusinessStorageInventoryToPlayer(client, businessId);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function listBusinessFloorInventoryCommand(command, params, client) {
let businessId = (isPlayerInAnyBusiness(client)) ? getPlayerBusiness(client) : getClosestBusinessEntrance(getPlayerPosition(client));
if(!getBusinessData(businessId)) {
messagePlayerError(client, getLocaleString(client, "InvalidBusiness"));
return false;
}
if(getBusinessData(businessId).locked) {
messagePlayerError(client, "This business is closed!");
return false;
}
showBusinessFloorInventoryToPlayer(client, businessId);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function listHouseInventoryCommand(command, params, client) {
let houseId = (isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client));
if(!getHouseData(houseId)) {
messagePlayerError(client, getLocaleString(client, "InvalidHouse"));
return false;
}
if(getHouseData(houseId).locked) {
messagePlayerError(client, "This house is locked!");
return false;
}
showHouseInventoryToPlayer(client, houseId);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function listItemInventoryCommand(command, params, client) {
let itemId = getClosestItemOnGround(getPlayerPosition(client));
if(getDistance(getPlayerPosition(client), getItemData(itemId).position) > getGlobalConfig().droppedItemPickupRange) {
messagePlayerError(client, `You're too far away!`);
return false;
}
if(getItemTypeData(getItemData(itemId).itemTypeIndex).useType != VRR_ITEM_USETYPE_STORAGE) {
messagePlayerError(client, "This item can't hold anything!");
return false;
}
showItemInventoryToPlayer(client, itemId);
}
// ===========================================================================
/**
* @param {number} itemId - The data index of the item
* @return {ItemData} The item's data (class instance)
*/
function getItemData(itemId) {
if(typeof getServerData().items[itemId] != "undefined") {
return getServerData().items[itemId];
}
return false;
}
// ===========================================================================
/**
* @param {number} itemTypeId - The data index of the item type
* @return {ItemTypeData} The item type's data (class instance)
*/
function getItemTypeData(itemTypeId) {
return getServerData().itemTypes[itemTypeId];
}
// ===========================================================================
function saveAllItemsToDatabase() {
if(getServerConfig().devServer) {
return false;
}
for(let i in getServerData().items) {
saveItemToDatabase(i);
}
}
// ===========================================================================
function saveAllItemTypesToDatabase() {
if(getServerConfig().devServer) {
return false;
}
for(let i in getServerData().itemTypes) {
saveItemTypeToDatabase(i);
}
}
// ===========================================================================
function saveItemToDatabase(itemId) {
let itemData = getItemData(itemId);
if(itemData == false) {
return false;
}
if(itemData.databaseId == -1) {
return false;
}
if(!itemData.needsSaved) {
return false;
}
logToConsole(LOG_VERBOSE, `[VRR.Item]: Saving item '${itemData.index}' to database ...`);
let dbConnection = connectToDatabase();
if(dbConnection) {
let data = [
["item_server", getServerId()],
["item_type", itemData.itemType],
["item_owner_type", itemData.ownerType],
["item_owner_id", itemData.ownerId],
["item_amount", itemData.amount],
["item_pos_x", itemData.position.x],
["item_pos_y", itemData.position.y],
["item_pos_z", itemData.position.z],
["item_int", itemData.interior],
["item_vw", itemData.dimension],
["item_buy_price", itemData.buyPrice],
["item_enabled", itemData.enabled],
["item_value", itemData.value],
];
let dbQuery = null;
if(itemData.databaseId == 0) {
let queryString = createDatabaseInsertQuery("item_main", data);
dbQuery = queryDatabase(dbConnection, queryString);
itemData.databaseId = getDatabaseInsertId(dbConnection);
} else {
let queryString = createDatabaseUpdateQuery("item_main", data, `item_id=${itemData.databaseId}`);
dbQuery = queryDatabase(dbConnection, queryString);
}
itemData.needsSaved = false;
freeDatabaseQuery(dbQuery);
disconnectFromDatabase(dbConnection);
return true;
}
return false;
}
// ===========================================================================
function saveItemTypeToDatabase(itemTypeId) {
let itemTypeData = getItemTypeData(itemTypeId);
if(itemTypeData == false) {
return false;
}
if(itemTypeData.databaseId == -1) {
return false;
}
if(!itemTypeData.needsSaved) {
return false;
}
logToConsole(LOG_VERBOSE, `[VRR.Item]: Saving item type '${itemTypeData.name}' to database ...`);
let dbConnection = connectToDatabase();
if(dbConnection) {
let safeItemTypeName = escapeDatabaseString(dbConnection, itemTypeData.name);
let safeAnimationUse = escapeDatabaseString(dbConnection, itemTypeData.useAnimationName);
let safeAnimationDrop = escapeDatabaseString(dbConnection, itemTypeData.dropAnimationName);
let safeAnimationPickup = escapeDatabaseString(dbConnection, itemTypeData.pickupAnimationName);
let safeAnimationGive = escapeDatabaseString(dbConnection, itemTypeData.giveAnimationName);
let safeAnimationTake = escapeDatabaseString(dbConnection, itemTypeData.takeAnimationName);
let safeAnimationSwitch = escapeDatabaseString(dbConnection, itemTypeData.switchAnimationName);
let data = [
["item_type_id", itemTypeData.databaseId],
["item_type_server", itemTypeData.serverId],
["item_type_name", safeItemTypeName],
["item_type_enabled", itemTypeData.enabled],
["item_type_use_type", itemTypeData.useType],
["item_type_drop_type", itemTypeData.dropType],
["item_type_use_id", itemTypeData.useId],
["item_type_drop_pos_x", itemTypeData.dropPosition.x],
["item_type_drop_pos_y", itemTypeData.dropPosition.y],
["item_type_drop_pos_z", itemTypeData.dropPosition.z],
["item_type_drop_rot_x", itemTypeData.dropRotation.x],
["item_type_drop_rot_y", itemTypeData.dropRotation.y],
["item_type_drop_rot_z", itemTypeData.dropRotation.z],
["item_type_drop_scale_x", itemTypeData.dropScale.x],
["item_type_drop_scale_y", itemTypeData.dropScale.y],
["item_type_drop_scale_z", itemTypeData.dropScale.z],
["item_type_drop_model", itemTypeData.dropModel],
["item_type_use_value", itemTypeData.useValue],
//["item_type_max_value", itemTypeData.maxValue],
["item_type_order_price", itemTypeData.orderPrice],
["item_type_order_value", itemTypeData.orderValue],
["item_type_demand_multiplier", itemTypeData.demandMultiplier],
["item_type_supply_multiplier", itemTypeData.supplyMultiplier],
["item_type_risk_multiplier", itemTypeData.riskMultiplier],
["item_type_size", itemTypeData.size],
["item_type_capacity", itemTypeData.capacity],
["item_type_delay_use", itemTypeData.useDelay],
["item_type_delay_switch", itemTypeData.switchDelay],
["item_type_delay_pickup", itemTypeData.pickupDelay],
["item_type_delay_put", itemTypeData.putDelay],
["item_type_delay_take", itemTypeData.takeDelay],
["item_type_delay_give", itemTypeData.giveDelay],
["item_type_delay_drop", itemTypeData.dropDelay],
["item_type_anim_use", safeAnimationUse],
["item_type_anim_drop", safeAnimationDrop],
["item_type_anim_pickup", safeAnimationPickup],
["item_type_anim_give", safeAnimationGive],
["item_type_anim_take", safeAnimationTake],
["item_type_anim_switch", safeAnimationSwitch],
];
let dbQuery = null;
if(itemTypeData.databaseId == 0) {
let queryString = createDatabaseInsertQuery("item_type", data);
dbQuery = queryDatabase(dbConnection, queryString);
itemTypeData.databaseId = getDatabaseInsertId(dbConnection);
} else {
let queryString = createDatabaseUpdateQuery("item_type", data, `item_type_id=${itemTypeData.databaseId}`);
dbQuery = queryDatabase(dbConnection, queryString);
}
itemTypeData.needsSaved = false;
freeDatabaseQuery(dbQuery);
disconnectFromDatabase(dbConnection);
return true;
}
return false;
}
// ===========================================================================
function storePlayerItemsInJobLocker(client) {
for(let i = 0 ; i < 9 ; i++) {
getPlayerData(client).jobLockerCache[i] = getPlayerData(client).hotBarItems[i];
getPlayerData(client).hotBarItems[i] = -1;
}
//cachePlayerHotBarItems(client);
updatePlayerHotBar(client);
}
// ===========================================================================
function restorePlayerJobLockerItems(client) {
for(let i in getPlayerData(client).jobEquipmentCache) {
if(getPlayerData(client).jobEquipmentCache[i] != -1) {
deleteItem(getPlayerData(client).jobEquipmentCache[i]);
}
}
for(let i = 0 ; i < 9 ; i++) {
getPlayerData(client).hotBarItems[i] = getPlayerData(client).jobLockerCache[i];
getPlayerData(client).jobLockerCache[i] = -1;
}
cachePlayerHotBarItems(client);
updatePlayerHotBar(client);
}
// ===========================================================================
function getItemIndexFromDatabaseId(databaseId) {
for(let i in getServerData().items) {
if(getServerData().items[i].databaseId == databaseId) {
return i;
}
}
return false;
}
// ===========================================================================
function getItemTypeIndexFromDatabaseId(databaseId) {
for(let i in getServerData().itemTypes) {
if(getServerData().itemTypes[i].databaseId == databaseId) {
return i;
}
}
return false;
}
// ===========================================================================
function playerItemActionDelayComplete(client) {
logToConsole(LOG_VERBOSE, `[VRR.Item]: Player ${getPlayerDisplayForConsole(client)} item action delay complete (State: ${getPlayerData(client).itemActionState})`);
switch(getPlayerData(client).itemActionState) {
case VRR_ITEM_ACTION_USE:
playerUseItem(client, getPlayerData(client).itemActionItem);
break;
case VRR_ITEM_ACTION_DROP:
playerDropItem(client, getPlayerData(client).itemActionItem);
break;
case VRR_ITEM_ACTION_TAKE:
playerTakeItem(client, getPlayerData(client).itemActionItem);
break;
case VRR_ITEM_ACTION_PUT:
playerPutItem(client, getPlayerData(client).itemActionItem);
break;
case VRR_ITEM_ACTION_PICKUP:
playerPickupItem(client, getPlayerData(client).itemActionItem);
break;
case VRR_ITEM_ACTION_SWITCH:
playerSwitchItem(client, getPlayerData(client).itemActionItem);
break;
default:
break;
}
clearPlayerItemActionState(client);
}
// ===========================================================================
function getItemValueDisplayForItem(itemId) {
if(!getItemData(itemId)) {
return "[unknown]";
}
if(isMeleeWeapon(getItemTypeData(getItemData(itemId).itemTypeIndex).useId)) {
return "";
}
return `[${getItemValueDisplay(getItemData(itemId).itemTypeIndex, getItemData(itemId).value)}]`;
}
// ===========================================================================
function getItemValueDisplay(itemType, value) {
if(getItemTypeData(itemType).useType == VRR_ITEM_USETYPE_SKIN) {
return "any";
} else if(getItemTypeData(itemType).useType == VRR_ITEM_USETYPE_FOOD || getItemTypeData(itemType).useType == VRR_ITEM_USETYPE_DRINK || getItemTypeData(itemType).useType == VRR_ITEM_USETYPE_EXTINGUISHER || getItemTypeData(itemType).useType == VRR_ITEM_USETYPE_SPRAYPAINT || getItemTypeData(itemType).useType == VRR_ITEM_USETYPE_PEPPERSPRAY) {
return getPercentage(toString(value), getItemTypeData(itemType).capacity)+"%";
} else if(getItemTypeData(itemType).useType == VRR_ITEM_USETYPE_PHONE) {
return toString(value);
} else if(getItemTypeData(itemType).useType == VRR_ITEM_USETYPE_WEAPON || getItemTypeData(itemType).useType == VRR_ITEM_USETYPE_TAZER) {
if(isMeleeWeapon(getItemTypeData(itemType).useId)) {
return false;
}
return toString(value)+" rounds";
} else if(getItemTypeData(itemType).useType == VRR_ITEM_USETYPE_WALKIETALKIE) {
return toString(toString(value).slice(0,-2)+"."+toString(value).slice(-1)+"MHz");
} else if(getItemTypeData(itemType).useType == VRR_ITEM_USETYPE_VEHCOLOUR) {
return `[${getGameConfig().vehicleColourHex[value]}]SAMPLE[#FFFFFF]`;
} else {
return value;
}
return false;
}
// ===========================================================================
function getPlayerFirstItemSlotByUseType(client, useType) {
for(let i in getPlayerData(client).hotBarItems) {
if(getPlayerData(client).hotBarItems[i] != -1) {
if(getItemData(getPlayerData(client).hotBarItems[i])) {
if(getItemTypeData(getItemData(getPlayerData(client).hotBarItems[i]).itemTypeIndex).useType == useType) {
return i;
}
}
}
}
return -1;
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function toggleItemEnabledCommand(command, params, client) {
if(!getPlayerActiveItem(client)) {
messagePlayerError(client, `You aren't holding anything!`);
return false;
}
if(!getItemData(getPlayerActiveItem(client))) {
messagePlayerError(client, `You aren't holding anything!`);
return false;
}
getItemData(getPlayerActiveItem(client)).enabled = !getItemData(getPlayerActiveItem(client)).enabled;
messagePlayerNormal(client, `You turned ${getBoolRedGreenInlineColour(getItemData(itemIndex).enabled)}${toUpperCase(getOnOffFromBool(getItemData(itemIndex).enabled))} {MAINCOLOUR}your ${getItemName(getPlayerActiveItem(client))} in slot ${getPlayerActiveItemSlot(client)} {ALTCOLOUR}${getItemValueDisplayForItem(getPlayerActiveItem(client))}`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function deleteItemInPlayerInventoryCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(getParam(params, " ", 1));
let hotBarSlot = getParam(params, " ", 2);
if(!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
if(isNaN(hotBarSlot)) {
messagePlayerError(client, getLocaleString(client, "ItemSlotNotNumber"));
return false;
}
if(toInteger(hotBarSlot) <= 0 || toInteger(hotBarSlot) > 9) {
messagePlayerError(client, getLocaleString(client, "ItemSlotMustBeBetween", "1", "9"));
return false;
}
if(getPlayerData(targetClient).hotBarItems[hotBarSlot-1] == -1) {
messagePlayerError(client, `${getCharacterFullName(targetClient)} doesn't have anything in that slot!`);
return false;
}
if(!getItemData(getPlayerData(targetClient).hotBarItems[hotBarSlot-1])) {
messagePlayerError(client, `${getCharacterFullName(targetClient)} doesn't have anything in that slot!`);
return false;
}
let tempName = getItemTypeData(getItemData(getPlayerData(targetClient).hotBarItems[hotBarSlot-1]).itemTypeIndex).name
deleteItem(getPlayerData(targetClient).hotBarItems[hotBarSlot-1]);
messagePlayerSuccess(client, `You deleted the {ALTCOLOUR}${tempName} {MAINCOLOUR}item in {ALTCOLOUR}${getCharacterFullName(targetClient)}'s {MAINCOLOUR}inventory`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function deleteAllItemsInPlayerInventoryCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(getParam(params, " ", 1));
let hotBarSlot = getParam(params, " ", 2);
if(!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
for(let i = 0; i < 9; i++) {
deleteItem(getPlayerData(targetClient).hotBarItems[i]);
}
messagePlayerSuccess(client, `You deleted all items in {ALTCOLOUR}${getCharacterFullName(targetClient)}'s {MAINCOLOUR}inventory`);
}
// ===========================================================================
function getItemName(itemId) {
if(getItemData(itemId)) {
return getItemTypeData(getItemData(itemId).itemTypeIndex).name;
}
}
// ===========================================================================
function getPlayerActiveItem(client) {
if(getPlayerData(client).activeHotBarSlot != -1) {
if(getPlayerData(client).hotBarItems[getPlayerData(client).activeHotBarSlot] != -1) {
return getPlayerData(client).hotBarItems[getPlayerData(client).activeHotBarSlot];
}
}
}
// ===========================================================================
function getPlayerItemSlot(client, slot) {
if(slot != -1) {
if(getPlayerData(client).hotBarItems[slot] != -1) {
return getPlayerData(client).hotBarItems[slot];
}
}
}
// ===========================================================================
function resyncWeaponItemAmmo(client) {
if(getPlayerData(client).currentHotBarItem != -1) {
if(getPlayerData(client).hotBarItems[getPlayerData(client).currentHotBarItem] != -1) {
if(getItemData(getPlayerData(client).hotBarItems[getPlayerData(client).currentHotBarItem])) {
if(getGlobalConfig().weaponEquippableTypes.indexOf(getItemTypeData(getItemData(getPlayerData(client).hotBarItems[getPlayerData(client).currentHotBarItem]).itemTypeIndex).useType)) {
if(getPlayerWeaponAmmo(client) <= getItemData(getPlayerData(client).hotBarItems[getPlayerData(client).currentHotBarItem]).value) {
getItemData(getPlayerData(client).hotBarItems[getPlayerData(client).currentHotBarItem]).value = getPlayerWeaponAmmo(client);
} else {
setPlayerWeaponAmmo(client, getItemTypeData(getItemData(getPlayerData(client).hotBarItems[getPlayerData(client).currentHotBarItem]).itemTypeIndex).useId, getItemData(getPlayerData(client).hotBarItems[getPlayerData(client).currentHotBarItem]).value);
}
}
}
}
}
}
// ===========================================================================
function getOrderPriceForItemType(itemType) {
return getItemTypeData(itemType).orderPrice*getServerConfig().inflationMultiplier*getItemTypeData(itemType).demandMultiplier*getItemTypeData(itemType).supplyMultiplier*getItemTypeData(itemType).riskMultiplier;
}
// ===========================================================================
function clearPlayerItemActionState(client) {
getPlayerData(client).itemActionState = VRR_ITEM_ACTION_NONE;
getPlayerData(client).itemActionItem = -1;
makePlayerStopAnimation(client);
}
// ===========================================================================
function clearPlayerItemActionStateAfterDelay(client, delay) {
setTimeout(function() {
clearPlayerItemActionState(client);
}, delay);
}
// ===========================================================================
function showBusinessFloorInventoryToPlayer(client, businessId) {
let itemDisplay = [];
for(let i in getBusinessData(businessId).floorItemCache) {
if(getBusinessData(businessId).floorItemCache == -1) {
itemDisplay.push(`{MAINCOLOUR}${toInteger(i)+1}{ALTCOLOUR}(Empty)`);
} else {
itemDisplay.push(`{MAINCOLOUR}${toInteger(i)+1}: {ALTCOLOUR}${getItemTypeData(getItemData(getBusinessData(businessId).floorItemCache[i]).itemTypeIndex).name} - ${(getPlayerCurrentSubAccount(client).cash > getItemData(getBusinessData(businessId).floorItemCache[i]).buyPrice) ? "{softGreen}" : "{softRed}"}$${getItemData(getBusinessData(businessId).floorItemCache[i]).buyPrice}`);
}
}
messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderBusinessFloorItemList")));
let chunkedList = splitArrayIntoChunks(itemDisplay, 5);
for(let i in chunkedList) {
messagePlayerNormal(client, chunkedList[i].join(`{MAINCOLOUR} • `), COLOUR_WHITE);
}
}
// ===========================================================================
function showBusinessStorageInventoryToPlayer(client, businessId) {
let itemDisplay = [];
for(let i in getBusinessData(businessId).storageItemCache) {
if(getBusinessData(businessId).storageItemCache == -1) {
itemDisplay.push(`{MAINCOLOUR}${toInteger(i)+1}{ALTCOLOUR}(Empty)`);
} else {
itemDisplay.push(`{MAINCOLOUR}${toInteger(i)+1}: {ALTCOLOUR}${getItemTypeData(getItemData(getBusinessData(businessId).storageItemCache[i]).itemTypeIndex).name}`);
}
}
messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderBusinessStorageItemList")));
let chunkedList = splitArrayIntoChunks(itemDisplay, 5);
for(let i in chunkedList) {
messagePlayerNormal(client, chunkedList[i].join(`{MAINCOLOUR} • `), COLOUR_WHITE);
}
}
// ===========================================================================
function showItemInventoryToPlayer(client, itemId) {
let itemDisplay = [];
for(let i in getItemData(itemId).itemCache) {
if(getItemData(itemId).itemCache == -1) {
itemDisplay.push(`{MAINCOLOUR}${toInteger(i)+1}{ALTCOLOUR}(Empty)`);
} else {
itemDisplay.push(`{MAINCOLOUR}${toInteger(i)+1}: {ALTCOLOUR}${getItemTypeData(getItemData(getItemData(itemId).itemCache[i]).itemTypeIndex).name}`);
}
}
messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderItemItemsList")));
let chunkedList = splitArrayIntoChunks(itemDisplay, 5);
for(let i in chunkedList) {
messagePlayerNormal(client, chunkedList[i].join(`{MAINCOLOUR} • `), COLOUR_WHITE);
}
}
// ===========================================================================
function showPlayerInventoryToPlayer(client, targetClient) {
resyncWeaponItemAmmo(targetClient);
let itemDisplay = [];
for(let i in getPlayerData(targetClient).hotBarItems) {
let colour = "{ALTCOLOUR}";
if(getPlayerData(targetClient).activeHotBarSlot == i) {
colour = "{yellow}";
}
if(getPlayerData(targetClient).hotBarItems[i] == -1) {
itemDisplay.push(`{MAINCOLOUR}${toInteger(i)+1}: ${colour}(Empty)`);
} else {
itemDisplay.push(`{MAINCOLOUR}${toInteger(i)+1}: ${colour}${getItemTypeData(getItemData(getPlayerData(targetClient).hotBarItems[i]).itemTypeIndex).name}`);
}
}
if(client == targetClient) {
messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderSelfItemList")));
} else {
messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderPlayerItemList")));
}
let chunkedList = splitArrayIntoChunks(itemDisplay, 5);
for(let i in chunkedList) {
messagePlayerNormal(client, chunkedList[i].join(`{MAINCOLOUR} • `), COLOUR_WHITE);
}
}
// ===========================================================================
function showHouseInventoryToPlayer(client, houseId) {
let itemDisplay = [];
for(let i in getHouseData(houseId).itemCache) {
if(getHouseData(houseId).itemCache == -1) {
itemDisplay.push(`{MAINCOLOUR}${toInteger(i)+1}{ALTCOLOUR}(Empty)`);
} else {
itemDisplay.push(`{MAINCOLOUR}${toInteger(i)+1}: {ALTCOLOUR}${getItemTypeData(getItemData(getHouseData(houseId).itemCache[i]).itemTypeIndex).name}`);
}
}
messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderHouseItemList")));
let chunkedList = splitArrayIntoChunks(itemDisplay, 5);
for(let i in chunkedList) {
messagePlayerNormal(client, chunkedList[i].join(`{MAINCOLOUR} • `), COLOUR_WHITE);
}
}
// ===========================================================================
function switchPlayerActiveHotBarSlot(client, slotId) {
getPlayerData(client).itemActionItem = slotId;
getPlayerData(client).itemActionState = VRR_ITEM_ACTION_SWITCH;
if(slotId != -1) {
showPlayerItemSwitchDelay(client, slotId);
}
//clearPlayerItemActionStateAfterDelay(client, getGlobalConfig().itemActionStateReset);
}
// ===========================================================================
function isPlayerItemFromJobEquipment(client, hotBarSlot) {
let itemId = getPlayerData(client).hotBarItems[hotBarSlot];
if(!getItemData(itemId)) {
return false;
}
if(getItemData(itemId).databaseId == -1) {
return true;
}
return false;
}
// ===========================================================================
function getItemPosition(itemId) {
switch(getItemData(itemId).ownerType) {
case VRR_ITEM_OWNER_PLAYER:
return getPlayerPosition(getPlayerFromCharacterId(getItemData(itemId).ownerId));
case VRR_ITEM_OWNER_VEHDASH:
case VRR_ITEM_OWNER_VEHTRUNK:
return getVehiclePosition(getVehicleFromDatabaseId(getItemData(itemId).ownerId));
case VRR_ITEM_OWNER_GROUND:
return getItemData(itemId).position;
}
}
// ===========================================================================
function createGroundPlant(itemId) {
createGroundItem(getItemTypeData(itemId).useId, 1, position, dimension);
groundPlantCache.push(itemId);
groundItemCache.push(itemId);
}
// ===========================================================================
function getItemTypeFromParams(params) {
if(isNaN(params)) {
for(let i in getServerData().itemTypes) {
if(toLowerCase(getServerData().itemTypes[i].name).indexOf(toLowerCase(params)) != -1) {
return i;
}
}
} else {
if(typeof getServerData().itemTypes[params] != "undefined") {
return toInteger(params);
}
}
return false;
}
// ===========================================================================
function getPlayerFirstAmmoItemForWeapon(client, weaponId) {
for(let i in getPlayerData(client).hotBarItems) {
if(getPlayerData(client).hotBarItems[i] != -1) {
if(getItemData(getPlayerData(client).hotBarItems[i]) != false) {
if(getItemTypeData(getItemData(getPlayerData(client).hotBarItems[i]).itemTypeIndex).useType == VRR_ITEM_USETYPE_AMMO_CLIP) {
if(getItemTypeData(getItemData(getPlayerData(client).hotBarItems[i]).itemTypeIndex).useId == weaponId) {
return i;
}
}
}
}
}
return false;
}
// ===========================================================================